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Unread 09-08-2010, 01:40 PM   #1
Astral Harmony
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Default Pokemon Umbral Theatre 5: Dedicated to Cosplaying Pokemon Trainers Part 3

First off, on to the girls!











And now, I deal with the assload of questions.

Quote:
Hmmm, AB, could you explain how it is that the Slayer weapons can channel elemental types?
I don't understand the question. Sounds like you're asking me something like why a flamethrower deals Fire type damage, but I know you're not really asking me something so obvious.

Quote:
AB: For a pokebrid action, does the user get to choose one of the two elements they have if they have two types for the purpose of using the respective status or debuff each time they use it? Or is their Pokebrid Action locked into one choice from the moment they gain access to it?
Sure, they can do that.

Quote:
Why is Illumise in the Watchmen formation? The orders in the previous round was that offensively stronger Vespiquen was the one attacking alongside Wormadam.
I think I just straight copied the latest formation actually put down to my post without thinking about the changes. My apologies.

Quote:
Also, for expelling the Psytellites from Impact and Matthias, do we have to do 150% worth to destroy it? Or just one single psychic hit will disorient its function and snap them out of it?
...Do the 150% damage.

Quote:
Are the Psyshades vulnerable to OHKO moves like being sniped or Kurika's OHKO?
Psyshades are immune. But those attacks will still deal some serious damage.

Quote:
Also, can the Golem be ejected or OHKOed or Sniped? Or hit with a status effect? It says "no defenses, but a shitload of health", but it seemed awfully mechanical, hence why I'm asking.
Hmmm...well, it can't be insta-KO'd, but those attacks would deal some considerable damage. Status effects wouldn't work (poison a car?).

Quote:
Also, AB, we should probably look at the Slayer weapon status probabilities again. I mean, 50% Freeze? Argh. I'd suggest we remake it so that the debuffs all have 50% and the rest of the afflictions have the same probabilities as the corresponding snag ball. Mind you, after the battle.
Understood.

Quote:
AB: I forget again. How much of a stat change does being a X-Stage or Veteran Pokemon gives?
I dunno. How much does a Pokemon gain from any other evolution? I never really paid much attention to those things. Whenever my Pokemon evolved, I was just like "Hell, yeah! I need more badass Pokemon now!" whenever my Pokemon evolved. Yes, I know I had to level it up several more times to learn a move I could've learned a handful of levels ago, but fuck it, evolved Pokemon are awesome!
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Unread 09-08-2010, 01:56 PM   #2
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In terms of the slayer weapons channeling elements, I think Drac was wondering why weapons like the Fighting type rifle does the damage type it does. Dauntasa asked you the same question WAY WAY back and your response was that you weren't going to bother giving him a plausible answer. :3


As for evolutions, the amount of stats they gain varies from species to species, with the highest being for Magikarp/Feebas to Gyarados and Milotic, if I recall correctly.

I guess I'll have to check out some numbers later on, but I got to get ready for work.
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Unread 09-08-2010, 02:02 PM   #3
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Yep. I meant how can a sword deal Dragon damage, a bow deal Bug damage and a boomerang deal Rock damage?

Also, Menarker, I only gave Tyranitar 40 extra points for his Xth-level.

Granted, he's already a pseudo-legendary, so his stats are pretty high already.

Quote:
Originally Posted by Menarker View Post
This I don't agree with. How is that particular line a technique by itself? Situations where you don't gain rage are already pretty situational in general, and it's more like it's keeping the status quo of gaining rage normally than gaining any large amounts of rage. Plus, it's more than highly improbable that multiple allies need THAT particular ability of all abilities in the same time frame. I could perhaps understand if my entire proposed idea got pumped to 30 rage per set of targets (unit and their pokemons) but that specific line itself costing 30 rage and being a seperate technique? Seems quite very off.
A Slayer with x1.5 Rage generation could use Sweep and actually gain five points.

Or with x2 Rage generation they'd gain 15 points.

What about RPDA weapons that deal multiple hits? You gonna give the Slayer Rage for each hit?
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Last edited by Dracorion; 09-08-2010 at 02:07 PM.
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Unread 09-08-2010, 02:21 PM   #4
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Quote:
Yep. I meant how can a sword deal Dragon damage, a bow deal Bug damage and a boomerang deal Rock damage?
I stand behind my original reasons for not answering that. The Dragon Slave deals Dragon type damage because I say it does.
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Unread 09-08-2010, 02:26 PM   #5
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Well fine.

