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12-15-2008, 10:10 PM | #1 |
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Ever Think The Villain Is Right?
Think of nearly every villain who wants to take over the world. Now think of everything that would be spared if there was no war over religion or anything like that.
There's definately some pros, and obviously a lot of cons. |
12-15-2008, 10:21 PM | #2 | |
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Villains who are evil for the hell of it are incredibly boring. One who actually has a reasonable goal is able to become a sympathetic character because they actually make sense. Maybe their means are lousy, but you have a harder time hating a guy who wants to overthrow the government in an attempt to end world hunger or something.
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12-16-2008, 01:02 AM | #3 | |||
BUTTPANDA!!
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Not saying he's right, but he sure as hell ain't boring.
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12-16-2008, 02:29 AM | #4 | |
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The joker is a special case in that he's batshit crazy and at the same time incredibly creative. While his motivations are boring (because he finds it funny?), his actions make up for it in their creativity and proliferation. In other words, his entertainment value lies elsewhere, because he's not tied to any one particular goal other than entertaining himself. He's not really trying to accomplish anything.
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12-16-2008, 02:34 AM | #5 | |||
BUTTPANDA!!
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He is the embodiment of anarchy. And anarchy is (pardon the pun) batshit crazy.
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12-16-2008, 03:33 AM | #6 | |
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12-16-2008, 02:52 AM | #7 | |
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I mean, villains being boring mostly has a writer quality attached to it. Villains in the old, good Disney movies were every so often "I just want to have power" types, but I wouldn't classify them as bland (examples being Scar and Jaffar, or however you spell it). That said, it's very arguable that the goal is to have the villain have the potential to be right. A story's central focus is conflict, and the villain is (stereotypically, or thematically, for lack of a better word) the embodiment of that conflict. It's not much of a conflict if the villain's reason for action is not compelling, understood, or justifiable.
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12-16-2008, 07:52 AM | #8 | |||
War Incarnate
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*Cough*Angelus*cough*. Actually the Buffyverse villains are pretty good. On the one hand you've got guys like Angelus and the Master, who are evil for evils sake or because they want to destroy the world, but are really good to watch and then you've got people like Jasmine, who (at least momentarily) brought about world peace, albeit at the cost of several thousand lives and the elimination of free will. Kind of an anti-hero there then. Although it is interesting to note that the second peoples free will returned riots erupted worldwide. She may not have been right, but you could at least see where she was coming from. And of course then we have Willow, who went on a murderous rampage seeking vengeance against another murderer. Of course, then she went over the top and tried to destroy the world, but she started out fairly reasonably. Really it just all comes down to the writing. Even villains who're evil for evils sake can be interesting so long as they're written properly and villains with the right backstory or grey area-esque master plan can be equally well done.
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12-16-2008, 03:50 PM | #9 | |
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I suppose I should redefine my words.
What I meant was that a guy who's made from crystallized evil and goes and does evil because he's evil and that's what he's supposed to do because he's evil and evil, evil, evil, and, oh, yeah, evil, shows a glaring lack of forethought into the character and generally results in a villain who's severely underdeveloped and uninteresting. That's something that greatly divides Western from Asian culture in terms of storytelling. Take Chrono Trigger for example. You spend the bulk of the game chasing after Magus because he's the bad guy and that's what heroes do, for no really good reason other than that your party is greatly misinformed as to what he's trying to accomplish and history shows that it happened. Then you find out that as much of a jerk as he is, he was trying to SAVE the world right when you meddled, and he eventually joins your party. Contrast this with, say, Lands of Lore 1, where Scotia simply wants to wipe out the alliance of the ascendant races for no other reason than somewhere in later backstory additions, King Richard pissed her off in some vague debacle where he fired her or something. In LoL1, this is never even touched upon. She just plain commanded a chunk of the Dark Army and was trying to destroy society. Who's the more interesting baddie? Magus, of course. He has more work put in. He turns out to have a clearly defined goal and is much less of a figurehead with no real development. A good way to define what makes a good villain is derived directly from what makes any good character:
The main issue I have with altogether too many bad guys is that they're just plain evil with nothing else attached. Evil for evil's sake without any reasoning behind it. If you had to put up with a hero for an entire story who's good for the sake of goodness, because he's good and that's what he does because he's good and good, good, good, and good, you'd get sick of him pretty damn quick. He'd be as boring as a cardboard sandwich with a side of sawdust and water. NOBODY would stick around for that! (I lie, because I know SOMEONE would, but one can easily argue that they're either masochistic or have no taste.) So why should the villain be so boring? If you have a good baddie, people will have a greater attachment to your story, because it will be fully populated with characters believable as people. Also, Noncon. Having a villain who thinks they're right is far from being cliche. I'd call it good writing, because it shows that the writer is treating their cast like actual human beings, which makes for a better cast, rather than a bunch of unsympathetic cardboard cutouts acting out an uninspired story in a world completely devoid of any real life. If you can think of any way to get a reader to sympathize with a character who's a complete monster with no redeeming features or reason for their actions, I'd love to hear it. Because so far as I'm aware, having something that horrible completely escapes the normal human condition and the things in our world that display it generally are destroyed as quickly as humanly possible. Combined with a lack or absence of any of the three parameters I listed, you generally end up with something resembling the proverbial horror movie monster that you don't actually see until the end of the movie and then find to be pathetically lame when the writers can't avoid showing it to you for any longer. If a villain is going to have any screen time at all, they're going to need to be treated like a real character, and are going to have to be at least as decent (or decent-appearing) a person as it would take to gather their power base. A total monster is NOT going to get a volcano fortress and expendable guards just by being born horrible. As they say, the devil is a gentleman.
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12-15-2008, 10:22 PM | #10 |
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Well, I think all those supervillians have the same point of view.
Accurate description of problem(or knowing the REAL problem), insane method of solving problem.
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