01-15-2010, 11:43 PM | #81 |
Dark-type?
Join Date: Nov 2006
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For first-tier spells, I actually think Lock/Twilight and some of the status ailment spells like Sleep, Poison, and Blind work well with a Dark Knight, and they definately fit the role of 'Support'. Those spells also don't require any high INT or CHA stats, although a Dark Knight does kinda want a decent INT stat for all the high-level damage spells. 'Cause, they, 'yknow, hurt and making peoples fall down is always useful.
Although, I think Truce said we are getting a Monk, so we might already be getting a Fighty McFacepuncher tank role. And Red/Blue Mages can do some fighting without our MP, and with our MP, we definately can do some of the heavy-hitting. Also, healing spells never hurt. Well, they hurt zombies, but no one cares about them. I don't mind either one, but if you do pick a Dark Knight, I think our group is going to be worse than Group 2 in terms of the morally ambiguousness. My character is going to get so corrupted by you guys. 'Course, that might actually be a reason to pick it. :p
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01-15-2010, 11:50 PM | #82 |
OMG! WHAT SHOULD I DO NOW?
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Well, status effects cast by black magic can be resisted quite a bit by some monsters. Krylo suggested weapons that have chance to inflict those status on their own while having skills that make those status nigh-permanent unless cured (and the dark knight skill that further makes it easier to inflict status effects)
EDIT: But yes, when your INT is not the main focus, certain black magic spells like the ones I previously listed are more useful than standard blasting spells. In particular though, at higher levels, you'll want darkness typed spells because the further down you go the allignment scale, the more powerful your dark magic will be. EDIT: Besides, being "dark" doesn't mean you have to be "Jerkface Babyslapper" and bathe in the blood of your victims... Although if you want to ham it up, you're free to. :3 Last edited by Menarker; 01-15-2010 at 11:54 PM. |
01-15-2010, 11:52 PM | #83 |
Argus Agony
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Be careful, though, Wizzie: Moogles are incapable of evil, and if they're affiliation moves too far into shadow, they cease to exist and are therefore removed from the game. So do try not to get yourself too corrupted!
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01-15-2010, 11:59 PM | #84 | |
Dark-type?
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Location: Somewhere.
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Quote:
Thinking of such things. Exactly how do the auto alignment changes with the shadow and holy resistances interact with the Chimera's Blood job ability if shadow is chosen to either become weak/immune to, Truce?
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01-16-2010, 12:07 AM | #85 |
Feelin' Super!
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Well Group 3 may not be completely abhorrent. Thieves aren't necessarily jerkasses, and Dark Knights aren't always chaotic evil, they have a chance to shift alignments to, Although I would totally love to see a tyke-bomb Dark Knight. Otherwise, Irving seems to be an alright guy.
Although it would be interesting to see the sliding scale through the groups. It would also be neat to see the comparisons in the game, but that might make things get somewhat complicated. |
01-16-2010, 12:22 AM | #86 |
Just sleeping
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I just don't get why people keep calling us the "morally ambiguous" group. I mean, Bello's just a cute little bard, Jade is a biker (you saying bikers are all bad?), the Galka was dead when Jal got there, cross-dressers always have a heart of gold, and then Vit is obviously on the side of right and good because he's a White Mage.
Plus none of us has been in jail.
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01-16-2010, 01:16 AM | #87 | |
So Dreamy
Join Date: Apr 2005
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Quote:
I think I've got her set up with Poison as her first spell. She's kind of the Anti-Irving. Hmmmm. Well now I'm really tempted to play the Dark Knight instead. Thanks guys. XD Guess I should go see how complete/accurate her character sheet is.
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Yoo Hoo! Last edited by mauve; 01-16-2010 at 01:24 AM. |
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01-16-2010, 01:27 AM | #88 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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A curious choice of spell. Has a potential to be pretty useful against foes with high defence, I give you that. Otherwise, it just seemed odd to choose a spell which entire purpose is to gradually deal damage, which a dark knight could already do by smashing face. :3
But you do have 2 more 1st level spells as you level, so it's not a bad idea really. =P (You can get lock, twilight or blind somewhere down the line). EDIT: Also, keep in mind that some status spells can truly be useful OUTSIDE of combat. Like sleep on a guard will get a totally different reaction than blind, even though sleep is not very useful during combat (dispelled via hitting them) except for when you're using that time they are sleeping to cast buffs/healing spells amongst yourself. Last edited by Menarker; 01-16-2010 at 01:31 AM. |
01-16-2010, 01:32 AM | #89 |
So Dreamy
Join Date: Apr 2005
Location: Someplace magical
Posts: 6,863
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What would you guys suggest would be a better first spell? I have no idea what I'm doing with this-- I've never played this kind of rp before and I appreciate the help.
EDIT: Thanks, I hadn't considered that.
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Yoo Hoo! Last edited by mauve; 01-16-2010 at 01:36 AM. |
01-16-2010, 01:35 AM | #90 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
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EDIT: Found the thing. Putting it in spoiler here, cause it's huge.
Mern and Krylo Dark Knight Convo Anyhow, key factors to keep in mind: That your character is a melee type with a touch of magic casting. A damn good melee type by the looks of it. Statuses that stop your opponent's actions also help protect your party because they reduce the potency or number of successful hits against the group, thus requiring less heals and that time saved on healing could be used in killing faster. Statuses that stop your opponent's actions may also make them them easier targets to kill in the first place. :3 Hence why blind and lock were originally the two spells suggested. Blind makes them unlikely to hit a target and if they can't see you well, they probably can't evade you very much either. Useful also to get evade guards or when hiding/escaping. Lock keeps a person in one spot, making them easier targets to attack, as well as preventing them from using melee or motion based actions for sure. Good for preventing a person from escaping too (or aiding your own escape) Twilight is like blind, but effects an area rather than a person. It offers some of the benefits, but also risky because your allies would probably be effected too. Although if your team-mates can learn some AOE attacks, or you use it in an ambush... it may have some merits. :3 The reason why I didn't suggest poison (for the first spell at least) is because you can deal damage already via your weapon or your team-mates and the damage is 10% per round. Most fights might not last that long, the ones that last that long might be against foes that are strong enough to resist/immunity to it, and it doesn't stop them from hurting you or your team-mates. It's still useful, against armored or high defence foes or against a lucky shot against a foe who you rarely have a chance to hit (super high evasion), but if you had to endure 10 turns to kill them via poison, I'm sure that something like blind or lock would probably would help survive the situation. Just my two cents. Not saying don't get it. I'm just suggesting you might wanna make that your second or third spell. :3 Last edited by Menarker; 01-16-2010 at 02:07 AM. |
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