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08-09-2012, 02:27 PM | #1 |
Bitches love the crown
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Randomly Generated RP: The Sign Up
So here is an idea for a roleplay that I have been tinkering around with for a while. Every major element of this rp will be generated via a dice roll from a table, nothing will be pre-planned, and this is no genre, story type, or anything else that will be used to limit what can and will happen. In fact, you guys don't even get to decide what your characters are, those will be randomly generated as well. Admittedly, this is not going to be a serious toned rp, I don't think you could randomly generate seriousness well.
So you wish to sign up for this? Then here is what you need to do. You get to contribute to the Grand Master Table for this rp, which will be used to generate things that happen in this rp. Feel free to contribute as little or as much as possible, its more the more you come up with, the merrier. So what tables do we have for this stuff? World Settings This is what the world is, general grand descriptors. For the world we will play in, this will actually be rolled three times and all results will be fused together into a horrible mess. So feel free to make this as crazy or as simple as possible. Plot Hooks Describe events that sound like they would cascade into awesome adventures. Maybe the statue the group has encountered is actually a demon that offers the group power for freedom, or one of the member's aunt and uncle have sent them summons to live with them in the mysterious town of "Bel Air" Locations Think of awesome and unique places here. This could be something grand like massive deserts or something super local like Jerry's Bait Shop. Powers and Abilities This is where the abilities of PCs, NPCs, returning enemies, and anything and everything that has a power will be rolled from, so feel free to make as many as you like. Whatever the power level ends up being for this area, the powers will be toned down or amped up before being given out, so understand that the power may need to be scaled, though that's more up to me than you. Items Yes, this can be from the lowly dust broom to a magnificent majestic gun that shoots knife wielding monkeys. Whenever an item is needed, I'll just roll one up off of here. Or I may roll twice and fuse whatever I roll together. Backgrounds This is a personal background for someone. Every PC will get a fusion of two of these, and sometimes I'll need to use backgrounds to give characters motivation, so make some up here. This can be short and sweet or epic and long. (Maybe not too epic, no more than a couple paragraphs for each one). Names Yes, even PCs names will be randomly generated, so you better give me some good ones, don't need to roll 5 1's and everyone named Fred now do we? An example signup for this would be World Settings -Post Apocalyptic from Peanuts: Due to over saturation of peanut farms, and humanity breaking out in allergic reactions to peanuts all at once, society has collapsed. After a brief 5 year period known as "The Peanut War" all of humanity lost the allergic reactions just as the gained them, but they never recovered. -Magical Fairy Land Inc: After the last large economic boom of the previous century, Faires (think Tinkerbell here) Entered the world of business. Thanks to their cheap labor costs and magical ability to produce goods, all businesses are controlled by Fairy Corporations, so there are a lot of... odd rules about goods and such. Plot Hooks -Ninja Attack: Ninjas attack the party unprovoked, with one carrying a death warrant for the group, that incriminates the previous person that group met wanted them dead and was secretly a ninja. -Hot Dog eating Contest: The group gets roped in a Hot Dog Eating Contest, and must figure out a way to beat the reigning champion. Locations -The Peanut Farm: A massive skyscraper that seems to reach into the heaves, each level designed to grow peanuts in highly advanced technologic chambers, and grows hundreds of acres worth of food all on taking up a block of land. -Abandoned Shack: A old shack that was home to what appeared to be a drunk, littered with shattered glass from bottles and smells of human excrement. -Small Generic Town #37: A quiant little town full of old people, with two shops, one for groceries, one for anything and everything, and the main attraction is the bowling alley. Powers and Abilities -Epic Guitar Skills: The ability with a guitar is unheard of, able to play music that causes bravery and fear into people, able to wail riffs off that could shatter glass, and make rhythms that shake the earth itself. -Punch Really Really Hard: Like, so can punch through steel doors and bricks