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Unread 06-29-2010, 01:54 AM   #1
Astral Harmony
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Default Pokemon Umbral Discussion 32: Ultimate Showdown of Ascended Classes

First, before we start this back and forth about balance and whatnot, let's begin with a visually pleasing picture...



Now that our minds are calm and our noses are bled dry, here comes the avalanche...

...

Wow, that's actually not a ridiculous number of questions in all the time I was away. Oh, well. When I present the documents at the end of this post, I'll probably kick off a storm of questions from that alone.

Giving a Pokemon the Almighty type is something quite strange. I really want to say no outright because Almighty is the rightful owner of demonic and angelic beings and Boss Monsters, not humans and Pokemon. On the other hand, if you can provide a good enough theory on how a Pokemon can be the Almighty type, I'm willing to accept it when you complete it.

When you get a Pokemon of your own, including Legendaries, you can do whatever the fuck you want with it. Even put a laser beam on its head. 'Cause, y'know, nobody's ever thought of that before.

Matthias's Paradigm Shift not wanting to be renewed is taken into account. Thank you.

I think that's all that was asked. Okay, here're the droids you've been looking for.

Battle System Tutorial 1 hasn't been updated any since the last time it was posted. Most likely updates to occur should be about the new status effects and about fighting in different types of hazardous environments.

Battle System Tutorial 2 is updated with Muon Harper and Lexhur's information. That's it. It'll be updated by quite a large amount after Mission 3.

Powers lists all upgrades of all classes...almost. Here's what you need to help me with. There're many different types of Magatamas out there, and the results of ingesting one or the other should result in different and unique upgrades, shouldn't you say? So, instead of creating a large series of different upgrades depending on a variety of Magatamas I could think up, I've decided to let you use your creativity to think of the kind of Magatama you would ingest should you go for the Demon Half and Demon upgrades. Do you want ice powers? More Almighty powers? Maybe some psionics? Throw me a suggestion of what you want and I'll cook up your very own demon upgrades. Demon Half level 1 is already decided, but the other nine levels are left to your imagination.

You'll find levels for accessing new Signature Techniques and Love Techniques at the very bottom after the empty Demon upgrades.

If you look closely, you'll also notice a handful of new status effects, like Exhaustion, Apathy, and Berserk. Don't worry about what those do now. Pretty soon I'll have those added to both the Battle System Tutorial 1 and the Characters and Terminology document which still needs some work done on it.

When the Characters and Terminology is done, which should be sometime this week I'm hoping, it'll be posted here. You can find paragraphs of information on the characters (alphabetized by their first name) and on various terms used in this RP. Like all other documents, I think it's good as reading material, but you should mostly use it as a reference if there's something you just don't understand.

Right, now onto the real discussion. Obviously, looking at all the upgrades and comparing, I tried to do my best to keep balance in mind while also trying to establish a clear difference between each and every level. Well, I tried my best despite the distraction of finally seeing Lucky Star for the first time. It's a strangely appealing anime and I'm very glad I picked it up.

Hammering out the clusterfuck of upgrades into something balanced will be all of our jobs. After all, they're all our upgrades, right?
Attached Files
File Type: txt Battle System Tutorial 2 - Characters.txt (28.9 KB, 199 views)
File Type: txt Battle System Tutorial 1 - Battle.txt (14.0 KB, 141 views)
File Type: txt Powers (By Upgrade Level).txt (11.5 KB, 167 views)

Last edited by Astral Harmony; 06-29-2010 at 04:57 AM.
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Unread 06-29-2010, 02:17 AM   #2
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Interesting stuff. Although I admit the set of extra abilities for Pokemon Breeder "Cure, Preserverance and Motivate" do not seem appealing in the slightest, especially since that's what we use Medics for already. Personally would opt for switching abilities or something like that, to boost the effectiveness of individual pokemons in slightly different ways, but that's just me


Also, Pokemon Co-op techniques seem oddly missing? Or is that included as "Signature Techniques" below?


Also, a question regarding the "Love Techniques"...

