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Unread 01-21-2006, 01:11 PM   #1
CallmePrismatic
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Default NPF Mafia: 8-Bit Edition SP

The Rules (Simplified, full version here)
1) There will be 25 players in this game. The Game Organizer will assign each player’s role at random, and will PM the roles to the players.

2) Of the 25, there will be 5 Mafia members. One of the Mafia is the Mafia Leader, and will report to the GO. The Mafia can communicate with each other through outside methods (PM, Instant Messenger, Email, etc.).

3) Of the 25, there will be one Police Officer. The Police cannot use outside methods of communication, except when talking to the GO.

4) Of the 25 there will be one Bodyguard. The Bodyguard cannot use outside methods of communication, except when talking to the GO.

5) READ THIS NEW STUFF: New to this NPF game are additional roles, some benefitting the town and others adding new threats. If you receive one of these roles I will explain them in the PM, but just for everyone else's sake, here is a small little rundown.

The Cult: The cult starts off as one person (the Cult Leader). Each Night the Cult Leader PMs the GO with the name of one person, and that person is 'initiated' into the Cult. Cult members can talk with each other outside the game. The Cult wins when all members of the Town are Cult.

The Serial Killer: The Serial Killer (SK) is one player, and will always stay one player. Each Night the SK PMs the GO the name of one player, and that player is killed. The SK is self-aligned (not associated with the mafia or town) and wins when he is the only Player remaining.

The Vigilante: The Vigilante (vig) is a town-aligned Player. Each night the vig may PM the name of one player, and that player is killed. The vig, like all townies, wins when all mafia are dead.

Masons: Masons are a group of townies who can talk outside the game.

6) The remaining number of players are Citizens. All discussions among Citizens must take place on this game thread.

***HONESTY GOES A LONG WAY***

Also, once killed, a poster is not told who is mafia and has no special knowledge the rest of you don't. Outside communication with living players is forbidden. Feel free to converse with your fellow dead/non-playing mates about the game.

---

The rounds will proceed as follows:

1. The 5 Mafia decide on one person to kill. If the members of the Mafia do not agree, then the Leader gets the final say. The Leader will PM the GO to report the target ASAP.

1a. The SK will PM the GO with who (s)he wants to target.

1b. The Cult leader will PM the GO with who (s)he wants to initiate. That player is then considered a member of the Cult.

2. The GO will announce who was murdered. Those players roles will be revealed at that time.

The GO will be come up with a brief narration on what happened overnight. Sometimes there will be a clue or a red herring from the story.

3. The Police Officer may investigate one player. The Police Officer will PM the GO with the name of the player to be investigated ASAP. The GO will respond to the investigation by informing the PO whether that player is Mafia or not.

4. The Bodyguard (a.k.a. Doctor) may choose to defend one player. The Bodyguard will PM the GO with the screen name of that player ASAP. If the protected person is hit by the Mafia, the hit fails and the person continues in the game.

The bodyguard may not protect him/herself.

The GO will write a story to explain the failed hit. The story may (at his discretion) contain implications to some number of players using the same rules as the death post.

5. All of the players spend the remaining days discussing whom they think is in the Mafia. They can judge this based on who was killed last, how suspicious their opponents sound, or anything else they want to use as evidence.

6. Each player will vote on who is to be lynched.

Votes for lynching are to be posted on the thread. To simplify collating the votes, each player will identify their vote with the words vote: username followed by the screen name of the person they vote for. Be sure to bold your vote (EXample; Vote: CallmePrismatic), or it will not count. Votes may be posted at any time after the deathpost goes up and will end 76 hours after the hit deadline.

Revisions. Players will be allowed any number of revisions. The last post with a revision in before the voting deadline will be the one that counts. If you wish to revise your vote it should be identified first with an Unvote (EXample; Unvote: CallmePrismatic), and then a new Vote: SomebodyElse.

If you post your vote prior to the opening of voting for the round, it will not be counted. Revisions to those votes posted within the voting period will be counted.

The GO will tally the votes, and announce the lynched person. The lynched person is then out of the game. The lynched person may respond to the lynching by saying something to everyone before death, but only has one post. The lynched person may afterwards haunt the thread but they may say nothing substantial to the game and should not spam.

In the event of a tied lynch vote, the voting period shall be extended for twenty-four hours. Players who wish to amend their votes may do so during this period.

Should a player PM their vote to the GO resulting in the tie being broken, then votes will stand as at the close of the voting window.

At the close of the extended deadline, if the lynch vote is still a tie then there will be no lynching that week.

7. There will be a 24 hour "deliberation" period for the mafia, PO, and BG to choose their next target, after which, the next round begins. Repeat until:

-The Mafia are all dead, and all the Citizens are winners (yes, even the dead ones.).
-The number of Mafia make up at least half of the remaining players, then the Mafia are the winners.

BONUS ERRATA: New to this edition are a few more game action you can perform duing the day;

Roleclaim: Roleclaims are what they sound like, telling everyone else what your role is. This is not to be confused with Copy and Pasting your PM, which will get you modkilled. Rolelclaiming is your word only, no GO verification.

No Lynch Vote: If you feel that nobody is acting scummy enough or you simply do not want to lynch anyone, you may Vote: No Lynch. If the majority of people vote to not lynch, no one dies and the game is shifted towards Night.

PM me to join the game.

