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Unread 08-26-2010, 02:30 AM   #1
Astral Harmony
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Default Pokemon Umbral Theatre 1: Where All the Lurkers...Ah...Lurk

To celebrate the change in titles for the discussion thread, I'll start doing two pictures. If I can. To begin with, something funny...



And then Dracorian's awesome dream given form...



Right, then. Now that that's over, I'll start addressing all the class suggestions...at least the ones I noticed. Sorry if I missed one or six.

Quote:
Originally Posted by MenaRenny (I'm combining names! Ishn't dat veird?!)
1) Change Paradigm Shift so it costs 20 rage each use and you start with three uses, instead of you having to pay the 60 rage up front when you just want to use one turn's worth to cast a technique. That'll make the rage cost to you more mangagable (Thus the Deva 4 upgrade of making Paradigm shift last 5 turns instead gives you 2 extra uses.) Also allow rage gain to be possible when attacking or being attacked. (Level 1)
2) Increased Item storage so you can carry more Rage rockets or healing items. (Level 2-3 upgrade?)
3) Pokebrids can equip pokemon items much like real pokemons can. Let's allow a custom item for you at level 4 (now) or 5 if you intend to go Pokebrid next level too. You can probably come up with an item that gives you rage or helps protect you or alter your moves to something damn useful.
4) Change Sync Techs so you don't NEED to be in Paradigm shift to use it, but that it gains an immense boost of some sort if you are in them, like an additional valuable effect or just plain more power. I'd be iffy about lowering costs because I still think spamming techniques should really should only be done in more ideal situations. With the above changes, you could enter Paradigm Shift and cast two Sync Tech if you had the maximum of 100 rage.
5) Maybe an extra action specifically for status moves like buffing or status ailments or something like that at higher levels. (Kinda like a Double Attack, but not quite) Of course, I'd suggest that Protect/Detect be left out of the picture. Otherwise, you could feasibly cast Protect every turn or two while still being able to attack.
Proposal One: So, each turn in a Paradigm Shift costs 20 Rage and the Pokebrid/Deva pays for all turns up front? Well, if I'm interpreting that correctly, I think it's a good idea and I would like to approve this.

Proposal Two: No problem with this one, with one little issue. I...kinda don't know who can carry how many items aside from the Medic. Little help?

Proposal Three: Pokebrid Accessories? Lovely idea. I am behind this. Let's have it available at Pokebrid level 3. Y'know, to offset the fact that I removed Paradigm Shift from there to put it at level 1.

Proposal Four: I think this is a pretty good idea, but I'd like to shift Rage around and give each SyncTech its own Rage cost, based on usefulness. I'll do this for all the NPC Pokebrids and, if Dante doesn't want to mess with it, I could do it for his character as well.

Proposal Five: This is also a good idea. Maybe at Pokebrid level 5? Then, Matthias could do something like use Toxic as a free action and the other has to be an attack.

Next up is Dracorian...damn, no new adult games at funny-base.

Quote:
Originally Posted by Piercorian
So maybe we can do something like, I dunno, reduce the Rage cost for Sweep and Focus in one of the Overblade upgrades?
What I would rather propose is that the Double Attack only produces the Rage of one attack and then do away with Focus and Sweep completely. I highly doubt a level 3 Overblade with Double Attack would even bother with Focus and Sweep anymore.

Just like in other RPGs, when a character gains a new skill which is pretty much an upgrade to a previous skill, they tend to ignore the previous skill, even given things like the skill costing less SP or whatever.

But we provide added effects to Focus and Sweep, like higher status affliction chances and whatnot, we could keep them attractive enough for an Overblade to consider using them despite how much better Double Attack is.

Quote:
Originally Posted by A Pimp Named Pierceback (you say the whole thang!)
Pokemon Breeder (Level 1)

- Base Rage generated goes from 5 to 7.
- Can create a new custom hold item.
- Breeders can choose a second ability or a second slot for a hold item for one of their leader pokemon.

-----
Pokemon Breeder (Level 3)

- Can create a new custom hold item.
- Breeders can choose a second ability or a second slot for a hold item for their second leader pokemon.

-----
Pokemon Breeder (Level 5)

- Base Rage generated goes from 7 to 10.
- 2nd custom move availability.
I don't want to allow a Pokemon, even a Leader Pokemon, to hold two items at the same time. I am, however, totally behind a Pokemon having two Abilities in effect at the same time. Would that be okay?

Quote:
Originally Posted by With All His Love, Pierce
-----------------------------------------------------------------
~ Dracorian proposed this about Pokebrids:

Pokebrid (Level 1)

- Can use any and all moves of the chosen Pokemon form.
- Can use Paradigm Shift (transform into that Pokemon). Costs 20 RP and lasts until the end of the turn it is used. Can only be used three times per battle. Type weaknesses no longer apply while Paradigm Shifted and Pokemon statistics are added to inherent statistics for a stat boost during those turns.

