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10-30-2010, 10:56 PM | #1 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Pokemon Umbral Theatre 14: Beloved Godlord Dracorion
Title has a nice ring to it, don't you think?
Now for the best part of these threads: pictures! Best kind of crossover there is. I don't know what's going on here, except that I will never sleep well again. Grimdark pokemon! Anyway, down to business: I officially declare Geminex and Menarker to be silly dumbfucks. Now, you kids wanna post your plans, or am I going to have to make you?
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
10-31-2010, 12:08 AM | #2 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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I see you guys are getting along so well, as usual.
I wish this computer was a lot faster because then I'd research and think up a good custom move for Mollesk. Menarker does make a point, especially considering things that are going to happen in the near future, such as Pierce getting Enmekki and Charlotte getting two special plate hold items that'll allow Arceus to fight as an Almighty type or as a Shadow type, right at the end of Pierce's sidequest. Yep, Shadow Pokemon are coming to Honmyr, courtesy of Team Rocket (even though it was an organization called Cipher that created them). And you thought the whole Evil Eevee Eight incident was the last time you'd hear about them. Those would be pretty cool for Geminex, considering that Shadow Pokemon are emotionless monsters that care little for anything other than decisive victory. And they're strong. Damn strong. Especially in Reverse Mode. I would also agree that Impact really isn't a horrible monster. The worst that he has done so far was order a young woman to go punch a tank which incidentally lit her ass on fire because there was a wall of fire in the way. Give me a little time and maybe even this afternoon I'll have some ideas for a good custom move for Mollesk. |
10-31-2010, 01:50 AM | #3 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Well, I did propose a plan already Drac. Gem has yet to review it and accept/reject it. Reposting it here below.
Lola: Switch back to Lopunny form so to minimize her weaknesses. Heal herself twice, Whitney twice, and Mirror twice. (100 rage spent since the first two items are free but each additional item is 25 rage) This results in full healing of Lola, Whitney and Mirror and they'll be re-healed after the enemy phase for 50% of their max health. Whitney: Paradigm Shift in her Froslass form. Double her base stats and no weakness. (60 rage spent) STAB Blizzard Killbot M and O, presumably knocking them out due to doubled power. Ninjask is sent out to attack Kill Bot P with X-Scissor for STAB damage. Immense high speed gives it a 25% maybe 33% chance of critting for double damage, but the foe should be weak enough to defeat without it. (I don't know what speed a killbot has, but it's probably not as high as a Ninjask.) Impact: Switch in for Kurika. Sweep Killbot D and E. (25 rage) Mirror: Centrigual Cannon on Killbot C and a random foe. Hopefully Kill bot F. (25 rage) Fire Evolith: Heat Wave Killbot A and B Nice pics btw. That said, I'm not looking for anything drastically powerful for Mollesk at all. Just want a decent strong physical bug type move to give it a STAB attribute for bug type, which none of us PCs have (except for Matthias technically). Would have been fine with something like a Bug type Rock Smash, although I did hope for something a little bit better/personalized as a custom move. Shadow pokemons sounds neat, but totally not Renny's thing. If anything, Renny would be trying to work with their owners to purify them. >_> Last edited by Menarker; 10-31-2010 at 02:56 AM. |
10-31-2010, 03:49 AM | #4 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Bard, clean out your mailbox. But I'm going to post my answer in a mysterious way which will keep the message you sent me unknown to the others.
She can be from that group. The only requirement is that she must be sexy, or at least sexually appealing enough. Hmmm...let's try this... Intrusion ~ 90 Pwr, 100 Acc, Bug Phys, Removes one level of highest buff and transfer to Mollesk. Simple Ability applies. A bizarre attack that boldly goes where no man has gone before to the point of real life mosiacs appearing during the attack animation. In other words, if fighting a Alakazam with +3 to SpAtt, +2 to Def, and...oh, +2 to Spd, Mollesk would reduce the SpAtt to +2 and increase its own by +2 because of the Simple ability. If the stats are the same, the stat buff level stolen is random. EDIT: Correct me if I'm wrong, but that blonde chick in the black leather is from Yu-Gi-Oh GX, isn't she? I keep trying to remember how I recognize her. EDIT 2: From looking at the third picture, the dude tried going to the Ruins of Alph to catch Unown at the wrong time. I see one H, two Ds, two Es, and an I, which means he only just barely entered the ruins. Yikes. Last edited by Astral Harmony; 10-31-2010 at 04:54 AM. |
10-31-2010, 09:51 AM | #5 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Wouldn't your proposal mean that Mollesk gets a +4 from Alakazam?
