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Unread 08-30-2010, 02:34 PM   #11
Menarker
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Quote:
Originally Posted by Dracorion View Post
Also, conditonal upgrades really should be more of a proposal, rather than something you just assume you're going to get through customization. Because, see we'd only get to customize our advanced classes, that is, any class we're taking beyond level 5.

And the upgrades you're suggesting apply to classes when they're below level 5.
Quote:
Originally Posted by Geminex View Post

So end them. I've suggested it before, you haven't actually replied that vehemently to it.
Let us customize everything from level 5 onwards. We base what we do on the templates you've made. We'll be able to do what we want with our characters, I'll take care of the balancing, and by the time we're done, we'll be better for it. It'll be easier than balancing the upgrade system. And more fun, certainly. Come on.
I'm a little confused a bit. Are we talking level 5 onwards in terms of each individual classes? (Like Drac is saying) Or level 5 as in our character levels from level 5 to 15 and we develop the abilities to fit within the power frame of the classes, using the old upgrade sheets as guidelines for "specialities". (Like I thought Gem meant) I thought we were customizing everything from 5 to 15, just not 1-4 so as not to do any retcon editing.

^^; If it helps, I got a rough draft proposal here, although I'm still waiting for AB to see about demon classes and the accessories. So it's not final. Also not listed in any particular order, although I can promise that Pokebrid is coming up next.

The only altered thing about level 1 to 4 was taking the changes that we all approved regarding Trainer Actions being 1 technique for every second level of trainer (2 and 4) as opposed to the old trainer attack at level 3.



Already Earned
Pokemon Trainer (Level 1)

- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.

-----
Pokemon Trainer (Level 2)

- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action. A low power technique which the trainer uses to support his pokemons.
-----
Pokemon Trainer (Level 3)

- A 2nd Leader Pokemon is available.
- Divide skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.

-----
Pokemon Trainer (Level 4)

- Sixth Pokemon is available.
- Two Custom Hold Items are available.
- 2nd trainer action



Level 5 onwardsLevel 5 Onwards

-----
Pokebrid (Level 1)

- Choose one non-legendary and non-ruin type pokemon. Can use any and all moves of the chosen Pokemon form. Stats are influenced according to form.
- 1st Pokebrid Action.
- Can use Paradigm Shift (transform into that Pokemon). Lasts for turn used. Type weaknesses no longer apply and Pokemon statistics are added to inherent statistics for a stat boost during those turns. Costs 20 rage. Maximum of three use per battle.

-----
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.

-----
Pokemon Breeder (Level 1)

- Base Rage generated goes from 5 to 7.
- Pokemons cannot be snagged, dominated or otherwise be made disobedient or charmed to fight against Renny's side or in favor of the enemy or cause harm to themselves. (Successful confusion only has effect of Null Turn on them)
- 1st Ability Shift is available.
- 3rd trainer action.


Slayer (Level 1)

- Default Normal type armor. 50% damage reduction from Normal Type attacks.
- Can possess a loadout of three armor aside from the default normal type armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.
- Intergrated Combat Training (See Conditional Upgrades in section below)

- Armor:
Reinforced Vest (Normal -50%, Always Equipped)
Pesticide Layer (Bug -50%, Evasion Debuff Immunity)
Shadow Suit (Dark -50%, Flinch Immunity)
Courage Emblem (Dragon -50%, SpDef Debuff Immunity)
Insulated Armor (Electric -50%, Paralyze Immunity)
Impact Gear (Fighting -50%, Def Debuff Immunity)
FR Suit (Fire -50%, Burn Immunity)
Windbreaker (Flying -50%, Crit Immunity)
Holy Talisman (Ghost -50%, Death Immunity)
Herbicide Layer (Grass -50%, Drain Immunity)
Jump Boots (Ground -50%, Acc Debuff Immunity)
Counter Injector (Poison -50%, Poison Immunity)
Brain Case (Psychic -50%, Confuse Immunity)
Thermal Underwear (Ice -50%, Freeze Immunity)
Sonic Guard (Rock -50%, Att Debuff Immunity)
Platemail (Steel -50%, Bleed Immunity)
Weather Cloak (Water -50%, Sleep Immunity)