walls hard. -Mind Reading Powers: Has the ability to read the mind of their foes, whether they want to or not. Items -Magic Broom: Start sweeping a floor with this baby and walk away, and it will continue to sweep. Jump on it and kick off the ground, and now you are flying (though not very fast). -A gun: It shoots bullets. -Magic Wand of fireballs: Wave this wand, and it shoots fireballs (Proper technique must be used to shoot the fireball correctly and where you want it to go, oh and I think there may be a magic word or something too, I dunno). Backgrounds -Raised by Ninjas: Your father and mother were ninjas, and so you were raised in the way of the ninja, or tried to at least, you may have rebelled as a teenager. -Long lost love: You had an amazing significant other (this will also be rolled randomly) that was lost to you, they may be gone forever (or not) and you are out to find them. Names -Jack "Two Fingers" -Alexander -Kenshin If you have any questions, just let me know. The Character Cast: Phil_'s Dan "The Man" Watley's character Overcast's Kathrine Bertam Character Arcanum's Lance Buckland Character Mauve Mage's Saundra Mondor Character Aldurin's Allyson Flemingway Character Last edited by Inbred Chocobo; 09-05-2012 at 12:27 PM. |
08-09-2012, 06:13 PM | #2 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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This sounds partially like an idea I was entertaining for a future RP based on the 90s comic, Resurrection Man, where the titular character revives every time he is killed and gets a random additional power (which is swapped out each time he dies, so he never has more than the two powers). Said additional random power range from suck-tacular like your skeleton being visible without anyone needing x-ray vision to outright awesome such as control of the elements.
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08-09-2012, 06:54 PM | #3 |
Burn.
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You know, the hot-dog eating contest idea sounds perfect for an NPF Avvy rp.
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"Only the fool wishes to go into battle to beat someone for the satisfaction of beating someone." -A Thousand Sons Rules. Read them, know them, love them. |
08-09-2012, 07:52 PM | #4 |
Just sleeping
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You had me at "Jerry's Bait Shop."
I think I can do an RP where I don't have to worry about crafting a character and his extended family for three generations back all in at least enough detail that I could write a series of young adult novels about any of them, only to have it all rejected for not fitting the setting because someone's grandma has an allergy to walnuts which were wiped out centuries ago by an arcane plague. In fact, to show you how in I am, here's one entry for every table. They are all ice cream.
World Settings -Ice Cream Rules Everything Around Me: Frozen treats are the greatest power in the land. One who controls the ice cream controls his destiny. Those without ice cream are on the edge of society, unfit even to mention in polite conversation. Day-to-day, ice cream is both the commodity and currency of choice for everyone, everywhere. -Humans, Saints, and Devils: The worlds of the divine, profane, and humanity overlap and co-exist for a very simple reason: they are all populated by what is or once were humans. By extreme hatred, selfishness, and cruelty a human being can become a devil, with the strength to sin even harder than they could as a mortal. By self-discipline, tranquility, and the control of desires, one can overcome the physical needs that cause desires, transcending humanity to become an immortal Saint of something or other. Devils must remain cruel, spiteful, and selfish to remain devils, and, likewise, saints must remain aloof, tranquil, and detached to remain saints. Losing one's divine or profane status means a return to humanity in a few cases or, more likely, disappearing from the world entirely. Devils make life hard for humans. Saints... saints can't help much, given the spiritual requirements for becoming and remaining a saint. Saints do have some levity, however, in protecting whatever they are the saint of from defilement, though humans are just as likely as demons to be the target of their wrath. It's not total war between the three groups, as everyone keeps an admirable check on their general disdain for the others in the name of co-existence. Actually being a good person is the path to neither sainthood nor demonic powers, much like in real life. -It's Raining MMO Slime Monsters: The world is host to an extra form of precipitation: monsters. Occasionally the clouds will gather and tiny, bouncy monsters will plop into the