Quote:
- 2nd Signature Technique (Level 8) ~ You're as strong as most mid-ranking officers.
- 2nd Love Technique (Level 9) ~ Things are getting hot and heavy.
- 3rd Signature Technique (Level 12) ~ Not feeling unstoppable enough yet?
- 3rd Love Technique (Level 13) ~ Forever in love...unless you do something stupid.
That makes it sound like the later ones is the strongest one... despite the fact that I already chosen Lola (the hopeful love interest) for my first one. Do earlier ranks of Love Techniques improve as the characters level up as well?

Last edited by Menarker; 06-29-2010 at 03:05 AM.
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Unread 06-29-2010, 02:32 AM   #3
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True. I must've forgotten about Ability switching. I'll be sure to correct that probably tomorrow night, or maybe even after I'm done with the RP post.

Signature Techniques is pretty much the catch-all term which includes Pokemon Co-Ops.

The Signature Techniques and Love Techniques won't be any stronger or weaker regardless of how powerful you've grown or how much in love you and your love interest are. Those are just dumbass little descriptions I made at the last minute because I'm retarded.
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Unread 06-29-2010, 02:41 AM   #4
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I was just reading up more and comparing... and sorry to say... but...

It seems unfair that the Tuners are practically equal superior to Breeders in every way! (Although this is likely to change since you said you still might add some more things and there might have been some things you missed in your proofreading such as custom move at level 3 or 5 or so...)

Both have:
- 3rd Xth Stage/Veteran upgrade is now available.
-"Cure, Preserverance and Motivate"
- Rage Boost. Same amount for both.
- 2 custom items
- 1 custom move (at Snagger/Trainer 5)

Tuners get:
-Instant Death Ball
- 8 pokemons total!

Breeders get:
- Use item as free action instead of forfeiting a pokemon's action.
- Another rage ability (Partial resist to a type of attack which requires guessing which ally will be attacked and with which type.)


Now, I'm quite... unimpressed. Totally. I was believing or lead to understood that several of the things like Veterans and maybe the custom moves was supposed to belong to Breeder alone since they are supposed to be the ones improving their pokemons to new heights. Snaggers getting more pokemons sounds great and is in character, but they also get every good advantage of the breeder while the current Breeders get 1 thing that is decent (but not great) and another thing that don't really improve them? I don't like that. Not one bit.

Tuners at the moment get more pokemons and equal number of pokemons as strong as the breeder class who has less actual pokemons to begin with.

But, like I said, there were probably details you missed and things are still in the proofreading stage.

Overblades look like they got a great deal though. ^^


Also...
Quote:
Pokebrid (Level 5)

- Pokeform types have status and statistic defenses depending on the type they are. A Poison type Pokemon is immune to Poison and Bad Poison status effects, for example. The best way to know what does what is to look at the special defenses of Slayer armor.
Some of the other elements like grass for drain immunity or dark for flinch immunity would make sense. But Poison is already immune to Poison and I think some other elements like fire to burn or ice to frozen applies too.

Also!
Quote:
- All Pokebrids can now use moves beyond their third turn in a row, but at the penalty of a Rage Point cost that grows with subsequent turns. I'll explain about the Rage Point System below.
Didn't you earlier offered (and we accepted) that Pokebrids no longer suffer the 3 turn attack limit, at the cost of them having cool-down and charge-ups on moves not used during their Poke-Sync period?


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Unread 06-29-2010, 03:06 AM   #5
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This is true. I think I'll lower Tuners to one Xth Stage/Veteran Pokemon at Tuner level 3. That should make up for the fact that they'll end up with more Pokemon than Breeders have.

As for Devas, all that stuff is already implied by what I put there. At least, I think it is.


That last part was just overlooked. Ignore it until I find it and remove it.
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Unread 06-29-2010, 03:11 AM   #6
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Quote:
Originally Posted by Armored Bishoujo View Post

As for Devas, all that stuff is already implied by what I put there. At least, I think it is.