-----
Slayer (Level 2)
- Armor Guardian Globe (Ruin type Defense) is available.
- Protective Guard: Renny can change his location in the formation once per turn. This change in location can include being in front of other NPCs or PCs in a manner and effect similar to Follow Me, although rage gains will go to the intended attack target regardless. If knocked out, pokemons do NOT go rogue and attack.
- Slayers can now equip one of the Accessories AB made/makes. Each use costs 30 rage.

*In progress as AB is still editing/making accessories*

-----
Slayer (Level 3)

- Sweep skill is available. Hit two side-by-side enemies with one attack. Costs 25 Rage.
- Slayer Attacks have minimal base power of 130.
- Can wear a second accessory.

-----
Slayer (Level 4)

- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is double as opposed the 1.5 used by Trainers and Snaggers. This stacks with Pokebrid STAB bonus.

- Shock Trooper classification *See Conditional Upgrades below*

-----
Slayer (Level 5)

- Slayers now have access to the Rapid Deployable Powered Armor, or RDPA. PCs and NPCs can create custom armors that possess five attack types, five defense types, and one Overdrive. Like a Paradigm Shift, but doesn't cost Rage. Lasts for three turns.

-----
Overblade (Level 1)

- Base Rage generated is increased by 1.5 times (to 15 rage for slayer attack).
- Overblades can use the Overpower skill to remove status effects. 15 Rage cost.
- Can wear a third accessory.
-----
Overblade (Level 2)

- Choose 3 stats. Those chosen stats gain 20 points.
- Overblades gain a special immunity to a physical-type status effect (Poison, Bad Poison, Paralyze, Freeze, Burn, Fire, Bleeding, Exhaustion)

-----
Overblade (Level 3)

- Choose 3 stats. Those chosen stats gain 30 points.
- Overblades gain an immunity to one of the following Pokemon types (Bug, Dark, Fighting, Flying, Grass, Ground, Normal, Rock, Steel). If Normal is selected, then a fourth armor can be worn to replace the default armor.
- Improved Mobility Armor: RDPA usage can be split multiple times, so it can be used for 3 turns worth, in segments of 1 turn. In addition, using an Overdrive on the first or second use doesn’t deplete the other usages as well.






Conditional UpgradesConditional Upgrades

1) Upon getting 1 level of Pokebrid and 1 level of Slayer, Renny gains Intergrated Combat Training.

Intergrated Combat Training enables pokebrid moves to be used in place of Slayer weapons for all attacks, whether basic attack or sweeps or even RDPAs. The moves are pumped up to have the same power that Slayer Weapons have. The few moves that have stronger base power keep their original power level. The rules are as follows:
A) Unlimited Slayer empowered moves belonging to the respective pokebrid's type/s.
B) Unlimited Slayer empowered moves to moves learned by level-up. This Doesn't apply to moves that can only be gained by breeding, tutoring or so.
C) Extra moves for 3 other types. Each of those types enable 3 empowered moves.
D) All other element types only get 1 attack. If the pokebrid does not have an attack of a certain element, that attack type is unavailable and only accessible by RDPA if chosen.
E) All the moves that fit the above count as Slayer attacks and thus qualify for any upgrades or factors that influence them such as base power, slayer armor STAB bonus and rage generation and anything else Slayer Related.
F) All the above only applies to moves with Attack subtype, not Special Attack. (Status moves don't need buffing anyhow)



2) Upon getting 4 levels of Slayer and 4 levels of Trainer, Renny gains Shock Trooper classification.

