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Unread 06-01-2010, 06:23 PM   #51
Geminex
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Could we... stop the Psych-Up discussion? I was under the impression that what we agreed on was that, if you used it on an ally, any ally, the benefits get halved (rounded down). If you use it on an enemy, you get the full effects. I think that's, if anything, still a bit imbalanced, but you all know my stance on psych-up. As it is, unless AB doesn't veto its use, we can't do anything against it, and I don't wanna annoy AB with something that trivial.

In regards to Menarker's strategy: The way this game has developed, its become very quick and violent. I like that, actually.
And the reason it's become quick and violent is less the fact that we can kill all our opponents much more quickly (our numbers are usually equal, and our offensive power is proportional to their defense, usually), but because we can kill individual opponents more quickly. We can look at the enemy formation, select the most valuable targets and focus fire on those. The most important elements of the enemy force, their glass cannons, their supporters, they usually get eliminated within a turn or two. And when that's done, then, barring reinforcements, the battle's either won or lost. And even with enemy reinforcements, once the main formation has been broken up, it's not too hard to deal with reinforcements as they come.

Anyway, my point is that, even when battles take longer, they usually get decided quite early.
Not to mention that Drac's right: Mollesk can, and, mostly likely, will get focus-fired. 100 defense is fine when it's insignificant. But when it has huge attack? It's going to die quite horribly, quite quickly. Mollesk would be a great mon in 1v1 battles, but on the battlefield? Not so much.

But all those points are mere specks of relevance compared to the topic of WHAT THE FUCK WHY YOU POST.
Also
WHAT THE FUCK WHY YOU NOT FOCUS FIRE

Honestly, people.
a) what the hell happened to defensive play
b) did you read what I wrote about their use of items? It explicitely says that Regina has "unidentifiable items".

Ooh, look at us, we're PATCA, and we just loooove seeing the pokemon we damaged get healed right back up again, because focus fire? What's that?

God.
Also, lemme repost Impact's weapon list:
Light:
Claws of Darkness, Strange Parasite
Medium:
Ricewood Rifle, HV rifle
Heavy:
Flamethrower, LH launcher

I can do Ice damage, I could focus down on Altarisect. Probably freeze her too. We can probably do a lot of damage this turn. Probably even enough to kill one or two enemies. But we'd actually have to coordinate to do said damage, not just attack whomever we feel like. God.

Oh, and does anyone remember what attributes Ruin type has? Because I could also kill Lopunnish real easily.
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Unread 06-01-2010, 06:24 PM   #52
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This video shows a level 100 Shuckle being hit by a level 100 Groudon's Earthquake without having done any buffing. Now, keep in mind that Shuckle only has 20 base hitpoints.

http://www.youtube.com/watch?v=hY8S2DA1na0

Also, I was using the base stats as an example as a comparision to all our pokemons. In comparision, Mollesk's DEF and Special Defence and hitpoints are higher than what it shows. Because the base stats that you see in Bulbapedia and Serebii are measured at when a pokemon is level 50. So when I say 230 DEF and SDEF, that's when comparing equal level pokemons at level 50. So technically, Mollesk can hit the 800-900 region sooner as he goes up in level, only needing around 2 Cosmic Power to get around there... (And PATCA's pokemons are around level 70s-80ish?) And I was doing the math with neutral nature stat. It'd be faster/higher with beneficial nature, which AB said might be part of the Pokemon Breeder thing.

http://www.serebii.net/pokedex-dp/213.shtml

As for the Umbreon, I know first hand that it would have 65 DEF if I copied Power Trick. But I could copy the first two Cosmic Power, before I do the Power Trick/Rock Slide thing, then Umbreon would be defensive and focus on confuse ray and recover without dropping in defence. Or if I felt I could manage Follow Me (which Mollesk has) or use Renny's Protect, I have the option of letting Umbreon copy Power Trick for an additional attacker. The options are open if I plan carefully. ^,^

It's not a pancea, but the plan can be switched around and altered based on the changing situation.


