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Unread 06-09-2005, 05:46 PM   #21
ThanosOfTitan321
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Ok, I edited it so she is no longer cold-blooded, but a reformed-asassin survivor.
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Unread 06-10-2005, 12:51 AM   #22
h4x.m4g3
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Name: Candar Koeban + Zano
Race: Human- Zanziban (Zanzibans are parasitic see profile)
Appearance: Candar towers over most at 7'2", he's not extremely muscular but he is very tone. Candar has light brown skin, and grey pupiless eyes. He is naturally bald but he sports a goatee around his mouth. Candar would have few easily recognizable features if it was not for the parasitic Zanziban on his right arm. Zano as he calls it, extends from his hand up to his shoulder. Zano is jagged and metalic forming a sort of armor coat around his arm. Above Candar's wrist the metallic part is peeled away in an oval shape and a fleshy bulb is revealed, in this slit there is a large yellow catlike eye about 3 inches in diameter, that occasionally blinks.
Racial Advantages/Disadvantages: The Zanziban parasite is a rare creature that normally lays dormant on asteroids until a suitable host comes along. The Zanziban is mutalistic in nature feeding off its host excess energies in return transforming its host into a 'beserker.' A beserker is the fusion of host and parasite that results in a great increase in strength, speed, and reflexes however due to the taxing nature of this fusion it cannot be maintained long. During the beserker transformation the Zanziban spreads out around the host encasing them in a smooth black metalic exoskeleton. Under normal conditions the host only has increased strength in the area affected by the Zanziban (able to hit harder with his right.) The downside to playing host to a zanziban is a lack of dexterity. Candar is unable to weild firearms due to the increased bulk of his right hand. It is also for him to operate most controls with his right hand (think trying to use a phone or keyboard and hitting 5 keys everytime you go to press one.) As such Candar is learning how to use his left hand for everything but he is not able to aim accurately and it takes him longer to do everything basic with one hand.
Crime: Candar use to work with the government and was sent out to collect and transport sambles to and from labs. During one transport job his carried was struck by a rouge asteroid and the container containing the dormant Zanziban shattered. The Zanziban chose the only nearby living thing (Candar) as its host and was no longer able to be studied in its dormant state. Given the rarity of a dormant Zanziaban sample Candar was charged with stealing government property, and smuggling illegal weapons.
Biography and Personality: Candar use to be easygoing and relaxed. A tad bit of a slacker but not too lazy to get a job done right. But since he became a wanted man he has become more alert and on edge. Due to the ease anyone would have to identify him, he more often then not stays on the ship during resupplying, when he does go out he sticks to the back alley and drapes something over his right arm. While aboard the ship Candar rarely uses his right arm at all, for fear he might accidentally break something. He's little tenative off his own newfound strength.
Main Contribution to Ship: Candar is the heavy lifter. Moving heavy equipment? Candar's your man. When Candar fights it's usually from around a corner or behind an object where his enemy is forced to come close to him. When the situation gets to tough Candar turns into a beserker and uses his speed to quickly close the gap before he expends all his energy. Candar's aim is so horrible with a gun that he does not keep one on him.
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Unread 06-10-2005, 01:35 AM   #23
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I guess I can't be a crime lord then.




...maybe an ex-crime lord... o.ô
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Unread 06-10-2005, 01:44 AM   #24
Krylo
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Name: Killik Boztar
Race: Namkin
Apperance: He looks like a relatively thin human with a 'pretty-boy' face and straight black hair that is at about shoulder length in the back and at eyebrow level in front. He generally wears a black vest with multiple internal pockets as well as whatever he feels like wearing that day. Usually a long sleeved shirt of some sort.
Advantages/Disadvantages: Namkins aren't so much their own race as they are humans genetically altered through centuries of selective breeding.

As soon as space travel became common place there were space pirates, using the large expanses of space in which to hide and attack merchant, cruise, and, in some daring cases, military ships in order to loot them for money, weapons, and... other things. Amongst the first of these pirates was a man by the name of Jacob Namkin, who built a pirate fleet and, quite literally, took over an entire planet, naming it "Namkin". Within time they took over a rather large area of space which came to be known as the "Namkin Sector." The actual location of the Namkin sector is unknown to anyone who isn't a Namkin.

The reason that Namkins vary from normal humans slightly, is due to their roots being based greatly in piracy. As pirates, the founders of Namkin (and most of, but not all, its current population) found their women the same way they found everything else: They stole them. When high-class merchant ships were attacked it was not only the physical riches that were stolen, but also many of the most attractive women who were then taken and forced into marriage or 'servitude'. In either case this amounted to a life of either being raped or forced into a relationship (always involving sex) with someone. This, in turn, lead to the Namkins, for centuries, having the genetics for obesity, high muscle mass, etc. slowly destroyed. They were not completely phased out, of course, but lithe and attractive became, by far, the norm. Particularily with their physically taxing (although not so much strength-wise) activities.