-----
Pokebrid (Level 5)

- Pokeform types have status and statistic defenses depending on the type they are. A Poison type Pokemon is immune to Poison and Bad Poison status effects, for example. The best way to know what does what is to look at the special defenses of Slayer armor.
- 1st custom hold item availability.

-----
Deva (Level 1)

- Base Rage generated is increased by 1.5 times.
- 2nd custom hold item availability.

-----
Deva (Level 4)

- Paradigm Shift can now be used five times.
- Devas become immune to the types of moves that their current form is.
If we want to do 20 Rage per turn in Paradigm Shift all paid out on the first turn of the Paradigm Shift, then we don't need "Paradigm Shift can now be used five times" for Deva level 4. We can come up with something else...like letting the Deva add a custom Ability to one of his Pokebrid forms. And we can do that again in...oh, Pokebrid level 5?

Quote:
Originally Posted by I Think Dracorian Is an Attention Whore
Pokemon Tuner (Level 1)

- Base Rage generated goes from 5 to 7.
- Tuners can choose a second ability or a second slot for a hold item for one of their leader pokemon.

-----
Pokemon Tuner (Level 3)

- Can create a new custom hold item.
- Snagballs can now inflict Instant Death now.
- Tuners can choose a second ability or a second slot for a hold item for their second leader pokemon.

-----
Pokemon Tuner (Level 5)

- Base Rage generated goes from 7 to 10.
- Snagballs can now inflict Apathy and Exhaustion.
- Tuners can choose a second ability or a second slot for a hold item for one of their pokemon.
Same for Tuners. I don't want to allow Pokemon to hold two items at once, but would allow for multiple Abilities on the same Leader Pokemon.

Anyways, I hope I've addressed everything. If I missed something, please repost it. I want to take care of addressing it tonight.

Last edited by Astral Harmony; 08-26-2010 at 04:17 AM.
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Unread 08-26-2010, 03:55 AM   #2
Geminex
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Dead internet connection. Very annoying. Not my fault.

That Comic Was Amusing! Because I Say So! And I Am The Leader!
Though really, Impact isn't that stuck-up. He's more casual. And evil. And intelligent.
I mean honestly, that wasn't Impact, that was an idiot whose world revolves around being lead-OOOOOH I SEE WHAT YOU DID THERE

Also, guess what day it is today?

Quote:
Originally Posted by DanteFalcon View Post
Actually I'd like to thank Gem for not revealing my motivations which he asked for in PM way back when. Good show sir.
Oh, yeah. Those. I hadn't really thought about them, to be honest. So yeah, no big deal. Besides, giving them away, that'd be discourteous. I leave people to spill their secrets themselves. (HEY EVERYBODY THAT MEANS YOU CAN TRUST ME WITH ALL YOUR SECRETS OH WAIT YOU ALREADY HAVE)
By the way, we never did get to make that deal, did we? Not that it really matters. Though I probably could have given you a pretty good one. In fact...
>: ]
H3Y, D4NT3.
4BOUT THOS3 MOT1V4T1ONS...


As for those techniques, Drac.
Ok. What. Seriously. Trainer attack did a minor amount of damage. Like, 10% of a pokemon's damage. Less, maybe. Even if that's not very useful now, and we decided to double it, to 20% (to compensate for the fact that enemies get stronger, thought that argument is extremely, extremely shaky, since I don't see us buffing any other techniques to compensate for enemies' growing strength, that's what level-ups are for) we wouldn't get anywhere near what you have now.
I mean seriously dude, what the fuck.
If AB approves that stuff, fine. His say.
But in that case, I'd request that Pokebrids and Slayers get something similar. Cause what you have right now isn't a low-damage attack. It's 5 free signature techniques. And that's a lot. Hell, one weaker one would be acceptable, for anything more than that, there needs to be compensation.

As for all those other suggestions I didn't actually see...

First set:
1) Though I think Menarker's proposal involved that the Pokebrid would have to pay 20 rage at the start of every turn it's shifted, and for the duration of a battle, it can only stay shifted for three turns at max? Or did I misinterpret that?
2) Trainers and Snaggers carry three. Slayers and Brids carry six. And I'd leave it at that.
3) Cool. Though I think he meant less usable accessories, and more hold items. Also, I'm not sure if it's totally necessary, but very well.
4) Ok, what the fuck. This is a good idea. A great idea. In fact, I PROPOSED THIS IDEA FIVE THREADS AGO AND YOU REJECTED IT AND SAID IT MADE NO SENSE. SERIOUSLY, WHAT.
Also, I combined this with signature techniques, and proposed that brids get new sync-techs instead of sig-techs.
5) I hadn't considered that. I think it'd work, though...
See, I don't think pokebrids are all that underpowered. They might not be our best damage dealers, but they have a huge variety of techniques. And if they paradigm shift, they're suddenly damage dealers as well! I mean come on, how much damage has Matt done this turn using hyper beam.