Shock Trooper classification allows Renny to fight alongside his pokemons, with the three (2 pokemons and Renny) being able to attack on the same turn with no penalty.







So... even though I'd still like to wait for AB to submit everything, you guys got any relevant thoughts? Mind you, I wrote this assuming that "customizing everything level 5 on" meant character level, although I kept it similar to the upgrades sheet in most respect.
And once again, this is not finalized. Although it's as close to it as it will be before I see what AB dishes out.

Last edited by Menarker; 08-30-2010 at 02:41 PM.
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Unread 08-30-2010, 02:41 PM   #12
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Overpowered.

Obscenely.

I mean, it's disgusting.

And yeah, Geminex meant that we only get to customize our classes once we get past level 5 in those classes. Not after our characters reach their fifth upgrade. Trust me dude.

Specifically? I'm against your Protective Guard, and your upgrade at Breeder level 2 that makes your pokemon immune to domination.

I'm also rather iffy at your stat boosts, and Improved Mobility Armored.
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Unread 08-30-2010, 03:02 PM   #13
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Raise your hand if you saw this coming a mile away, Geminex.

Admit it. Anyone with two brain cells knew what was going to result from this idea of customizing your own advanced classes. It wouldn't stop thread long arguements, only change their direction and possibly make them longer.

I'm going to go to duty now, and hopefully I can deal with the encroaching headache that will be this thread when I get home.
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Unread 08-30-2010, 03:05 PM   #14
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Hey, they haven't gotten long yet!

Give us a chance, we'll change!
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Unread 08-30-2010, 03:21 PM   #15
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Regarding Upgrades in general:
Quote:
And yeah, Geminex meant that we only get to customize our classes once we get past level 5 in those classes. Not after our characters reach their fifth upgrade. Trust me dude.
Well, that didn't seem right from what I read of Gem's statement. Otherwise, that means you and Gem get to edit level 2-10 of demon classes (including the early levels) as well as any later levels of other classes they could go in while anyone who is NOT that class can only edit the late levels of the class they go in. Hence why I thought Gem was thinking ahead and saying it applied to character levels.

Also, a good deal of the upgrades that Slayers normally get wouldn't apply since they relate to weapons, which my character gave up. So what I summed in was a "Follow Me" technique (useful if you're careful), the two "conditionals upgrades" and otherwise spread out the upgrades further, making getting one accessory at level 2 instead of the normal two and getting increased attack power a bit later.

Regarding Protective Guard:
1) Doesn't take rage from other people, so it won't count as a way to gain rage.
2) Doesn't reduce damage at all. It's basically damage redirection.
3) Thematic in a caring/heroic "Body as a Shield" sort of way.
4) It's similar to your Mock ability except it's an actual upgrade that wouldn't be a free action. More like an item use action or so.
Unless there is something else you're concerned about?

Regarding Domination:
1) Removed Custom Item for it.
2) Very situational as only bosses seem to have anything like domination atm and not even frequently. And even the fact of confusion is that it only prevents damage. If it would succeed, it would still be a Null Turn on the pokemon.
3) BTW, it's on Breeder 1 not 2.
4) Very thematic given how loyal the pokemons should be to Renny.

Regarding Stat Boosts:
Pokemons/pokebrids are not equally effective attackers most of the time. Usually, they got one attack strong and the other weak. Pokebrids also got lower stats than Slayers except for a select few that are higher than normal. This would help more than stats all across the board. Slayers can use all around stats because they can use all attack types and such, but not Pokebrids. Plus, I intend to use a bit of speed, which is otherwise situational.
Gem also proposed this sort of thing too and AB summed it up here.
Quote:
Slayer stats are balanced across the board, but Impact wants it changed and I agree. However, I'd rather leave individual stat growths to demon upgrades if I could.

Regarding Improved Mobility RDPA:
It's not any bit more powerful in strength or defense. No additional uses either. Just a conversion in more freedom in which turns it is used, and a little boost in that Overdrive doesn't cause it to be rendered useless for the rest of the battle (as long as there are uses leftover).