ditches and lawns of the populace. Individually, they're not much of a threat (and they're pretty cute). However, if enough gather in the same place, they will fuse into something more dangerous. And if these greater monsters gather... it's Godzilla time but without the camp. So, we've all got to do our part and go squash'em before they become a problem. This is just another aspect of day-to-day life, like garbage day and raking leaves. Luckily, squashing even the greatest of monsters results in a quickly evaporating goo instead of a corpse. -The World is Clutched in a Cotton Fist: One madman rules everything. This man–dramatic pause–is a sock puppet. No one has ever seen the man behind the hand inside the sock, and those who claim to disappear more quickly than those who claim the Great Sock Overlord smells like old laundry. Sock puppet soldiers roam the streets, enforcing the Great One's will. His reign has lasted as long as anyone can remember, and seems like it will never end. His motivations are unknown, his origins a mystery. Maybe he just likes making people miserable. -High Score: Everyone has a score. If you look at other people, you can see their score. Points are earned for doing stuff, with more points for cool stuff. If you earn enough points, you get a prize at the end of the yearly High Score Festival, a week long celebration in the middle of summer with fireworks, music, games, and people doing risky things to get those last few points before everyone's score is reset for the year. The prize is usually something pretty cool, but not, like, a car or a trip overseas. The rest of the year, score is just something to compare with your friends and isn't that big a deal, though some people look down on those with a low score. Those guys are jerks, though. Plot Hooks -Dropped ice cream: A young person has dropped his or her ice cream. CAN WE MAKE IT RIGHT?! -Through the looking glass, down the rabbit hole, and flung through a portal in time: Wherever we are, isn't where we're from. How do we get home and why is everything stupid? -Angel Assault: Humanity has to go, and the angels of the apocalypse/Telethia are here to make it happen. BUT SCREW THAT! -The Year Without a Satan: Satan has gone missing, and now we must go on a musical adventure to find out where he went or, in case of the worst, crown a new Prince of Hell. -Escort Mission: There's a thing or a someone at Point A, and it/they need to be at Point B. Problems arise. -Everything is Adorable: The world has become soft and cuddly, at least in appearance. Do we even bother fixing this? I like it this way, personally. -Stolen Crown: A threatening letter is threateningly threatening to steal the king's crown, symbol of his divine right to rule! If it were to fall into the wrong hands, we might end up with a constitutional monarchy or worse! A socialist democracy! For some reason, the king has chosen our group of mecha catgirl wizards to protect it and catch the thief. We may or may not actually be mecha catgirl wizards. -We Need Money: The most basic plot hook; food costs money, and we ain't got none. But, there are rumors of a big job/a dungeon full of treasure/gold slimes in the sewer/etc. -Weekend Group Unity Training Camp: We just can't get along and work together! Without the power of teamwork, how will we ever defeat the very concept of evil itself/win the local cookoff? Luckily, there's someone ready to forge our bonds of unity with trust falls, rope courses, and dubious combat drills maybe? Locations -Ice Cream Buffet: All you can eat ice cream for $6.95. All the people who would be drawn to such a deal. -Mystery Shack! Come see the "Real-Life" Hole to Hell!: A shady establishment just off the highway. There's a rope around a hole big enough to chuck a car down. A slight smell of sulfur and burning something waft through the air. Five bucks to throw something down the hole. -Super-Prestigious Private High School: It has gardens and stuff. Only the children of the elite attend, plus whatever loser snagged the protagonist ball. Uniforms and conspiracies are a given. -Island of Four Seasons: By some trick of the winds, ocean currents, geography, and probably mostly magic, this island constantly experiences all four seasons, with winter in the north, summer in the south, autumn in the east, and spring in the west. The inhabitants are pretty used to it and manage to be mostly self-sufficient, but tourism is a big part of the economy, since it's the only place in the world where a week's vacation can contain the charms of an entire year. -Steam-punk Ninja Castle: A brass pagoda in the middle of no where, filled with secret passages, steam, traps, gears, and ninjas. Tea is served at three; one cup is deadly poison. Getting poisoned builds