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Unread 05-24-2013, 09:13 PM   #71
Aldurin
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Quote:
Originally Posted by Bells View Post
i havent been able to check ito the game yet but i sure as hell will be helping along, sadly those costs are just way too prohibitive. i uderstand that having a cool clan lobby is something to be super proud of because it takes so much work to get it done... but this is a bit much. small clans dont stand a chance an casual players now need to join good clans or be left out of the ``meta`` as it will be known soon enough...

here is the thing though... do we need hallways? i ask cause i havent seen it yet but if we can just attach rooms to room i say go for it. save money by building smart.
We obviously need excessive hallways for style before we get rooms with actual function.
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Unread 05-24-2013, 09:19 PM   #72
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We need some cross connectors just so we can have enough place for all the rooms. T junctions are sub-optimal.
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Unread 05-24-2013, 11:47 PM   #73
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The starter room as two doors, one on either end. Nothing I've seen has led me to believe other room have additional doors branching out of them. Therefore we need hallways if we want more than 2 rooms in our dojo.

In other news, I mooched my way into some partiesjoined some folks looking for additional party members in Design Council Chat that were doing Void missions (since only the host needs to have a key).
  1. The Orokin tileset is pretty.
  2. The enemies you fight are just re-hashed versions of Corpus, light-armor
  3. Grineer, and Infested Ancients (all acting as one faction, with white/gold color palettes, and called the "Corrupted") so it's nothing really new, but I'm sure they will add unique enemies eventually.
  4. You are guaranteed a drop at the end of every mission. These drops include Reaper Prime BP (and its parts), Frost Prime BP (and it's parts, though the parts are more common than the BP it seems since that was a reward for the MOA event), and the Latron Prime BP (and its parts). So your first couple of runs in the Void will be extremely profitable, but then when you start needing one or two specific things you will be a very sad Tenno.
  5. There are three levels of keys, and the level of enemies you face depend on the tier of key. I've heard of T3 defense keys eventually giving you level 50-98 enemies at high waves. I did some T1 and T2 missions, and the enemy levels were around 10-25 and 20-40 respectively (rough estimates on my part).
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Unread 05-26-2013, 03:32 AM   #74
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I got the new frame dude. forget its name, but it is pretty damn fun so far. I've only used the Tesla skill so far but I love it. Drop it on the ground and duck around a corner while it zaps the shit outta everything. Not very good against infected, but whatever..its usefulness everywhere else makes up for it.

What is best about it is you can chuck it on a teammate and they become a mobile electric trap. perfect when someone is rhino.
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Unread 05-26-2013, 10:34 AM   #75
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I got a tower raid key, Void mission later woo!
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Unread 05-26-2013, 01:02 PM   #76
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i gave 1000 polymer bundles to our cross connector and we are now at 46%

ALL HAIL THE MIGHTY CROSS CONNECTOR GUIDER OF FAITHS!!

i still have to Farm Alloy plates and neurodes like a bitch............ i also need one Control Module to get my flying thing-a-majig
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Unread 05-28-2013, 09:42 PM   #77
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I began playing this a couple days ago and, I've been having a lot of fun with Mag, I love pulling and crushing things :3
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Unread 05-28-2013, 11:58 PM   #78
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I gave too much of my crap away to our mighty cross connector cause that I don't have the polymer or salvage to make a goddamn kraken.

Meanwhile, you know what's pretty fucking nice? Split chamber Paris.
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Unread 05-30-2013, 03:34 PM   #79
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So here are some changes they are working on in Warframe.

Specifically:

Quote:
CLAN SIZE: We're currently thinking of these tiers: Shadow Clan (30 limit), River Clan (100 limit), Mountain Clan (500 limit), Moon Clan (2000 limit). Existing massive clans will likely grandfathered in but there may be upkeep friction for those really crazy sized ones. We will avoid forced splits though. Starting a clan will take some resources. Jumping between clans will be slow to reduce exploits. We need these limits to help bring sanity to database, networking and balance equations. Stay tuned, as we're still working out the details.

CONSTRUCTION COSTS: Sorry about how this turned out, slapping "Alpha" on it was not enough. Soon the size of your clan will affect the crafting costs (duh). To grow a Shadow Clan to a River Clan (and beyond) will require building a new structure to increase the capacity. Connector pieces will be adjusted in cost. Large clans will not feel a ton of difference. It will make all the difference for small ones. This will not be a linear curve, larger group of more active players will be able to build faster but it won't be such a ridiculous gap.

In light of that, I'm cancelling the construction of our cross connector to refund all the resources to everyone who contributed. That way we will be able to build more things faster once these changes have been implemented
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Unread 05-30-2013, 03:53 PM   #80
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I can has clan invite?

I promise I won't Leeroy Jenkins a lot.

EDIT: who am I kidding, I love stabbing things in the face and crushing, which are far better when you Leeroy Jenkins.
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Last edited by akaSM; 05-30-2013 at 03:56 PM.
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