What I meant is that the Devas ability to gain status immunity related to your type may be redundant sometimes to someone who is already of that specific type. (Mind you, it's a great idea otherwise.)

For example: Dante > Matthias's most common form is Venomoth, a poison/bug type. Poison armor normally grants immunity to poison. However, Poison pokemons are already naturally immune to poison. So Dante doesn't get a bonus for his poison type because the Devas ability is trying to give him something (Poison immunity) he already has (Poison Pokemon already immune to poison). He'd only get a bonus for his bug typing.



Anyhow, I gotta head for bed. See you later. ^^
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Unread 06-29-2010, 03:37 AM   #7
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So, then he gains the advantage to his Bug type. Is this really a problem?

Powers has been streamlined and updated. The Xth Stage/Veteran upgrades for Tuners are all removed and new tactics and status effects caused by Snagballs are available in their stead.

EDIT: Post is more than halfway done. Should have the rest done and posted tomorrow night. Get ready. I'm going to bring it all crashing down on you.

EDIT 2: More fixes made to Battle Tutorial 1 and Powers. Deleted some information that both documents shared and simplied Slayer Level 1.

Last edited by Astral Harmony; 06-29-2010 at 04:58 AM.
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Unread 06-29-2010, 07:42 AM   #8
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Quote:
Originally Posted by Menarker View Post
Prime? Transcendent? Supreme? Ultimate? Mega? Imperial? Grand?
I meant for the UBER pokemon themselves, not the evolutionary stage. As in, what is Xth-level Tyranitar going to be called?

Quote:
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.
I think I love you, AB. This means I only need to get Breeder level 2! I could get three levels of Slayer and five Half-Demon if I so choose!

Can I have your babies?

Quote:
Originally Posted by Armored Bishoujo
Giving a Pokemon the Almighty type is something quite strange. I really want to say no outright because Almighty is the rightful owner of demonic and angelic beings and Boss Monsters, not humans and Pokemon. On the other hand, if you can provide a good enough theory on how a Pokemon can be the Almighty type, I'm willing to accept it when you complete it.
Does this mean you approve the Ability I proposed? Because you know, if you do, there's really not much point to making this pokemon Almighty. I'd just have to add a line that says it only takes 1x damage from anything. In fact, I could've done that from the beginning, but an Almighty-type pokemon is just something I could not pass up.

Well, let's see... I'm thinking lab experiment. My character is a Researcher, after all (well, technically she was just an inventor, but changing her into a researcher is no trouble at all). I'm thinking an employee of Ricewood's. Tentative name: Sophie.

Details... details... Okay, I'm going to go out on a limb here, see what you think: perhaps Ricewood Masterworks is experimenting with Demonic DNA (retrieved from sites where one of the Kimonos have been wounded, or maybe they just asked nicely). The result is a Demonic Almighty-type pokemon.

I'm thinking your answer's going to be no, but what the hell. I'll keep on trying to flesh this out before you respond to it.

Oh! Oh! Better idea! It's a newly-discovered pokemon that can change types at a whim. So it's not an Almighty-type per se. Rather, it's any type it needs to be in order to recieve 1x damage from any given attack.


Quote:
- 1st Signature Technique (Level 4) ~ You're starting to tap into your true power.
- 1st Love Technique (Level 4) ~ Hey! I think someone likes you!
- 2nd Signature Technique (Level 8) ~ You're as strong as most mid-ranking officers.
- 2nd Love Technique (Level 9) ~ Things are getting hot and heavy.
- 3rd Signature Technique (Level 12) ~ Not feeling unstoppable enough yet?
- 3rd Love Technique (Level 13) ~ Forever in love...unless you do something stupid.
That... well, if Pokemon Co-Ops are included in this, I'm kinda screwed aren't I? I already have one Co-Op, and I'm getting another one for Dialga's Time Distortion. But I wanted at least two more so I could give Pierce a thematically appropriate Signature Technique and another that is completely insane. I mean, mind-blowingly insane, I just can't pass it up.