So yeah, I think what I proposed is strong, but since I kept mostly to the update sheets, removed some stuff and spread the upgrades thinner in places to keep it more balanced, I thought it would be appropriate.

Anyhow, still waiting to see what the accessories are. And the demon template so we know how to scale things.

Last edited by Menarker; 08-30-2010 at 03:45 PM.
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Unread 08-30-2010, 03:56 PM   #16
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Quote:
Originally Posted by Menarker View Post
Well, that didn't seem right from what I read of Gem's statement. Otherwise, that means you and Gem get to edit level 2-10 of demon classes (including the early levels) as well as any later levels of other classes they could go in while anyone who is NOT that class can only edit the late levels of the class they go in. Hence why I thought Gem was thinking ahead and saying it applied to character levels.
Let's see.. Geminex would get to customize nine levels of Demon, which admittedly is a lot.

I'd get to customize four levels of Demon and one of Breeder, for five.

You'd get to customize three levels of Overblade and one of Breeder.

Yeah, you and me are tied. Geminex is the one that gets the most customization, which is understandable because, y'know, it's Demon class, and it's not like he'd be copy-pasting all the best upgrades from the other classes.

If Gem was thinking ahead, you really think he would put it at level 5, which is really just two steps away? At least he'd try not to be so obvious about it and put it at like level 8 or 9 or 10 or something.

Quote:
Originally Posted by Menarker View Post
Also, a good deal of the upgrades that Slayers normally get wouldn't apply since they relate to weapons, which my character gave up. So what I summed in was a "Follow Me" technique (useful if you're careful), the two "conditionals upgrades" and otherwise spread out the upgrades further, making getting one accessory at level 2 instead of the normal two and getting increased attack power a bit later.
Protective Guard is not a suitable replacement for one accessory and the Ricewood Rifle.

Quote:
Originally Posted by Menarker View Post
Regarding Protective Guard:
1) Doesn't take rage from other people, so it won't count as a way to gain rage.
2) Doesn't reduce damage at all. It's basically damage redirection.
3) Thematic in a caring/heroic "Body as a Shield" sort of way.
4) It's similar to your Mock ability except it's an actual upgrade that wouldn't be a free action. More like an item use action or so.
Unless there is something else you're concerned about?
Well let's see, my Mock ability only redirects one attack, not every attack aimed at one target.

Second, if you'll remember my proposed Magatama, I wanted Pierce to get an ability. That did pretty much this. He'd stand in front of an ally and take all the damage directed at them.

Except, y'know, it'd have a Rage cost, and presumably the ally he's protecting wouldn't get any Rage either.

See, my version is more balanced than yours. I mean really, what you're getting is a free action, since you didn't specify anything like "have to give up item use for that turn" or whatever.

Also, have we decided that you can give up Slayer weapons for powering up Pokebrid moves?

I mean, I know you proposed it, and I remember Geminex disagreed with it, and I don't remember if we even reached a conclusion. Now you're just posting it as it originally was, like nothing happened.

Quote:
- Protective Guard: Renny can change his location in the formation once per turn. This change in location can include being in front of other NPCs or PCs in a manner and effect similar to Follow Me, although rage gains will go to the intended attack target regardless. If knocked out, pokemons do NOT go rogue and attack.
Also, do me a favor and clarify that bolded bit. Does that mean Renny's pokemon are permanently immune to going rogue or what?

Quote:
Originally Posted by Menarker View Post
Regarding Domination:
1) Removed Custom Item for it.
2) Very situational as only bosses seem to have anything like domination atm and not even frequently. And even the fact of confusion is that it only prevents damage. If it would succeed, it would still be a Null Turn on the pokemon.
3) BTW, it's on Breeder 1 not 2.
4) Very thematic given how loyal the pokemons should be to Renny.
Oh for God's sake.

