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Unread 03-09-2005, 02:10 PM   #1
slightly aboveaverage man
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Default Shield of Lies Discussion Thread 10: The Official SoL Corner Store.

Okay guys, here's the run down.

Each person, with few exceptions, get's the following:

A. 4 new Items, which include Weapons, Armour, and various trinkets (such as Gugs inventions)

B. 6 Enchantments for Weapons or Armour.

C. 2 Upgrades, one for a weapon, one for a piece of armour.

Enchantments are as follows:

Quote:
Weapon Runes

Swift: Cuts weight of weapon in half, allowing for faster, more powerful swings and blocks.

Shockwave: Miniature shock blast when tip of blade impacts, or when a club weapon strikes, causing more damage.

Longevity: Temper on blades, eliminating wear and tear, and ensuring eternal sharpness.

Silent Edge: Enlongates blade on a microscopic level, making the edge of the blade so thin that it can slice through almost anything. Triples Damage a blade can cause.

Balance: Shifts center of gravity through blade relative to wielders hand, allowing for complex maneuvers.

Recoil: Shifts 1/2 of an enemy strikes momentum back at them during a parry.

Return: Throwing weapons return to thrower.

Temper: Molecularly bonds weapon, Doubling Durability.

Armour Runes.

Shared Burdon: Cuts weight of armour in half, allowing for greater mobility.

Stealth: Absorbs sound emited by armour, as to not give position away.

Re-enforce: Molecularly bonds armour, doubling durability.

Stasis: Prevents denting, rust and general wear and tear. Allows armour to flex with user.

Upgrades can include almost anything, like Metrius's future flail-mace, Finishing Jerick's Bastard sword, or changing the metal in your weapon/armour.

Post what you want, and we'll nitpick so that Volcanus can hook you up.

Edit: Narg. Forgot the Exceptions: most NPC's will recieve a little less; and because of Osiris' advanced weaponry, he only gets:

3 enchantments and one upgrade.
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Last edited by slightly aboveaverage man; 03-09-2005 at 03:23 PM.
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Unread 03-09-2005, 02:34 PM   #2
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These enchantments are examples, yours may be slightly different. If so, they must be run past me.

SAAM, erase that last enchantment...they aren't supposed to know about it yet.
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Unread 03-09-2005, 02:43 PM   #3
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Now, I'm not sure of this, so... would upgrading to a full suit of mithril chain from the vest be, well, an upgrade? Or would it be a new item?
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Unread 03-09-2005, 03:26 PM   #4
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It could be either. T'is the beauty of Upgrades. Upgrades and Enchantments can also be used on new weaponry and armour.

And for those of you getting a full suit of armour or something, the Upper half and Lower half are two different items, same with Gauntlets.

I'll start.

GABRIEL

Item 1: Knightmare; Diamond Zweihander.
Item 2: Titanium Plate Armour (upper body)
Item 3: Titanium Gauntlets
Item 4: Titanium Helm

Rune 1: Swift (Zweihander)
Rune 2: Silent Edge (Zweihander)
Rune 3: Balance (Zweihander)
Rune 4: Shared Burdon (Upper Body Armour)
Rune 5: Stasis (Upper Body Armour)
Rune 6: Re-enforce (Upper Body Armour)

Upgrade (weapon): Steel Retractable Wrist blade added to right Gauntlet.
Upgrade (Armour): Steel Plate Armour to Titanium Plate Armour (Lower body)

Edit: We're also adding a new Metal class: Mithril Alloy. It's a powerful metal that fuses the Durability and light weight of Mithril with the Rigid consistancy and forging ability of Steel. AKA, good for blades. Better than Obsidian, but weaker than Diamond.
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Last edited by slightly aboveaverage man; 03-09-2005 at 03:45 PM.
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Unread 03-12-2005, 03:29 AM   #5
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Quote:
Originally Posted by slightly aboveaverage man

GABRIEL

Item 1: Knightmare; Diamond Zweihander.
Item 2: Titanium Plate Armour (upper body)
Item 3: Titanium Gauntlets
Item 4: Titanium Helm

Rune 1: Swift (Zweihander)
Rune 2: Silent Edge (Zweihander)
Rune 3: Balance (Zweihander)
Rune 4: Shared Burdon (Upper Body Armour)
Rune 5: Stasis (Upper Body Armour)
Rune 6: Re-enforce (Upper Body Armour)

That hints that he isn't going to be using Thanatos anymore.
And I'v decided which items I'll try to get.

Goblin Mines * 3
Chameleon Cloak

Are they all right?
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Unread 03-12-2005, 03:39 AM   #6
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Well, that and the fact that DB just said it, SecretSkull. :P

And seeing as I didn't pick out a fourth item, I'd like to get a woodland cloak, as well. I was thinking of getting one, anyway...
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Unread 03-09-2005, 04:13 PM   #7
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SAAM, you save me so much effort. You're my bestest pal! *sends a minion to give SAAM's entire family castles, big TVs, and heaps of gold*

I got the idea for the Mithril alloy from some of the references in Tolkien's work, where he says that the elves made an alloy from it that made up Bilbo's (later Frodo's) chainmail.
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Unread 03-09-2005, 04:20 PM   #8
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Ok...uhm, preliminary ideas...

Custom fitted chainmail/flexible chestplate
Shield
Magical Goggles of some sort (like a telescope over one eye, magic detectors and the such)
Some sort of mechanical braces to increase leg strength/make him taller

Plus, the usual enhancements and rune goodness.

EDIT: Would a magic sucking rune work? Not all, just fire magic.
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Last edited by My Lead Airbag; 03-09-2005 at 04:22 PM.
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Unread 03-09-2005, 04:32 PM   #9
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You could get the chainmail with the Stasis Rune. It prevents denting by allowing the metal to warp a bit, also allowing for more flexibility.

Shield of course.

I like the goggles idea. Possibly a modification of Anti-magic technology. It could also have the binocular sight thingy as one might expect.

I'm not sure about the leg braces though, I'll let DB handle that one.

As for the Rune, It'll be a joint GM decision, as Cloud has asked for something similar.
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Unread 03-09-2005, 05:14 PM   #10
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Okay then, here's my stuff that I want:

ITEMS:

Earth Medallion: A decorated gold amulet on a chain with an enchanted emerald in the center that can store Earth energy within the emerald for use later (like if I needed some energy to make a spell, but there wasn't any around), or to give an extra burst of power in a spell, if energy has already been stored within it.

Regen Ring: I think it's rather obvious here. Uses energy drawn from the earth to it automatically to heal wounds and such (when needed), but won't work if the wearer is not in contact with the earth (Examples include being on a ship or at the Avariel City).

Twin mithril alloy throwing daggers, with dragonhead hilts.

Can't think up anything else right now. I'll get back to you later.

RUNES:

Weapon: Swift, Shockwave. Return enchantment on the throwing daggers.
Armor: Shared Burden, Stealth, Reinforce.

Weapon upgrade is the mace/flail. Think Ivy's whipsword from SCII. Metrius will be able to control the chain's movement, too. I believe this has already been passed by SAAM.

Armor upgrade, as I said, is the full suit of the same mithril chainmail that is in his vest.
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