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Unread 09-09-2008, 07:02 AM   #1
Professor Smarmiarty
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Default Current Gaming Challenge

Any games you are currentely stuck on? Share it and maybe somebody wil help too!

Currentely I'mt rying to get past the Striker Cup in Mario Super Strikers. Damn that 4 round knockout to get to the finals! Only played it about 3 times and just got beaten out of the elimination finals each time. Computer is brutal
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Unread 09-09-2008, 07:10 AM   #2
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Im stuck on Blue Dragon in a bit of a tight fix.

First problem is that I'm way behind in levels. I tend to be impatient and run past enemies that I feel are just a waste of time and I've yet to do strong level grind.

Before I continue, this post will contain mass spoilers for Blue Dragon.

Im stuck on the part where Kluke has a time bomb on her neck, giving you one hour to complete the dungeon and you have to go up the floors of the fortress to eventually confront the bad guy. Problem is, on the way you fight the sand shark for a second time. It was no real problem. After that, however, you have to have a second battle against the five robot bosses from before, except this time you fight all of them at once. My party is too weak for the battle. Before any of my units get a chance to move, all but two are dead. Normally in this situation I'd just leave and level up, right? Can't do that either because the one hour time limit on the bomb stops me from leaving and wasting time. Sadly, my only save file is in this conundrum and I may be faced with going as far as to repeat the entire game because my party is too low a level and I can't grind.
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Unread 09-09-2008, 08:57 AM   #3
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I'm in a slump on the moon in Final Fantasy IV. I just don't want to grind levels and the monsters are tough.
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Unread 09-09-2008, 09:09 AM   #4
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Trying to get the remaining trophies on Warhawk, but the only way anyone can help me with that is to set up a 1 on 1 game and intentionally earn them.
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Unread 09-09-2008, 05:08 PM   #5
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Quote:
Originally Posted by Igbutton View Post
I'm in a slump on the moon in Final Fantasy IV. I just don't want to grind levels and the monsters are tough.
Which version are you playing?
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Unread 09-09-2008, 02:22 PM   #6
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I'm stuck on Through The Fire And Flames, but I'm OH SO CLOSE to beating it (It's near the very end that I fail.) I'm also stuck on Jordan, I can't get past 60%. I think I might not be getting enough resources for the mass rush that comes, it totally breaks through the defenses like they were nothing and I can't even protect my command... oh wait...

I mean, Jordan just goes nuts and there's nothing to do but throw up star power and HOPE you hit the right notes.
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Unread 09-09-2008, 07:49 PM   #7
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Quote:
Originally Posted by Zilla View Post
I'm stuck on Through The Fire And Flames, but I'm OH SO CLOSE to beating it (It's near the very end that I fail.) I'm also stuck on Jordan, I can't get past 60%. I think I might not be getting enough resources for the mass rush that comes, it totally breaks through the defenses like they were nothing and I can't even protect my command... oh wait...

I mean, Jordan just goes nuts and there's nothing to do but throw up star power and HOPE you hit the right notes.
You need to learn how to two-hand tap the intro the TTFAF for any consistancy in beating it. If you do this, you'll have more star power throughout the song as a whole and might just have some extra when you need to use it in the solo. A lot of people endorse the elbow-strum to do this, but I prefer strumming and hitting the first 3 notes with my left ahnd then doing the rest with both; Hold G with left and hit R with left, do the other 3 with right. Start out on slowest, etc. practice stuff. Get used to the pattern. I don't really have advice for the solo, its pretty much "Sightread. Try to figure out where you need SP. Keep SP until then. " XD

Jordan? Get your index and middle fingers ready. In Solo B, I just use two fingers. I flail about on the strum bar while mashing those two hoping that they'll get the timing right. Try to keep from using SP for as long as possible. In Solo C, a lot of the easiest little bits to hit are the HOPO sequences that are 4 or 5 notes across (GRBY, RYBO, GRYBO, etc.) try to hit those (try to hit everything but those are easy pickins' so don't miss them). the end of the Stricken solo is probably good practice, as is that little repetitive part in DWDTG solo. It'll get your fingers moving faster.

Since you're just looking for a pass, you can save up a full bar of SP easily before the solo. You need a full bar.

That's pretty much all I got for ya. The problem with GH is that it basically amounts to "play more". That's.... wow. Marketing hooooo!.
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Unread 09-09-2008, 07:52 PM   #8
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I'm stuck in Sonic 2006.

See, I'm on the 6th level of Sonic's story, and I'm at this point A. And there's this point B. Problem is, no logical or existent direction on the euclidean plane gets me there.
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Unread 09-11-2008, 01:34 AM   #9
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Quote:
Originally Posted by Mondt View Post
You need to learn how to two-hand tap the intro the TTFAF for any consistancy in beating it. If you do this, you'll have more star power throughout the song as a whole and might just have some extra when you need to use it in the solo. A lot of people endorse the elbow-strum to do this, but I prefer strumming and hitting the first 3 notes with my left ahnd then doing the rest with both; Hold G with left and hit R with left, do the other 3 with right. Start out on slowest, etc. practice stuff. Get used to the pattern. I don't really have advice for the solo, its pretty much "Sightread. Try to figure out where you need SP. Keep SP until then. " XD

Jordan? Get your index and middle fingers ready. In Solo B, I just use two fingers. I flail about on the strum bar while mashing those two hoping that they'll get the timing right. Try to keep from using SP for as long as possible. In Solo C, a lot of the easiest little bits to hit are the HOPO sequences that are 4 or 5 notes across (GRBY, RYBO, GRYBO, etc.) try to hit those (try to hit everything but those are easy pickins' so don't miss them). the end of the Stricken solo is probably good practice, as is that little repetitive part in DWDTG solo. It'll get your fingers moving faster.

Since you're just looking for a pass, you can save up a full bar of SP easily before the solo. You need a full bar.

That's pretty much all I got for ya. The problem with GH is that it basically amounts to "play more". That's.... wow. Marketing hooooo!.
The intro isn't the trouble part for TTFAF for me, and I can do fine up until 70%, and that's a part I usually drop out at. I've drained star power a while ago and I have trouble getting enough back. But yeah, I have my own method for the intro, and it works nice enough to let me transition into the real song without having to jet my right hand back to the strum bar:



It's called "Biting Green."

Edit: Also, to taunt Jagos:
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Last edited by Zilla; 09-11-2008 at 01:36 AM.
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Unread 09-09-2008, 02:34 PM   #10
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I've pretty much given up on TTFAF and Jordan, I can play the song great but that god-forsaken synth intro just fucks me up every time. Besides, I'm starting to lose interest in "hey you can't beat this song, neener neener," anyway.

Got back my PSP recently and I'm trying to force myself through FF6, but god do I hate random encounters.
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