In short: They are humans who are particularily dextrous and quick, but not quite as strong. The average Namkin pirate has about the physical abilities of an olympic gymnast. The good ones surpass the physical abilties of modern day humans in this regard. They, however, are rarely capable of lifting much more than their own body weight, regardless of leverage.
Crime: Piracy.
Biography: Normally charges of piracy be a problem for a Namkin, but Killik found taking women violently rather distasteful, and, in time, deserted his crew. This, unfortunately, didn't mean the Reliance forgot about him, and he is still wanted for attacking both military and civilian vessels, and, along with other Namkins, is near the top of the most-wanted space pirates. His ex-crew bears no ill-will toward him, however. He told them he was leaving, and they let him go. He can, technically return home at any time without serious repurcussions, but he can't stomach the thought. However, he still retains ties to some of his people, and can use those ties to acquire some hard to find items or get help when he's in a tight spot as that the Namkins, being--basically--one multiple system wide family, are a very tightly knit race, far unlike the humans they descended from.

Killik himself is generally a rather outgoing and friendly type, and his roguish past certainly shows through in how he acts and carries himself. In battle, however, he becomes brash and somewhat reckless.
Main Contribution to Ship: Killik is your close quarters fighter, excelling in wielding vibro-swords (a serrated sword which, when activated, vibrates extremely in small space, without causing problems to balance. Basically it cuts through things better than a razor sharp katana), plasma blades (lightsaber), pistols, and laser pistols. He's excellent at sieging other ships, as well, being quite experienced in such and knowing how best to carry out such activities. Further: The pockets of his vest are generally full of thermal detonators--bunker buster bombs in grenade form.
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Unread 06-10-2005, 11:48 PM   #25
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@h4x: Ok.
@krylo: Damn thats a good race idea. Ok.
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Unread 06-11-2005, 08:25 PM   #26
Krylo
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I stole the idea from SW EU, actually. I changed the name and some bits and pieces of their past, but I figured it would work good here. I've always been a fan of the hapans.

Also: ETA?
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Unread 06-11-2005, 08:41 PM   #27
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Quote:
Originally Posted by krylo
I stole the idea from SW EU, actually. I changed the name and some bits and pieces of their past, but I figured it would work good here. I've always been a fan of the hapans.

Also: ETA?
Ahh...
Concerning the ETA...certain unforseen developments in the family have kinda popped up. I'm leaving Thursday and my return time is as-of-yet unclear, but three weeks seems to be the minimum. So, for now the Space-Opera is on the shelf. Sorry.
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  • "Fucking fucker's fucking fucked, fuck!" ("It is broken, with additional emphasis on dismay.")
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Unread 06-13-2005, 01:24 PM   #28
Astral Harmony
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So, uhhh...do I have a go for character approval or do I still have to drop the murder? I got no problem with dropping the murder but I would like to keep it.
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Unread 06-13-2005, 09:12 PM   #29
Zephie
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Name: Raze'el

Race: Kivar

Appearance: Raze'el is a green-skinned member of his race, with longer hair like most of his species drawn into a high ponytail. Yellow reptilian eyes can be either fierce and piercing, or mysteriously brooding based on his mood. Although neither very slim nor very muscular, he's defined across his body with a low body fat percentage, a product of eating right and always helping with the unloading and offloading of heavy equipment, and regular gym visits in his past. He favors simple clothes that, since he's so far from from, have to be tailored to suit his form, and billowing cloaks and coats. Because of his unique footshape, he doesn't wear shoes.

Racial Advantages/Disadvantages: The Kivar are reptillian, but aren't cold-blooded as many think. With a four-chambered heart and placental reproduction, they share more in common with mammals than their cold-blooded cousins. The Kivar, with practice, are capable of producing high amounts of certain pheromones at will, which they can use to do a multitude of things, from seduction to thought control. With most of the race, it's a subconscious trait that often can simply influence others around them and betray their emotions, but a secret ability of thiers is the Esho-katri, where one can use high amounts of these pheromones to cloud the thoughts of a person, and control their senses. One under this form of thought control sees, hears, feels, and smells whatever the practitioner wishes, and can be open to suggestion or submission in the hands of an experienced practitioner. Some of the race are known to have mild empathic abilities... scientists believe the pheromonal response has something to do with it. They have a high metabolism as a race and are long-lived (up to 200 in extreme cases), but no more visual or aural acuity than a normal human, and no more strength, speed, or height than normal humans. Kivar have hair that grows in the center of their skulls, resembling horse manes. The spine is ridged, more aggressively for males and more slender for females, and reaches down the tail, which is usually thick and powerful to offset their feet and legs, which are shaped more like an upright reptile's than a human's. A ridge also runs down the center of their forehead over their nose, and bony ridges run from the top of the cheek up the ear, giving it a pointed appearance.