"It's thematic" is not a main reason to justify anything! I mean yes, it holds some weight, but not much. I mean, if it actually mattered, then Pierce would be invincible because "it's thematic".

Not to mention, it's extremely easy to change your character's development so that an ability that wouldn't have been thematic before suddenly becomes so. So we can say that "it's thematic" should really not be a valid reason.

Anyway. "At the moment" does not mean that regular enemies won't be able to throw Domination and all the other effects like it around like party favors later.

I mean, for fuck's sake, Domination was only introduced like, one RP page ago! You can't possibly know if any of it is going to be widespread or not.

Custom item is not worth immunity to like two different statuses, NOT TO MENTION AN ENTIRE CLASS.

Quote:
Originally Posted by Menarker View Post
Regarding Stat Boosts:
Pokemons/pokebrids are not equally effective attackers most of the time. Usually, they got one attack strong and the other weak. Pokebrids also got lower stats than Slayers except for a select few that are higher than normal. This would help more than stats all across the board. Slayers can use all around stats because they can use all attack types and such, but not Pokebrids. Plus, I intend to use a bit of speed, which is otherwise situational.
Gem also proposed this sort of thing too and AB summed it up here.
I'm saying your stat boosts seem a little too high, maybe.

Also, I would propose that instead you get an upgrade that lets you rearrange your Slayer stats, so you don't actually have to have 100 across the board. Maybe some slightly weaker stat boosts to go with it.

Quote:
Originally Posted by Menarker View Post
So yeah, I think what I proposed is strong, but since I kept mostly to the update sheets, removed some stuff and spread the upgrades thinner in places to keep it more balanced, I thought it would be appropriate.
Look, my main problem? You're getting all this cool shit and giving up very little.

So you spread out your accessory availability, whooptie-do. You're still getting them. So you gave up a custom item, and the Ricewood Rifle.

It has to stay at relatively the same power level as the upgrades are now, man!

I mean, for God's sakes, you made yourself immune to the Snagger class!
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Last edited by Dracorion; 08-30-2010 at 04:02 PM.
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Unread 08-30-2010, 04:19 PM   #17
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Quote:
Protective Guard is not a suitable replacement for one accessory and the Ricewood Rifle.

Well let's see, my Mock ability only redirects one attack, not every attack aimed at one target.

Second, if you'll remember my proposed Magatama, I wanted Pierce to get an ability. That did pretty much this. He'd stand in front of an ally and take all the damage directed at them.

Except, y'know, it'd have a Rage cost, and presumably the ally he's protecting wouldn't get any Rage either.

See, my version is more balanced than yours. I mean really, what you're getting is a free action, since you didn't specify anything like "have to give up item use for that turn" or whatever.
Ok, I guess that's fair to say. I'll see if I can't do anything to squeeze it in as a Signature Technique later on or at least edit it a bit more. (Still got one after Serene Blessing and Valiant Rush) Just gotta think a bit.

Quote:
Also, have we decided that you can give up Slayer weapons for powering up Pokebrid moves?

I mean, I know you proposed it, and I remember Geminex disagreed with it, and I don't remember if we even reached a conclusion. Now you're just posting it as it originally was, like nothing happened.
You remember wrong. He thought it was a decent and novel idea, but he thought that giving access to ALL moves was a bad idea. I then proceeded to make the above restriction that you see, but Gem being the sort who doesn't read every post to the full amount, didn't notice it.

Quote:
Also, do me a favor and clarify that bolded bit. Does that mean Renny's pokemon are permanently immune to going rogue or what?
I kinda meant more like they won't go rogue and attack back. I would kinda imagine in a roleplaying situation, they would grab Renny and run for it if the entire group had to retreat. I guess I should just erase that part and think of some other way to make it fit...


Quote:
Anyway. "At the moment" does not mean that regular enemies won't be able to throw Domination and all the other effects like it around like party favors later.

