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09-07-2010, 10:08 PM | #111 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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... did you just propose being able to stop, at most, 9 foes from acting, 3 foes at a time for 3 turns? One of us must be drunk. Either for me seeing things or you proposing it!
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09-07-2010, 10:19 PM | #112 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Oh, right.
I forgot to say it can only be used once per RPDA use. My bad.
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
09-07-2010, 10:57 PM | #113 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Ah, ok. Still powerful, but definately more manageable.
I'm having a little problem with creating an ideal for my RDPA, (especially the overdrive) because AB said that those using RDPAs would function differently in terms of being limited to only RDPA actions (pokemons aside), as opposed to being able to use their other abilities while boosted by the RDPA itself... Originally, the overdrive I had in my head was going to be something like... "Inspired Devotion" Description: A certain aspect of Renny’s mind sparks inside his mind, igniting a volatile source of energy that seems to be driven by nothing but emotion devoted to the wellbeing and success of his friends and loved ones, while in reality channeling energy from the RDPA itself towards that end. Effect: Target Renny only! His rage gauge has no maximum limit. Add 200 to his current rage gauge. All Signature Techniques and Love Techs are free actions for the turn! He is able to use any items for Prosperous Gift that can be pulled from a Medic’s stash even if he doesn’t have it on his person. His Co-op techniques are usable even if the pokemons in question would be normally unable to help despite being physically present such as being knocked out. After this turn, Renny’s rage drops to 0. Granted, it's pretty darn powerful, so I don't know if such a thing would even be passable, although it would be the epitome of support. Basically, spend the rage on the combined uses of Serene Blessing, Prosperous Gifts, three future techs and/or Valiant Rush way later on in the RP. Serene Blessing is 70 to start off with before adding protection for others, Prosperous Gifts gets expensive if you keep adding people up without care, Valiant Rush being the same (although a worthwhile attack for an RDPA) and I'm still thinking on future Techs... Ah well. ^^; Last edited by Menarker; 09-07-2010 at 11:00 PM. |
09-07-2010, 11:48 PM | #114 | ||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Quote:
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... Touche. Gonna rethink that suggestion. As for how I'd change it, I thought it'd add a percentage of the base percentage. Like, 20% of the base probability. If she were attacking with fire to burn her enemy, she'd have 50 base, plus 20 percent of that would give her a 60% probability. If she were using ghost attacks she'd get one fifth of the base 25 percent, boosting her to 30%. Whereas with your current method, she'd rise to 35% percent, 45 if you hadn't dropped that second +10. Nothing major, in other words, just to stop her insta-killing too much. Quote:
25, fine. But be very careful. I'm watching you. And that RDPA had better make you only slightly faster than Mollesk. Quote:
As for the power... I reeeaaaally think we should see your whole RDPA before we judge. But right now? I'd say OP. |
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09-08-2010, 12:01 AM | #115 | ||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Quote:
Quote:
Okay, well, I do. But not on balancing shit. What do you think is a good number for it? Guess we'll find out.
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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09-08-2010, 12:08 AM | #116 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Quote:
So, yeah. Keep it at 25. If you say you want it as balanced as I do, that's enough to put me at ease. And so we shall. Also, guys: Most awesome crossover Pokemon/Animorphs or Homestuck/IT (By Stephen King)? |
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09-08-2010, 01:12 AM | #117 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Awright then, finished!
