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Unread 05-08-2012, 03:44 PM   #1
Aldurin
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Tech Support Economy/Combat RP Interest (techincally a sign-up) thread: Tales of Alandria

I've had a bit of an RP idea that is mainly inspired by Recettear: An Item Shop's Tale, but with many differences and a stronger RPG element to appeal to potential players.

Here's the pad for holding the current version of the system, which is open to input on any part.

http://edupad.ch/AlandriaSystem

Here's the current setting I've come up with.

Quote:
Setting: You find yourself in the middle of a forest clearing, disoriented and confused. As you look around you see other people waking up. A few questions about where they are quickly establishes that no one is from the same world, as nobody's description of their homeland sounds remotely familiar to anyone else, which further explains the extreme variety of fashion among the group.

As you get your bearings and try to determine what to do, a mysterious figure approaches from the trees. He wears a massive cloak with very dull pants and boots, and gives off the vibe of a truly inconspicuous person. He asks where each of you are from, and when he hears that none of you are from the same place, he takes a moment to think. He begins to shift nervously as he mulls over the problem, which worries you even more. He then turns around and explains that there is a remote chance of everyone being able to return to where they came from, but your priority for now is to survive. He hands you a deed and a small bag of coins, saying that your souls are linked by destiny, and that you must work together in order to survive. He then leads your group out of the forest and shows you a town. Well not really a town, but more of something equatable to a rest stop for travelers. There's an inn, a single farm and an empty shack that is somehow well maintained. He points you toward the abandoned house, saying that it is the optimal place to stay and set up a business, as all kinds of travelers come through frequently. He then walks back into the woods and appears to vanish the moment the shadow of a tree hits him.

The building you have been given is quite spacious, with separate rooms for everyone with enough space for living commodities, and then extra rooms which are perfect for running a store. A quick chat with the farmer and inn keeper reveals that this town was once a thriving village, but quickly fell apart when the owners of the house you currently own left. Apparently their business was the center of the community and the lifeblood of the place. Both of them are more than glad to give you any advice on your business, using what they remember seeing the last owners do.
There will be three main components to this RP, exploration and combat, running a business, and expanding your community. Time will pass within the game at a set but slow rate, but the pace of advancement is set by the players, since it's absolutely stupid to hang a giant deadline over them.

Character creation will involve 3 major areas. You will choose a certain amount of professions that determine what you can modify and create, there will be a stat set for out-of-combat interaction with the community and business and a stat set for combat that will be straightforward and not overly complex.

Teamwork will be a major element, as you will be encouraged to work together to create item combinations that may be outside of your profession choices, work together to optimize the growth of your business and community (which will have a symbiotic dependence on each other) and coordinate and excel at combat.

I'm considering doing an actions-per-day system for business stuff but I feel that may be too restrictive, and I'll go deeper into the issue if enough people take interest.

There will be a unique magic system that I will do my best to keep from being too complex, acting as both another edge to combat and as one of the professions for item manipulation.

Is anyone interested in this? I'm currently rounding out the mechanics and system, and I'll feel more encouraged to get this done if enough people take interest.

In case people are worried about pace, I will try to keep the post rate per-person between once-per-day and once-per-week. And if at any point you end up with circumstances that will limit your posting I'll allow you to let someone post your actions in your stead if you choose.

Last edited by Aldurin; 05-11-2012 at 10:30 PM.
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Unread 05-08-2012, 05:00 PM   #2
Astral Harmony
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Sounds neat. My mind has already created a character so I'm eager to see what the system will be like.
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Unread 05-08-2012, 06:36 PM   #3
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I haven't RPed in forever and I have a summer to blow.

Consider me sorta interested; I'm waiting to see what kind of system you're cooking up.
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Unread 05-08-2012, 09:37 PM   #4
Aldurin
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Default Why does such a boring job make me think that much harder?

The system is a common selling point for RPs, so I should probably display that. I'll have it up tomorrow for two reason. One is that I'm busy with my work shift tonight, and two is that my workshift is so boring that I'm actually fine-tuning a lot of the system in my head.

