07-29-2010, 06:12 PM | #1 |
Sent to the cornfield
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Chessmaster: The Game of Thrones
Certainly inspired by the books. Through powers of the TM or Throne Master, people will be given positions within a hierarchy. Some will have advantages and disadvantages, even your own NPC 'pawns' to move around. Though the most prestigious player in the game will be the chessmaster, with the power to call upon their 'little birds' to feed them information. However, one can never know when their birds can be trusted or if the information given to them will be exact.
Somewhat like the mafia games, people will be given chances to talk with one another and act upon niceties to try and convince their foe of good intentions. Also like mafia, it will be set along a story path with people all as themselves as not to create character confusion. The goal in this game is to become the top dog or otherwise win at the game of thrones. Rules? Why of course: (You'll notice just how much reference to the books I use for this idea.) - Once every couple days, you're allowed to set out one plan in motion to distort or disorient your enemies or try and gather information. - Every person will have at least two 'personal servants' of some sort to use in part of their plans. - The Chessmaster will have access to at least 1 personal servant from each of the others, including ones of their own. Those ones will have two loyalty values, between the CM and the However, their loyalty and the accuracy of information is subject to loyalty. This goes the same for the other players with their own subjects. Accuracy ratings will be rolled before the beginning of the game to determine influence. - During the game, players may attempt to influence another player's servants and get them to join their own plans. Success and failure will vary results. A high margin as opposed to low of success or failure will determine just how loyal to you or against you they are. - No one is aware whose servants are whose besides their own, which reflects trying to influence another players. - No one is truly aware of how loyal their servants are to their 'masters' besides the GM who will keep a list and loyal values. - Another thing to note would be that your servants will generally start with good disposition to you, regardless of loyalty, but can be changed based on your plans. - More things would be noted as that everyone would also have their private little 'armies', whereas the chessmaster will have access to either one at any given time based on how good their rolls are opposed to their primary leader. The reason given being that it helps sow discord among allies and enemies. - If two or more plans run into one another, d100's will be rolled to determine whose becomes successful. Variables such as bonuses or penalties will be awarded depending on the detail or possibility. If two or more happen in the same vicinity of one another or against the same person, then die will be rolled to determine whether or not a 'clash of kings' happen and whether or not it turns into a 'feast for crows'(latecomers picking off remnants of a barely surviving army) or 'dance with dragons'(fight against a superior force). - Another thing, should the primary chessmaster himself be discovered, then people can attempt to influence or annihilate whatever he or she holds. - Yet another thing, that loyalty values are adjusted every few days after plans are enacted and dispositions changed based on how your plan goes. - In this game, your position in the hierarchy means almost nothing except what resources you have at your disposal to influence NPCs. - I know all of these rules sound complicated, but in the end, it's easy to get a hold of once you have all the information you need down. Then again, it's not like anyone will be running this but me, unless they'd want to try in the future, so they really don't have to worry about anything except keeping their subjects in line and making sure they aren't destroyed in the process. Hierarchy goes like this: - King/Queen (With an NPC of the opposite gender, having their own loyalty score.) - Vizier/Advisor - Archbishop/Pope/Grand Wizard/etc(title based on personal choice) - Treasurer - High Lord/Lady - Low Lord/Lady Only six positions generally, as not to create way too much chaos. In these positions, your motives are your own, but the goal is generally the same. As King or Queen, your goal is usually to keep your royal backside sitting on that nice comfy chair of yours. |
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