character, after all. -Giant's Ruins: Stone ruins of unknown age, obviously built and inhabited by something much larger than humans in the distant past. There's totally treasure. Maybe ghosts. -An Unspecified Bar: A bar is many things. It can be a place to look for leads, the scene of a fight, a dark blanket around the stooped shoulders of a drunk, or somewhere to catch up with friends. It can be all those at once, even, as long as the fight isn't too big. -Corn Maze: A maze formed from dried up corn stalks. It's vaguely unsettling and smelly in the day, and can be straight horrifying at night. This particular corn maze is really, really big, and there are probably monsters in it. Corn monsters. You never know what to expect in the corn maze. -Robot Factory: The factory that makes the robots. Lots of stuff moving around and sparks and blinking monitors. May or may not be a super secret facility, depending on the rarity of robots. -The Beach: Not to be confused with the ocean, the beach is full of sand, food stalls, and tourists. Expect goofiness and/or teamwork training. -The Ocean: An endless expanse of water, where days slide by like you're just a speck on a big, wet ball hurtling through space or something. It's rumored that there's not a drop to drink out there. Here be monsters, big ones. Powers and Abilities -Supertaster: Experiences the sense of taste with far greater intensity than average. Useful for a career as an ice cream taste-tester. -Speak with spirits: SPIRITS ARE ALWAYS WITH YOU! And they've seen some stuff, I'll bet. -Inner Weapon: Your soul is a weapon and you can manifest it with your will. It can only be used by you and responds to your desires. Your psychoanalyst would probably have something to say about the shape your weaponized soul takes. -THE FUTURE IS OURS TO DECIDE!: You sometimes have visions of what might happen. These visions will come to pass if you do nothing to stop them or if you are prevented from stopping them. It's usually something important. -Swap: You can instantly swap two things. Limiters to be determined by IC at the powerlevels step or me if he'd rather I do it. -Powerful Hands: One of your hands has a special power or something, taken from the following list as the dice gods decide. Code:
Bear Hand: One hand is a bear's hand. The corresponding arm is strong like bear. Cursed Hand: One hand is super strong and sometimes does magic bullcrap you have no idea how to do. It is also a spiteful jerk who hates you and is only juuust helpful enough to not let you get killed. It looks funny. Fire Hand: One hand is fire. Hive Hand: One hand is full of swarm animals. Invisible Hand: One hand is invisible. Robot Hand: One hand is a robot. It has gadgets and maybe can go run around for a bit on its own. Scissor Hand: You saw the movie, right? Skeleton Hand: One hand is skeletal and has necromantic powers. Slime Hand: One hand is made of slime-monster. It produces slime and can change shape. Snake Hand: One hand is a snake. It might be venomous, watch out! -Ice Cream: ice cream. -Hammer of Justice: Wielded by one of pure heart (or not; one could say "justice" is a pretty word for "revenge"), this hammer can change in size and weight as the owner pleases. The head is clear, with large, colorful globes swimming through the interior. -Robot Tiger: It's big for a tiger, but not that big for a robot. You can ride on it. It folds up into a cell phone because that way we can sell more toys. -Staff of Winter: A shiny silver-colored rod topped with glass-like snowflake. It comes preloaded with a sleep spell, a darkness spell, and a cold spell; and powers up similar spells. It makes noises like hanging bells when swung. -Rod of Summer: A shiny green staff topped with a golden fireball. It comes preloaded with a haste spell, a light spell, and a heat spell; and powers up similar spells. It sounds like a timpani when swung. -Maid Outfit: A dark blouse and skirt. A white apron. Polished shoes. Stockings. A frilly head band thingy. These are the essentials of the maid outfit romance. When wearing this, one becomes more skilled at domestic housekeeping tasks ranging from cleaning the priceless junk rich people keep to balancing an estate's finances. No one knows why. If you lose one part, or if the uniform becomes excessively dirty, this power will fade, leaving you clueless as to how to polish silver spoons. May also impart martial arts useful for guarding one's master. -Pickle: A pickled cucumber. It's cold and delicious. -Laser Gun: It's like a gun, but with lasers. -Drill Fist: It's a drill weapon you wear on your hand. Magic means it doesn't immediately wrench your hand from your wrist in a bloody cyclone. Backgrounds -From the land of snow and ice (cream): Grew up in a cold, dark