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Unread 12-07-2004, 09:21 PM   #11
GatoFiero
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When I first heard of Oni, I had such great hopes. Unfortunately, when one plays Oni, one can tell exactly where they stopped trying to produce a good game. I think it was around level two or three.

They probably should have included the multiplayer. It would have saved the game.
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From a 'Mech grave he rose, snarling
Ready to do battle for his vanquished Clan
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Unread 12-07-2004, 09:45 PM   #12
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Quote:
Originally Posted by wilysword
Finally, someone who saw what i did. My goodness people, did you even really play the game? You're console people, aren't you? The controls are almost exactly the same as every first person shooter for PC in the last two years at least.

And, by the by, I almost never miss with the guns. Maybe it's just you, huh?

That computer.... Could you be talking about the second level?! How the heck would you know whether a game is good or not by playing it for five minutes? (Given that often the best part of a game is the middle)
Agreed. It wasn't BAD, but it was more...mediocre. Not great, but not horrible. Controls weren't too bad, but throwing could have been made easier. Combat was fun and andrenaline pumping, especially late game in the PD fighting off all the soldiers. And there are two seperate, somewhat decent endings, decided when you make the choice whether or not to spare Griffin.
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Unread 12-08-2004, 10:29 AM   #13
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The gameplay itself actually turned out to highly entertain me.
The plot was mildly engaging.
The levels were nice and futurisic.
The amount of running around without finding enemies or the right doors on some levels? Boring.
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Unread 12-08-2004, 08:48 PM   #14
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it Had its moments, but the controls were sometimes fustrating but if they tweaked it up in a sequel I would play it, the only thing bad in the game..were the controls
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Unread 12-09-2004, 02:36 AM   #15
Astral Harmony
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It had some good points but too many flaws for it to be just an okay game. I'm not saying it's horrible or anything. Mostly, I think it was the level design that got to me. I usually saved my guns for when I was dealing with more than two or three enemies at once.
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Unread 12-10-2004, 01:13 PM   #16
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Oni was one of the best game concepts ever, and it was actually hard to beat - imo. The controls could have used a little tweaking, and SOME of the level design was repetive - but the combat system and the difficulty of the AI were first- rate. I would LOVE to see a sequel to it.
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Unread 12-21-2004, 04:36 PM   #17
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The QUESTION you want to ask is:

Who has NOT heard of Oni.
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Unread 12-21-2004, 04:55 PM   #18
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Oni is generic, just like all of Bungie's other games.
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Unread 12-21-2004, 09:30 PM   #19
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Wheel Scorcher, I hope for your sake no Halo fans read that and know where you live.
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Unread 12-22-2004, 04:37 AM   #20
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Any Halo fan that physically attacks someone who calls Halo generic should really be shot in the head. Not that I agree with Wheel Scorcher or anything, but showing such a lack of self-control is just not cool or badass. But back on topic...

I hope to reserve some time to play Oni when I get back from the desert. Yeah, go ahead and flame me. I was too young and unexperienced with gaming when I played Oni and I really think I should give it another go. Believe it or not, there's always worse games to play out there. (doesn't look at State Of Emergency)
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