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Unread 09-15-2007, 09:48 PM   #41
lazy man
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Well, as Krylo said, Jack's not quite serious enough to be a team leader. He just happens to be the explosives expert.


Oh, and one thing about his power I forgot to mention completely: He can detonate his "explosives" at will. So, basically, he could set something up maybe a day ahead and then blow it up at the start of the operation to get the enemy worked up, wondering what's going on, that sort of thing.

Don't know why I forgot to mention that, although it doesn't really change much.
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Unread 09-15-2007, 10:29 PM   #42
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Hmmm...maybe I was thinking too hard about this. Setting up teams looks fine in theory...but no one's characters are really command material...not even Whistler, truth be told.

>_>...It seemed like such as good idea at the time.


EDIT:

Alright, here is the plan.

I'm just going to kick-off the RP. The opening mission is pretty much laid out for the characters, so there isn't much of a need for a command structure to start with. This way, we can let people get into the feel for their characters, and see if some kind of leader just kind of comes into being.

I'd rather get things going than to have nothing happen because we can't decide on a team structure.
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Last edited by Toastburner B; 09-16-2007 at 01:42 AM.
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Unread 09-16-2007, 07:11 AM   #43
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Bleah, sorry about the delay. I had work all day yesterday, then a guy's 21st birthday to go to, then I was too pooped for the first half of today to do anything, and I've just arrived back home from an Anime convention...

Name: Jaskin
Age: 21
Sex: Female
Class: Saboteur/Technomancer.
Equipment/Abilites:
A pair of M1911 pistols
The Animator: one of Jaskin’s own little inventions. Inactive, it looks like a smooth black disk 3’ across with a small bulge in the middle. Active with Jaskin’s ability, it unfolds into a small, spidery machine that is capable of infiltration, observations, as well as information gathering through hacking, as well as a number of other useful tactical capabilities (ie: remote detonator). Another of its tricks is it allows Jaskin to operate machinery from extremely long distances away. Jaskin has disclosed onto nobody at how the little gadget is created or how it works. Each is keyed with a self-destruct sequence should the occasion of its discovery and capture be eminent. Jaskin keeps three on her at all times, and making a new one takes – if she is not otherwise preoccupied – at least a day as long as she has the right materials. On long distance control, Jaskin can only control one Animator at a time. In shorter distances, her ability to split her focus into the small machines are much better, and all three may be active.

Basic Training: Jaskin has basic military training. Her firearms skills are average, as is her ability to fight in combat.

Affinity to Machinery: Jaskin’s main ability. While she’s not the best at handling weapons, she’s better at handling her opponent’s weapons. Jaskin can manipulate machinery (ie: the more complex, the easier it is for her to handle) to her very whim, and can cause her enemy’s guns to misfire, lock up, or just simply not work. Her ability to manipulate machinery works only over a short distance of 50ft, with increasing difficulty in handling as she tries to reach farther items. Using an Animator, however, can allow Jaskin to operate a single machine from as far as 5 miles away.

Complex Machinery Sensitivity: Jaskin is able to locate and pinpoint complex machinery – items like computers, robotic equipment and other programmable things. The more complex an item is, the easier it is for Jaskin to sense it. While her capability to control and hack into such a machine is limited to short distance, Jaskin can still sense the machine over a longer distance. Her sensitivity is double the radius of her ability to control them (100ft).

[SUMMARY: Jaskin can control machinery within a 50ft radius, the more complex the easier. She can use Animators to take control of a single machine farther off. She can sense and pinpoint machinery to within 100ft]

Description/Personality: Jaskin stands around 5’2” with a slight build. Her reddish auburn hair curls down her shoulders, framing her pale-skinned face and mismatched green-brown eyes (left green, right brown). Jaskin tends to wear conservative clothing, occasionally sporting a bright patch of colourful clothing item among dull numbers.
Jaskin is a semi-introvert. She likes to listen and observe, but likes to speak when others are listening as well. Her sense of humour is a little on the strange side. Jaskin can be termed as an optimistic glass-half-full girl.

Bio/Background: Originally born in Russia, Jaskin moved to the States at a very early age. Getting top marks in school and college, Jaskin went on to study computer and engineering science at [insert famous American University here cuz I don’t know any] with a full scholarship. It wasn’t until the third year in her studies that she discovered her affinity towards the machinery she worked with. Remembering how effective all her projects had been conducted in the previous years compared to the other students, it was no wonder that Jaskin’s psychic manifestation would be in the capability to manipulate machinery with her mind. She kept her new-found abilities a secret and even tried hard not to use them as she continued her studies.