I mean, for fuck's sake, Domination was only introduced like, one RP page ago! You can't possibly know if any of it is going to be widespread or not.

Custom item is not worth immunity to like two different statuses, NOT TO MENTION AN ENTIRE CLASS.
I guess I can remove the entire confusion thing. But I'd still want to keep immunity from domination/snagging. It's basically "ensured loyalty" feature.

As for Snaggers, It's also not immunity to a class, but a class feature. Snaggers got more pokemons than trainers, so Renny would still have to contend with all that. The difference is that, out of all the targets that Snaggers can choose to steal from, Renny's pokemon would not be eligible.


Quote:
I'm saying your stat boosts seem a little too high, maybe.

Also, I would propose that instead you get an upgrade that lets you rearrange your Slayer stats, so you don't actually have to have 100 across the board. Maybe some slightly weaker stat boosts to go with it.
That I can go for. Rearrange the stats and lower the stat boosts. Sounds good.

Quote:
Look, my main problem? You're getting all this cool shit and giving up very little.

So you spread out your accessory availability, whooptie-do. You're still getting them. Same for custom item, and the Ricewood Rifle.
Eh? I'm not getting the custom item or the Ricewood Rifle. That's gone completely. As for the weapons, Renny would not have access to some of the elements the pokebrid can't attack with, so that's a bit of a limitation.


But yeah, I'll see what I can edit. I'm still waiting to see what AB says about Demon classes, but I'll take another look at what I can do.
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Unread 08-30-2010, 04:25 PM   #18
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You're getting immunity to THE class feature that makes Snaggers Snaggers.

I mean, it'd be like me giving Pierce an armor that instantly breaks Slayer weapons, or makes him immune to pokemon moves. Simply? It's a no-no.

The whole point of Snaggers is that they can steal your pokemon and fuck up your whole strategy. Sure, they can still target anyone else, but Snagging isn't a status effect you can protect against.

Also, Snaggers only GET more pokemon than Trainers if they can, y'know, SNAG 'EM.

Not to mention, your proposed Shock Trooper conditional upgrade would certainly even the odds. Or, more accurately, tip them in your favor.
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Unread 08-30-2010, 05:01 PM   #19
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Level 5 onwardsLevel 5 Onwards
-----
Pokebrid (Level 1)

- Choose one non-legendary and non-ruin type pokemon. Can use any and all moves of the chosen Pokemon form. Stats are influenced according to form.
- 1st Pokebrid Action.
- Can use Paradigm Shift (transform into that Pokemon). Lasts for turn used. Type weaknesses no longer apply and Pokemon statistics are added to inherent statistics for a stat boost during those turns. Costs 20 rage. Maximum of three use per battle.

-----
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.

-----
Pokemon Breeder (Level 1)

- Base Rage generated goes from 5 to 7.
- Renny's Pokemon can only be snagged at a 50% chance if the pokemon is SEVERELY injured regardless of the snag ball used. (As if the snagger was level 1)
- If dominated or otherwise be made disobedient or charmed to fight against Renny's side or in favor of the enemy, they WILL NOT target Renny. In addition Renny can spend an action at 80% chance to bring them to normal.
- 1st Ability Shift is available.
- 3rd trainer action.


Slayer (Level 1)

- Default Normal type armor. 50% damage reduction from Normal Type attacks.
- Can possess a loadout of three armor aside from the default normal type armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.
- Intergrated Combat Training (See Conditional Upgrades in section below)
- Altered Stats as a Pokebrid.