Name: Sophia Vernier Alias: Prodigy Age: 22 Gender: Female Class: Battle Master (Slayer level 3, Trainer level 3; yes, I realize that we're only up to level 4 right now, but by the time she joins up, which is the beach mission, we'll be level 6) Specialty: Shock Trooper Weapon: A pair of high-tech kodachi. Armor: Nanosuit ~ Sophia's invention. It can resist three types at the same time, and it can change one type with some delay. Basically, a suit that accomplishes the same purpose as Daphne (and functions just like her) for Sophia. It's a Daphne Suit! Slayer Attacks: Wyrm Strike (Dragon) / Incendiary Bomb (Fire) / Lightning Slash (Electric) / Spinal Tap (Fighting) / Neuron Disruptor (Psychic) / Tainted Blade (Poison) Slayer Defenses: Normal -50%, and three varying defenses. Pokémon Registry: Almighty Tsujimi (Genderless) Ability: Indifference Demon Rampage/Feral Beast Lucifer Rising/Mist Ball Crush Claw/Dragon Rush Held Item: Metronome Dark/Dragon Hydreigon (Female) Ability: Levitate Dragon Rush/Draco Meteor Dark Pulse/Psych Up Thunder Wave/Protect Held Item: Expert Belt Fire Darmanitan (Male) Ability: Zen Mode Payback/Psychic Belly Drum/Solar Beam Held Item: Expert Belt Electric/Water Wash Rotom (Genderless) Ability: Levitate Thunder/Hydro Pump Shadow Ball/Confuse Ray Held Item: Expert Belt Bug/Fighting Heracross (Female) Ability: Moxie Megahorn/Fling Night Slash/Bulk Up Held Item: Iron Ball Ghost Dusknoir (Male) Ability: Pressure Shadow Punch/Hex Will-o-Wisp/Confuse Ray Held Item: Quick Claw Appearance Sophie is a small purple-haired girl. She wears a cute pair of glasses over her blue eyes. She wears an unflattering combination of a yellow turtleneck that's a size too big and long brown skirt. Underneath, she hides a rockin' body complete with supple breasts. Under her clothes, she wears the Nanosuit, and a wrist interface that controls it. Backstory: Sophia is your regular genius Pokemon Researcher. Not particularly impressive, they're a dime a dozen in the Pokemon world, right? Regardless, Sophie was good enough to land herself a job in Ricewood Masterworks, and soon enough was leading her own projects. Among which were the Nanosuit, a handy item that combines every piece of Slayer armor in one place. She also works closely with Jeanette Ricewood herself on several projects. Her current assignment is research into the capabilities of a previously undiscovered Pokemon. As it has no mouth and has shown no other ways of communication, no one is quite sure what it's name is. In lab testing, this Pokemon proved not to be weak to any of the known elemental types, even after using Gravity to rule out a Ghost/Dark type. In fact, it doesn't seem to have any specific type. Currently, Sophie's task is to test it out in the field. To that end, Ricewood volunteered her to join PATCA, as well as to keep an eye on Darcelle. Personality: Sophie is your classic high school geek, except she's smokin' hot (to be fair, point me at an ugly anime person and I'll show you hateful lies). As a result of a rather sheltered upbringing, Sophie suffers from crippling social awkwardness. She gets extremely nervous talking to people in any situation outside the lab. In fact, that's the only time she seems confident. In spite of this, she has a brilliant analytical mind and an unquenchable thirst for knowledge. Whenever she comes across something new, a fire lights up in her eyes and she launches into a rant on figuring out the how and why. She is an avid fan of anime, manga and hentai, and owns a rather large collection of all three. Shock Trooper Skill: Pacifier ~ The amount of Rage generated by Sophia's attacks (and her Pokemon's) is deducted from the target's Rage, and the target recieves no Rage gain for being attacked. Signature Technique: Test Amoeba ~ 70/100 RP, Sophie throws a test tube on the ground around four enemies. The amoeba occupies the space of four spots in the enemy formation. Enemies in those positions are Bound (target cannot use contact moves or be switched out) and take Badly Poisoned damage. Enemies that switch into those spots will become trapped. The amoeba can only be destroyed by two Fire-type attacks and trapped enemies can use contact-type Fire moves for this purpose. Tsujimi ------------------------------------- Standard Customized About Mix & Match: I actually thought this one up last night, but for some reason I didn't include it in her upgrades. I must've been REALLY tired. Anyway, like it says, Sophie can generate one of the items available to Medics. You know, Restores, Revives, Status healers and X-items, you know. Of course, she can't use it if she's already carrying six items. And she can't use it for someone else, either. Immunities: Fire, Steel. Conditional Upgrades Trainer Actions Stats: HP: 90 Attack: 115 Defense: 85 Special Attack: 110 Special Defense: 90 Speed: 110 Total: 600 RPDA: Sophie's RPDA is her very own Vernier Armor Mk II. Stats: 50 points in each Attack, Special Attack and Speed. Equipment Slots: Five weapons, three