That just means I don't have to come up with any bullshit explanation for Sophia having a weapon that can deal damage of all types and no one else does.

She's just really really smart!

Quote:
Originally Posted by Menarker View Post
Let me clarify...

The technique will allow you to gain rage from actions that would normally have gained you rage if you weren't locked out from it in the first place. Paradigm Shifting and RDPA locks you out of rage for your basic attacks. The technique will stop the status of Exhaustion. It won't however allow you to gain rage from using techniques because spending rage to use a special feature is the exact opposite of gaining rage. You're not being prevented from gaining rage, you're choosing to expel it for additional effect.

Also, RDPAs weapons that hit multiple times count as one hit (It's like Doubleslap or Triple Kick)
Okay...

Would it also be fair to say that you'd be getting Rage whenever your armor that counterattacks on a miss activates?

Because that, coupled with your proposed Scapegoat move? Or anything that puts Follow Me on you?

Yeah.

Quote:
Originally Posted by Menarker View Post
And I'll probably give Swampert more stats since he's not a psuedo-legendary to start with. If that's not a terrible problem.
Don't go crazy.

Try not to min-max too much.
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Last edited by Dracorion; 09-08-2010 at 02:30 PM.
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Unread 09-08-2010, 02:30 PM   #6
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That'd be a weird froggin' weapon.
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Unread 09-08-2010, 02:35 PM   #7
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Quote:
Originally Posted by Dracorion View Post
Okay...

Would it also be fair to say that you'd be getting Rage whenever your armor that counterattacks on a miss activates?

Because that, coupled with your proposed Scapegoat move? Or anything that puts Follow Me on you?

Yeah.
Fine, we can put a cavet saying it won't trigger on counter-attacks. That way it won't trigger on your combo either. :3

Quote:
Don't go crazy.

Try not to min-max too much.
Was thinking 10 points for both his two lowest stats (speed and special attack), 15 for both his two middle stats (Both defenses), and 20 for both his high stats. (Hitpoints and Attack). Brings him up to 625. Is balanced I think.
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Unread 09-08-2010, 02:25 PM   #8
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Let me clarify...

The technique will allow you to gain rage from actions that would normally have gained you rage if you weren't locked out from it in the first place. Paradigm Shifting and RDPA locks you out of rage for your basic attacks. The technique will stop the status of Exhaustion. It won't however allow you to gain rage from using techniques because spending rage to use a special feature is the exact opposite of gaining rage. You're not being prevented from gaining rage, you're choosing to expel it for additional effect.

Also, RDPAs weapons that hit multiple times count as one hit (It's like Doubleslap or Triple Kick)


And I'll probably give Swampert more stats since he's not a psuedo-legendary to start with. If that's not a terrible problem.

Last edited by Menarker; 09-08-2010 at 02:32 PM.
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Unread 09-08-2010, 02:43 PM   #9
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What number would you advise?

Anyhow, I have to leave for work. see you later
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Unread 09-08-2010, 02:46 PM   #10
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60, maybe.

80 at most, though that doesn't mean you should do 80.


Hm, I was expecting Sam to take longer:


StandardStandard:

Pokemon Trainer (Level 1)

- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.
- Trainer Attack skill is available. Allows Trainer to hit enemy as a free action. Attack is fairly weak and generates no Rage.

-----
Pokemon Trainer (Level 2)

- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action is available.

-----
Pokemon Trainer (Level 3)

- A 2nd Leader Pokemon is available.
- Divine skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.

-----
Pokebrid (Level 1)

- Can use any and all moves of the chosen Pokemon form.
- Can use Paradigm Shift (transform into that Pokemon). Lasts 3 turns. Type weaknesses no longer apply and Pokemon statistics are added to inherent statistics for a stat boost during those turns.
- 1st Pokebrid Action is available.

-----
Pokebrid (Level 2)

- A 2nd Pokeshift is available.
- 2nd Pokebrid Action is available.




CustomizedCustomized:

Pokebrid (Level 3)

- Synchronization Techniques become available. Can be used outside of Paradigm Shift. When used in Paradigm Shift, recieve a 50% damage boost and 25% chance to inflict status and debuffs.
- Paradigm Shift now costs 20 RPs and lasts for one turn.

