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03-08-2013, 03:06 PM | #1 | |
Funka has spoken!
Join Date: Apr 2008
Posts: 3,087
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They still sell Sim City?
Well, apparently they don't sell it very well...
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Anyway, apparently this new relaunch is full of bugs and glitches (beyond the whole "trying to hide online DRM as social networking and failing miserably" thing) and is just downright poor quality all around. I'm kind of sad about that since I was thinking about giving it a spin for old time's sake. |
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03-08-2013, 03:20 PM | #2 |
That's so PC of you
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There are a few Sim city-alike games out there. Cities in Motion XL for example... Sim city is just your typical reboot...
EA is burning out spectacularly, they survive on Hype and burning rage alone now... speically since they haven't caught up to the fact that you can bypass the "always online" feature in a pirated game really easy. So, it's pointless for one... and counter intuitive at the same time. They managed to drive their very own FPS brand to the ground... they actually managed to beat a dead horse to death with that one! Then, there was the entire "Dead space is totally horror sci fi you guys!! srzly!", and now this... Just you wait untill E3 when they annouce the new Mass Effect 4 Prequel will be Full Online Coop all the time semi-MMORPG game... just you watch... |
03-08-2013, 03:23 PM | #3 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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I've actually heard the opposite, and that the real tragedy is that the game, itself, when you are, on rare occasion, allowed to play, is pretty damn good.
That said, with a launch like this, it may as well be complete trash because buying it is like telling EA that, no, really, you like it this way. Lube and foreplay are just distracting.
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03-08-2013, 03:30 PM | #4 | ||
Making it happen.
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As I mentioned in chat...
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I'm sure it'll be pirated eventually, but it'll take some time because they need to figure out how to get the game to use the PC for all of its calculations and not connect to EA. There's always the possibility EA's lying out its ass about this, but I imagine it'd be mighty embarrassing if their hail mary of anti-piracy turned out to be a bluff.
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3DS Friend Code: 4441-8226-8387 |
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03-08-2013, 03:34 PM | #5 | |
Fact sphere is the most handsome
Join Date: Sep 2006
Posts: 1,108
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Would require a packet sniffer and debug hook into the games dlls but the game being pirated is inevitable.
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03-14-2013, 01:48 PM | #6 | ||
Making it happen.
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3DS Friend Code: 4441-8226-8387 |
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03-14-2013, 01:59 PM | #7 | |
wat
Join Date: Jan 2005
Posts: 7,177
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Of course anyone in their first semester of software development can see through EA's bullshit in a second. Maybe there would be a decent amount of overhauling to convert it to an official, offline mode, or let dedicated servers run Regional calculations instead of hosted EA servers, but having work to do and being impossible are pretty wildly different statements. Anyway, my Simcity play finally reached a conclusion. The city plot sizes are just so small, it's not all that fun to specialize your city. It's not fun because you can only take specialization so far, and it's currently gimped by the fact that you NEED to remain self-sufficient because regional simulation currently does not work (-----> EA servers, plus possible design flaws on top of that). I decided to play with three friends on a plot with 4 city blocks all connected by Highway (by far, the best regional connection available, as you can share all city services with each other). I made my city, the middle, into a regional hub, with the intent of providing all power, water, sewage treatment, police, fire, health, waste disposal, and some education services to all three adjacent cities. My city would be extremely profitable from all that income, in theory, and especially from the recycling operation, even if my city did not internally produce anything. Then, all three other cities would free up enormous amounts of room, because they need minimal, or zero, power plants, water plants, sewage plants, hospitals, police stations, etc etc. They could specialize to the max, and we would form a mutual dependency. This is the foundation of the new SimCity, the absolute maximum of the social capabilities of the game. It doesn't work. The queue to make services run through the EA server is so ridiculously enormous, I'd say maybe 5% of the services I offer actually get recognized in the other cities. The way the game handles offered services is also horrific. Firstly, there is no authentication on from either player when services are offered. When someone wants to buy power from you, they just click "Buy power" and bam it's done. The power exporter doesn't get a message along the lines of "____ City would like to buy power from you. They need _____ amount. Yes/No?" This seems like an odd player choice to leave out, especially in a city management game. You also only export if you have a "green" surplus of power. The moment you drop to "yellow" surplus (which I think is like plus or minus 10% of your overall capacity), you immediately stop all exports. With no warning messages or feedback that the game does so. Exports also only supply a BARE MINIMUM to other cities. If a city needs exactly 10MW of power to run, you will export exactly 10MW of power. And Gods Help that city if they buy even a single building and need 10.001 MW of power. Their residents will become angry, and their city will remain unpowered, until the rumbling Snorlax of an EA server finally ticks (this could take minutes), and adjusts the power export balance, which it would take to 10.001 MW. Hey, why not add in a safety margin of 5-10% to allow for city growth between regional ticks? Or, I dunno, make regional ticks every few seconds instead of every five minutes. This applies to every single city service. You can't play a hub, so you can't enjoy that style of play, or really dig into specializations without juggling 4-5 of your own city plots. With rather long load times, this is a pretty terrible experience. Back to SimCity 4 Deluxe for me. Or rather, other genres. Last edited by Azisien; 03-14-2013 at 02:10 PM. |
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03-14-2013, 04:07 PM | #8 | |
Fact sphere is the most handsome
Join Date: Sep 2006
Posts: 1,108
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Yea....
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Orgies of country consuming violence |
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03-14-2013, 06:04 PM | #9 |
wat
Join Date: Jan 2005
Posts: 7,177
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We need to collectively embrace this new server-first approach to EA Games, heavily laden with day-one DLC and microtransactions, and just buy absolutely nothing ever. But you know, keep them thinking that we might. They'll never see it coming.
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03-14-2013, 02:00 PM | #10 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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My favorite clusterfuck news regarding SimCity is still the fact that the Sims use the same agent-based simulation as the power or water simulation. Sims will just move towards the nearest open job slot, and when they're done work they will go to the nearest open home slot. So you really can't follow a single sim throughout the day, 'cause every sim just goes the a random job and then a random house, as long as it's the closest available slot.
And if the path to the nearest open slot is too far or too complex, shit like this happens.
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POS Almighty has spoken. |
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