08-01-2010, 11:28 PM | #71 | ||||
Political Studies Student
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They just make you sign a waver clearing them of any possible legal responsibilities if something happens. But every student has to sign those forms anyway, so that's not a big deal. Its just common sense when the school contains possibly dangerous things, really. Quote:
But since your character's so closely related to parahumans, perhaps you could fill that slot with a skill that works as a reference to their training? I mean, if Sean's dad hasn't made an effort to hide it from him, its possible that Sean's picked up a trick from him or something. Oh, and in case my first post gave you guys the wrong idea, you don't need to pick an ability from that list.
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08-01-2010, 11:34 PM | #72 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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Alright, that sounds like a decent idea. I'll drop something in that matches up more with Parahumans.
I suppose it would be sort of OP. I was imagining it as a ranged thing, but it mostly was a thematic thing. I'll find something to replace it with. |
08-01-2010, 11:51 PM | #73 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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08-02-2010, 12:53 AM | #74 | |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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Alright I replaced Hypothermia with Flash Move.
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08-02-2010, 01:49 AM | #75 | |
Political Studies Student
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Alright, Sean's approved.
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Does that make sense?
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I'm always available to chat on AIM and Skype/MSN, so if you've like to speak further with me about anything I say, or just address something to me personally, feel free to add me. I welcome such conversations. Also obligatory signature! |
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08-02-2010, 02:14 AM | #76 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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Yeah I got it now. The earlier post was a bit confusing to me.
WOO-HOO I'm in! |
08-02-2010, 02:51 AM | #77 |
Monty Mole
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Okay, I'm slowly (VERY slowly) making my way through all the characters and (especially) posts Teal made after the initial one, but I thought I'd write up my character first, as Teal put quite a lot of effort into this and so I'll bite
Name: Howi Tanzer Gender: Male Aura: Darkish Yellow? I'd like input on this please, based on his powers, as I'm not understanding it. Appearance: I'm REALLY bad at typing up descriptive paragraphs for how my character typically looks, so I'mma just treat it like a list >.> Hair: Light brown Eyes: Blue Skin: White, fairly well tanned. Height: 6'0" Build: Skinny dude, has obvious muscle-tone but not "HULK SMASH" type muscles. Typical Clothes: Usually caught wearing some of T-shirt with blue jeans. Race: Human Abilities: I hope I do well here, I used to help run an RP'ing site where I argued the hell out of the relative powers of different abilities. Newtype Senses: Possesses minor future-sense in one specific way; he can sense the direction, distance, and speed of a single attack coming in his direction about half a second before it would connect. The ability is constantly active and so would give off a very minor aura, but whenever it triggers the aura sudenly flares up for an instant before dying back down. Newtype Senses cannot activate rapidly, requiring about five seconds between each 'flare'. Basically, due to the small time-frame this gives him, it is typically seen as simply having very good reflexes, though that wouldn't explain him 'knowing' about things that would hit him from behind. Howi simply treats it as a good sense of hearing, though, since magic and stuff is for CRAZY people and it being some sort of supernatural power has never crossed his mind. Speedy Jab: Howi's jab, specifically with his right arm, is extremely fast. While this isn't, say, Flash Action fast, he naturally has a very nice speed and strength to the jab. Unfortunately, this doesn't transfer over to the rest of his punches at all, which are all fairly typical punches from a teenage male. Not actually a super-naturally powered skill, but it seemed appropriate to place here as I hope to improve it as time goes on >.> I'll leave the third one out for now, I wanna get your opinion on the other two, as they're the core concept for the character's fighting style >.> Background: Howi's parents, lower-middle class working adults with a high school education, have insisted that Howi attend a nicer school than the one in their old neighborhood, and moved upstate so that he could attend this school specifically; Howi had not performed well in his previous school, and his parents are hoping that the different style of teaching in the school will help his grades so he can do better in life than they did. Howi, being a teenager, pretty much hates everything that got written in that last paragraph; he's just been dragged from a school system he grew up attending, enrolled into a school he knows little to nothing about, and resents the high expectations his parents have thrown onto him. Still, at least this school has a boxing team, something Howi had been trying his old school to make for years. Clubs: Boxing Club takes priority, though his parents push him to attend Student Council meetings; he is an infrequent attendee at best. Though not a member, he attended most Wrestling meets at his old school and will attend them here as well. Notes: Keeps a pair of boxing gloves in his backpack along with everything else a normal schoolkid would need. Relationships: A couple of old girlfriends, though nothing really to write home about an the relationships never got too serious. His best friends back home were Drake Cornwall and Matthew (Matt) Langley, and they sometimes visit/he sometimes visits them during weekends. Otherwise, fairly popular guy, he knew a lot of people in his old school, they knew him. Did NOT get along with most teachers, though, and while a sub-par student (Didn't fail, didn't excel), his attitude in class often bordered insubordinate without ever getting too close to crossing the line. |
08-02-2010, 03:55 AM | #78 | ||
Political Studies Student
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I've seen a power just like Newtype Senses before, that type of ability is too easily abusable. The closest thing I'm willing to give would be a danger sense, which would only alert your character to enemies being nearby. Speedy Jab sounds like a passive ability. While I don't have a problem with those in principle, I don't want players to have abilities like 'this character is faster/stronger than average' as powers. I made a note of how physical enhancement skills will be handled in this game later in the thread - you'll find it if you look. If it isn't a passive ability, it seems either overpowered or pointless. A slightly stronger than average punch isn't worth an ability slot, and most enemies will probably just ignore it. Either way, a different skill would be better. Edit: I'll just remove that last bit, actually. Reading it over a couple times, it isn't as bad as my first instincts said.
