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08-14-2010, 04:10 AM | #1 | ||
Invghost
Join Date: Apr 2006
Location: Australia
Posts: 90
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If they make the DS game Final Fantasy: The 4 Heroes of Light represent 8 Bit Theatre
I would buy 5 copies of this game alone if they did something that awesome.
Discuss.
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08-14-2010, 04:56 AM | #2 | |
Vigilo - Confido
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Well, unless Brian gives his permission, that shit ain't flyin'.
See, while Brian used sprites from Squeenix in a legal (Fair Use) way, this would mean Squeenix stole the story Brian wrote (unless Brian did give his permission). Copyright, and all that jazz.
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08-14-2010, 11:56 AM | #3 | ||
Making it happen.
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The first FF game has an incredibly simple plot. The deepest character in the game is Garland. They did Dawn of Souls already, and there really isn't much of a profit margin in remaking this particular game again, even lifting 8BT's "enhanced" plot wholesale for the purpose. They might, might, might get away with remaking FF2 on its own if they zazzed it up right, but not for another few years at least. Also:
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3DS Friend Code: 4441-8226-8387 |
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08-14-2010, 12:23 PM | #4 | |
Burn.
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"Only the fool wishes to go into battle to beat someone for the satisfaction of beating someone." -A Thousand Sons Rules. Read them, know them, love them. |
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08-14-2010, 12:05 PM | #5 |
Rocky Wrench
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According to importers the game itself is made nigh-unplayable by mechanics intended to ease new players in, so no amount of 8BT would fix those issues.
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08-14-2010, 02:34 PM | #6 | |
Professional Layabout
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I'm having a hard time wrapping my head around this. Features designed to ease newbies in make the game unplayable... is this just a colossal screw up on the developers' part or is this one of those things where the game is holding your hand to an absurd degree or something? |
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08-15-2010, 10:08 AM | #7 | |
Rocky Wrench
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Also the limited inventory which had spells and equipment taking up slots per character was a major pain, going by the impressions of importers. You can read more impressions here. Overall it sounds like it could have been fun but the flaws are just too big to ignore. |
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08-15-2010, 12:14 PM | #8 |
Professional Layabout
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Ah, so it's a colossal screw up on the developers' behalf. And one that could have been solved pretty easily, too.
*sigh* Guess I'll pass on this one. Or rent it, if possible. |
08-14-2010, 03:39 PM | #9 |
adorable
Join Date: Sep 2007
Posts: 12,950
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8-Bit Theater would make an absolutely atrocious video game, especially if Squeenix were the ones making said game. It just doesn't work.
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08-14-2010, 03:56 PM | #10 |
Pure joy
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Might make a neat Monkey Island-style adventure game just to keep the focus on humorous dialogue but even then the plot and dialogue is all you could work with and you'd have to drop an entire separately designed game in there. Why bother.
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