Crime: Accomplice to racketeering and drug trafficking (under this identity)

Biography and Personality: No one knows where he first got into crime... no one alive, that is. Originally a businessman, he first was introduced to the world of organized crime when his homeworld's mafia tried to buy off his business, a shipping conglomerate. They wanted him to go under his superiors and help them traffic illegal drugs... he wanted them to know he wouldn't be controlled. For months he bided his time, appearing to be a corrupt exec', until he made his move. One day he demanded a bigger cut of the profit and more control over the enterprise. They refused, and he threatened them by bringing out a high-ranking police official (higher than the one they'd bought out), whom he'd been bribing to stay in business, and produced a mountain of evidence against them. Impressed with his drive and smarts, they offered him a position within the mafia, and gave him his demands.

From there his position within the mafia grew stronger, to the point where he found himself in a position of great power and influence. Soon he was one of the top mafia men within his city, with a strangehold on local drug trafficking and illegal gambling. It had only been five years since he joined. Soon he wanted more reach and influence, and his superiors wanted him to be controlled. An attempt on his life was made, but he survived and grew suspicious of the people around him.

Secretly he entered the arms market and planned his eventual rise to power, using the profits from his new ventures to further strengthen his position. After several months of planning, the occasion presented itself. In one fell swoop, he had all the local mafia bosses assassinated and ascended from Chiza to Al'shaad, the equivalent of a Godfather.

Over the course of two decades he expanded his empire until it was a national force, and had global ties. In less than thirty years he had quickly become one of the most powerful men on the planet, and soon he got his hands into interstellar crime, funding and skimming profits from many underworlds across the system, and exercising his tremendous power and influence over planetary goverments across the galaxy. It was not uncommon for high-ranking government officials to suddenly change their minds about certain policies, or "disappear" whenever they got in the way. Connections with many smuggling organizations, pirates, and traffickers -- the Namkin and Daivar included -- were plentiful and fueled his immense power and security, by using the smuggling organizations to traffic drugs and supply the pirate organizations that would cripple the competition and any law organizations that got in his way. His operations were especially damaging to Reliance operations and rival traffickers and marked a high point in galactic crime, and a low point for the Reliance, who marked the Namkin and the Kivar mafia as a top priority.

However, he again felt the pressures of success when he realized that the Reliance had infiltrated his organization. He knew it would once again come time for a cleansing, but he also began to realize that he might not survive this time. As time progressed he worked on plans to purge the Reliance element, but only days before he was going to implement his plan he was betrayed by his right-hand man, and several of his supporters.

As fate would have it, he escaped capture that day. The betrayer wound up dead, and the Reliance turned on those within his organization. He was forced into exile and had to watch from afar, under a new identity, as they ripped his organization apart and spread the remainder across the galaxy, delivering each capture to their respective homeworlds.

With no more power and nothing left for him, he was forced into hiding under a second identity, and created new lives for himself. He's since gone under several identites and aliases in his new life of exile, and the man known as Vai Eshadi is still at large and wanted by the Reliance for an arm's length of crimes.

During his travels he found his way to Arva Naturn, a smuggler's world on the outer rims with a weak government. Near the Daivar cluster, he'd found a source of steady income and anonymity under the alias Raze'el, and was a regular contact for [Plasmatic's character]. The two earned a mutual trust, as Raze'el supplied information and resources for the ship, but he discovered that a plot was brewing against him. Some of his brethren, jealous of his success, discovered that he also went under the name Saivar Detori, wanted in the Sekar sector for drug trafficking and smuggling. Frantically, he reached out to [Plasmatic's char] for help, and barely escaped amid fire from Reliance raiders. Now he's wanted under this alias for Saivar Detori's crimes, and twice escaping arrest.

However, should the Reliance ever discover his true identity, he could become one of the galaxy's most wanted men.

During his travels, he's accumulated a vast amount of information and contacts, and can supply information on nearly every criminal organization and their counterparts in law enforcement, including the ones nobody's supposed to know about (the Namkin, the Daivar, the Suuntaki, and the Sekar Bureau of Criminal Activities and Investigations (BCAI), an alphabet agency that answers to few). Always a quiet man, he refuses to talk about any part of his past with anyone, and shields his emotions behind a calm, cold exterior while keeping as low a profile as he can. However, his uncanny knowledge of almost all things criminal and legal has led those on the ship to believe there could be much more to him than they think, especially since he looks no older than a young man of his late twenties. They even have started to believe that Saivar Detori isn't his real name, though he professes to it being so when asked and insists on them calling him Raze'el.

Since becoming nothing over a decade ago, he's crafted a new existence as Raze'el, nothing more than an information dealer. And Raze'el he will stay until he has a chance to regain the power he once held.

Main Contribution to Ship: Contact man/information man

*****

It's fine if I'm not approved, I just needed to create this character for experimentation and creative purposes. It wasn't suiting me to keep him bottled up.

...That and I'm bored at the moment. ;
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Last edited by Zephie; 06-13-2005 at 09:19 PM.
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