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I'm always available to chat on AIM and Skype/MSN, so if you've like to speak further with me about anything I say, or just address something to me personally, feel free to add me. I welcome such conversations. Also obligatory signature! Last edited by Teal Mage; 08-02-2010 at 04:10 AM. |
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08-02-2010, 04:40 AM | #79 | |||||||
Monty Mole
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EDIT: Removed this chunk because you removed the relevant part from your own post. PM'ing it to ya so we can come to an understanding, though. |
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08-02-2010, 03:24 PM | #80 |
Mild Psychosis
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Backgrounds are hard, damnit!
Name: Diana Tear
Gender: Female Aura: Black, it has been decreed!! Appearance: Just looking at her, you can tell – She is a teenage female! ...What, more details? Kay, fine. Aged about 16 and ¾, Her hair is a dull, kinda flat red that she wears tied up in a pony tail and frequently under a blue baseball cap. Occasionally a pair of glasses will appear on her face (that is to say, she'll put them on, rather than some oddly magical specs) if she wants to look professional or needs to do extended reading. Blue eyes, for the record. She's an active girl, so typically she wears clothes that reflect that, often a pair of dark jeans and a white cloth jacket over a blue T-shirt. She's pretty much never seen without her video camera, either in her hands or in it's rather secure looking bag at her side. Race: Human Abilities: 1: Precognitive Sixth Sense (Camera-girl edition) : Di is gifted with the ability to always be at the best location to start filming interesting events within her range (as in, where she can feasibly travel). A subconscious sixth sense that tells her 'something cool is going to happen over there!', it acts as a reverse danger magnet, dragging her to trouble. ---- Ability: Camera Girl Sense Level: 2 Effect: A sixth sense that alters Diana whenever something interesting is happening, and weakly compells her to investigate. It also enables her to sense how interesting people are, just by looking at them - although it can only do so in a relative way. ---- 2: Do. Not. Touch. The Camera : As a Director and camera woman, Di's camera is her life and she defends it as such. If there's any danger to her camera, Di will defend it however she can, up to and including shielding it with her own body. As long as she is capable of moving, this ability applies. It's really best no one but her goes near the thing, lest they lose a hand. This improves her physical state, and in certain cases may be similar to a flash action. 3: Directorial Ability - Self insert : If, while the camera is rolling, Diana ends up on screen, suddenly her hair is radiant, her eyes sparkle with a mysterious light, she moves with the grace of a dancer, and she punches with the strength of a gorilla. Basically, while she's being filmed, her stats get a boost. It's exhausting though, like, really lots. Background: When Diana was a kid, her parents were obsessed with home movies. It was a family quirk, one that's resulted in the filling of an entire store-room these days. Diana always wanted to be the one holding the camera, and her love of directing slowly grew from that. More recently, she just got into Amaranth Institute for the Gifted, which is nice. Her parents were thrilled! Of course, Di has pretty much no idea about the supernatural world. Clubs: Film makers club Anime club Movie club Various tv show and movie fandom clubs Drama club Documentary club Notes: A skilled director and movie maker, at least for her age, Di is never without her camera (which no one else is allowed to touch). Usually she keeps enough spare film on her to never really be in danger of running out during mundane day-to-day activities. If anything interesting crops up, so to does the camera. Her computer has the rather modern editing software she personally uses, although for big jobs she'll find someone more skilled at using it. The movies she's made to date aren't that bad, either. She's also very well versed on tv-tropes (“It's a creators responsibility to know what the hell they're doing after all!”) which can be more than a little annoying for those around her. Relationships: Alex Darrow: Diana's main rival as a director. A dark haired boy in his late teens, never without his shades. To Di's constant annoyance, he also got into the school and lives nearby on campus. The two should never be put in the same room for more than half an hour. Sarah Fiyr: Di's room-mate at the dorm. The two are best friends. Sarah is a blonde new arrival more interested in computer science than movie making, a little taller than Di, and far calmer in temperment. Bill Door: The best special effects editor Diana knows, much to his despair. Di will pester him to edit whatever videos she makes until he caves. A few years older than Di, Bill's usually found hanging out in the computer labs, casually dressed and carrying a can of cola, a sign of his caffine addiction.
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Yeah, I'm understating. I do that sometimes. Last edited by Steel Shadow; 12-14-2010 at 04:00 AM. |
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