I'm mainly iffy about this entire thing because
a) I don't really think they need all that much power once their paradigm shifts have been fixed (though I guess most of the above seems allright)
and
b) Menarker is making these proposals. Now, there's two possible motivations for this:
1) Menarker has suddenly become selfless and decided that the game's more fun when everybody has the same degree of power
2) Menarker wants to go pokebrid later and is getting a head start on overpowering that class
I'm reaaaally not sure which it is. I mean, sure, man, maybe you've decided to stop being a competitive douche, but until you've made a post saying "I agree to all the Regulations.", I am not going to trust you.

Dracorion's stuff, has that been accepted?

Also, my suggestion for self-customization, did you actually accept that as well?
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Unread 08-26-2010, 04:19 AM   #3
Astral Harmony
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I did read about self-customization. So you tell me. What do you want to change about the levels you take?
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Unread 08-26-2010, 07:38 AM   #4
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Quote:
Originally Posted by Geminex View Post
Also, guess what day it is today?
Wait a minute.

You were born?

I could've sworn some mad scientist grew you in a barn. Oh well, congrats.

Quote:
Originally Posted by Geminex View Post
(HEY EVERYBODY THAT MEANS YOU CAN TRUST ME WITH ALL YOUR SECRETS OH WAIT YOU ALREADY HAVE)
Oh it's so cute how you think that.

Quote:
Originally Posted by Geminex View Post
As for those techniques, Drac.
Ok. What. Seriously. Trainer attack did a minor amount of damage. Like, 10% of a pokemon's damage. Less, maybe. Even if that's not very useful now, and we decided to double it, to 20% (to compensate for the fact that enemies get stronger, thought that argument is extremely, extremely shaky, since I don't see us buffing any other techniques to compensate for enemies' growing strength, that's what level-ups are for) we wouldn't get anywhere near what you have now.
I mean seriously dude, what the fuck.
If AB approves that stuff, fine. His say.
But in that case, I'd request that Pokebrids and Slayers get something similar. Cause what you have right now isn't a low-damage attack. It's 5 free signature techniques. And that's a lot. Hell, one weaker one would be acceptable, for anything more than that, there needs to be compensation.
Oh they're hardly Signature Techniques. Seriously, one 50 Rage Signature Technique is like three times as useful as my proposed Trainer Actions put together. And we don't even have very many 50 Rage Signature Techniques!

Hell, the reason I didn't take these straight to AB was so we could discuss them and reach an agreement! If you're just going to reject them straight off the bat, there's not much point to proposing stuff so we can discuss them, is there?

Out of curiosity, did you read Menarker's and my discussion on them or just my original suggestions because of time constraints?

Quote:
Originally Posted by Geminex View Post
As for all those other suggestions I didn't actually see...

First set:
1) Though I think Menarker's proposal involved that the Pokebrid would have to pay 20 rage at the start of every turn it's shifted, and for the duration of a battle, it can only stay shifted for three turns at max? Or did I misinterpret that?
Yep, this is what I thought Menarker's proposal would do too.

If the Pokebrid has to pay 20 Rage each for three turns of Paradigm Shift up front, that's exactly like it is now!

Quote:
Originally Posted by Geminex View Post
4) Ok, what the fuck. This is a good idea. A great idea. In fact, I PROPOSED THIS IDEA FIVE THREADS AGO AND YOU REJECTED IT AND SAID IT MADE NO SENSE. SERIOUSLY, WHAT.
Also, I combined this with signature techniques, and proposed that brids get new sync-techs instead of sig-techs.
No you didn't. I mean, I don't exactly remember what you proposed, but I'm fairly certain it wasn't what Menarker proposed.

Though I dunno if your proposal was like what AB decided to do in the end.

Quote:
Originally Posted by Geminex View Post
5) I hadn't considered that. I think it'd work, though...
See, I don't think pokebrids are all that underpowered. They might not be our best damage dealers, but they have a huge variety of techniques. And if they paradigm shift, they're suddenly damage dealers as well! I mean come on, how much damage has Matt done this turn using hyper beam.
Problem being that Paradigm Shifting is extremely costly.

Also, name me one Sync-Tech Matt has used this mission and I'll show you hateful lies, because I'm fairly certain he hasn't gotten anywhere near 100 Rage.

Quote:
Originally Posted by Geminex View Post
I'm mainly iffy about this entire thing because
a) I don't really think they need all that much power once their paradigm shifts have been fixed (though I guess most of the above seems allright)
and
b) Menarker is making these proposals. Now, there's two possible motivations for this:
1) Menarker has suddenly become selfless and decided that the game's more fun when everybody has the same degree of power
2) Menarker wants to go pokebrid later and is getting a head start on overpowering that class
I'm reaaaally not sure which it is. I mean, sure, man, maybe you've decided to stop being a competitive douche, but until you've made a post saying "I agree to all the Regulations.", I am not going to trust you.
You can't actually reject his stuff on the basis of not trusting him. Or, well, you can, but you shouldn't reject his stuff on the basis of not trusting him, unless you have evidence he can't be trusted.

