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Unread 01-19-2011, 07:08 AM   #21
DanteFalcon
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Hey I'd let that fight happen.

Given I'd rig it so there's no way I could lose but at least it'd seem fair up front on the likely chance I would win without cheating.
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Unread 01-19-2011, 07:09 AM   #22
Geminex
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Point. Though at this point, there will likely be no sense in posturing. Besides, if the snipers fail, you can still one-on.one.
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Unread 01-19-2011, 07:12 AM   #23
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This is the sequel epilogue fight, man. Presumably at that point sniping Pierce from afar would be moot.

Re: Prideguard. Riiiiiight.
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Unread 01-19-2011, 07:14 AM   #24
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Quote:
This is the sequel epilogue fight, man. Presumably at that point sniping Pierce from afar would be moot.
Unless Impact somehow loses dominion over the wold in the course of the sequel, how...?

And I'm not saying I'm not getting it, I just didn't know about this.
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Unread 01-19-2011, 07:24 AM   #25
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>:]
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Unread 01-19-2011, 07:27 AM   #26
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Oh no. Drac is using a terezi smiley. Clearly this indicates that he has something up his sleeve. I am terrified.

Gosh, I sure hope he doesn't reply to this with another terezi smiley. That would be so shocking and unpredictable.

Edit:
No, seriously though, you think you can weaken Impact enough for him to agree to one-on-one with you?
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Unread 01-19-2011, 07:29 AM   #27
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God no. That'd be a horrible cliche, wouldn't it?
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Unread 01-19-2011, 07:35 AM   #28
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I'm not sure what that's in response to.

Quote:
Gosh, I sure hope he doesn't reply to this with another terezi smiley. That would be so shocking and unpredictable.
If it's to this, then only when you're doing it.

If it's to this:
Quote:
No, seriously though, you think you can weaken Impact enough for him to agree to one-on-one with you?
Damn right.
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Unread 01-19-2011, 09:47 AM   #29
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AB, there is a question you still didn't answer from the last thread.

AB: Would Full Restore cure flinch such as the ones that has stunned Lola for 3 turns? I'm just wondering because at the moment there is no item specific to cure flinch. The reason being because normally flinch only works for specific round and thus there is no logical reason to have a item specifically to cure something that goes away before the next turn start.


EDIT:
AB: Another question. Way Way back, you made this post regarding "Gaming Over"
http://www.nuklearforums.com/showpos...3&postcount=76

Basically, if all PCs are knocked out, we lose even if we have other NPCs. Game Over.
What does that mean in a mission where we are split up? Do all 5 of us have to be knocked out regardless of where we are? Or does it means we risk getting gamed over easier when there are fewer PCs in each group?
Or are we not following this rule anymore and just assuming that as long as there are PCs and Medics, the battle is not yet over? I mean, that post was made way back last June. And we come quite so far already and we're all pretty attached to this game. I'd imagine we'd all try to use our PCs and our NPCs and go down fighting to the last combatant then suddenly lose instantly because the PCs fall in combat.

Last edited by Menarker; 01-19-2011 at 11:30 AM.
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Unread 01-19-2011, 10:36 PM   #30
Astral Harmony
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Flinch cannot be cured.

But fine, a rule change: if all PCs are knocked out, the formation goes into Overwhelming Tide (morale to 0) until ALL are revived again.

The fate of the Prideguard is pretty insignificant after Burkmont is finally defeated. After all, the Gabriel Force would be wiped out, any secret bases raided, and all of the high ranking officers killed aside from that imbecile Major Grant.

Whether Impact decides to do something about the Prideguard remnants or not is his choice entirely. But in the end, they'd be pretty much like the comic relief villains if utilized at all.

What? That was Team Rocket's role? In Pokemon Umbral, Team Rocket is going to be quite serious and dangerous.

Forget Jessie and James. Forget Butch and Cassidy. Pokemon Umbral introduces the badass trio of Ryuhei, Shinobu and Omaflayer, and their intentions are far more malevolent than just abducting an electric mouse.
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