land of harsh beauty. May or may not like ice cream, depending on whether one's memories of the cold are fond or bitter. -Pure-hearted Amnesiac: Whatever his past, he currently exists as a pure, blank slate; full of pep and vigor and blissfully unaware of all the pictures of dead bodies on the internet. -Homunculus: An artificial human, created by some rogue magician or scientist for reasons. May or may not be the perfect human. -Cat Person: Exhibit A. Exhibit B. -Science Major: You have a Bachelors of Science, dual majoring in Applied Science and Theoretical Science, with a minor in Science Studies. If there's science afoot, you're the one to call! -Farm Hand: You grew up on the farm, and know how to do farm stuff. You're probably cool with killing animals. If there's someone from the city, he will view himself as your intellectual superior. -Afraid of Water: Something bad happened a long time ago involving you, water, and the uncaring shroud of death. You didn't die, but you're now afraid of any body of water larger than a puddle. Names -Vanilla -Mint -Neapolitan (not to be confused with "Napoleon") -Sorbet -Softon -Maid McFightsalot -Koto -Sparkles -Forge -Tasteeo -Waspinator -Crab Rangoon -Psy -Spritle -Chim Chim I
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Be T-Rexcellent to each other, tako.
Last edited by phil_; 08-14-2012 at 08:01 PM. |
08-09-2012, 08:20 PM | #5 |
Cinderella
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I started writing and realized I was taking this far too seriously, interested but may need a minute to put together a not so intense setting.
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Time to bust out the glow sticks! |
08-09-2012, 09:08 PM | #6 |
Just sleeping
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Did you forget that your super serious for real setting would be mashed together with at least two other settings? Or were you just six pages into a story bible when you realized that three line would do?
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Be T-Rexcellent to each other, tako.
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08-09-2012, 10:12 PM | #7 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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I'll add more tomorrow when I get off work.
World Settings I never asked for this: Cybernetic augmentations, advanced weaponry, flying cars, it's almost like we're in the future. Except everything is Victorian era steam-punk. Dinotopia: Dinosaurs never went extinct. Some herbivores have been domesticated, but most of the dinosaurs are still extremely dangerous to humans. Fortunately they're isolated to the Deadlands between population centers (which are protected by massive walls, electric fences, and anti-air defenses). Unfortunately the Deadlands comprise 80% of the world's habitable terrain. Plot Hooks Unpredictable Plague: As in nobody knows what effect it will have on an individual. It might turn them inside out, it might give them chicken pox, or it might turn their legs into springs. The lab where this virus was being made exploded or something. Re-return of the Mole-Men: The mole-men are back. Again. Only this time they are even more prepared to fight off the military and not be blinded by the sun (roll to find out of they built a machine to blot out the sun, or just have really dark shades). The Safari Strikes Back: Tired of being gawked at, the animals at the local Safari put their revolution into motion. Tigers and lions and elephants and hippos run amok, oh my! Locations Fred Dimension: It's a dimension where everyone and everything is named Fred (you brought this on yourself IC). Water Park: It's a water park with a wave pool and slides and a lazy river and everything. Just remember, the water is actually 40% chlorine, 50% pee (specifically, 40% child pee, 10% adult pee), and 10% H2O. Powers and Abilities Time Travel: Don't worry, this time travel power has a built-in paradox prevention system. I.e. you can only travel forwards in time (no I haven't been watching Futurama lately, why do you ask? ) Elemental enchantment: You can enchant items with elemental (fire/water/air/earth) properties. You can't cast lightning from your hands like all the other kids, but at least you can coat a spear with lightning and chuck it at them while they're not looking! Element Control: You have control over the elements on the periodic table (ha, you thought this would be more fire and lightning, didn't you?). Idea for power scaling: only having control over particular groups of elements, such as certain gases or metals, instead of the entire table. Jack of All Trades (Master of None): You think you're pretty hot shit at anything you do. And to a certain extent, you