Just run your critical eye over the proposals and approve them if you think they're good and Menarker can't abuse them in any way. You can make note that you reserve the right to change your mind, just in case it turns out later that they are broken and OMG MENARKER TRICKED YOU BWA HA HA.

My opinion? I think Menarker is serving his own interests. However, that doesn't mean he's not right. I mean hell, when you proposed buffs for Slayer, and when I proposed buffs for Trainer we were both serving our own interests, but that didn't instantly make us wrong.

Quote:
Originally Posted by Geminex View Post
Dracorion's stuff, has that been accepted?
Nope. I haven't put it in orange for AB because I knew you were going to whine about it.

Quote:
Originally Posted by Geminex View Post
You think self-customization makes a difference here? It's gonna be imbalanced no matter what we do, and this way at least the system will be logical.
... Okay, okay. I think you're talking less about customizing our own classes here and more about changing the combat system in regards to different classes.

Which is exactly what you tried to do when you proposed your support system. In which case, -2 points for disguising your proposal as a different one. Bad Geminex, BAD! Don't do that anymore!

Keep in mind that your support system idea wasn't actually rejected. I went and proposed a perfectly reasonable compromise, remember?

Quote:
Originally Posted by Geminex View Post
Ok, first, sequel thing? That makes no fucking sense. I don't envision Impact as fighting much in the sequel. And honestly, what reasons are there for that?
What, now you're trying to get him to spoil sequel stuff for you?

A) I'm fairly certain he's already told you more about the sequel than he should, and B) it's his right as the GM not to tell you sequel stuff if he doesn't want you.

Quote:
Originally Posted by Geminex View Post
Weaker one:
Redirect!
1 Action
Retroactively redirect 1 enemy attack from last round, to hit a different target (the whole "retroactive" thing cause I can't use this in real-time).
OH MAN WOW.

I PROPOSED A TRAINER ACTION THAT'S EXACTLY LIKE THIS.

EXCEPT IT'S NOT RETROACTIVE, SO YOU CAN'T USE IT TO TAKE AWAY AN ATTACK YOU REALLY REALLY DON'T LIKE.

AND Y'KNOW WHAT? IT DOESN'T COST RAGE EITHER LIKE THIS ONE. BETTER YET, IT EVEN ONLY REDIRECTS ONE ATTACK SPECIFICALLY AT ONE OF PIERCE'S POKEMON, NOT JUST ANY ALLY.

OH WOW.

Dick.

Quote:
Originally Posted by Geminex View Post
Sorry, but going "Nope you can't have that cause I say so" while giving Trainers and Snaggers 5 extra signature techniques is complete and utter bullshit.
Technically, he's the GM. It's his right, nay, his duty, to reject anything and everything.
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Unread 08-26-2010, 04:38 AM   #5
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Well, primarily I want to clear up the whole mishy-mashy chaos of "who acts as which class how do we combine the classes I am so confused I do not know what is going on BLUH BLUH" thing. From now on, there is just a collection of abilities. Up until now, those abilities have been clearly defined and have belonged to a certain class. I think it'd make everyone's life a lot easier if we just said "classes don't matter, pick your own abilities, but keep it balanced". I'll take care of that last bit.

What I want specifically, I was thinking that Impact could get Tactical Actions, with which he can use Tactical abilities. These would be a selection of minor, not-all-that-powerful abilities, but he could use quite a few per turn. Each'd influence the battle differently. Sorta like trainer actions, only, y'know, I'm not getting them for free.
Every ability I've mentioned so far would probably start appearing as tactical actions (though, while the standard cost would be just one action per ability, depending on the strength, there might be some more than that).
Impact would basically become this kickass manipulator, who can make tons of shit happen in battle without even needing to attack.

What's your take on trainer actions, by the way?
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Unread 08-26-2010, 05:04 AM   #6
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Can't do the first bit. Nothing against Dante, but it'd be very difficult to have him do anything like creating his own abilities or choosing his own ranks when he's barely here.

And Dante's not the primary issue. Let's face it. We can't keep it balanced. If we could get it balanced in the first place, then we probably wouldn't even need discussion theatre threads anymore except for dicking around and posting naughty pictures.

Tactical Actions sounds like a sequel thing. In fact, it is a sequel thing. You're not getting it until the sequel. The blue-haired bimbo has spoken. Besides, you said you weren't getting them for free, but you didn't indicate the price you were going to pay for them. And some examples couldn't hurt, either. 'Cause I didn't see shit.

My take on Trainer Actions is pretty cut and dry. Total of five, generally as effective as the Trainer Attack is. Once Menarker and Dracorian have ironed out whatever Pierce gets to do, then I'm plopping those in my document and leaving it at that.
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Unread 08-26-2010, 05:35 AM   #7
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See it as a way to encourage dante to participate more.

