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Unread 12-05-2009, 03:27 AM   #81
The Argent Lord
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All right, here we go. Anyone care to check and make sure I didn't screw up anything too badly?

Name: Vit Niveus
Age: 19
Race: Hume
Class: White Mage
Appearance: Vit is small, about 5’3” and 120 lb. Beyond that, he’s a fairly unremarkable fellow, with dark eyes behind round glasses and longish brown hair tied back in a tail. He wears simple, no-nonsense canvas clothes, durable and functional, with a few dark stains that have an equal chance of being the dried blood of his “clients” or spills from the strong, oversweetened tea he carries everywhere.
Background: Vit’s father was a village mechanic and repairman, so from a young age he was taught to fix objects from the simple to the complex. He had a knack for understanding how things worked, and how to put them back together or make them work better. Everyone in the village expected him to take over his father’s business and be a huge success. But when Vit was about 8, disaster struck. A heavy piece of machinery fell on his father, crushing his ribcage and one of his lungs. Another man from the village was able to remove it, but everyone expected him to die. Then Vit arrived and, unfazed, placed his hands on his father’s chest and “put him back together,” just exactly as he had learned to do with everything else put before him. The villagers, shocked, told him what a gift he had, and when a travelling White Mage came through the town, he was sent off to learn more of the art from an expert. Though Vit was unable to understand the spiritual aspect of healing, he did see the need the world had for his gift, and so sought out a place where injuries happened frequently and were urgently in need of attention: the Adventurer’s Guild.
Quote: “Sometimes people break. I fix them.”
Traits: Brilliant, Machine-Savvy

Stats
HP: 26
MP: 37
ACC: 0
Evasion: 7
ARM: 4
MARM: 12
Damage: 6+2d6

Strength: 3 (+1)
Vitality: 6 (+2)
Dexterity: 5 (+1)
Intelligence: 11 (+3) [14 (+4) w/ Mage's Robe and Mage's Staff]
Charisma: 6 (+2)

Job Abilities:
Ability 1: Divine Seal
Ability 2: Clear Mind

Equipment
Right Hand: Mage's Staff, Tier 2, Spell Effect (Stop), +2 Int
Left Hand: More Mage's Staff
Armor: Mage's Robe

Items
Crafsman’s tools
Gil: 0

Skills:
Preferred Weapon Skill: Staves 4
Any Other None Zero Skill: Healing 4
Systems 4
Language 5 (Common, Bhasa Mithra, Mogri, Taru, Ancient)
Synthesize (machines) 4
Light Armor 4

Spells:
Cure I
Stop
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Last edited by The Argent Lord; 12-28-2009 at 04:42 PM.
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Unread 12-05-2009, 04:33 AM   #82
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Name: Ark
Age: 202
Race: Android
Class: Dragoon
Appearance: A slightly crusted humanoid robot with very dark dull purple hair with strong looking build standing around 6'1 tall. Sports a bionic eye which he frequently uses in his scanning and enhanced arms for his spear mastery hidden inside the heavy armor it wears. Accompanied by a very young crystal dragon.
Background: Ark was employed as an assistance librarian/secretary for a archaeologist quite some time ago, mainly for his strong arms and scanning traits and memory which translated well to retrieving lore knowledge although for no pay or benefits aside from a room to sleep in and time off to read through books. One day, the pair journeyed to a previously explored ruin for extra studies. The duo were shocked to find a nest cradled close within the entrance and some broken egg-shells. A large roar emitted from inside and the cowardly scientist bolted off. Before the android could follow suit, a towering crystal drake had stomped in front of it, with a vicious nature. Ark clumsily stated in rather declaratory terms his intent to do no harm in what he believed he knew to be the monster's language. The beast glared only slightly pacified, examining the robotic intruder. From behind its huge ankles, came a tiny infant dragon that hobbled over to the android affectionately, seeing the robot as an oversized talking doll. Amused, the guardian kidnapped Ark and took it inside the ruin to play with the child, gradually trusting the growing child to it and teaching a few of its secrets for their continued mutual protection. Once the dragon grew to young youth-hood, the guardian kicked them both out for his own peace and quiet, and the new companions left for elsewhere, Ark having to find suitable paying work to feed his new friend, Jugan.

Quote:
*Upon using scan*
"The target is in my sights. Analyzing..."

*Using Lancet*
"Energy Extracted. Sending..."

