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05-28-2006, 01:24 AM | #1 |
Join Date: Dec 2003
Posts: 12,119
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Survival in Aeolith: Sign Up
Fantasy world, blah, blah, blah.
Evil overlord is trying to conquer and/or destroy the world. So a group of heroes must arise and defeat him. They did. They lost. Evil overlord obtained his power and conquered the world, and in the process, destroyed it. For the next few years the Overlord crushed rebellions and established his kingdom. A few years after that, our RP starts. --- As the quick summary said, this RP takes place after an evil Overlord succeeded in taking over the world. It's a post-apocalypse fantasy world. Most of the land was scarred and ruined during the wars after the Overlord got his power. The world is mostly in chaos, since the Overlord's minions are allowed to do as they please as long as they do not challenge the Overlord, which they can't. Very few forests remain, due to wars, as fuel and destroyed obstacles. Overlord gained his power 30 years before the RP starts, and established his empire 25 years before. Locations: Rough map of the world 1) Overlord's Land - This is the personal continent of the Overlord. It's borders are heavily guarded, outsiders only come in as slaves to never return, and outside Overlord minions only go as far as the ports. So, it is unknown exactly what has become of the land, or what goes on inside of it. 2) Otherin - Previously the human's land, controlled by four Kingdoms. Now it's been torn apart. It consists of twenty unstable city-states, controlled by Obelisks. The humans inside are slaves to the Overlord's minions, but luckily the Obelisks are strict about rules and laws, so the minions cannot do as they please. At least, not were they can be seen. 3) Jade - Formerly the free-lands, with no overbearing government. Mostly populated by nomadic tribes of the Lycanthropes. Used to be filled with great plains and forests, but now are a barren wasteland. The previously free Lycanthropes are now forced to work on plantations, fertile land created by High Elves. Run by Obelisks. 4) Pu'the'li - Used to be an area of pure forests with ancient trees. Now it's burnt down graveyards. No signs of life are left anywhere in it. 5) Kalimdor - Mountain islands. The cliffs belonged to Harpies, and the caves belonged to The Blind Ones. Now all of the Harpies have been sent to the Overlord's Land, and The Blind One's have been exterminated. Various races are used as slaves to dig into the caves to precious natural resources that Kalimdor is rich in. 6) Gimrin - The dwarven frozen lands. The entire continent is one large city/forge, ruled by the Dwarf king. The resources from Kalimdor are taken here to supply the Overlord. 7) Unnamed Islands - Previously a continent, but this is where The Overlord obtained his power. In doing so, the entire continent was destroyed, and it created thousand of islands, mostly jungles. The Overlord's Troll minions were given the islands, who are slowly splitting off into tribes, each with their own island. So far they control half of them. Progress is slow since the Overlord's power corrupted the islands, twisting the continents former inhabitants, who are violent and wild. Races: (Pictures will be provided, if underlined, it's a link to picture) Humans - Blah for attributes, you know them. They tried to stop the Overlord by uniting many of the races, as the Overlord did with his power, but failed and lost. Now they are surfs, mostly on Otherin. Elves - There used to by many types, but now most are extinct from the wars. Only the High Elves remain, who are small and meek, but magically empowered. The Overlord ended up killing most of them as he burned through Pu'the'li, but he made sure to spare some High Elves so they could magically restore Jade to feed his kingdom. Note that there may be survivors from the other types of elves. Obelisk - Magical creatures living in stone statues. They float around with magic, and are extremely powerful. They are also obsessed with rules and regulations, and very strict about them. The Overlord created them to rule his more important lands. Dwarves - Small, sturdy, hairy people. They used to be allies with the humans, but when the Overlord came into power, they quickly sided with him. As long as they helped the Overlord with their forges, he would not destroy them. Plus, since he provided them with the resources from Kalimdor they have desired for centuries, they were happy to work for him. Lycanthropes: They have three forms. Human form, where they are normal humans, and usually smaller then their hybrid form. Hybrid forms, their main forms, which are humanoid with animal aspects , furry and such. And their animal form, which is a normal animal. Werecats - Tigers, lions, jaguars, cheetah, panthers, and lynx. Tigers are the strongest, jaguars are the best trackers (Scent), cheetah are the fastest, panthers are the wisest, lynx hear the best, and lions are the average. On Jade they lived with their own kind in nomadic tribes on the plains, with an uneasy alliance. When the Overlord gained his power and attacked, the Lions brought them all together to fight off the Overlord. They lost. Werewolves - Strongest, physically, of the lycanthropes. They lived in clans in the forests od Jade. Unlike the werecats, they often intermingled, so previous differences have been mixed together from constant interbreeding. Like the werecats, the werewolves united to stop the Overlord, but they did not ally with the werecats. Werewolves and werecats never got along. Wererats - Natural assassins and thieves. While small and weak, they are quick and almost impossible to detect. When the Overlord gained his power, they instantly allied with him, and worked as his assassins and spies. Harpies - Feathered humanoids with wings sprouting from their shoulder blades. Not much is known about them, since they lived in the mountain islands, which are hard to gain access to. After the Overlord took over, they were all taken to the Overlord's Land, so no one has seen one since. The Blind Ones - Even less is