It wasn’t until one fateful day when she was working on one of her yearly assignments that her secret got out. A machine – a large-scale robotic arm she and a few of her classmates were programming – went haywire. It grabbed the leg of a fellow student and threw him halfway across the room, before tearing a 12” long gash through another student’s torso. Jaskin managed to save her classmates just in time, the machine’s glinting, bloodied claws about to close on the windpipe of the last student. When the others backtracked to see where the programming went wrong, they discovered the files had been mysteriously wiped clean and reprogrammed in perfect clarity – as if something managed to change an entire system they’d worked on for two months within the span of a few milliseconds.

After the incident, Jaskin became elusive, and avoided conversations. She eventually dropped out of the course, and seemed to disappear of the face of the earth.

Nobody really knows where she went, but word has it she had been hired by some very high-ranking firm that trains their own technicians in their jobs.


[PS! I've mentioned in the sheet somewhere that the Animators are limited to within a range of 5 miles (ie: that's the farthest she's been able to make one work for her effectively) She has more control over it the closer it is, and again - only one animator can be active over that far a distance. If that's too big, nerf it to whatever distance you like.]
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Unread 09-16-2007, 10:49 AM   #44
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Well my character Aerion has a natural charisma about him (which is really the only special thing about him) so it could make him something of a leader but its your choice.
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Unread 09-16-2007, 03:05 PM   #45
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So I imagine their tunnel to the vault still exists. Tanya's covering their only exit point, so they'll be hard pressed to retreat.

More fish in a ever-shrinking barrel!
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Unread 09-16-2007, 03:25 PM   #46
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Quote:
Originally Posted by PhoenixFlame
So I imagine their tunnel to the vault still exists. Tanya's covering their only exit point, so they'll be hard pressed to retreat.

More fish in a ever-shrinking barrel!
Yeah. Theoretically, they could get out through the vault door...but if they could get through the vault door, that would made the entire tunnel thing rather pointless.
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Unread 09-18-2007, 12:04 PM   #47
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Player - Name - Stuff

Toast - Natalie - Mind reading secretary
Bookworm - Doc - Psychic doctor
PF - Tanya - Sneaky dual pistoling catgirl
Krylo - Nick - Crazy vampire
IHMN - Jeeves - Weird kid butler with psychic field of vision
Bos - Jon - Drunkard psychic whisperer
Darth - Connor - Big tubby nice guy
AB - Viktorya - Werewolf who will be naked a lot
Lazy - Jack - Psychic exploder
Hawk - Matt - Light bending sneaky guy
IC - Luke - Old guy who throws stuff with his mind
Ugain - The Other Matt - Hippie sniper
Saigo - Aerion - The guy with a sword
Trienam - Kay - Naive gunslinger girl
Masked - Tommy - Guy with extreme good or bad luck
Dem - Lee - That guy who dodges bullets
Rhiya - Jaskin - Does crazy shit to machines with her mind
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Unread 09-18-2007, 02:40 PM   #48
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Now... I dont' know how much money was in that vault, but I think we may have already gone past the point where the robbers would be making a profit, between sharing the spoils and the price of the explosives and bribes.
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Unread 09-19-2007, 12:36 AM   #49
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Quote:
Originally Posted by IHateMakingNames
Bos - Jon - Drunkard psychic whisperer
Jon isn't so much of an alcoholic as he is an opportunist. When he's in heavy combat, keeping a fellow psion at bay, or filling out paperwork, he's plenty sober and aware. It's when he's at a social event that he indulges in wine and women, it's when he's filling out paperwork and the girl from last night comes out of his room and stands next to his desk that he opens the liquor cabinet, and it's when he's being interrogated and beaten that he takes the drugs and booze (half to numb himself, half to induce others with the very effects).
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Unread 09-19-2007, 09:49 PM   #50
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Quote:
Originally Posted by Krylo
Now... I dont' know how much money was in that vault, but I think we may have already gone past the point where the robbers would be making a profit, between sharing the spoils and the price of the explosives and bribes.
...Exactly at what point did I promise that anything in this RP would be realistic or make sense?

Alright, I think we've tormented the poor bank robbers enough.
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