EDIT: Gem, in regards to your post, what's wrong with my post? Drac and I had a plan there posted earlier. 5 attackers for each of the 3 targets. There is plenty of focus fire involved. So I have Mollesk do a little buffing in case things go wrong? Still plenty of focus fire involved.

Also, AB said that Lopunnish MIGHT have fighting type. It's not certain. So a ruin weapon is a good idea, but not certain to work as you hope.

Also, their defensive ability is NOT proportional to our offense if we have to pile 3-4 Quad effective attacks to knock them out.

Last edited by Menarker; 06-01-2010 at 06:31 PM.
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Unread 06-01-2010, 06:32 PM   #53
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Hey man, I posted a strategy. It focused fire on three targets. Then Menarker fucked it up by insisting on being an anal nutbag. But if we want by my strategy, two baddies would have died and one would've been left critically damaged so we could see what kinda items they got.

Also, we posted because we didn't want what happened last turn to happen now. Which is no one posted.

I think Ruin-type does quad damage to Fighting.

Also, I could've sworn AB said that Slayers could switch weapons whenever they wanted, Gem. So you should be able to switch to Swarm Bow, no problem.

Menarker, Mollesk's Defense and Special Defense base stats are 230 and those don't change. It's like saying a Pokemon with 680 base stats gets more when it levels up!

Well Menarker, they are mutated Pokesapiens, so it comes to reason they have buffed up defenses. It's proportional because we have the advantage of numbers and no super-pokemon.
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Unread 06-01-2010, 06:34 PM   #54
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Quote:
EDIT: Gem, in regards to your post, what's wrong with my post? Drac and I had a plan there posted earlier. 5 attackers for each of the 3 targets. There is plenty of focus fire.
Oh? Fair enough, I must've missed that.
I'll look at it in a second. BUT.
...

Lemme put it this way:
These characters have sort-of featured in Omakes. AB cut the previous battle short, just so we could get to this one more quickly. AB said that these enemies would make one of our previous battles, probably our hardest battle to date (I'd say) look easy.
I do not think that AB would let us kill even one of them without heroic efforts. Much less three.
This is a game, people. Get into the mind of the GM.

Edit:
Quote:
Also, I could've sworn AB said that Slayers could switch weapons whenever they wanted, Gem. So you should be able to switch to Swarm Bow, no problem.
Can you find said post? Because if so, then why the hell did he increase the Slayer limit to 6 weapons?

Quote:
Also, their defensive ability is NOT proportional to our offense if we have to pile 3-4 Quad effective attacks to knock them out.
'fcourse it is. Considering the ease with which we can lay down quad-effective attacks, plus our numerical advantage. And that's just assuming that they go down after a few attacks, which I doubt.

Last edited by Geminex; 06-01-2010 at 06:38 PM.
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Unread 06-01-2010, 06:37 PM   #55
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Quote:
Originally Posted by Dracorion View Post
Hey man, I posted a strategy. It focused fire on three targets. Then Menarker fucked it up by insisting on being an anal nutbag. But if we want by my strategy, two baddies would have died and one would've been left critically damaged so we could see what kinda items they got.

Menarker, Mollesk's Defense and Special Defense base stats are 230 and those don't change. It's like saying a Pokemon with 680 base stats gets more when it levels up!
Well, you are insisting on a subpar tactic on my pokemon. Renny's Mollesk is not a primary fighter on the first turn. I had Swampert join in on the focus fire. Plus Gem said to "play defensively". Did that by having one attacker for focus fire and the other buffing up defensively, planning for long term if anything happens. No need to be verbally abusive. I just showing my point of view on how my team works best. I don't sling slurs in your direction.