are. But there are probably several thousand people better than you at whatever you're trying to do. Blade Master: If it has a sharp edge then you've killed someone with it. It's a foolish choice to cross swords with a Blade Master. Items Magic Missile: It looks like a regular missile (or rocket, whatever floats your boat), except it was made with magic. Requires a missile launcher to fire, or a damn good throwing arm. Rock: It's a rock. There is nothing special about this rock. It is not a pet rock, nor a magic rock, nor even a particularly interesting rock. It's just a regular old rock. Ever-burning sword: The sword's blade is constantly on fire. It will also incinerate any regular scabbard, so I hope you like holding your sword 24/7. The dagger-flute used by the green Power Ranger (click the link if you don't know what this is): And yes, it does summon the Dragonzord when you play the right notes (unless IC says it doesn't, in which case he's a jerk) Grappling hook (old fashioned): It's a three-pronged hook attached to a length of rope. Oldschool. Grappling hook (modern): Hook and rope loaded into a harpoon gun. A bit of a pain to carry around, but it gets the job done. Grappling hook (batman): The size of a handgun, this compact grappling hook will attach to nearly any surface, and winds itself with a high-power motor to speedily carry you to your destination. Six-pack of Canadian Beer: The following slogan is printed on every can: "Not as good as the European stuff, but it sure as hell beats the water Americans drink." You're pretty sure this is elf piss in a can, because you've never heard of any of those locations. Damn dimensional rifts throwing junk into other worlds. (bonus item: Plastic Rings: It's effective at choking endangered sea creatures, but not much else.) Backgrounds Totally not Batman: Your parents were murdered by a petty crook right in front of your eyes. When you grew up you trained in --insert power that was randomly assigned in character creation here-- and vowed to protect the weak and fight crime and stuff. Spandex costume is optional (although highly recommended). Fallen God: You either pissed off all the other Gods in the pantheon, or someone was scheming against you. Or you were just really really drunk and lost a bet. You're a little fuzzy on the details of why you're a mortal now, but you are and you have to deal with it. Note: What you were the God of before your fall must somehow be related to your randomly assigned ability/ies. Average Peasant: You grew up in a poor town, with regular parents, regular friends, and a regular job tilling the fields (or whatever the hell it is peasants do for rocks or whatever their currency is). Bored with this life, you went out adventuring and found a magic wishing tree that gave you some cool powers and random items. Names Dan the Man Eduardo Felai Xio The Conqueror Charles Von Hershington Roxanne "You Don't Have To Put On That Red Light" Smith
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POS Almighty has spoken. Last edited by Arcanum; 08-13-2012 at 07:12 PM. |
08-09-2012, 10:30 PM | #8 |
Bitches love the crown
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Ah man, these are some fun ideas. Feel free to make them serious up as well, as Phil is right, a lot of things will get mashed together. In fact, I would encourage some seriousness added as well, as if you mix too many crazy ideas the fun factor starts losing its touch.
Also, if you wish to join, but just can't think of anything, feel free to let me know, I'm going to be making a rather large list for each one of these categories. (I hope to hit 100 different ideas for each table minimum.) Random question time, once I get the list completed, do you people want me to post it? Or would you rather that be kept hidden so that you don't know what to expect? |
08-10-2012, 09:01 AM | #9 |
Just sleeping
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I don't know how seeing it would be helpful beyond a curiosity, and keeping it hidden would let you generate new plot hooks and stuff if we manage to resolve stuff and want to keep playing. I'd say sit on it.
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Be T-Rexcellent to each other, tako.
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08-10-2012, 03:35 PM | #10 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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Keep it a secret. But when the RP ends (read: dies out due to inactivity) you should totally post it.
e- this has the added bonus of possibly reviving the RP, as we just pick the best/worst possible options from there.
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POS Almighty has spoken. |
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