Otherwise, intriguing.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
10-31-2010, 11:26 AM | #6 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Drac, you read AB's description wrong.
AB said "reduce the SpAtt TO +2" not BY. Basically, since Alakazam had +3 in Special Attack, Intrusion would reduce it BY 1 stage TO +2, and give Mollesk a USELESS buff to Special Attack. AB: I appreciate the move. It sounds great. The name and description in particular sounds hilarious. However, I was trying to avoid making a custom move that combos with Mollesk's simple ability, since that is the one major factor that is making Gem's anger rise an extra stage each time, since he feels that every part of Mollesk already combos too much. That's why I figured a move that was decently powered (like what you suggested), allows me to hit any 2 foes (Those tentacles are SO long and flexible!) and had a minor effect that didn't combo would be cool. OOOH! I was just thinking if the move could change the opponent's ability (or one if there is more) to a purely negative version of Simple. (They take double debuffs) Intrusion ~ 80 Pwr, 100 Acc, Bug Phys. Any 2 foes. A bizarre attack that boldly goes where no man has gone before to the point of real life mosiacs appearing during the attack animation. Effect: Pokemons, humans and any foe that can suffer morale loss have their ability temporaily changed to "Tentacle-Trauma" (If either target would normally not have an ability, they gain it). Tentacle Trauma doubles all debuffs that they would recieve. Example: Mollesk uses Intrusion to clusterfucks two hapless souls in assorted orifices until they are all googly eyed and practically crazy. One being a Furret pokebrid and the other being a HoA acolyte. The Furret pokebrid gets her ability Keen Eye changed to Tentacle Trauma and the acolyte, not being a pokemon/pokebrid, suddenly gains the ability. If Impact hits the Furret with a Titanic Fist (Ground type slayer weapon that reduce accuracy on foe if it procs) and the weapon successfully procs, Furret pokebrid loses TWO accuracy stages instead of one. If Pierce had a pokemon with the move Scary Face (which reduces speed stat by 2 normally) and hit the Acolyte while it has that status, then it would lose FOUR speed stage. Example 2: Mollesk uses Intrusion to clusterfucks two targets. One being a pokemon Granbull, and another being a Mech type foes. The Granbull would get its Intimidate ability (which already triggered since it came on the field) changed to Tentacle Trauma as normal. The Mech however, being a type that doesn't suffer from morale issues, only suffers damage, but no additional effects. Mollesk doesn't have any moves that debuffs that I can remember (aside from a few that uses special attack stat), but it would be a great support ability for the party. Last edited by Menarker; 10-31-2010 at 06:26 PM. Reason: spelling |
10-31-2010, 11:29 AM | #7 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Why does it always have to be two stupid fucking foes with you?
It's not even like Rock Slide! Rock Slide at least hits two adjacent foes fuck you. Also, I did misunderstand AB's description, but not the way you think. The way I had it pegged, Alakazam's +3 buff was downgraded to +2, and then that +2 was copied to Mollesk, whose Simple ability made it +4. Now I realize that it's actually the +1 that you're taking away is what you're transferring to Mollesk and turning to +2.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
10-31-2010, 11:40 AM | #8 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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So, you thought in a different example, that if Alakazam had 6 in special attack and Mollesk used the move, it would reduce it to 5, and Mollesk would copy and double it, making it an impossible +10 boost?
Heh. As for it hitting two targets, I just really like AOE. Doesn't everyone? Flexible targetting would be even better. ^^ Normally, projectile attacks don't split into two different directions and home onto a target. In a similar vein, most characters do not have arms long enough to attack foes far apart in that regards and sweep implies they muster enough burst of speed to hit two foes in a row, but going from one end to another is a... stretch. Seperate tentacles though long enough to reach any foes and yet can control where they go unlike projectiles kinda justifies it on a thematic point. Although if it gets to be an issue, we could start editting it by merely extending the range of targets. Like say, "Choose 2 targets with 6 slots of each other". Other than that, do you think the move is plausible on a mechanic balance standpoint? Keep in mind, that since it would only effect foes that would effectively suffer from morale loss, bosses would be uneffected by the effect. Unless we had a boss that could be scared like other living creatures. Hell, would be nice if we would get the fat ass Burkmont all tentacled up until he's drenched on the floor with his own drool practically comatose with fear and humiliation! Last edited by Menarker; 10-31-2010 at 11:52 AM. |
10-31-2010, 11:41 AM | #9 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Make it two adjacent foes and then we'll talk.
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
10-31-2010, 06:15 PM | #10 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Ok, let's assume that we did make it two adjacent foe, which I would probably be willing to consider. What then? Are there any particular issues that should be worked over?
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