And yes, all the stats including Defence and Special Defence change (Unless you're Shedninja with hitpoints locked in at 1). Look at the link I posted. EV make the stats go higher than 230. It could go as high as 614 with benefiical nature.
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Unread 06-01-2010, 06:38 PM   #56
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Man, my plan involved five quad-effective attacks aimed at Gardenoir. That's goddamn heroic right there.

And Menarker, I'm pretty sure the reason the Shuckle in that video survived Earthquake is because it only takes neutral damage from Ground and because Legendaries suck.

Yes yes fine, they could change, but I think it's a liiiittle too much to assume that they'd change so much as to go from 690 to 900.

And I add slurs for color.

Quote:
Originally Posted by Geminex View Post
Can you find said post? Because if so, then why the hell did he increase the Slayer limit to 6 weapons?
Thinking back, I think it may have been before the BTS.

Hey AB, can Slayers still switch weapons whenever they want?
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Last edited by Dracorion; 06-01-2010 at 06:44 PM.
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Unread 06-01-2010, 06:44 PM   #57
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Groudon: Level 100. 150 Attack (one of the god damn highest possible). Earthquake (One of the most powerful Ground type moves ever). STAB bonus.

For that purpose, Groudon does NOT suck.

Shuckle: Level 100 Only 20 base stat for hitpoints (unless it was EV trained for it). Only neutral for resistance. NO BUFFING at the time of attack.

Despite this, Shuckle only took 1/3 hitpoint in damage from the Earthquake.


Compare with Mollesk with the same defence as the above Shuckle but 6 times as much hitpoints.

Mollesk can definately take a hit before buffing and will take MUCH more when buffed.


Anyhow, Gem, I think Drac's plan is a good idea overall.
But I don't think I deserve the particular harrassment Drac is giving me regarding how I choose to handle Mollesk or my role in the plan, especially when I'm looking ahead as to how to use Renny's abilities with the rage he accumulated.
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Unread 06-01-2010, 06:45 PM   #58
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And you don't think that's wrong.
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Unread 06-01-2010, 06:53 PM   #59
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Quote:
Mollesk can definately take a hit before buffing and will take MUCH more when buffed.
He can't when he Power Tricks. A hit or two, maybe. But once he has high attack and comparativley low defense, he dies. I guarantee it.

Quote:
Did that by having one attacker for focus fire and the other buffing up defensively, planning for long term if anything happens.
That's... not defensive. Not very much, anyway. Defensive is preventing damage to the team. What you're doing is preventing damage to yourself. It's a start, but it won't keep the rest of us alive when pokegeddon hit us with their signature techiques. Because you, all of you, you realize they have 100/100 rage? And we will die if even two or three of them get their techniques off, I guarantee it?
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Unread 06-01-2010, 06:53 PM   #60
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That's his designated purpose. He's supposed to be a wall, with merely passable offense unless he takes risks when he swaps to ultra powerful offense.

Quote:
Yes yes fine, they could change, but I think it's a liiiittle too much to assume that they'd change so much as to go from 690 to 900.
Well, assume 500 DEF and special defence which is the low end of benefical nature or high end of neutral nature later on in the story. (or even right now if Mollesk is assumed to have benefical nature),
The multipliers of each stage boost is as follows...
x1.5 (1 stage) Howl, Sharpen, Defense Curl
x2.0 (2 stage) Nasty Plot, Sword Dance. Mollesk using Cosmic Power.
x2.5 (3 stage) Supreme Upgrade
x3.0 (4 stage) Mollesk using a 2 stage booster buff technique.
x3.5 (5 stage)
x4.0 (6 stage) Belly Drum

If Mollesk was to have 500 DEF and SDEF, he would max out his DEF and SDEF stat with one cosmic power, due to it hitting 2.0 multiplier. (I don't think Mollesk is that high yet though.)

EDIT: Gem, do you want me to use Renny's protect ability? Or you think they aren't likely to use their technique first turn?

Last edited by Menarker; 06-01-2010 at 06:58 PM.
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