armors. Equipment: - Weapon One: Claws of Fury ~ Light Almighty damage, 10 hits, one target. A flurry of lightning-fast claw strikes - Weapon Two: Wrist Rocket ~ Medium Fire damage, 2 targets, 50% Plasmaburn. Fires a rocket from her left wrist. - Weapon Three: Beam Blade ~ Heavy Almighty damage, one target. A fuckin' lightsaber! - Weapon Four: Electric Net ~ Light Electric damage, three targets, 70% Paralysis, Bound for two turns. - Weapon Five: Galaxy Stop ~ Three targets, Null Turn for three turns, once per RPDA use. Did- did she just stop time? - Armor One: Kinetic Equalizers ~ Reflects 25% of Physical damage back to the attacker. - Armor Two: Force Field ~ Reflects 25% of Special damage back to the attacker. - Armor Three: Self-Repair System ~ Recover 20% max HP every turn. Weight: Sophia's RDPA is another heavy unit. Don't expect any criticals or evasion, but even shit can smell like roses once in a while...for some reason. Overdrive: Power of Science ~ All allies recieve 25% less damage from all elemental types for three turns. Gem, you figured out what to do about her Splash skill? We gotta figure out what her chances of inflicting status on the two adjacent targets are. Unless you mean we should apply that "20% of the base chance" to it too, in which case I may have to slap you. I'll be linking this post from Pierce's bio. Well then, three down, one to go. Dunno, if I should bother with Sam right now. It'll be a long while yet before the joins.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 09-20-2011 at 07:08 AM. |
09-08-2010, 02:04 AM | #118 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Quote:
Anyhow, let's see what I can come up with for the RDPA, although I'm just totally making it up on the spot here... Name: *Haven't chosen one yet...* Stats: 100 in Attack. 50 in Speed. Equipment Slots: 2 weapons, 6 armors Equipment: -Weapon One: Extremity Fist! ~ Light Almighty Type damage. Increased chance of critting. Apply Null Turn on the foe's next action if this attack crits. -Weapon Two: Threshing Strike ~ Heavy Dragon damage to any three targets. 100% chance of -1 Defense and Paralysis. Ignores all defensive or immunity based abilities of the target. - Armor One: Impervious Guard ~ 25% reduction to phsyical attacks - Armor Two: Repelling Field ~ 25% reduction to special attacks - Armor Three: Impulse Booster ~ High Boost to Speed and Evasion. - Armor Four: Impulse Booster II ~ HIGHER Boost to Speed and Evasion. - Armor Five: Narrow Slip ~ 50% chance to reduce damage to both phsyical and special attacks significantly if Renny is significantly faster than the foe. (Think of it as a glancing blow instead of a solid hit.) - Armor Six: Riposte Defense ~ If a foe attempts to attack Renny and misses or if the attack is a glancing blow, Renny counterattacks with Weapon One. Weight: Low, especially with armor specifically designed to make the RDPA agile. Should be quite fast and evasive, able to take a fair number of blows, and pack QUITE a punch, although lacking actual diversity in the attacks. Overdrive shown in post above... Hope everything looks ok! This is off the top of my head! Last edited by Menarker; 09-08-2010 at 02:09 AM. |
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09-08-2010, 02:11 AM | #119 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Ok, before this goes any further: Pokemon's stats. NOW.
I promise I won't look them up, but you look very intent on comboing here, and I wanna know how much is possible. |
09-08-2010, 02:33 AM | #120 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Fine Fine. But the only one who really could benefit from that is Shaymin in terms of Speed with paralysis if you're thinking about crit. (and she uses special attack which does not combo with the defense stat reduction that is part of the effect of the second attack). The rest of the pokemons are actually average or low speed, so it basically mitigates the chances of them being critted on as effectively. That and half of them use special attack mainly or have low attack stats to begin with.
Togekiss (Leader) Hitpoints: 85 Attack: 50 Defense: 95 Special Attack: 120 Special Defense: 115 Speed: 80 Swampert (Due to change when he gets Veteran Status) Hitpoints: 100 Attack: 110 Defense: 90 Special Attack: 85 Special Defense: 90 Speed: 60 Shaymin *Land Form* Hitpoints: 100 Attack: 100 Defense: 100 Special Attack: 100 Special Defense: 100 Speed: 100 Shaymin *Sky Form* Hitpoints: 100 Attack: 103 Defense: 75 Special Attack: 120 Special Defense: 75 Speed: 127 Mollesk (Leader) Hitpoints: 118 Attack: 100 Defense: 230 Special Attack: 1 Special Defense: 230 Speed: 1 Magnezone Hitpoints: 70 Attack: 70 Defense: 115 Special Attack: 130 Special Defense: 90 Speed: 60 Umbreon Hitpoints: 95 Attack: 65 Defense: 110 Special Attack: 60 Special Defense: 130 Speed: 65 AB: I forget again. How much of a stat change does being a X-Stage or Veteran Pokemon gives? Last edited by Menarker; 09-08-2010 at 02:41 AM. |
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