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Unread 06-22-2010, 08:00 PM   #31
Menarker
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Had a thought for a plan for this turn...

Does Lexhur have 500 rage? If so...

Wilhelmina takes care of the sniper.

Lexhur uses Drill Gore to knock the Trainer himself all the way back to the city slums, leaving the pokemons stranded with the rest of the formation, the trainer not being around to send out replacements. 400 rage left.

Lexhur... I'M A FIRING MA LAZAH! Crazy damage on 5 targets, focusing on knocking out the soldiers. Lexhur is back down to 0 rage.
We take out the pokemons, since Magnet Crush is still active and locking the tanks down, and we can probably assume the soldiers are dead by laser. We then use the rest of the attackers to do some crazy damage on Wildfire... If we can.

Thoughts?
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Unread 06-22-2010, 08:11 PM   #32
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I'd prefer to save Lexhu'r sage. Drill gore on the trainer (or at least the pokemon) would be effective, but we can, I think, kill the trainers without needing Lexhur's laser, and we'd still have some attacks left over to hit the tanks.

Oh, and what's up with the fire wall? It's on the enemy side now, right? And damaging them? How much further can we push it? Because immersing the enemy's slayers in a wall of fire would go a long way towards making up for the lack of fire attacks on our side.
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Unread 06-22-2010, 08:23 PM   #33
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You misunderstood me. But I also made a mistake on the plan.

I meant that I intended the laser would hit Soldier A, DragonMaw, Soldier B, Posideon, and Pokemon A. The tanks might be knocked out... maybe not. But we'll Drill Gore the trainer, the soldiers would likely be dead, the tanks be locked down by Magnet Crush, leaving only the pokemons already on the field to be knocked out, before we target Wildfire...

But I remembered that the tanks are Large sized. So from Far end to Far end of the laser, we got Soldier A, DragonMaw Slot 1, DragonMaw Slot 2, Soldier B, Posideon Slot 1. Thus very likely knocking out everything out except the pokemons and maybe the Water Tank (since it is only hit on one half). We Drill Gore the trainer far far away, leave the remaining tank(s) alone since Magnet Crush is still active, and attack the pokemons or Wildfire.

I didn't intend to target the pokemons with the laser. I viewed the soldiers as a more cruical threat, especially since Snorlax is in recharging mode due to that Hyper Beam, which I still think reeks of cheatery.

By removing all the support, we can keep them from knocking out targets that Wildfire weaken or visa versa. Less ganging up and less total hits.

Last edited by Menarker; 06-22-2010 at 08:28 PM.
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Unread 06-22-2010, 08:46 PM   #34
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I actually proposed using Lexhur's laser. Granted, I suggested it be centered on Soldier B and hitting both tanks. If we want a clear shot at Wildfire, we'd have to take out the tanks anyway. Then we'd only have to deal with one soldier and the trainer.

As for Grill Goring the trainer, I don't think it's feasible. I mean, the trainers on our side can't be targetted like that, or else enemies would be knocking us out of the field left and right. So presumably, enemy trainers can't be targetted like that either.

It's pretty obvious. Can't see why you'd think it was possible.

Anyway, we might want to save Lexhur's laser for a quick kill on Wildfire once we finally clear a path to her.
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Unread 06-22-2010, 08:53 PM   #35
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I second the notion of saving Lexhur's laser for WildFire. Right now, Just hold enemies back and stay alive.

And what should I do about Sky Attack? I was going to hit WildFire with it, but that seems impossible now. Should I direct it at one of the tanks or the soldiers?
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Unread 06-22-2010, 08:59 PM   #36
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Quote:
It's pretty obvious. Can't see why you'd think it was possible.
My guess would be the fact that, during our first battle, foot soldiers got to flinch our trainers with their OC spray. Why wouldn't we be able to remove their trainers from battle?

And like I said, I think we should save the laser for Wildfire.
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Unread 06-22-2010, 09:02 PM   #37
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Originally Posted by Geminex View Post
My guess would be the fact that, during our first battle, foot soldiers got to flinch our trainers with their OC spray. Why wouldn't we be able to remove their trainers from battle?
Hm, I'd forgot about that. Still, some clarification would be nice.

Hey AB, just what can we do to enemy trainers? The footsoldiers during our first fight flinched our trainers, after all. Can we, say, use Devil's Drift to knock them out of battle? Put them to sleep? Flinch them? Make them infatuated or confused?
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Last edited by Dracorion; 06-22-2010 at 09:22 PM.
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Unread 06-22-2010, 09:12 PM   #38
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Though I just checked again...
"Grill gore" does huge dark damage and flinch+bleed. The attack we're looking for is devil drift. That removes an enemy for two turns. Unfortunately, it also deals sever damage, which would probably result in the trainer's pokemon going rogue.

So that's a no-no.
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Unread 06-22-2010, 10:47 PM   #39
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Ah, my mistake.

Also, I figured that we could do that against trainers because we could do sleep affliction to Regina during that Pokegeddon thing.

Lexhur's Laser does great splash damage, so I figure that hitting Wildfire with it and only her would waste a good portion of its power, unless we were allowed to focus it so it only hits one target. With the absurd boost in power it got, removing all other attackers sound like a good plan to me so we stay limited to the 3 attacks she can use.

Last edited by Menarker; 06-22-2010 at 10:51 PM.
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Unread 06-22-2010, 10:48 PM   #40
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