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Unread 05-26-2011, 08:22 AM   #91
Steel Shadow
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Jebus christ, where the hell did this come from? 90 posts in under 24 hours? I don't even have time to read the thread before more crops up! Is there even still room in this?

...Screw it, I'm making a character even if there isn't.
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Unread 05-26-2011, 10:04 AM   #92
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@Teal: Kayy... I think Arhra might be looking at princess, actually.

@Dante: Whoops, didn't notice that. Good thing you did!

@Relm: Talked to you on AIM, approved. Go ahead and keep C-rank dark because wtf, seriously.

@McTahr: Take an iron axe too. The AXERAPIER(TM) would probably be the Wolf Beil, and will use that weapon's stats, but you might wish to rename it.

Call it 40 durability, Prf, 10 might, 10 weight, 75 hit, 5 crit, and 1 range. Effective agaisnt Cavalry and Armored units.

Also I am banned for some reason. Funny!

Steel: Heh, I'm suprised myself. But there's always going to be need for more units until we get like 14 players or something.
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Unread 05-26-2011, 10:35 AM   #93
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If Ahrha takes the princess role, Teal, you and I could be the emissary/bodyguard combo; I'm fine with either role. I'm imagining something similar to Erk and Serra... I decided on a Mage last night and went to sleep before finishing, so now I've got to convert my tables into the official stuff.
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Unread 05-26-2011, 11:11 AM   #94
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Huhm, what roles still need taking? I'm not feeling to picky this RP, wanna try something new. I'm pretty much up for anything!
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Unread 05-26-2011, 11:11 AM   #95
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Quote:
Blossom is either going to suck horribly, or be fantastic. Since I have another concept I can use instead halfway formed that doesn't require it, I decided to post this here and get feedback on whether I should go for it or abandon my pet idea and not take Blossom.
Your stat growths are so middle-of-the-road that Blossom may actually work quite well assuming you can get past the first few levels alright. Which itself is the biggest challenge simply because you dumped so many of your base points into Con, not that I blame you. Effective growths, with Blossom adjustment, should be something like...

HP: 75 - Mg: 65 - Sk: 56 - Lk: 75 - Df: 47 - Rs: 56 - Sp: 56

Should I adjust Alexander's Lance skill down to E? It doesn't matter too much since he's got Discipline (which itself may explain why he has D to begin with), but you (PF) previously approved it, so...

Quote:
Huhm, what roles still need taking? I'm not feeling to picky this RP, wanna try something new. I'm pretty much up for anything!
I need a bro. You can be the Cain to my Abel, the Kent to my Sain, the Kieran to my Oscar! (Statwise, since I'm defensively-focused and use lances, for the archetype to work you'd need to be an offensively-focused Sword Knight. But whatever.)
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Last edited by Loyal; 05-26-2011 at 11:32 AM.
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Unread 05-26-2011, 12:23 PM   #96
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Created Characters and Archetype:
McTahr > Axe Lord *Thunder* Caledonia
Overcast > Sword Myrmidon *Earth*
Loyal > Lance Knight *Thunder* Caledonia
Menarker > Mounted Archer (Bow Cavalier) *Wind* Makeen
Dantefalcon > Lance Wyvern Rider *Water* Vendalior
Krylo > Axe Fighter *Affinity not Listed* Caledonia
Relm Zephyrous > Shaman *Ice?*
Armored Bishoujo > Sword Mercenary *Earth* Welas

Interested Players w/o Characters:
Teal Mage
Mauve Mage
Wizardcat
SinrXIII
Steel Shadow
Arhra


Wow, 14 people already. :3 Assuming everyone listed makes a character and sticks around long enough.

Last edited by Menarker; 05-26-2011 at 02:43 PM.
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Unread 05-26-2011, 12:29 PM   #97
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@Wizardcat: I was imagining an Erk and Serra for that team myself, actually. Pent/Louise a close second.

Steel: We need a Cain, so follow Loyal's advice if you would be inclined.

Loyal: Go ahead and keep Lances D, since you have discipline. I'll be detailing how I intend to do skill ranks in this post's edit, and it may change some character's target constitution, but... Eh.

OKAY-
Weapon Ranks track experience seperately. By default, weapon rank/XP follows this table-
E = 1-30
D = 31-70
C = 71-120
B = 121-180
A = 181-250
S = 251+

You may only achieve S-rank in a single weapon, and only in your promoted class. You start with a weapon experience of 1, or the lowest possible threshold for your assigned equiptment. Successfully hitting with a weapon grants 1 weapon experience, or 2 weapon experience if the weapon has a weight greater than ten. Discipline doubles weapon experience gains. Upon promotion, you gain 40 experience in your current weapon class and any weapon classes you gain from your promotion.

Primarially, weapon proficiencies are used to allow you to weild stronger weapons. However, if your proficiency is higher than the weapon's requirement, you reduce it's effective weight for determining encumbrance by 1 for every rank you exceed it's requirement, to signify your increased familiarity above what that weapon requires. Achieving an S-Rank in a weapon class increases your critical chance with that weapon class by 5%.

Mern: Thanks. I've been wanting to look at that. Currently we have a pretty good spread, I think, just lacking any support characters.
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Last edited by PhoenixFlame; 05-26-2011 at 12:43 PM.
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Unread 05-26-2011, 12:42 PM   #98
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No problem.

But yeah, we could use around 2 healers and a dancer for sure.

I mean, from your description of it, they sound like they can enable generally enable up to 3 people to act twice per turn.

Let's say we had a group moving like this... where X is an ally and - is empty space

--X--
X--X-

If Dancer O moves in the formation like this...

--X--
XOX

Their dancing ability activates in a cross formation and all those X characters get to make an extra turn, thus doubling their effectiveness. (Extra attacking or extra healing).

Of course, that's the most likely best case if we as players consciously moved around in such a formation to give room for the dancer to wedge into for a dance. It's more likely they'll only power up one or two players, which can still be useful!

Only problem I guess is that they are practically attached to the hip to other players since they probably lack other means of contribution...

Last edited by Menarker; 05-26-2011 at 12:49 PM.
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Unread 05-26-2011, 12:58 PM   #99
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Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare. Loyal has indicated, by your reading this, that they are now President and you have to fart gourmet mustard arugula into your Obamacare.
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Unless units cannot move through friendlies for the purpose of this RP, Dancers/Bards can refresh up to four people per turn.

Apparently Dancers can use swords for this RP, but there's the issue of mobility, as dancers typically have no more movement than a foot unit and lack Canto; they're refreshing units who can end up moving further up the battlefield, but cannot be refreshed themselves and will need to be Rescue-dropped repeatedly to keep pace. The Herons (or at least Reyson and Leanne) in the Tellius games fixed this to an extent.

Suffice to say, the lot of a dancer is not an enviable one. Particularly since there's multiple players which would require remarkable coordination to make full use of its abilities.
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Last edited by Loyal; 05-26-2011 at 01:01 PM.
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Unread 05-26-2011, 01:00 PM   #100
Astral Harmony
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It's probably in our best interest for someone who already has a combat character to create pure support characters like that, then.

*raises hand*

I've no problem creating a Dancer if no one else wants that role.
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