09-23-2010, 12:52 AM | #1 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Pokemon Umbral Theatre 9: Ode to Gardevoir...Yes, Again.
So I've been playing Pokemon Platinum again and my female Kirlia finally evolved into Gardevoir. And even though that doesn't really merit a celebration, I'm going to celebrate, anyways. With sexy pictures.
You know the third Gardevoir is badass when she gets her own letterbox format. And in case anyone gives a shit, my Gardevoir's name is Oneesama. I'm not sure why. Last edited by Astral Harmony; 09-27-2010 at 12:38 PM. |
09-23-2010, 06:29 AM | #2 | ||||||||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Clearly you have a fetish for little girls with brother complexes.
Anyway, Gem: Quote:
Ten Tactical Actions per turn?! Quote:
Because, see, eventually we're going to come across enemies that have passive area buffs. Y'know, like a boss that gives +6 in all stats to the two enemies next to him and makes them invincible or something. So instead of having a bitchass boss with two unstoppable dreadnaught minions made even more unstoppable by said area buff, we have a bitchass boss at the corner of the enemy formation giving +6 to all stats to the enemy Magikarp. Admittedly, that example is also pretty situational. But we really shouldn't be able to fuck with the enemy formation like that. Quote:
Though, I would like to point out that enemy medics don't have items per se. Rather, they have attacks that they actually use to heal allies. Well, that's for the medics we've fought, anyway. They've all been Slayers. Quote:
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What you're doing is min-maxing in it's own way! And it's even worse than what Menarker does. Yeah I went there. Instead of making Impact's Tactical abilities so powerful, you could get a couple of upgrades in the combat department. Like, I dunno, stats and junk. Nothing much, really. Just enough to make sure Pierce doesn't put his sword through Impact's back in the sequel because he's a crappy fighter. I mean, you know what I had to give up to get a pokemon that could bypass boss defenses? Through fucking plot? I had to gimp the damn thing's damage. Super-effectiveness is the reason we kick so much ass, and I took that away. Bitch doesn't even get STAB. Sure, it gets some pretty nice alternate forms, but their damage is gimped too. Basically, cut off Impact's metaphorical penis like that and we're cool. Quote:
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Fact is, Impact's Tactical Actions are not debuffs. I mean, are you saying a mechanical enemy would be immune to your Analyst Taction simply because it's immune to debuffs? While some enemies like mechanical enemies would be completely immune to your Tactions, be they debuffs or not, they would still work on damn near everything else. On that note, your Superanalysis ability? No. Because if your Tactions are debuffs? While the 40 Rage cost is nice, 2 Tactions is not nearly enough when the fact is we're usually not going to be facing a lot of enemies immune to debuffs at a time. And clarify: do Impact's leftover Tactions carry over to the next turn? So if he ends the turn with 4 Tactions leftover, and he gains 9 next turn, he starts with 13 Tactions? Because no.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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09-23-2010, 07:05 AM | #3 | |||||||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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11, actually, since I was hoping to get one for the 10th level as well. And 12, if he's in tactician mode, or RDPA. Also, I'm thinking about an accessory that... ... I feel like I'm not helping my cause here. Quote:
And come on, when has an opponent ever survived against us for more than two turns? Especially when the death of this opponent gives us a rage bonus? I doubt exhaustion will come into it much, and even if, Impact's still paying for it, quite significantly! Hell, I was even considering whether to remove the rage cost, since I mean for this technique to generate rage, and what with the rage drain, he'll be lucky to break even. Quote:
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Whereas what Impact does, how is that game-breaking? It just disrupts the enemy in a lot of different ways. It takes away abilities that they rely on, exposes and enhances their weaknesses, all that shizz. He can be really strong if used right, but so can all the other characters. Quote:
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"All semi-permanent techniques that directly affect an enemy are debuffs". Analyst is passive, that's not a debuff. Ability drain? Debuff. Deathly Calm? Debuff. Superanalysis... hmm... yeah, debuff. Look, I can make a table for you, if you like. And as such, yes, I would imagine it changes a little. Quote:
Not to mention that you guys are still way more versatile than Impact, because attacking is always useful, whereas there's really no guarantee that one of Impact's techniques will hit the spot all the time. Edit: Also, in your inevitable respons, how about suggesting some solutions as well? Like, the techniques you have problems with, tell me how you'd nerf them to make them fair. That'd probably be quickest. Last edited by Geminex; 09-23-2010 at 07:11 AM. |
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09-23-2010, 07:31 AM | #4 | ||||||||||||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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You don't see me bitching about not getting a RPDA. I could've chosen to get that level in Slayer, after all. Quote:
That he doesn't gain Rage? That's why no enemy lasts against us for two turns. Quote:
He could give us a head start on killing them, or disrupt the boss from charging an attack while they're otherwise invincible. Quote:
Imagine taking away a Slayer's ability to use weapons or wear armor. Take away a Trainer's pokemon. Admittedly, Impact's Tactions aren't quite like that. Some of them are most specific, while others disrupt on a grander scale. I mean, seriously, taking away a Signature Technique for one Taction? Quote:
So if your Tactions are debuffs, and you use your Taction explicitly stated to make debuffs more effective on the following turn... Quote:
If it was too hard, then Formation Shift's power increases exponentially. Quote:
As for Snipers... yeah, we may not see a lot of Trainer Snipers. Something tells me they'll mostly be Slayers. Quote:
Lol, redundancy. Quote:
I mean, at most I'd get four, Menarker would get five. Whereas Impact could get up to ten, plus attacking, items, accessories and Signature Techniques. Quote:
What have we just been saying? Even if your Tactical Actions are debuffs, they're going to hit 100% of the time on any enemy that doesn't specifically have debuff immunity! EDIT: Quote:
... Okay, I'll see about typing something up when I fully wake up. Let's just keep back-and-forthing for now. Also, what do you have to say about this: Quote:
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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09-23-2010, 08:01 AM | #5 | ||||||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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And look, I get Ability drain at level 6 (well, 5 actually, but I'm combining 5 and 6 in one). Already, pretty much all the enemies we fight have sigtechs. One each. Assuming they don't outnumber us, that's 9 sigtechs on the enemy side. So what if he can block one tech for 1 Taction? He's not going to come anywhere near locking them down permanently, and he certainly can't use it constantly, since he needs those tactions elsewhere. He can disrupt an enemy plan, or protect his allies by eliminating one or two, but that's situational. And he certainly can't lock them down with brute force. Especially considering that our foes are gonna be getting more and more techs in the future. I mean, 9 foes, 2 techs each, what can Impact do? Hit them where it hurts when it hurts, sure, but how many times is he gonna have that opportunity? I mean, I really don't see what the problem is. If you want to, I'll limit it to 3 uses per turn. Or even 2, if you're really insistent, but then I'm gonna ask for you to concede more in all the other areas. Quote:
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And hell, I'm actually putting levels into this. If you had put even one level into getting Tsuyimi, I would have been way more lenient. Quote:
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No? Obviously? What's the point? Quote:
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Yes? That is correct. What's your point? Sure, have Faynoc. There's other bigshots to kill. |
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09-23-2010, 08:25 AM | #6 | |||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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How many worthwhile techs do enemies even have?
