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Unread 11-15-2007, 03:31 AM   #31
POS Industries
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POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them.
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Quote:
Originally Posted by Xaeta
Well you're not a racist if you hate everyone irrelevent of other issues, right? Just simply a hater. Props.
I also hate racists.

And non-racists.

And the blind.
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Unread 11-15-2007, 01:18 PM   #32
delusional_chik
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Yaplet Denizen

Does nothing but prowl the yaplet, looking for brainmeats to devour. You know when you open the browser and you hear that noise? That's me.

Weakness: The hated numbers.
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Quote:
Originally Posted by Fifthfiend
Seriously I don't mind someone spending money on a sword but at least it better be able to cut a bitch.
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Unread 11-16-2007, 07:59 AM   #33
Herr Doktor
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Class: Physician.
Herr Doktor has absolutely no regard for life, despite his class, and will either heal or wound anyone who opposes him depending on his mood, the phase of the moon...the sharpness of his scalpel, etc.
Being a Doktor, he has an incredible knowledge of the human anatomy, and knows which places afford an efficient kill, when circumstances require.
Main weapon: Bonesaw.
Secondary weapon/stealth weapon: Scalpel
Has been known to shout:
"I can tell you nothing except that this next proceedure is VERY PAINFUL!"
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Herr Doktor has left the NPF. KTHXBAI
No, really, I tried, but i don't like this place. 'S been fun, guys.
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Unread 11-21-2007, 09:39 AM   #34
Lord of Joshelplex
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Class: Not Elliot
Stephen is an employee of Sobeys who is not Elliot. As such, he is allowed to take 20 when rolling checks for: "Doing what they fucking pay us for!" and "Showing up to godamn work!"

He gains +10 CHA when talking to other Sobeys employees because he is not Elliot, and as such, they love him. He gains bonus feats: Rinsing out the garbage cart one a fucking evening, scrubbing the sink every damn day, and cleaning the Mo'fuggin floor like we're supposed to.
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Unread 11-21-2007, 11:38 AM   #35
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Prestige Class: Space Ninja
Prerequisites: Class: Ninja 10 levels

NOTE: All things listed are in addition to the stats for a NORMAL Ninja.

Attributes: +4 Dex, +4 Con, -2 Cha, +1,000,000 Awe (awesome factor)

Abilities:
Space fluency: A space ninja does not need to breath, and gains a +3 bonus to attack rolls made in outer space, furthermore, he cannot be flanked, caught flat footed, or lacking his dex bonus in any manner while in space.

Space homokinesis: Using a move action, a space ninja can levitate/fly/whatever up to twice his base speed in one round in any direction he chooses while in space

Specialized target; Shogunate: When targeting a Shogun, or some other high up official, a ninja gains a +2 competence bonus on all checks

Planet Death: At 15th level, the space ninja gains the ability to telepathically destroy a single planet of earth size or smaller, breaking it into tiny pieces and scattering the inhabitants throughout the system. This ability, if used on a planet significantly larger than earth, destroys an area equal to: space (cu miles)= ninja's level*his wisdom bonus*% die roll. This area may be shaped as the ninja wishes (whenever I use this, I make a ninja outline break off.), and may only be used once per year.

Weakness; weak cliches: When confronted by an opponent who yells "hiiiyah!" or "This will be your last battle!" (or something equally lame), a space ninja takes a -2 on all damage rolls (with the exception of coup de grace)

Feats: Cleave, Great Cleave, Whirlwind Attack, Improved Sneak Attack, Improved Death Attack

Spells: Nailed to the Heavens (sends target into orbit)

This is why I'm so awesome.

Last edited by russianreversal; 11-21-2007 at 12:38 PM.
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Unread 11-21-2007, 11:52 AM   #36
Blues
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Eukaryote

An animal, plant, fungus, or protist.

- Possibly sentient
- Could be mobile
- Complex!
- Multi-cellular!
- Now with cell nuclei!
- And organelles!
- DNA!
- Sexual reproduction; could be super-hot! You don't know!
- Not a virus!
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Unread 11-21-2007, 12:37 PM   #37
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Quote:
Originally Posted by Inbred Chocobo
Anything a human body can do, IC can do ten times better, easily too.
Well, it's a good thing I'm not human, then! (that and I'm a ninja, so what are you going to do?)
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Unread 11-22-2007, 07:22 PM   #38
TheSpacePope
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{this post has been edited and approved of by the Interstellar Omnichurch


The Space Pope:

Class: Cleric

The Space Pope had humble beginnings in a small village on Earth. His time was spent mostly listening to Beatles songs, and generally being a person that was predeclared to be a wonderful person. One day, the small village was visited by the galactic federation of religions (an Omnichurch subsidary) and was subsequently tested for the popeidaculus gene. (he never heard of it either) Once tested, it was found that he had an enormous amount of the special gene, and was therefore chosen. He was given a moment to grab his possessions, of which he took 1,200 24 packs, 1,800 lbs of {content removed}, and a pack of papers. Upon seeing his choices, the Omnichurch immediately gave him an executive position. Upon the death of the former Space Pope, the Current space pope declared several new holidays and promptly went on vacation. He was been on vacation for 1200 years of his 1500 year reign, and things have never been better. (quoted from the CEO of the Omnichurch)

Skills:
Exemplary Vacationing
Superlative loafing
Master of politics
Creative interpreter of religious text.

