10-19-2004, 09:36 AM | #21 | |
Prinny, dood!
Join Date: Feb 2004
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10-19-2004, 10:33 AM | #22 |
87% Pokemon Master
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All I know is, when it finally gets here, we're going to have another RPG without dual track voices.
And people have made fun of FFX and some even hated FFX just for the voices. Once again, I say its time for dual track RPGs. Many people have already stated Tales of Symphonia, Star Ocean 3 and a ton of other recent titles have been some of the worst dubs ever. When are we going to getto choose...
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10-19-2004, 11:17 AM | #23 | |
Toasty has left the building
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Mostly what I have seen has come in the form of articles from Game Informer. I think that XII has a good chance of "saving" the series, as I have seen many people say that this one will make or break the series, after FFX-2, which was...different. Note: I've haven't played FFX-2 every much...maybe 20 minutes at my friend's house. I'm just going by what he said. He said it was good, but it wasn't his favorite. Either way...I'm an admitted FF fanboy, so I'll probably get it either way. From what I have seen so far, it looks good.
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10-19-2004, 01:11 PM | #24 | |
Professional Layabout
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And just who are these people? Edit: And on the subject of dual tracks (or, in GBA games, Dual languages)... it's a waste of space, imo, and can do worse to a game than things like turning wine into water. Case in point: Fire Emblem: Blazing Sword's PAL release. In order to create space for extra languages, they had to dumb down the already stupified Ai of the US release, as well as cut out a large portion of the ending. And this is a GBA game, with no voices. Last edited by Roland; 10-19-2004 at 04:42 PM. |
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10-19-2004, 04:31 PM | #25 |
Magikoopa
Join Date: Nov 2003
Posts: 1,545
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Ken: I don't know anyone who hates FFX just for the voiceovers, and few people who dislike Star Ocean for the same. In fact I know many people who LIKED the voiceovers in both. (Not me personally, but I could stand it).
I think that getting good actors is a very important part of new videogames. I think that should DEFINITELY be paid attention to. I do not think dual track voices is that big of a deal. I don't think many people care about that, and I doubt that the people that do comprise a big enough group to make videogame developers care about it. I'm not saying it'd be hard to do, adding on another track, or anything. But I don't see it happening. Especially now that they're starting to change facial animations in English releases of voiceover titles so that the mouths match up with English. Then again, it was pretty cool that you could play Jak 3 in like four different languages. *Shrug*
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10-19-2004, 10:24 PM | #26 |
That Guy
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Cool. I saw the moogles. The redigns look much like the drawings and sprites on FFTA. Only about a million times better quality... And, as far as dual voice tracks... if the game is good enough, I really wouldn't care. Then again, I'm a very causal gamer (and I can already hear the cries of "HEATHEN!!!!" and "BURN HIM!!!!" ensuing from some you guys) and don't pay attention to detail like that. It WOULD be nice to get at least a portion of the game with the original voices, or the dual track, but for those of us who don't speak English and Japanese, I don't think it should make or brake a game. While a nice add-on, It's not vital... Besides, I kinda liked FFX's voice overs, when I didn't look at their mouthes, or listen so much to the voices as to what they said... It WAS about time there was an FF with voices in it, and considering that every cutscene and FMV, as well as many (though not all) NPC's had voices, it was good enough for me. And, like KefkaTaran before me, I don't think the companies will do that. Unless, maybe, someone gets the entire population of the US (or it's equivalent in Europe, or worldwide) to actively boycott the games until dual tracking is available, or something like that....
As far as my expectations of the game, the English version of the website is reassuring, though I wonder who designed the characters... They still look wierd to me... And they most certainly could have varied the hair color. (sarcasm) THAT'S DISCRIMINATION TOWARD BLACK-HAIRED PEOPLE!!!!! (like me...) (/sarcasm) The gameplay looks promissing enough, and if they work with the plot well (it IS still developing, right?) it should make a fine piece of work. A bit pale compared to it's predecessors, pehaps, (due to the fact that they can water it down with graphics, voices, and a "neat" minigame/battle system, and get enough sales to turn a profit...), but pehaps it WILL save the series from becoming soley a fanboy franchise (ooh, alliteration...) BTW, Im going to go a bit off topic here, but two posts ago, Roland used the term "imo" Could someone translate that for me? I suck, and never learned L337 SP34K, or chat slang (except for lol, stfu, and ttyl) yeah.... it would be nice... thanks in advance...
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10-20-2004, 12:33 AM | #27 |
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The whole linearity complaint about FFX was entirely ridiculous. It was just as linear as any other FF game, there is no question about that. Some people just really, really loved the whole world map thing. Every game in the series that occurred before FFX certainly lends to the notion that linearity is not a bad thing, but for some reason, I guess some folks just can't live without their worldmap.
The only non-linear game to bear the FF title would be FFXI. |
10-20-2004, 02:40 AM | #28 | |
Master of muthafu˘%in' invisibility
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10-20-2004, 03:09 PM | #29 |
Magikoopa
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Off-topic: In my experience, IMHO has always meant in my humble opinion. But that's me, a humble fellow.
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10-21-2004, 12:25 AM | #30 |
Master of muthafu˘%in' invisibility
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Ah, yes, that's true. I'd forgotten that one. Perhaps it's both/either. Perhaps I'm just wrong. It has happened.
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