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Unread 03-23-2012, 11:01 PM   #4761
Krylo
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Quote:
Originally Posted by Liz View Post
thus shufflin'.
Every day.
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Last edited by Krylo; 03-23-2012 at 11:04 PM.
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Unread 03-24-2012, 01:26 AM   #4762
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Quote:
Originally Posted by Liz View Post
Thanks, CJ! And yeah, I'd appreciate any advice you have. At the moment, the main problem I'm aware of with that sprite is you don't see enough bend in the legs. Tried to put some in, but I couldn't get it right, thus shufflin'.
Anatomy of a walk cycle. Besides the leg bending, mostly, with the side one, the contact poses (where the legs are at their farthest apart) have their feet flat which makes her look like she's sliding her feet. If you look at other sprite walk cycles they don't keep their feet flat on the ground.

Quick and dirty fix, it's not perfect but just a mock up of what I mean.

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Unread 03-24-2012, 01:33 AM   #4763
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pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve.
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It took me ages to find, but here you go: http://mirror.motherhamster.org/tsugumo/default.html Pixel art tutorial that I referred to when I was into sprites and shit. It covers more than just sprites as well if you want to look into tiles and is quite informative/in-depth/explains the theory behind it well.
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Unread 03-25-2012, 10:02 PM   #4764
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I'm pretty much in love with Korra's arms.
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Unread 03-27-2012, 04:32 AM   #4765
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Currently working on a commission. What do you guys think so far based on the current structure?

note: The character in the rear chasing Sarina, is performing Zero's dash action from Megaman X. (he parts machine or a cyborg. Honestly I never bothered to ask my client.)
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Unread 03-27-2012, 06:38 PM   #4766
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pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve. pochercoaster has the dial turned up to eleven. Maybe twelve.
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CJ: the proportions are off, particularly with the fist. When someone's fist is clenched the fingers aren't that thick.

Also, if she's making a fist like she's about to punch someone, the thumb should be in front of her fingers, since that's the correct way to make a fist.

Here are some pictures I took of my fist:

"Floppy" fist from 3 angles:



http://imageshack.us/photo/my-images...oppyfist3.jpg/
http://imageshack.us/photo/my-images...oppyfist1.jpg/

"Punchy" fist from 3 angles:


http://imageshack.us/photo/my-images/38/goodfist1.jpg/
http://imageshack.us/photo/my-images/690/goodfist2.jpg/

Course, she might just be making a floppy fist because she wants to, but punchy fist looks so much more serious business. If you want to go with floppy fist, then note how the fingers do not stick out significantly from the contour of the thumb.

The hand resting on her arm also has quite thick fingers, such that the width of her knuckles is comparable to the half length of her face and the full length of her forearm. If it was the length of her hands from wrist to fingertip the proportion would be correct, but right now it looks odd. The red lines are all the same length:



Kyanbu: why don't you try drawing from some reference photos? Sausage mannequins won't help you improve because if you draw anatomically incorrect girls you will draw anatomically incorrect mannequins.

There are some excellent free stock photos of sexy ladies here.

One of your girls plays guitar, right? How about this:

(Original here.)

She even has visible abs!

Or this:

(Original.)

Honestly, you might be surprised by how much an improvement you'll see just from referencing a couple photos. You don't have to laboriously copy every detail- just try to get the general anatomy and proportions correct.

I know you've resisted this in the past but I wish you would at least give it a try. You don't stand to lose anything by setting aside an hour or so to try drawing something referenced. It doesn't have to be a perfectly polished drawing either, just getting the general shape down would help you quite a bit. I can go further in depth about the proper technique for drawing people if you like.

Last edited by pochercoaster; 03-27-2012 at 06:59 PM.
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Unread 03-27-2012, 07:00 PM   #4767
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haha yes my drawing has some giant hand syndrome. I tend to tuck my thumb when I make a fist like a dummy. Thanks for the crit.
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Unread 03-27-2012, 07:48 PM   #4768
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Yeah, if you tuck your thumb in like that and punch something, you will break your thumb.
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Unread 04-01-2012, 08:36 AM   #4769
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Finally got around to checking out the stuff Poch and CJ linked, because I procrastinate like hella, and all this stuff has been super useful. Thanks so much!
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Unread 04-09-2012, 09:59 PM   #4770
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Currently doing some form building and structure building practice. Gonna take it slow and get standing right before I move into dynamic poses.

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