Also, how does this apply to Pierce? He already has two Love Techniques, after all. I guess when he reaches level 9 he won't get another one? Or does I have to pick one to stick with until he reaches level 9?

Hm... going to have to figure out what to do with Aria if I can't give her a Love Technique or a Pokemon Co-Op...

Which reminds me,

Pokemon Co-Op (Dialga)
Time Distortion: Dialga makes Time go all FUBAR for five turns.
Effect: Enemy Paradigm Shifts last for 1 turn, ally Paradigm Shifts are unaffected. If an enemy uses a move that lasts a set number of turns (buff move, Signature Technique, Synchronization Technique), the duration is halved. Allies no longer have cooldown or charge-up periods for moves. Enemy cooldown and charge-up periods are doubled. Enemy status effects apply twice in one turn. Ally status effects apply every two turns. Time Distortion lasts for five turns.
Consumes 70/100 Rage Points.


Thought about making it double the duration of ally moves that last a set number of turns (Barrier, Maid to Mistress, Great Escape, or attack moves like Whitney's Black Hole) but decided against it since that would ramp up the RP cost far too much. As it is, the thing is probably too powerful for 70 RPs.

Quote:
- Use Aura Reading to find out what most NPCs think of you. Impact could use this to find potential allies for his evil emergence, for example.
This is going to be interesting. Pierce is going to want to use it on everyone after the events of his sidequest.

Question: can we get more Signature Sequences when we pick our Demonic upgrades?

Pierce might wanna go for sheer power or some shit that warps space. Man, it's going to take a while to figure something out.
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Unread 06-29-2010, 10:50 AM   #9
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Quote:
Other missions will presumably have a comparable amount of assholes.
I'm not talking just about boss battles. If it were good in all boss battles, then it'd be pretty cool. But how many times in the last few battles would it actually have been useful? Let's look at it mission-by-mission.
First: Not at all.
Second: Maybe against Phantomere in his "can't touch this" modus. Other than that, not really, and even in that case, normal-damage attacks by a reduced-stats pokemon, really wouldn't do much to bring down a ruin general. I mean, they'd contribute, but using that slot the manner we were meant to, would probably have been more effective.
Third: Would've been good to relieve frustration against Gardenoir, but other than that? Sure, it could be hitting Wildfire. But unless it only has a pretty small sliver of health left, it'd be better to use a pokemon that can fight against the enemy mooks, to that we can expose and kill Wildfire more quickly. We can observe the rest of this mission, but I think the trend will continue.

In summary, it's not that Anticheator (that is its name) wouldn't be good, it's that, I think, it'd be better to invest as many resources as we can into exposing a boss, and then strike at the boss once it's been exposed.

Quote:
Maybe if I were talking about you. But I can understand why you might've thought I was: I forgot the universe revolves around you.
Well, I'm the only one you talk back to, hence my assumption that you meant me. And if you're gonna dispute that I am not a hand that feeds you, fair enough, that's fine. Though if that's the case, I'm sure you wouldn't mind proving your independence by removing from your sidequest any elements that I originally suggested. That means that it can't involve the revalation that Pierce has a criminal past, and once worked for Faynoc, it can't involve Pierce going after Faynoc solo, with our team jumping in to help, it can't involve the rescue of Pierce's sister from Faynoc, it can't invovle Pierce finding Enmakki.
M'kay?

In regards to the Menarker thing, by no means do I think I'm always right (well, I do, but that's not the point). But I'm saying that, in that sort of situation (where his protest was basically unfounded), the only way he could be successful was if I agreed with him, and I pointed out that I'm very unlikely to agree with him in that matter.

Quote:
I think it was stated the the abilities have to be thematic. For example, I can't give Tyranitar Water Absorb. I could instead, rather, give it Sand Veil.
Ffffair enough... I can always start protesting on a case-by-case basis. Though where was the post that said this? I can't find it.