I will show the descriptions for the professions, which are the base of the massively dynamic technology tree that you can explore and defile as you please. Each character will choose two of these fields that they will be able to advance.

Aura is the magic system that I will present with the full result later.

Quote:
Professions:
Professions let you manipulate materials of your choices and learn to make more complex items involving your professions. All professions can influence equipment you make and specific effects. It is recommended that every profession is covered by at least one player. All professions will have equal synergy for making crossover items.

Crafter: Combined skill with smithing and tailoring. Allows you to better manipulate materials made with metals, leather or cloth.

Alchemicalism: Ability to alter chemicals and other fluids. Vital for making more advanced potions, poisons and other items.

Mechanical: Allows you to make machines that are part of equipment or any modification apparatus.

Biomancy: Increases your ability to grow and crossbreed new plants and perform any plant-related modifications. Eventually let's you branch off into other experimental organics.

Spiritualism: The profession for everything aura-related.
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Unread 05-09-2012, 03:41 AM   #5
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I'm intrigued. I am looking forward to seeing the rest of the parts of the game.
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Unread 05-09-2012, 12:25 PM   #6
Aldurin
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Got the 95% complete version ready, you can find it here.

http://edupad.ch/AlandriaSystem

I also updated the OP with the link for easy access.
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Unread 05-09-2012, 12:27 PM   #7
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I'm pretty interested in this.
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Unread 05-09-2012, 06:31 PM   #8
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Alrighty, let's give it a go while I'm the first and have free reign in character creation.

Description
- Name: Nailynne Haestus (Female / 15)
- Race: Human (evolved from seafaring Naga)
- Appearance: Has short black hair and green eyes, wears a fish scale vest tied with leather straps, leather shorts, and fish scale boots. Has often been mistaken for a boy since her active life didn't allow her to develop as females often do. Her skin is a pretty teal color and has a slick sheen to it. Her eyes close horizontally. She uses an oar fashioned from a Dragonshark jaw by her father that includes a serrated edge for slicing.

- Backstory: Nailynne and her tribesmen used to be far more naga-like in the past centuries and lived in the oceans, but the strange "scourgevents" have polluted much of the water and forced her kind to adapt to the land, or perish. Still considered a child until the day she reaches the age of eighteen and completes the trial of hunting and defeating a Dragonshark, Nailynne is not able to do things that are forbidden until she reaches an adult, such as accepting gifts from men, wearing jewelry, getting married, or owning her own business and having her own money, although given her new situation she doesn't have much choice.

She's a hardworking, spunky, optimistic girl who can go with the flow in nearly every bad situation. She wound up in the new world during an undersea hunt in which she was sucked down into a large crevice and lost consciousness, narrowly avoiding death at the hands of a creature she wasn't quite prepared to fight and encountered mistakenly.

Professions
- Craftsmanship: "I've built wooden rafts and cloth sails plenty of times, and carved up wood and large bones to make oars and stuff. I can also make fishing equipment, weapons, and armor from bones, wood and scales. Oh, and I can make rope and fishing nets."
- Alchemicalism: "A lot of the fish and other creatures we hunted had plenty of spare parts after they were gutted and whatnot, and I've often been tasked with making various things from them. You know, anti-bacterial salves, antivenoms, bug-repellants, lantern fuel. Nothing extravagant, really."

Normal Stats
- Coordination: 6
- Wisdom: 5
- Charm: 5

Combat Stats
- Physique: 7
- Bulk: 5
- Cunning: 6
- Observation: 6
- Willpower: 3

Last edited by Astral Harmony; 05-09-2012 at 06:36 PM.
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Unread 05-09-2012, 06:37 PM   #9
Aldurin
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Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk.
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Approved!

On the note of weapons. I don't have anything on them but I will pretty much make them all have the same base properties based on how you make them and there will be a system for easy conversion between weapons in case someone could make better use of the effects on your weapon.

I will allow guns and bows on the "bottomless ammo" theory, but note that they will basically be regular weapons flavored to your character.
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Unread 05-09-2012, 07:04 PM   #10
Aldurin
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Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk.
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Here's a gameplay preview of the non-combat parts of the system.
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