05-26-2011, 08:22 AM | #91 |
Mild Psychosis
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Jebus christ, where the hell did this come from? 90 posts in under 24 hours? I don't even have time to read the thread before more crops up! Is there even still room in this?
...Screw it, I'm making a character even if there isn't.
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Yeah, I'm understating. I do that sometimes. |
05-26-2011, 10:04 AM | #92 |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
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@Teal: Kayy... I think Arhra might be looking at princess, actually.
@Dante: Whoops, didn't notice that. Good thing you did! @Relm: Talked to you on AIM, approved. Go ahead and keep C-rank dark because wtf, seriously. @McTahr: Take an iron axe too. The AXERAPIER(TM) would probably be the Wolf Beil, and will use that weapon's stats, but you might wish to rename it. Call it 40 durability, Prf, 10 might, 10 weight, 75 hit, 5 crit, and 1 range. Effective agaisnt Cavalry and Armored units. Also I am banned for some reason. Funny! Steel: Heh, I'm suprised myself. But there's always going to be need for more units until we get like 14 players or something.
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan |
05-26-2011, 10:35 AM | #93 |
Dark-type?
Join Date: Nov 2006
Location: Somewhere.
Posts: 431
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If Ahrha takes the princess role, Teal, you and I could be the emissary/bodyguard combo; I'm fine with either role. I'm imagining something similar to Erk and Serra... I decided on a Mage last night and went to sleep before finishing, so now I've got to convert my tables into the official stuff.
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The dogs of war are nothing compared to the cats. |
05-26-2011, 11:11 AM | #94 |
Mild Psychosis
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Huhm, what roles still need taking? I'm not feeling to picky this RP, wanna try something new. I'm pretty much up for anything!
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Yeah, I'm understating. I do that sometimes. |
05-26-2011, 11:11 AM | #95 | |||
Making it happen.
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Quote:
HP: 75 - Mg: 65 - Sk: 56 - Lk: 75 - Df: 47 - Rs: 56 - Sp: 56 Should I adjust Alexander's Lance skill down to E? It doesn't matter too much since he's got Discipline (which itself may explain why he has D to begin with), but you (PF) previously approved it, so... Quote:
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Quote:
3DS Friend Code: 4441-8226-8387 Last edited by Loyal; 05-26-2011 at 11:32 AM. |
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05-26-2011, 12:23 PM | #96 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Created Characters and Archetype:
McTahr > Axe Lord *Thunder* Caledonia Overcast > Sword Myrmidon *Earth* Loyal > Lance Knight *Thunder* Caledonia Menarker > Mounted Archer (Bow Cavalier) *Wind* Makeen Dantefalcon > Lance Wyvern Rider *Water* Vendalior Krylo > Axe Fighter *Affinity not Listed* Caledonia Relm Zephyrous > Shaman *Ice?* Armored Bishoujo > Sword Mercenary *Earth* Welas Interested Players w/o Characters: Teal Mage Mauve Mage Wizardcat SinrXIII Steel Shadow Arhra Wow, 14 people already. :3 Assuming everyone listed makes a character and sticks around long enough. Last edited by Menarker; 05-26-2011 at 02:43 PM. |
05-26-2011, 12:29 PM | #97 |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
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@Wizardcat: I was imagining an Erk and Serra for that team myself, actually. Pent/Louise a close second.
Steel: We need a Cain, so follow Loyal's advice if you would be inclined. Loyal: Go ahead and keep Lances D, since you have discipline. I'll be detailing how I intend to do skill ranks in this post's edit, and it may change some character's target constitution, but... Eh. OKAY- Weapon Ranks track experience seperately. By default, weapon rank/XP follows this table- E = 1-30 D = 31-70 C = 71-120 B = 121-180 A = 181-250 S = 251+ You may only achieve S-rank in a single weapon, and only in your promoted class. You start with a weapon experience of 1, or the lowest possible threshold for your assigned equiptment. Successfully hitting with a weapon grants 1 weapon experience, or 2 weapon experience if the weapon has a weight greater than ten. Discipline doubles weapon experience gains. Upon promotion, you gain 40 experience in your current weapon class and any weapon classes you gain from your promotion. Primarially, weapon proficiencies are used to allow you to weild stronger weapons. However, if your proficiency is higher than the weapon's requirement, you reduce it's effective weight for determining encumbrance by 1 for every rank you exceed it's requirement, to signify your increased familiarity above what that weapon requires. Achieving an S-Rank in a weapon class increases your critical chance with that weapon class by 5%. Mern: Thanks. I've been wanting to look at that. Currently we have a pretty good spread, I think, just lacking any support characters.
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan Last edited by PhoenixFlame; 05-26-2011 at 12:43 PM. |
05-26-2011, 12:42 PM | #98 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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No problem.
But yeah, we could use around 2 healers and a dancer for sure. I mean, from your description of it, they sound like they can enable generally enable up to 3 people to act twice per turn. Let's say we had a group moving like this... where X is an ally and - is empty space --X-- X--X- If Dancer O moves in the formation like this... --X-- XOX Their dancing ability activates in a cross formation and all those X characters get to make an extra turn, thus doubling their effectiveness. (Extra attacking or extra healing). Of course, that's the most likely best case if we as players consciously moved around in such a formation to give room for the dancer to wedge into for a dance. It's more likely they'll only power up one or two players, which can still be useful! Only problem I guess is that they are practically attached to the hip to other players since they probably lack other means of contribution... Last edited by Menarker; 05-26-2011 at 12:49 PM. |
05-26-2011, 12:58 PM | #99 | |
Making it happen.
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Unless units cannot move through friendlies for the purpose of this RP, Dancers/Bards can refresh up to four people per turn.
Apparently Dancers can use swords for this RP, but there's the issue of mobility, as dancers typically have no more movement than a foot unit and lack Canto; they're refreshing units who can end up moving further up the battlefield, but cannot be refreshed themselves and will need to be Rescue-dropped repeatedly to keep pace. The Herons (or at least Reyson and Leanne) in the Tellius games fixed this to an extent. Suffice to say, the lot of a dancer is not an enviable one. Particularly since there's multiple players which would require remarkable coordination to make full use of its abilities.
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Quote:
3DS Friend Code: 4441-8226-8387 Last edited by Loyal; 05-26-2011 at 01:01 PM. |
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05-26-2011, 01:00 PM | #100 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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It's probably in our best interest for someone who already has a combat character to create pure support characters like that, then.
*raises hand* I've no problem creating a Dancer if no one else wants that role. |
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