*Meeting a comrade for the first time*
"I don't trust you that much. My dragon does for some reason. That's good enough for me, but if it changes its mine, so will I."
OR
"Where I came from, not a single mongrel was scared of my baby dragon. Not even little ones... Now, there are no more mongrels where I came from. Not even little ones. Keep that in mind."

Personally leading toward Holy allignment due to devotion to his dragon companion and cold neutrality otherwise.

Traits: Inhuman Might
Over-Clocked

Stats (LEVEL 2)
HP: 10 + 8 + 6 = (24) + 15 = 39
Attack Bonus: 6
Evasion: 6
ARM: 13
MARM: 8

Strength: 10 +2 = 12 (2 Due to Graft)
Vitality: 8 +1+1+2 = 12 (Bone Armor, Sword, Shield)
Dexterity: 3-2= 1 (-2 Due to Graft)
Intelligence: 9
Charisma: 1 (Additional -1 to social rolls due to Graft)

Job Abilities: Epic Ability: Dragon's Spirit
Wyvern Companion "Jugan": Crystal Dragon> Does unelemental MARM damage based on level based formula.
Ability 1: Scan (Usable 3 times a session)
Ability 2: Lancet (Usable 3 times a session)


Equipment
Right/Left Hand: "Tough Edge" Tier 2 (STR X 2)+1d6 +2 VIT

Armor: Bone Vest
Shield: Metal Ward (6 ARM 6 MARM +1 VIT)
Graft: Auto Repair
Strong Arm
Bionic Eye

Items
2 Ahriman's Tears
3 Potions
Gil: 5

Skills:
Preferred Weapon Skill: Sword 5
Heavy Armor: 3

Any Other None Zero Skill:
Awareness 5 (1 from Graft)
Language 4: Common, Binary, Ancient, Monster Talk
Lore Relics: 4
Lore Monsters: 4
Systems: 1
Synthesis Tailoring 1




Rant stuffAlright. I'm thinking of trying Dragoon instead. Disregard my last bio. ^^; Sorry. >_> Laugh at the 1 dex and charisma at your leisure and peril. A powerhouse monster and a Language/Lore expert combined with Intelligence for tactics!

EDIT: Naqel PMed with me with a well-thought out response to how my character would seem to be crippled with only one charisma and how my quotes and my 4 languages don't reflect well. This is what I told him...

Quote:
Originally Posted by Naqel
Ya know, your character feels kinda... unplayable and... unrealistic...

1 charisma meaning your social skills are somehow crippled... Unable to speak? So why master 4 languages? Bad personality? Maybe disgusting appearance and/or smell?
And Androids are already looked down upon...
On top of that, they have very little personality to begin with, and your character despite having 1 charisma appears to have one quite well developed(basing on quotes)...

My Response:
I don't feel like crippled means "unplayable" but need a helping hand, especially when it comes to social interaction.
It's like how Fighter operates in the 8bit theater group with his seemingly negative INT.

Thief: "Damn it Black Mage! You of all people know that Fighter requires adult supervision!"

Low Charisma doesn't actually mean that they have poor social skills (it's a common aspect of it though), but that they have no ability to persuade people at all. Someone could be beating on them mercilessly and they plead their hardest for them to stop, but it falls on deaf ears. Or their attempt to get an innkeeper to charge them the same price as the other patrons and not be discriminated would be ignored. Someone with 24 Charisma could probably bed anyone or convince people to join a crusade despite being known as a tyrant or questionable person. Someone with 1 charisma is not going to be able to haggle or get anyone to take them seriously. And when dealing with authorities, they probably aren't going to bother listening to my defense or rather they'll have the initial reaction of them believing that the words of anyone that isn't me is truer at face value.

It's just that in terms of persuading, anything like poor social skills, bad smell/looks, brash or uncooperative personality and otherwise looking like a freak of nature would help with that alienation. (The fact that this android has 9 INT means that his language skills are quite passable, but he probably can't use the language in any meaningful way like make it sound warm and touching but otherwise sound "cold and... robotic".)

Also, the languages are not just for flavor. (Learning how to speak monster is kinda required to learn how to speak with dragons.) Being able to speak a language means being able to know what is being heard, even if it isn't used to speak back convincingly. Plus Ancients are used for exploring ruins and "ancient" or magical location.