Acts:
IN 1214 AD, the Space Pope began the Crusades, which he still refers to as a "good game"

And{edited to protect Omnichurch LTD}
{content removed}
{content removed}
{content removed}
{content removed}
{content removed}
{content removed}

Likes:
Vacation, Puppies, and firetrucks.

Dislikes:
Negative people, haters, player haters, mages, sages, and rages.

Special Power:
Wrath of God

effect: Uh...Duh! Its the wrath of God.
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Last edited by TheSpacePope; 11-22-2007 at 07:25 PM.
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Unread 11-22-2007, 09:19 PM   #39
Ryong
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For the 3D&T system ( a Brazilian tabletop RPG system )
Class: Stormblade

The Stormblade is a warrior that excels in fighting where most have a hard time. Storms. His equipment can be powered with thunder magic and skilled ones can even use weapons made out of thunder.

Abilities:
Warrior of the Storm: The Stormblade gains a 50% bonus in strength and skill whenever a storm is nearby. However, if the stormblade finds himself in an extremely dry place ( such as a desert ) he'll lose 50% of his strength and skill and must rest for a day in a more humid place before recovering.

Thunder Cloud: At level 5 a stormblade will be able to summon a thunderstorm for 3 MP, which will follow him until he dismisses it. The thunderstorm sends bolts of lighting of strength 15 once in 3 turns when the stormblade wishes it to do so. The lightning bolt's target has to roll a d6 and if he rolls a 1, he will be disabled for a turn. This summoned storm only gives a 25% bonus to the stormblade, instead of the 50% that natural storms give him. If the stormblade walks into a storm with his storm cloud, only the natural storm will affect him.

Thunder Force: At level 10, he may add thunder magic to an equipment piece, for 10 MP, with a 1/6 chance of complete failure. This effect is permanent. The stormblade must wait 5 days before he can add thunder magic to another piece of equipment. Cannot be used on leather, wood and silk equipments. Effects are as follows:
Armor: Does 1 damage that ignores defense to all enemies in melee range each turn.
Helm: Same as armor.
Boots: Grants a 3 skill bonus to the user.
Weapon: Does 4 defense-piercing unblockable ( except against magic shields ) damage to a target.
Shield: Grants protection to thunder-based attacks.
Necklaces, rings, earrings, bracelets and misc: Grants 1 strength, 1 skill and 1 intelligence to the user. Any of these can be granted "selective sentient" magnetic properties, which means they'll pull or push metals only when the stormblade wishes to do so. It doesn't work on metal that's heavier than the accessory, though.

Thunder Edge: At level 15, the stormblade can create a thunder-based weapon, customizable. The cost is 1000 gold*weapon's strength bonus+weapon's skill bonus+weapon's intelligence bonus. As long as the weapon exists, the stormblade loses half of his maximum MP and can only recover it if the weapon is destroyed. For legend-level weapons ( weapons with 15 or more total bonus ), 25000 gold is added to the cost, and each point after the 17th point costs 5000. ( So, for example, a 7 strength 7 skill weapon would cost 14000, whereas a 8 strength 7 skill one would cost 39000, and, for example, a 11 strength 7 skill would cost 115000. )

Last edited by Ryong; 11-22-2007 at 09:33 PM.
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Unread 11-22-2007, 09:56 PM   #40
Khael!
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Name: Nichael "Khael!" Hawkins

Class: Officially a Multiclass Gish. No exact levels are known, but have been found to include pirate, ninja, bard, red mage, zombie, dervish, Admin, robot, fighter, sketch artist, spider-man, symbiote, gamer, and Werewolf. Though never all at the same time.

Alignment: Chaotic neutral with slight good tendencies.

Race: Mostly human. Possible changeling lineages, judging by the ever-changing class description.

The Multiclass Gish is an unpredictable thing that depends on an odd mish-mash of constantly adapting abilities and skills to survive. Though if he needs a new skill set, an old one is often forgotten. Most of his skills tend to be geared towards int-based abilities, and not dying.

Strangely the one constant seems to be a penchant for getting the crap beaten out of him by joking allies, only to survive for future beatings. Much like any cartoon with ACME appearing anywhere in it. He is often considered "fun to make fun of," and can survive multiple mockings and insults without sustaining ego damage.

The ability is thought to be charisma-based.
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Super Perfundo on the Early Eve of Your Day.

Last edited by Khael!; 11-22-2007 at 10:02 PM.
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