-----
Pokemon Trainer (Level 4)

- Sixth Pokemon is available.
- Two Custom Hold Items are available.
- 2nd Trainer Action is available.

-----
Pokebrid (Level 4)

- All Pokebrids now have a third DNA Splice. Choose wisely.
- All Pokebrids deal double damage with a STAB modifier instead of 1.5.
- All Pokebrids can use multiple Paradigm Shifts in the same battle, provided they have enough Rage Points.
- All Pokebrids can now use Divide and Focus like a Trainer and Snagger with their own moves.
- 3rd Pokebrid Action is available.

-----
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.
- 3rd custom hold item is available.
- Sam gains the skill Inspiration. Pokemon out in the field with her gain 5 points in all stats.

-----
Pokebrid (Level 5)

- Pokeform types have status and statistic defenses depending on the type they are. A Poison type Pokemon is immune to Poison and Bad Poison status effects, for example. The best way to know what does what is to look at the special defenses of Slayer armor.

-----
Pokemon Breeder (Level 1)

- Base Rage generated goes from 5 to 7.
- Can create a new custom hold item.
- One of Sam's leader pokemon gains a second ability.
- 3rd Trainer Action is available.
- The skill Inspiration is improved. Pokemon out in the field with Sam gain 10 points to all stats. Stacks with the previous upgrade.

-----
Deva (Level 1)

- Base Rage generated is increased by 1.5 times.
- Samantha gains Mama Bear (see conditional upgrades).
- Samantha gains the Heal Wounds skill. Restore an ally's HP by 50% of their max HP. Costs 35 Rage.

-----
Pokemon Breeder (Level 2)

- Breeders can use the Skill Defend to make a Pokemon protect itself from a certain incoming attack type. Type advantages are reduced by half (x2 damage becomes x1, x4 becomes x2, for example). Requires 15 Rage.
- 2nd Xth Stage/Veteran upgrade is now available.
- 2nd custom move availability.

-----
Deva (Level 2)

- All stats gain 10 points.
- Devas can eliminate a type weakness from one of their Pokemon forms.
- 3rd custom move availability.

-----
Pokemon Breeder (Level 3)

- 4th Trainer Action is available.
- The skill Inspiration is improved. Pokemon out in the field with Sam gain 10 points in all stats. Stacks with the previous upgrades.

-----
Deva (Level 3)

- All stats gain 20 points.
- Can choose any type of pokemon (including Ruin) to become a Pokeshift.
- 4th Pokebrid Action is available.
- Samantha gains the Cure skill. Remove all status effects and debuffs on an ally. Costs 20 Rage.

-----
Pokemon Breeder (Level 4)

- 3rd Xth Stage/Veteran upgrade is now available.
- Breeders can use an item as a free action instead of requiring a Pokemon to forfeit its turn.

-----
Deva (Level 4)

- Devas become immune to the types of moves that their current form is.
- Samantha gains Heavenly Grace (see conditional upgrades).

-----
Pokemon Breeder (Level 5)

- Base Rage generated goes from 7 to 10.
- 5th Trainer Action is available.
- Samantha's other leader pokemon gains a second ability.

-----
Deva (Level 5)

- All stats gain 20 points.
- Base Rage generated is increased by 2 times.
- Devas can choose a Legendary Pokemon as a Pokeshift form.
- 5th Pokebrid Action is available.




Conditional UpgradesConditional Upgrades:

1) At Breeder 1 and Deva 1, Samantha gains Mama Bear. She gains +5% damage for every ally whose HP is below 30%.

2) At Breeder 4 and Deva 4, Samantha gains Heavenly Grace. 50% chance to apply a regenerative effect (20% of their max HP) to an ally whenever they take damage. The regenerative effect lasts for three turns.



Trainer ActionsTrainer Actions:

Treatment: Restore 50% of one of her pokemon's max HP.

Encouragement: When one of Sam's pokemon uses a buff or protective move, the effect is applied to both her pokemon.

Share The Joy: Apply half of one ally's stat boost to any other ally. In the case of stat boosts that last a set amount of time, the copied boost lasts the same amount of time.

Share the Pain: One pokemon deals 20% more damage for the duration of the turn.

Booster Shot: +1 crit stage to one pokemon for the duration of the turn.
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Last edited by Dracorion; 09-08-2010 at 10:44 PM.
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