You think self-customization makes a difference here? It's gonna be imbalanced no matter what we do, and this way at least the system will be logical.

Quote:
Tactical Actions sounds like a sequel thing. In fact, it is a sequel thing. You're not getting it until the sequel. The blue-haired bimbo has spoken. Besides, you said you weren't getting them for free, but you didn't indicate the price you were going to pay for them. And some examples couldn't hurt, either. 'Cause I didn't see shit.
Ok, first, sequel thing? That makes no fucking sense. I don't envision Impact as fighting much in the sequel. And honestly, what reasons are there for that?

What price am I going to pay for them?
I was thinking they were, y'know, gonna be my fucking demon upgrades.

As for examples...
Let's go for a strong one.
"Massive Manipulation (name's gonna get revised"
Takes 3 Actions and 25 rage
Impact dominates one opponent

Weaker one:
Redirect!
1 Action
Retroactively redirect 1 enemy attack from last round, to hit a different target (the whole "retroactive" thing cause I can't use this in real-time).

Sorry, but going "Nope you can't have that cause I say so" while giving Trainers and Snaggers 5 extra signature techniques is complete and utter bullshit.
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Unread 08-26-2010, 09:30 AM   #8
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Quote:
No you didn't. I mean, I don't exactly remember what you proposed, but I'm fairly certain it wasn't what Menarker proposed.
Go look for it, ya lazy dick. It was back when I was still posting plans. In fact, one second.
PCHOOOO
...
AH, HERE WE GO.

Quote:
And finally, I’ve been thinking. Pokebrids and their Sync-techs. They’re like hard-to-use sig-techs, aren’t they? Only they don’t count as sig-techs, Matt has three of them, but he can still pick a technique.
I’m thinking we should change that. AB, would it be feasible that pokebrids don’t get Sync-techs naturally, as a level-up bonus (we can think of something else to get them instead for that level-up, maybe hold items or custom moves), but instead get them as sig-techs? And maybe the cost could be variable, and they could be used without being paradigm-shifted (though we could make it that they’re a lot stronger if they’re used while shifted)?
Cause it seems like that’d make much more sense. Pokebrids are really rage-heavy right now.
Menarker proposed (in 4):
That Pokebrids don't need to be paradigm-shifted to use their techniques
That their techniques be stronger when they do use them while shifted

I proposed
That Pokebrids don't need to be paradigm-shifted to use techniques
That their techniques be stronger when they do use them while shifted
(AND)
That techniques be stronger, and have variable rage costs (like signature techniques)
That they, in fact, replace signature techniques, meaning pokebrids can choose one at level... 4, 8 and 13 (?)
Note that this would make the whole "redesign paradigm shift" thing unnecessary.

...
WOW WILL YOU LOOK AT THAT. SOUNDS EXACTLY LIKE WHAT MENARKER PROPOSED. ONLY MORE COMPREHENSIVE. AND MORE AWESOME. DO YOU THINK YOU SHOULD HAVE MADE SURE THAT WASN'T THE CASE BEFORE ATTEMPTING TO CALL ME OUT ON THAT?

Quote:
OH MAN WOW.

I PROPOSED A TRAINER ACTION THAT'S EXACTLY LIKE THIS.
I posted this a few threads ago, when I was choosing demon powers:
Quote:
b) influence the enemy's morale, tactics and targetting
WOW WILL YOU LOOK AT THAT AS WELL. I'M TALKING ABOUT INFLUENCING THE ENEMY'S TARGETING (which, AB, by the way, interpreted correctly as "decide which enemy attacks hit whom") SEVERAL HUNDRED POSTS BEFORE YOU. HUH. WEIRD, ISN'T IT?
Seriously. That's the second time that I propose something for Impact and then you ask for it for one of your characters. Cease thine Plagiarism, foul non-demon.

Quote:
... Okay, okay. I think you're talking less about customizing our own classes here and more about changing the combat system in regards to different classes.
What. What're you talking about.
The system I mean is the "Customize your own character growth" system. As opposed to the "Be limited to 4 non-customizable classes and one hugely customizable class" system. The former is better, and more logical. I prefer it.
Which do you prefer?

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What, now you're trying to get him to spoil sequel stuff for you?

A) I'm fairly certain he's already told you more about the sequel than he should, and B) it's his right as the GM not to tell you sequel stuff if he doesn't want you.
Ok, now I'm sure you're just trolling. Impact will be the villain. I will have plot power. How on earth has he told me "more about the sequel than he should"? Mind you, in your defense, you can't know how much he told me.
Or even know what he told me.
H3H3H3H3H3
And yeah. Of course. He doesn't have to tell me anything. But I haven't been pestering him for information about the sequel. I have asked him a single question about it and my character's role in it. Am I somehow abusing my right to speak to AB? Does our great and august GM suffer so through my endless (EEEENDLEEEEEE---------ES) questions that he needs you to tell me to shut up? Have I ever implied that it's not his right not to tell me stuff? No?
Then how about I tuck you in bed with a big, warm glass of Shut The Fuck Up.

