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03-11-2012, 11:50 PM | #1 | |
Super stressed!
Join Date: Feb 2007
Location: British Columbia
Posts: 8,081
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Video Game Graphics Are Gettin' Really Good
It's a little well-designed and edited little video from the makers of Heavy Rain. Link Other Link Quote:
(Also, does anyone else think that this concept could have a really cool Blade Runner-esque game?) Last edited by Seil; 03-11-2012 at 11:52 PM. |
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03-11-2012, 11:53 PM | #2 |
lol i dont even know
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That's what I've been hearing since 1998.#DiminishingReturns
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03-12-2012, 12:12 AM | #3 |
adorable
Join Date: Sep 2007
Posts: 12,950
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This video bugs the shit out of me on a few levels and I can really only approve of a few of the ways in which it does.
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03-12-2012, 12:17 AM | #4 |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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That is a really good demonstration of the creative potential of the PS3, and probably slightly offputting people that are too used to nothing but seas of Final Fantasy versions of Justin Beiber.
I approve. |
03-12-2012, 01:22 AM | #5 |
That's so PC of you
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I'll be honest... i'm skeptical at best. They said the same about L.A. Noire and it was far from it. Graphics nowadays are good, and in fact, we are at a good moment at gaming where a good game doesn't need amazing graphics and you don't have to buy a new pc each year...
But we are all quite awre that there is a huge difference between Gameplay Graphics and CG Movie Graphics... Hell, just go back to Final Fantasy 8, see what the CG's show and what the game show for graphics... hell of a difference. Now, if this was an interactive demo, THEN i would be majorly impressed. |
03-12-2012, 01:54 AM | #6 |
Keeper of the new
Join Date: Apr 2004
Location: A place without judgment
Posts: 4,506
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The most amazing thing is, they've developed this cutting edge technology and spent who knows how many man-hours and how much computing power to make something that probably would have taken like five people a whole week to create in 1992, except that would have looked just a tiny bit less fake.
Performance capture has questionable utility as a whole to me, but isn't it sort of completely wasted when you just use it to recreate that same actor doing the same performance?
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Hope insistent, trust implicit, love inherent, life immersed |
03-12-2012, 08:23 AM | #7 |
GHOST BOTTOMED DICK FACE
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I don't know, I think it has some potential applications where the actor's performance is important as a whole to the project (i.e. games like Devil May Cry where essentially the VA is also the one doing the mocap for it). It cuts down on time and allows an actor to fully get in character, possibly improving the quality of the performance.
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