known about them. It was rumored they were either snakes or bat-like creatures, but now they are all gone. Orc - Large, stupid humans with green skin. They were the Overlord's pawns and main minions. They now work under the Obelisk, simply to remind all of the other races that the Overlord is their ruler. Trolls - Long limbed blue humanoids. They lived on the continent before the Unnamed Islands, as shaman. After the Overlord gained his power there, he fulfilled their prophecies and became their god. Gnomes - Small little inventors. They live in the Gimrin with Dwarves, and help them with their forges and technology as the thinkers. Unlike the Dwarves, they aren't greedy, so they were against supporting the Overlord. But with no where else to go, they stayed with the dwarves. Other races - If you can think of something interesting, suggest it. I like having as many races as possible. Story/Characters/World: PCs can be anything except Obelisks and The Blind Ones. At the moment, Overlord-aligned characters are allowed. The 'story' is just to survive in this new world, at the moment. Preferably in an interesting way, not just as a slave with no chance of freedom or a generic Orc. I'll leave it up to you to come up with interesting ideas, that perhaps include other players. While the overall concept will not change drastically (Things included in the original posting of this), many ascepts of this world are still open. So if you have any ideas for improvements, suggest them. There are two forms of magic. First is using your own magic to create spells, which requires only movements to control your magic aura. The other form is in spell books and scrolls, which are just premade spells. Books draw on the users magic, while scrolls are one time precharged shots. Character bios: Name: Age: Race: Sex: Occupation/Class: Appearance: Equipment/items: History: Extra:
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"If I'm reincarnated, I want to be Musashi again!" - Musashi, Brave Fencer Musashi Last edited by IHateMakingNames; 05-30-2006 at 06:43 PM. |
05-28-2006, 10:23 AM | #2 | |
RP Lord
Join Date: May 2005
Location: Mafia Don
Posts: 1,161
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Name: Angrod Carnesîr, goes by Job
Age: 143 Race: (Darkish) Elf Sex: Male Occupation/Class: Renegade Battle-Mage Appearance: A normal elf with a darker tinge of skin. Wears ratty old clothes that have been modified (read: some parts torn off or slimmed) to allow for more mobility. A few scars across his face and chest, and he is lean mainly due to food shortage and his current environment. Equipment/items: Two elongated ritual knives, an enchanted bag filled with spellbooks, flask for water. History: Angrod was the son of a poor servant elf, one that mainly attended to the libraries of the High Elves. Before the Overlord came Angrod wasn't anything special, merely a young elf being groomed to assume his father's position as caretaker of the spellbooks of the library. Like everywhere else in the world, the coming of the Overlord upset everything. As he razed the glorious area to the ground elves who didn't submit were dying in droves, the 'lesser' elves being killed immediately. Angrod's family was wiped out in a blitzkrieg attack while he was with his father in the library. The High Elf librarian quickly ordered the two workers to gather up whatever books they could in the bags of holding, but the Overlord's minions came sooner than expected. Everyone rushed further inside for safety, but Angrod's father and the High Elf were attacked by two Orcs. Angrod grabbed the nearest weapons, an ornamental display of two ceremonial knives, and backstabbed the orcs, but couldn't save his father. With his last breath, the High Elf told Angrod of a secret passageway in the library that no one used because it was the Forbidden section, and that if he did use the passageway to not let the Overlord get control of the hidden texts. Angrod found the passageway and stuffed all of the Forbidden and Dangerous spell books into the enchanted bag before going into the passageway, away from persecution. The passageway was part of a larger series of tunnels and routes that a few other groups of Elves found, although even after a year the escapists's numbers barely breached double digits. Angrod revealed to the others what he had 'recovered', ancient texts describing forgotten history and banned spells. The small group pored over the text and devoted themselves to the downfall of the Overlord. To this end they took on new names, Angrod becoming Job, and purposefully altered their skin to reflect their new attitude, darkening their skin to match the ruins of their homeland. Since then they attempted to enact hit-and-run attacks on Overlord strongholds, but the odds were against them and their small numbers dwindled slowly, until only Job was left. Job has settled on a new plan, one that he can't complete on his lonesome, and has ventured forth beyond Pu'the'li, determined to make the Overlord pay. Extra: Job clings tightly to his bag and spellbooks inside, and seems to have settled on a plan-of-attack against the Overlord, although he is not frugal in spilling the details...
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05-30-2006, 02:53 PM | #3 |
Shyguy
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This is a great idea mate, a new take on an old theme. Any chance you came up with some gods?
As for other races, Werebears are always fun, hibernating deep beneath the new destroyed Pu'the'li maybe? Werespiders in the islands or as minions of the overlord. Umm more servants of the Overlord, maybe the Undead. As for my character, well I have so many ideas its daft at the moment, but Im trying to narrow it down to one. |
05-30-2006, 04:22 PM | #4 |
Shyguy
Join Date: May 2006
Location: England
Posts: 230
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Hmm, I'm thinking it might be fun to have a vengeful spirit of Pu'the'li, possibly even make it into an entire race - the guardians of the old forest, vanished when the forest was destroyed, now seeking vengeance against the Overlord at any cost. I'd be one.