Seriously, don't do that. I don't like you when you're a presumptuous dick. Oh, wait, turns out I've never really liked you. Do you think there might be a correlation?

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Technically, he's the GM. It's his right, nay, his duty, to reject anything and everything.
Except for, y'know, everything that someone who is not me proposes. Glad to see that we're FAIR AND BALANCED in this RP thread.

Quote:
You can't actually reject his stuff on the basis of not trusting him.
I'm not! I'm saying I'm hesitant to accept because I think he may have snuck something past me, and I wanna take time to make sure he hasn't. I'm not rejecting it on grounds of mistrust. Hell, if we allowed mutual mistrust to stop us from accepting each other's deals, we wouldn't actually get anywhere.

And no, I haven't seen the revised versions of your utterly, utterly overpowered techniques. I you repost them I will be sure to give them an unbiased look. Yes.

Last edited by Geminex; 08-26-2010 at 09:34 AM.
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Unread 08-26-2010, 01:25 PM   #9
Dracorion
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Originally Posted by Geminex View Post
Go look for it, ya lazy dick. It was back when I was still posting plans. In fact, one second.
PCHOOOO
...
AH, HERE WE GO.


...
WOW WILL YOU LOOK AT THAT. SOUNDS EXACTLY LIKE WHAT MENARKER PROPOSED. ONLY MORE COMPREHENSIVE. AND MORE AWESOME. DO YOU THINK YOU SHOULD HAVE MADE SURE THAT WASN'T THE CASE BEFORE ATTEMPTING TO CALL ME OUT ON THAT?
A) That was the least offensive thing I said in my post, B) it wasn't meant to be offensive, don't get testy. C) I was short on time, so I couldn't've looked it up. D) I couldn't've waited, because by then (now), Menarker and you would've posted and made my question moot or overshadowed it with bigger problems.

Quote:
Originally Posted by Geminex View Post
WOW WILL YOU LOOK AT THAT AS WELL. I'M TALKING ABOUT INFLUENCING THE ENEMY'S TARGETING (which, AB, by the way, interpreted correctly as "decide which enemy attacks hit whom") SEVERAL HUNDRED POSTS BEFORE YOU. HUH. WEIRD, ISN'T IT?
Seriously. That's the second time that I propose something for Impact and then you ask for it for one of your characters. Cease thine Plagiarism, foul non-demon.
Quote:
Originally Posted by Menarker View Post
>_> I "threatened" to slap Drac for copying my custom move I've planned for Umbreon even longer than you did which involved targetting. Don't make me consider a 2 for 1 special! =P
OH FOR GOD'S SAKES, YOU MORONS.

COMING UP WITH A TECHNIQUE INVOLVING A MECHANIC THAT IS PERFECTLY VIABLE FOR ANYONE DOES NOT GIVE YOU EXCLUSIVE RIGHTS TO IT.

ESPECIALLY WHEN SAID MECHANIC, YOUR "INFLUENCING ENEMY TARGETTING" IS FUCKING FROM THE GODDAMN GAMES (Follow Me).

This applies to all of them. If I were to come up with a technique for Pierce that involves a stat boost, I don't want Geminex getting all up in my grill because I plagiarized his Dark Ambition. If I come up with a technique for Sophia that involves protecting an ally or using an extra item, I don't want Menarker dropping the copyright hammer on my balls.

Similarly, I won't be crying if you guys come up with techniques that allow you more actions per turn, or inflict Null Turn on the enemies or some such.

That is, of course, only when the general idea is being copied. If I gave Pierce a technique that used Protect on any allies willing to pay a certain amount of Rage, or gave Sophia a technique that made the Enforcers attack from the rearguard, then you can bitch.

Get it? Good. Now, if I hear you two whining again because that dude came up with a technique that inflicted more damage when allies are at full health which is kinda sorta like my technique that deals more damage when all the allies are dead

*stops to take a breath*

I will make you pay.

Yes, I just made a threat. Don't believe me? Call me on it and watch me make your lives a living hell when I plagiarize all your moves for a start, and claim copyright on all damage-dealing techniques because MY TECHNIQUES INVOLVED DEALING DAMAGE FIRST STFU. Or you can just shut up and admit I'm right.

Geminex, my outburst over your example Tactical Action? Wasn't about plagiarism. It was that I thought you'd rejected my Trainer Actions as overpowered when I had one that was just like yours.

Still, I apologize for the way I worded it.

PS: I assume the first time I took something you proposed for myself was Half-Demonness?

Quote:
Originally Posted by Geminex View Post
What. What're you talking about.
The system I mean is the "Customize your own character growth" system. As opposed to the "Be limited to 4 non-customizable classes and one hugely customizable class" system. The former is better, and more logical. I prefer it.
Which do you prefer?
Well, sorry. You made a comment earlier about "no one knowing how to combine the classes" or whatever and it just spoke to me of your proposed support system.