Sure, they come with Signature Techniques, but which ones can really fuck us up, and belong to enemies that we can't put resources into knocking out or incapacitating? ... Gah, I know where this is going and it's not helping my case. Quote:
I'll try to figure something out later. Quote:
The extra Rage is just icing on the cake. Quote:
Oh for God's sakes. Okay, so your Tactical Actions are debuffs. That's nice. I would like to point out that no enemy is ever going to specifically have "Tactical Action Immunity". Making your argument that they wouldn't always hit completely pointless because they're always going to hit, except for rare occassions when the enemy has complete debuff immunity. Enemies may have "Special Defense reduction immunity", but they won't have Taction immunity. Or Taction resistance. Which I suppose makes your Superanalysis Taction useless, at least as far as your own Tactions are concerned, unless you make it bypass debuff immunity. ... Screw it, I fucked this one up. Or more accurately you did, by posting that Superanalysis was supposed to take action on the following turn. See above. You were saying that there's no guarantee Tactions would hit all the time. I said that's not true. They will, except for the negligible amount of cases where the enemy is immune. I mean, seriously, we had one battle like three seconds ago where all the enemies had debuff immunity. That's it. It's not exactly going to become a widespread mechanic now. Even if we do face Moera again. Dibs on Burkmont too! And the Hexagon Harem, Idollus, Primal Exist, the Knomere...
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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09-23-2010, 08:43 AM | #7 | ||||||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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It might get stronger later, when the techniques it blocks are really powerful, but I'm guessing that as enemies get stronger techniques, they get more techniques as well. So yeah, I agree with your point. Quote:
So yeah... to remove the rage cost, to leave it. Remove it or leave it... Quote:
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Does that clarify everything? I wasn't saying 'there's no guarantee I will always hit', I was saying 'there's no guarantee that I will always have a technique that's appropriate to the current purpose'. Versatility, not accuracy. Dibs on Pierce. And in response to this: Quote:
Particularly if you consider that you don't get extra actions as your level increases, but instead your actions get stronger, through stats buffs and extra attacks and all that stuff. Sure, Impact has a far higher number of actions, but his are far less effective. And considering the rage cost of Impact's TAs, he's gonna be hard-pressed to use accessories, let alone sigtechs! |
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09-23-2010, 09:05 AM | #8 | |||||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Your Signature Break would get some of them out of the way if we can't/don't want to disable those enemies. Quote:
Impact, on the other hand, can fuck up to three enemies in quick succession. And he can still do a whole lot of shit on the turn he uses Haunting. Quote:
However, I will say that even if Impact doesn't have a Tactical Action that doesn't disable an invincible foe, there's not going to be a turn where he's not using a Taction. Or seven. Quote:
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Good God, man! It's like you're just trying to piss me off. He has all of two TAs that cost Rage. Also, our actions aren't initially too powerful nor do they become exceedingly powerful as we level up. And a (somewhat) joke question: Did you really have to invent a whole new mechanic exclusively for yourself?
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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09-23-2010, 09:21 AM | #9 | |||||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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And yeah, if you use Confuse Ray with a pokemon you've achieved something very similar to what Impact can do, and you, too, can still do a lot of shit this turn. And you don't even have to pay an action a turn! Quote:
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Also, you've started saying 'good god'. I find it interesting how my choice of language influences others, and vice-versa. Quote:
Last edited by Geminex; 09-23-2010 at 09:40 AM. |
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09-23-2010, 09:48 AM | #10 | |||||||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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And if he does I don't think he'd ever put it in his moveset. Sophia has it, though. Quote:
The difference is neither Pierce nor Renny crap ten actions every turn. Quote:
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Also, I count three skills for Pierce. Cover, Inspiration and Defiance. Unless you're talking Trainer Actions, in which case I'd have to slap you. Quote:
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Have you ever said "good God"? Because I don't remember. Quote:
Also, this is just like Trainer Actions becoming a mechanic. Not just a feature, but a fucking mechanic. You took the idea and ran it to the largest logical conclusion and fuck you. Also, Impact can get "caught up in the heat of battle" or whatever was your excuse when you went away to let Pierce give orders the whole mission, but he's expected to handle like nine different things now?
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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