- Armor:
Reinforced Vest (Normal -50%, Always Equipped)
Pesticide Layer (Bug -50%, Evasion Debuff Immunity)
Shadow Suit (Dark -50%, Flinch Immunity)
Courage Emblem (Dragon -50%, SpDef Debuff Immunity)
Insulated Armor (Electric -50%, Paralyze Immunity)
Impact Gear (Fighting -50%, Def Debuff Immunity)
FR Suit (Fire -50%, Burn Immunity)
Windbreaker (Flying -50%, Crit Immunity)
Holy Talisman (Ghost -50%, Death Immunity)
Herbicide Layer (Grass -50%, Drain Immunity)
Jump Boots (Ground -50%, Acc Debuff Immunity)
Counter Injector (Poison -50%, Poison Immunity)
Brain Case (Psychic -50%, Confuse Immunity)
Thermal Underwear (Ice -50%, Freeze Immunity)
Sonic Guard (Rock -50%, Att Debuff Immunity)
Platemail (Steel -50%, Bleed Immunity)
Weather Cloak (Water -50%, Sleep Immunity)

-----
Slayer (Level 2)
- Armor Guardian Globe (Ruin type Defense) is available.
- Slayers can now equip one of the Accessories AB made/makes. Each use costs 30 rage.

*In progress as AB is still editing/making accessories*

-----
Slayer (Level 3)

- Sweep skill is available. Hit two side-by-side enemies with one attack. Costs 25 Rage.
- Slayer Attacks have minimal base power of 130.
- Can wear a second accessory.

-----
Slayer (Level 4)

- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is double as opposed the 1.5 used by Trainers and Snaggers. This stacks with Pokebrid STAB bonus.

- Shock Trooper classification *See Conditional Upgrades below*

-----
Slayer (Level 5)

- Slayers now have access to the Rapid Deployable Powered Armor, or RDPA. PCs and NPCs can create custom armors that possess five attack types, five defense types, and one Overdrive. Like a Paradigm Shift, but doesn't cost Rage. Lasts for three turns.

-----
Overblade (Level 1)

- Base Rage generated is increased by 1.5 times (to 15 rage for slayer attack).
- Overblades can use the Overpower skill to remove status effects. 15 Rage cost.
- Can wear a third accessory.
-----
Overblade (Level 2)

- Choose 4 stats. Those chosen stats gain 10 points.
- Overblades gain a special immunity to a physical-type status effect (Poison, Bad Poison, Paralyze, Freeze, Burn, Fire, Bleeding, Exhaustion)

-----
Overblade (Level 3)

- Choose 4 stats. Those chosen stats gain 15 points.
- Overblades gain an immunity to one of the following Pokemon types (Bug, Dark, Fighting, Flying, Grass, Ground, Normal, Rock, Steel). If Normal is selected, then a fourth armor can be worn to replace the default armor.
- Improved Mobility Armor: RDPA usage can be split multiple times, so it can be used for 3 turns worth, in segments of 1 turn. In addition, using an Overdrive on the first or second use doesn’t deplete the other usages as well.






Ok. I did the following edits from the last submission:
1) Removed Protective Guard entirely.
2) Heavily altered Domination/Snagger immunity to more of a resistance.
3) Edited the stats so I can edit my stats at the start, but get less total stats growth than normal slayers do.
4) Kept Improved Mobility RDPA as is.

Thoughts?


AB: How would a pokebrid who goes slayer have their stats change? Pokebrids got one formula and Slayers are all arounders who are stronger in almost every stat due to having psuedo legendary builds.

Last edited by Menarker; 08-30-2010 at 05:28 PM.
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Unread 08-30-2010, 05:39 PM   #20
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Seems more acceptable.

Now let's see what Geminex has to say.

Though, I'd suggest dropping Renny's chance to snap his pokemon out of Domination to something like 70 or 75%, or even less. Seems like you're taking advantage of AB's guesstimating.

Basically, as it is, Renny would instantly get his pokemon back from Domination. Maybe if Renny's pokemon got dominated one or two more times, THEN it'd fail.

What I'm suggesting is that you make a realistic chance that Renny's pokemon won't snap out of Domination on the first try. 20% is, I think, not realistic.
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Last edited by Dracorion; 08-30-2010 at 05:41 PM.
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