Still, it's not that we don't know how to combine the classes. It's that someone had some things they wanted to clarify, and there's nothing wrong with that. It does not instantly mean we're stupid morons and the system is too confusing. And, well, there was also Menarker being Menarker.

So hey AB, could you clarify how PC dual-classes would work once and for all that so there's no confusion, or no belief that there's confusion?

I believe you've already said that Trainer and Snagger won't mesh well, but let's say that someone was to take a character all the way up to level 10 in both classes. They'd be severely gimped because they'd get a bunch of upgrades they've already got, but eventually they would be able to have six pokemon and snag two more, and have ability shifts and custom moves and Xth-level pokemon, and fancy Snagball status effects?

As for PC Battle Masters, I believe they can only have two combatants out at any one time, which could very well be two pokemon, or one pokemon and the Battle Master themself, correct? And they'd carry six items.

Same for PC Legion Mages.

Anyway, don't worry about making us feel stupid. God knows we are if we have to keep asking this.


As to your question, Geminex. I pick secret option number C: "keep the classes, but be able to customize them based on how many level of each you want to take."

Quote:
Originally Posted by Geminex View Post
Ok, now I'm sure you're just trolling.
When am I not?

Quote:
Originally Posted by Geminex View Post
Impact will be the villain. I will have plot power.
That's irrelevant. The heroes (us) can have plot power too, as shown by Charlotte when she derailed the plot by putting Moon in the hospital.

Presumably, we can influence it even more. AB's pretty lenient like that.

So I have as much right as you to walk up to AB and ask him what my character's role is going to involve for the sequel. Or something like that.

Quote:
Originally Posted by Geminex View Post
How on earth has he told me "more about the sequel than he should"? Mind you, in your defense, you can't know how much he told me.
Or even know what he told me.
H3H3H3H3H3
Ah, but how would you know how much I know?

Quote:
Originally Posted by Geminex View Post
And yeah. Of course. He doesn't have to tell me anything. But I haven't been pestering him for information about the sequel. I have asked him a single question about it and my character's role in it. Am I somehow abusing my right to speak to AB? Does our great and august GM suffer so through my endless (EEEENDLEEEEEE---------ES) questions that he needs you to tell me to shut up? Have I ever implied that it's not his right not to tell me stuff? No?
Then how about I tuck you in bed with a big, warm glass of Shut The Fuck Up.
Hm, point.

Quote:
Originally Posted by Geminex View Post
Seriously, don't do that. I don't like you when you're a presumptuous dick. Oh, wait, turns out I've never really liked you. Do you think there might be a correlation?
Pot. Kettle. Black.

And if you don't like me, why did you friend me?

Quote:
Originally Posted by Geminex View Post
Except for, y'know, everything that someone who is not me proposes. Glad to see that we're FAIR AND BALANCED in this RP thread.
To be fair, you propose things a lot more often than the rest of us, so of course your proposal-to-rejections ratio is going to be a lot higher than ours.

All of us have had some suggestions rejected? We don't go sulk in the corner, or start playing victim. We compromise.

I'm not saying you don't compromise either, but when you do it it's more like "Dracorion how dare you defy me! If you will not recognize the stupidity of your stance, I will deign myself to lower my standards to appease you. This time."

Just because our stances don't fall in line with yours doesn't instantly make us wrong! And you do give off that "I'm always right" vibe all the time.

Quote:
Originally Posted by Geminex View Post
I'm not! I'm saying I'm hesitant to accept because I think he may have snuck something past me, and I wanna take time to make sure he hasn't. I'm not rejecting it on grounds of mistrust. Hell, if we allowed mutual mistrust to stop us from accepting each other's deals, we wouldn't actually get anywhere.
Fair enough, my mistake. Sorry. I was a little too aggresive in that post.

Quote:
Originally Posted by Geminex View Post
And no, I haven't seen the revised versions of your utterly, utterly overpowered techniques. I you repost them I will be sure to give them an unbiased look. Yes.
Let's see if I can't round them up...

Quote:
Combined Attack: Pick one of Pierce's pokemon from the field. That pokemon's attack move gains the same type as Pierce's other pokemon's primary type, but the power stays the same.

Okay, this one's crappily worded. Basically, say Tyranitar and Blaziken are out. Tyranitar uses Earthquake and Pierce uses Combined Attack. Tyranitar's Earthquake is now Ground/Fire, and the move's power stays the same.