I appreciate the input and there will be some severe issues if I try to do the roles that my character isn't meant to... But if I stick with the group (no wandering town by myself) and merely act as translator and bodyguard and such and let everyone else do the speaking, then it should be interesting. Plus, it's possibly slightly easier when you consider how few people would wanna directly piss off someone with a dragon companion. :3


Just for people's consideration. ^^

Last edited by Menarker; 12-20-2009 at 08:25 PM. Reason: Bought Potions at discount via Teal.
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Unread 12-05-2009, 12:00 PM   #83
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Argent, your damage should be 3 +1d6. Damage goes by attribute score, not rating (p.117).

Now to read Mern's wall of text, such that I have been deprived of for so long. Read. Numbers look fine other than Polearm damage, but that's just because it's written as (Attribute x 1) instead of (STR x 1), which gives him a whopping 12 +2d6 damage. As for the fluff, I'd expect him to act like a soul-less automaton, sorta like Rei from Evangelion (except she really isn't) or Yin from Darker Than Black (again, on the surface). He should just be unable to express his wishes and feelings without a huge effort. If I can use a depressing real-world example, he should be like a severely autistic person, which can work, as long as something points him toward the things that need a polearm stuck in them. But... uh... Final Fantasy it up a bit, since that's depressing. I fully expect a "WHAT. IS. LOVE BEEP BEEP?" moment.

Now I'm off to work.
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Last edited by phil_; 12-05-2009 at 12:13 PM.
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Unread 12-05-2009, 01:14 PM   #84
The Argent Lord
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Quote:
Originally Posted by phil_ View Post
Argent, your damage should be 3 +1d6. Damage goes by attribute score, not rating (p.117).
All right, fixed.
Quote:
Originally Posted by Menarker View Post
Stuff about 1 Charisma score
I think you may have misunderstood. The book actually SAYS that a 1 or 2 is someone who is crippled in that area, to the point of being unable to do fairly basic tasks relating to it. And as has been previously stated, most Androids are already verging on emotionless. So a 1 in Charisma isn't just someone who's unconvincing, but otherwise perfectly fine. It's someone with serious social disabilities.
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Unread 12-05-2009, 02:45 PM   #85
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Starting to get almost maddeningly eager now for the beginning. Is anyone else on standby to join?
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Unread 12-05-2009, 02:52 PM   #86
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We have about 8 cast members. Thats enough for two teams, so it should probably start up soon.
As for the 1 CHA, I'd say you should bump it up to 3 to give your language resevior some more use, and to remove the whole 'socially crippled thing.

Alternatively, you can keep it like that and just team up with phil, and have him do the talking for you, which would be rather amusing.
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Unread 12-05-2009, 02:59 PM   #87
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So Vit from equip is added into your HP? I should add that then to my character sheet then.

I agree with Men on what he said about the crippling scores. Also, considering how much thought he put into it he is probably going to roleplay those scores pretty well. Which is what really matters. He shouldnt be to useless in a fight. He'll probably need to have someone with him at all times though. Probably someone with a decent INT and CHA to help keep him from becoming ridiculously out of place in a social setting.

Also just to repost Krylo's class breakdown with it updated, just so everyone knows without running tthrough all the pages to see what everyone is. Like I just did lol. I can see a few interesting party configurations and some that wouldn't work. This'll be exciting.

Krogo: Paladin
Phil: Entertainer
Bard: Red Mage
Mena: Dragoon
Argent: White Mage
Naqel: Ranger
Krylo: Thief
Overcast: Blue Mage
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Last edited by krogothwolf; 12-05-2009 at 03:08 PM.
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Unread 12-05-2009, 03:26 PM   #88
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The Charisma ability is defined in the book as "a sense of self, and an understanding how you fit in with the world." (page 3) Figuring what that would mean to someone crippled in that area would probably lack presence, drive, any sort of ability to connect to other people. They'd probably need someone to lead them about and could even then be easily manipulated into playing for the bad guys if that sort of thing is allowed.

In the end it is a bit of a dangerous character to play...but it shouldn't be too difficult.
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Unread 12-05-2009, 03:43 PM   #89
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I don't know if Arhra's still joining us, but I'll save a slot open for him. Teal also showed interest, so I could probably break a team up into two teams of two, or three teams of about three.

At the moment, I'm transferring the character sheets onto a file on Excel - to double check everybody's sheets one last time, which I hope will save me work in the long run.

The actual RP won't start until Wednesday for various reasons - such as my schedule, and I want to flesh out the missions I have planned for you.