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05-30-2006, 04:58 PM | #5 |
Join Date: Dec 2003
Posts: 12,119
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No gods, because I figured I'd fully develop the world after the RP started, so I don't waste my time incase it doesn't start (Which so far seems to have been a good call).
Werebears, no, because they woud be the strong race, and wolves are already that. Werespiders, sure, but not actually lyncanthropes, just humanoid spiders. Undead, of course, all kinds (Vampires, lich, zombie, etc). Vegenful gaurdian spirit, no. Elves were the Pu'tje'li race. Plus I don't want everyone to be trying to kill the Overlord, since that isn't the goal of the RP.
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"If I'm reincarnated, I want to be Musashi again!" - Musashi, Brave Fencer Musashi |
05-30-2006, 05:11 PM | #6 |
Shyguy
Join Date: May 2006
Location: England
Posts: 230
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Fairy nuff.
How about naiads, dryads, elementals, djinni, etc? |
05-30-2006, 05:14 PM | #7 |
Join Date: Dec 2003
Posts: 12,119
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Any basic fantasy race is ok, so all of those. Exept djinni, because those are genies, and I can't see any good way to incorparate genies into an RP.
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"If I'm reincarnated, I want to be Musashi again!" - Musashi, Brave Fencer Musashi |
05-30-2006, 05:35 PM | #8 |
Shyguy
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Fair enough, Im still not sure as to what I'm making but I'm defiantly in.
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05-30-2006, 05:41 PM | #9 |
Shyguy
Join Date: May 2006
Location: England
Posts: 230
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Character bios:
Name: Tanor Ghentis Age: 72 Race: Gnome Sex: Male Occupation/Class: Thaumatologist/inventor Appearance: 4'1", young for a gnome - barely twenty five, putting it into human terms. Ususally has a pair of glasses pushed up on his head, messing his untameable hair up even more. Equipment/items: Tool belt, sack with flexible inner dimensions, which contains all sorts of outlandish objects and half-completed inventions. Some of them even work. History: Tanor was always fascinated by magic, ever since he was a child. At age 15, his parents discovered that he had some talent for it himself - it wasn't unheard of for gnomes to be able to use magic, but it wasn't exactly common, either. When he was old enough, they sent him off to a high elf academy, where he trained as a thaumatologist. He showed a tremendous thirst for knowledge, and displayed a natural aptitude for the subject, graduating easily. You may have heard of Ghentis's Material Postulate, the groundbreaking theory he developed on how to bind magical energies into a pre-existing object. Anyway, that came to an end when the Overlord took over. As one of the world's leading thaumatologists, naturally the Overlord tried to kidnap him to force him to work under his command, but Tanor put his agile mind to work and created a device to hide him and those he cared about from the Overlord's forces. He went into hiding, and carried on inventing new magical objects, passing some of the better ones to the few resistance movements that looked like they might actually acheive something. They never did. Extra: Will often pull a strange gadget out of his bag, which will either turn out to be exactly what is needed for a given situation, or will fail spectacularly. A thinker, not a fighter. Last edited by Heliomance; 05-30-2006 at 07:44 PM. |
05-30-2006, 06:31 PM | #10 | ||
Spirit Wlaker
Join Date: May 2006
Location: Australia (outback)
Posts: 581
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EDITED
Name: Breythor Age:32 Race:Werepanther Sex:Male Occupation/Class:Illusionist/hunter Appearance: Human form: has an eye patch over left eye, wears black clothing with blue edging, 5'9" tall, Long blue/black hair, Well proprtioned musculature wise, Yellow colored eyes(these give away his were heritage), A black cloak and hood are pulled around him when near others so as not to give away his race before he trusts people. Wereform: 6'4", Deep black/blue fur, Left eye is white (dead). Cat form: Large Panther, 6' on hind legs, Scar down left eye (eye is white as above), A single dark red stripe runs down either flank (a clan marking discovered on all his tribe) Equipment/items:Short bow, Scimatar, Skinning knife, various spices and cooking gear. History:Breythor took part in the stand against the overlord, During the last battle of the Were's his eye was damaged by one of the overlords minions. He has lernt to live with this, Even turning it into a advantage as his feline sences can detect as much as his eye ever could. Being one of the few Weres still free most of Breythors time is spent just surviving and staying out of the slave camps, He has even managed on rare occasions to free a few of his clansmen, Though this has put a price on his head so he is careful who he groups with. Berythor was one of his clans shamans able to construct illusions to help with protection of their people and destroy their enemy. Extra:Breythor's grasp of fighting is place into more gurrilla warfare than toe to toe fighting, His Illusions help dramaticly with that tactic. Even though it takes a bit to earn Breythors trust, Once you have it he will feircly protect you as one of his kinsmen.
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Last edited by Tarrin; 05-30-2006 at 07:19 PM. |
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