Quote:
We get one signature move for custom pokemon like Mollesk or Enmakki. More moves have to be gotten as custom moves from upgrades. And Dialga's Time Distortion became a Pokemon Co-Op.
How many custom pokemon can you have, then? Is there a limit for them? Cause getting a free custom move with every custom pokemon, how is that justified? I'm fine with custom moves, and as long as they cost you a sigtech slot, I'm even fine with them being quite powerful. But why give them out for free?

Quote:
I mean, what has Impact done? Become leader by being a whiny little bitch? And the flipping the fuck out whenever someone dares to do something for themselves? Not to mention, being obviously evil.
Become leader by being best at it. Setting the stage for becoming really evil later.
And seriously, I could have sworn I threatened that you wouldn't see the stuff I do coming until it was way, way too late. Now you're complaining about the fact that I don't seem to be doing anything? That is the point.

And yes. I make proposals. By doing so, I hope I can create balance. That is also the point.

Though I can cut down on the evil-genius thing. What other persona to assume?
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Unread 06-29-2010, 11:00 AM   #10
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Quote:
Originally Posted by Geminex View Post
I'm not talking just about boss battles. If it were good in all boss battles, then it'd be pretty cool. But how many times in the last few battles would it actually have been useful? Let's look at it mission-by-mission.
First: Not at all.
Second: Maybe against Phantomere in his "can't touch this" modus. Other than that, not really, and even in that case, normal-damage attacks by a reduced-stats pokemon, really wouldn't do much to bring down a ruin general. I mean, they'd contribute, but using that slot the manner we were meant to, would probably have been more effective.
Third: Would've been good to relieve frustration against Gardenoir, but other than that? Sure, it could be hitting Wildfire. But unless it only has a pretty small sliver of health left, it'd be better to use a pokemon that can fight against the enemy mooks, to that we can expose and kill Wildfire more quickly. We can observe the rest of this mission, but I think the trend will continue.

In summary, it's not that Anticheator (that is its name) wouldn't be good, it's that, I think, it'd be better to invest as many resources as we can into exposing a boss, and then strike at the boss once it's been exposed.
Fair enough. What do you think would be an Anti-cheater (that will never be the official name) that would be worth using and not overpowered would be like?

In other words, do some balancing.

Perhaps... have it do 2x damage whenever it's piercing a defense?

Quote:
Originally Posted by Geminex View Post
Well, I'm the only one you talk back to, hence my assumption that you meant me. And if you're gonna dispute that I am not a hand that feeds you, fair enough, that's fine. Though if that's the case, I'm sure you wouldn't mind proving your independence by removing from your sidequest any elements that I originally suggested. That means that it can't involve the revalation that Pierce has a criminal past, and once worked for Faynoc, it can't involve Pierce going after Faynoc solo, with our team jumping in to help, it can't involve the rescue of Pierce's sister from Faynoc, it can't invovle Pierce finding Enmakki.
M'kay?
Are you pulling a bullshit argument and turning it into an obstacle? A barrier, if you will?

God, I hope so.

Also, I'm pretty sure that when Menarker was talking about me biting a hand, he meant AB and my whining.

Quote:
Originally Posted by Geminex View Post
Ffffair enough... I can always start protesting on a case-by-case basis. Though where was the post that said this? I can't find it.
Well hell, I'm not going to look for it.

Quote:
Originally Posted by Geminex View Post
How many custom pokemon can you have, then? Is there a limit for them? Cause getting a free custom move with every custom pokemon, how is that justified? I'm fine with custom moves, and as long as they cost you a sigtech slot, I'm even fine with them being quite powerful. But why give them out for free?
Probably a self-imposed limit. I doubt every custom pokemon will be getting a signature move, or I would be giving Aria one. I have no plans nor any inclination to do so.

Quote:
Originally Posted by Geminex View Post
Become leader by being best at it. Setting the stage for becoming really evil later.
And seriously, I could have sworn I threatened that you wouldn't see the stuff I do coming until it was way, way too late. Now you're complaining about the fact that I don't seem to be doing anything? That is the point.
Ah, bullshit.

Quote:
Originally Posted by Geminex View Post
Though I can cut down on the evil-genius thing. What other persona to assume?
Pushover?
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