On the topic of 0 attribute ratings, though, I'm allowing them - but understand that that road is a dangerous one indeed.
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Unread 12-05-2009, 03:44 PM   #90
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Level 1Name: Seright Ald
Age: 203
Race: Android
Class: Ranger
Appearance: 6ft tall with short cut black hair. His face has some of the features common to the famous hunters from the legends of years past, but is otherwise pretty plain.
Background: Originally created for guerrilla warfare, after the Great War, he wandered aimlessly through the forests, occasionally clashing with a wild beast or some bandits. He was found by a group of adventurers and introduced to the Adventurer's guild a year ago, and ever since he works as a mercenary.
Quote: "01000101 01101110 01100101 01101101 01111001 00100000 01100100 01100101 01110100 01100101 01100011 01110100 01100101 01100100 00101100 00100000 01100101 01111000 01100101 01100011 01110101 01110100 01101001 01101110 01100111 00100000 01101111 01100110 01100110 01100101 01101110 01110011 01101001 01110110 01100101 00100000 01100001 01100011 01110100 01101001 01101111 01101110 00101110"
Traits: HEIGHTENED SENSES, OUTSIDER

Stats
HP: 21
MP: 0
Evasion: 2+6+1
Accuracy: 4+1

Strength: 3
Vitality: 9
Dexterity: 6
Intelligence: 9
Charisma: 3

Job Abilities:
Ability 1: Resist Sleep
Ability 2: Weapon Training(Weapon Systems)

Equipment
Right Hand: Tier 1 Graft Gun
Left Hand: ---
Armor: Nomad Outfit (ARM: 4 / M.ARM: 4 / +1 EVA)
Ammo: Bronze Bullets
Graft: Weapon Attachment Gun, Bionic eye v2.

Items:
1*Potion
Gil: 50

Skills:
Preferred Weapon Skill:
Guns: 4
Weapon Systems: 4
Any Other None Zero Skill:
Medium Armor: 3
Awareness: 3+1
Language: 3(Ancient, Binary, Common)
Stealth: 3
Survival: 3
Healing: 4
Synthesis(machine): 4


Quote:
Originally Posted by level 2
Name: Seright Ald
Age: 203
Race: Android
Class: Ranger
Appearance: 6ft tall with short cut black hair. His face has some of the features common to the famous hunters from the legends of years past, but is otherwise pretty plain.
Background: Originally created for guerrilla warfare, after the Great War, he wandered aimlessly through the forests, occasionally clashing with a wild beast or some bandits. He was found by a group of adventurers and introduced to the Adventurer's guild a year ago, and ever since he works as a mercenary.
Quote: "01000101 01101110 01100101 01101101 01111001 00100000 01100100 01100101 01110100 01100101 01100011 01110100 01100101 01100100 00101100 00100000 01100101 01111000 01100101 01100011 01110101 01110100 01101001 01101110 01100111 00100000 01101111 01100110 01100110 01100101 01101110 01110011 01101001 01110110 01100101 00100000 01100001 01100011 01110100 01101001 01101111 01101110 00101110"
Traits: HEIGHTENED SENSES, OUTSIDER

Stats
HP: 32
MP: 0
Evasion: 2+6+1
Accuracy: 4+1

Strength: 3
Vitality: 9
Dexterity: 6+2
Intelligence: 10
Charisma: 3

Job Abilities:
Ability 1: Resist Sleep
Ability 2: Weapon Training(Weapon Systems)

Equipment
Right Hand: (Graft)Tier 2 Gun(+2 DEX)
Left Hand: ---
Armor: Nomad Outfit (ARM: 4 / M.ARM: 4 / +1 EVA)
Ammo: Bronze Bullets
Graft: Weapon Attachment Gun, Bionic eye v2.

Items:
3*Potion
Tools(Machine)
Tools(Healing)
Gil: 100

Skills:
Preferred Weapon Skill:
Guns: 4
Weapon Systems: 4
Any Other None Zero Skill:
Medium Armor: 3
Awareness: 3+1
Language: 3(Ancient, Binary, Common)
Stealth: 3
Survival: 3
Healing: 4+1
Synthesis(machine): 4+1
Systems: 1
Changes in lime

Gil math:
Base: 50
+ Reward: 800
+ Old Weapon(Tier 1 Gun) trade in: 50
- New Weapon(Tier 2 Gun): 500
- 2*Potion: 100
- Tools(Machine): 100
- Tools(Healing): 100
=Total: 100

Last edited by Naqel; 12-18-2009 at 05:08 AM. Reason: corrections
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