1. Neyo the King - Lynched, Day 6
2. Baalirock
3. FenrisWolf - Lynched, Day 3
4. jeremiahcron - Lynched, Day 2
5. Red Mage Black
6. Pyros Incendius - Sweet'd, Night 8
7. The Wizard Who Did It - Dew'd, Night 2
8. sasuto - Stabb'd to death, Night 1
9. Intern Nin - Fungus'd, Night 2
10. The SSB Intern - Club'd, Night 4
11. Silly Kitty - Pulverized, Night 1
12. Newb
13. sk3L3t0n - Web'd, Night 7
14. Druidal
15. Major Blood Trepie
16. secretskull - Majik'd, Night 2
17. MasterOfMagic - Cookie'd, Night 5
18. IHateMakingNames - Lynched, Day 5
19. Mestizio - Spider/Smash'd, Night 3
20. GARUD GARUD GARUD - Poetry'd, Night 6
21. Quig - Armoired, Night 1
22. Inbred Chocobo
23. Deathosaurus Wrecks - Lynched, Day 8
24. SpoonyBard - Lynched, Day 7
25. Mauve Mage - Cheeto'd, Night 4

Yellow = Town
Red = Mafia
Purple = Other
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Last edited by CallmePrismatic; 03-28-2006 at 10:26 AM.
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Unread 01-21-2006, 04:22 PM   #2
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The vig MAY kill each night, or, he MAY choose not to kill at all.

If the cult initiates the Serial Killer, the Cult can now kill. If the cult drafts a mafiate, they now have acess to a mafia member, and the mafiate must split his allegiance, although he is not forced to tell his other mafia members he is a cult-ist. If you are drafted into the cult, you will show up as a Cultist if the PO investigates you, and you will win if the cult wins.

If the cult leader dies, the cult cannot expand. Unlike the mafia, a new leader cannot assume the mantle of their fallen master.
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Quote:
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Because of its profane status and versatility, the word fuck can be used many times in an English sentence. For example,
  • "Fucking fucker's fucking fucked, fuck!" ("It is broken, with additional emphasis on dismay.")
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Unread 01-21-2006, 04:22 PM   #3
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Concerning the Serial Killer and the Vigilante, why don't you make it so they work together? Something like the vigilante can check people out like the PO can, he tells the SK and the SK kills the person if it is convenient.
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Unread 01-21-2006, 04:29 PM   #4
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Quote:
Originally Posted by Major_Blood
Concerning the Serial Killer and the Vigilante, why don't you make it so they work together? Something like the vigilante can check people out like the PO can, he tells the SK and the SK kills the person if it is convenient.
Because they aren't working towards the same goal. The vig kills to help the town, eliminating anything he deems a threat to the town. If he is unsure of something he can hold back.

The SK just kills. Mafiates, townies, cult, anything that isn't the SK needs to die. The SK will always kill every Night.
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Forum Fact: You aren't cool if you haven't corrupted a wish.
Quote:
Originally Posted by Wikipedia
Because of its profane status and versatility, the word fuck can be used many times in an English sentence. For example,
  • "Fucking fucker's fucking fucked, fuck!" ("It is broken, with additional emphasis on dismay.")
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Unread 01-21-2006, 04:44 PM   #5
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It's goind to be pretty easy for the mafia to hit someone with a role at the beginning of the game. I look forward to this again. C'mon cultist position.
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Unread 01-21-2006, 04:56 PM   #6
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But there is the chance of the mafia killing the vig or SK in a reasonable amount of time. Also I doubt the townies ae gonna lynch that often without good evidence. There is always going to be 2 dead people at night with the SK and mafia. I doubt the SK can really when. Unless all the mafia die fast then he is still screwed.
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Unread 01-21-2006, 05:14 PM   #7
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I played this on another forum. It was Marvel based. It had 2 mafias and a Serial Killer. It worked very well. I have actually designed a Metal Gear Solid mafia. If its ok with someone, when this one finishes, if its sucessful I might host it. I'd start sign ups as soon this one starts. Its a very fun game if people do it right. It also had roleblockers (stop one person using their power), cops (investigate people) and doctors (protect one person from night kill. It also had people who had a mix of different powers.
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Unread 01-21-2006, 05:25 PM   #8
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Woot! The game's almost full now. I'm liking the fact that thaere's a decent mix of people who played last time, and new players. I note that almost all mafia members from the last game are playing this time. Hmm...
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Unread 01-21-2006, 05:38 PM   #9
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Fenris is like, the Tom Brady of NPF.  Okay.  Joe Montana. Fenris is like, the Tom Brady of NPF.  Okay.  Joe Montana. Fenris is like, the Tom Brady of NPF.  Okay.  Joe Montana. Fenris is like, the Tom Brady of NPF.  Okay.  Joe Montana. Fenris is like, the Tom Brady of NPF.  Okay.  Joe Montana. Fenris is like, the Tom Brady of NPF.  Okay.  Joe Montana. Fenris is like, the Tom Brady of NPF.  Okay.  Joe Montana. Fenris is like, the Tom Brady of NPF.  Okay.  Joe Montana. Fenris is like, the Tom Brady of NPF.  Okay.  Joe Montana. Fenris is like, the Tom Brady of NPF.  Okay.  Joe Montana. Fenris is like, the Tom Brady of NPF.  Okay.  Joe Montana.
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I think that if the game starts at night, nobody should have to die at the beginning.

It kinda ruins the fun for those who do. (Like GARUD in the last game.)

Potentially something like this:

Blahdeeblah, a vanilla townie, town-aligned was killed by some random mafia-ish way. Blahdeebleeh, another vanilla townie, town-aligned was also killed, cut from his navel to his jaw and hung from a tree, etc.
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Unread 01-21-2006, 08:29 PM   #10
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The initial kill is the basis of discussion. Without that there is nothing game related to talk about on the first day. Now if the SK Vig and Mafia all get a kill at the beginning it would suck. I think the mafia should be the only ones to get a kill at first thus game wise making a vigilant mad, a serial killer want some blood, make the cop get off his lazy ass, making some un-game related person hire a body guard. And the cult should get a draft in the first night. That's how I would run it though. It's up to CMP.
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