Menarker noticed there would be some confusion about what would happen if the target of Tyranitar's attack were, say, a Flying-type, so he suggested this to clarify and I approved:

1) The main attacker attack gets divided into two like Double Hit (dividing power in half respectively for each hit).
2) The first hit being the type of the move the attacking pokemon (Tyranitar in this case) uses. The second hit being the primary type of the second pokemon (Blaziken in this case). Thus, the first hit would be ground and the second one would be fire with your example.
3) The total base power is equal to the move that it is based on.
4) All bonuses such as STAB that apply to the first hit also apply to the second even if it wouldn't normally. Both hits use the attack or special attack stat of the main attacker. (Technically, Tyranitar is a rock/dark type so no STAB with your previous example.)
Quote:
Trainer Attack: Pierce attacks alongside one of his pokemon. That pokemon's attack has 2x chance of inflicting the status associated to Pierce's weapon.

Basically, since Pierce's weapons are the Dragon Slave and the Phantom Staff, one pokemon's attack would either have a 100% chance to decrease the target's Special Defense by -1, or a 50% chance of instant death.


Menarker said it would be overpowered, and he thought that Pierce's attack power would buff the move's power which is not the case. So I clarified:

I mean, something like:

Blaziken uses Fire Blast!
Pierce uses Trainer Attack! Pierce attacks Blaziken's target, except he doesn't actually do damage. In fact, for all intents and purposes, it counts as part of Blaziken's Fire Blast, and adds a chance to cause Instant Death or reduce Special Defense by one stage (depending on which weapon Pierce is using, and based on the chances those weapons normally have of inflicting statuses). No extra damage or anything.

Get it now?

Basically, if Pierce used his Dragon Slave Blaziken's move would have a 50% chance of decreasing the target's Special Defense by 1, or if he used the Phantom Staff it'd have a 25% chance to inflict instant death. Trainer Attack would not cause any more damage.

Menarker said:

So basically you're applying the Slayer effect of the weapon element you use onto a pokekmon move that your affected pokemon uses... But technically, the effect seems like it would be the same if Pierce was just attacking directly, since you aren't applying power to the move and all you're doing is adding the slayer stat affliction of the weapon Pierce is holding.
Is that about right?
Quote:
Five-Star Deluxe Special: Chizuru cooks up a meal for both of Pierce's pokemon on the field. A small regenerative effect is applied to them.


Menarker thought it would be too weak like that, so I suggested making it either A) regenerate 3/32 of one or both pokemon's maximum HP (1/16 + 50%), or B) heal 10% of one or both pokemon's max HP.

Yes, that would be more regeneration that Leftovers provide, but let's face is, Leftovers are completely worthless right now.

Menarker said: Well... Gem might yell at me, and I apologize if I go overboard... but for Five Star Deluxe I would have it target a single pokemon but regenerate a 20% of max health every turn. Significant enough to be of SOME use during combat, but it won't save you for being ganged up, or at least for long. "Expect no less from Chizuru's cooking"

Which I don't necessarily agree with.
Quote:
Mock: Pierce taunts one enemy. One enemy's attack is redirected at one of Pierce's pokemon. Multi-target attacks would be centered on Pierce's pokemon. The pokemon targetted does not gain Rage when this Trainer Action is used.


Menarker brought up that I could have a pokemon use Protect and then use this Trainer Action to redirect an enemy's attack at that pokemon, making it effectively a Null Turn move.

So I suggested that the pokemon targetted doesn't take an action, but it does gain Rage.
Quote:
Willpower: Both of Pierce's pokemon gain 50% resistance to being afflicted with statuses until the end of the turn.

Menarker thought this one was fine as is.



Quote:
Originally Posted by Menarker View Post
On a similar note, I did say that Drac's techniques even when edited might be too strong to get all at once. That Drac might have to forgo a few of them just on the basis that having 2 or 3 of them might be ok, but all five would border on too diverse.
In that case, you should propose to AB that we grant Trainer Actions with upgrades. Something like, 3 Trainer Actions are Trainer level 3 and 5 at level 5.

Of course, since we're all almost at level 5, that's pretty much irrelevant, isn't it?

Unless you want to lump them into Breeder territory, which we might end up customizing for ourselves anyway, so not much point putting them in there.

You might say that Pierce getting five Trainer Actions at once would be two diverse. Even if he were only going to get like three now, he would have to get the other two at the start of his sidequest, which is like two seconds away.

Y'see? Not much point to making us wait for more Trainer Actions.
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Last edited by Dracorion; 08-26-2010 at 07:50 PM.
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Unread 08-26-2010, 02:44 PM   #10
Astral Harmony
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I have to get to work soon, but it shouldn't be that long before I'm done with the day.

Gem, go ahead and show me these ideas you have with your Tactical Actions. I'll...do what I can.

And don't think you'll just be sitting on your ass in the sequel. That won't garner any respect from your subordinates and then you'd soon have a mutiny on your ass. You know the game Overlord? That motherfucker had all those Minions and did he just sit on his throne and await his gold and mistresses? Hell, no. That motherfucker picked up his two-handed axe and went out there and earned that shit.

Anyways, I'll go over that orange shit Dracorian posted at the top of this page as soon as I get off of work.
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