07-26-2010, 10:01 PM | #21 |
OMG! WHAT SHOULD I DO NOW?
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Oh, it's more like they are like one sided gauntlet with extra plating on the side, not just covering the arm, with some row of blades running along the other side. Both look the same. Darker green than his armor. (Although I didn't include it in the following pic)
Something a bit like this viewed from the top. Sorry for my crappy art. |
07-26-2010, 10:21 PM | #22 | |||||||||||||
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Edit: Kinda looks more like a claw than a shield to me, but it's really a trivial difference, so assuming you don't have anything to put in "Other," everything appears to be in order.
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07-29-2010, 09:41 PM | #23 |
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Some updates:
1) I've asked somebody what this means. I would say, yes, it is a mixture. There are a definite number of spells that can be used, with definite effects, but weapons, for instance, are you do whatever, provided that it would actually work (no throwing a knife like a bullet, for instance). 4) I guess they would just be stronger. This could be visually represented, but that's a bit difficult, since the difference between pebbles & boulders is more the difference between Gan Rom & Gan Rom II, or whatever it was called, as opposed to 2 different characters using Gan Rom. As for how it can be competed against, firstly, a Level 20 Twin Blade is going to be more powerful in terms of magic than a Level 1 Wavemaster. Against 2 equally powerful characters with base level stats? Yeah, the Wavemaster is always going to be stronger in terms of magic. There's no avoiding that. But you could compete with it by...using physical attacks? Maybe boosting your magic, if you have the spell for it. This, naturally, is going to bring up the question of levels. I suppose that forces me to do them. I guess I'll just have to have people level up in-game.
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07-30-2010, 07:25 PM | #24 | ||||
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Right, I've been a little busy so I haven't replied until now.
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Also should be noted that a common application of spears and staves is spinning them really fast to block projectiles. In RPs, I mean. Anyway, in regards to Steam Gunners, their bullets seemed more like blasts of magic than actual, uh, bullets. Strong force, but little actual damage. A lot of their basic attacks were hitting people with their guns too - in a lot of ways, they were just mages in different shoes. But, what I'm really trying to say is that, as a GM, you do have a right to pick and chose which elements of a game you bring into play. Quote:
Instead of putting a system of actual monetary exchange, it would probably be simpler for you to say something like "As a reward for this mission, you can either get a new spell, a weapon upgrade or X number of items." Quote:
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...there's a lot of stuff that needs to go into the Set-Up, and it usually takes a lot of work to make the first post.
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07-30-2010, 09:20 PM | #25 | |||
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07-30-2010, 09:47 PM | #26 | |
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As it happens, in GU, players learned abilities as they levelled up. I mean, your job would be easier if you only had to design the skills, right? Only problem might be HP, but in a freeform system, that would just be analogous to the damage characters take. They could die in one hit, conceivably, unless you added something like "It takes X amount of fatal hits to kill you" or something. SP might have similar concerns, but in a system where magic is so limited, it probably wouldn't be a big problem; not really.
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07-30-2010, 09:53 PM | #27 |
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Levels & SP would be sort of a general thing. Usually, with this kind of system, the OP takes into account the loose guidelines (level & SP, in this case) & makes decisions regarding them. For example, how much damage an attack of a character's should do depending on their class & level, or how quickly SP is run out of.
SP is tricky, though, since unlike FF's MP, it regenerates over time. I find that .hack usually works, there are just a lot of details that need to be hammered out.
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07-31-2010, 02:36 PM | #28 |
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I've read your last post several times now, and I still can barely make heads or tails of it to be honest.
What I did get out of it was that there would be levels and SP, and both would matter. I'm sorry, but I'm afraid that kind of game just isn't for me; would feel too much like a tabletop and I've never liked those. Too bad really, I like the .Hack world. Oh well, good luck with the system design, sounds like there's a bunch of bugs you haven't quite straightened out. I'll check back to look at the finished product, if only out of curiousity.
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08-01-2010, 12:26 AM | #29 |
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I would honestly recommend trying it if you like .hack. It couldn't hurt anything.
Now, people, don't hold back. I've only got 1 attempted/accepted character so far.
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08-05-2010, 01:46 AM | #30 |
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Aw, shit, I'd really hate to start under these conditions, but I guess I have no choice. I'll just have to hope that it picks up momentum after a little while.
I have a few things to add to the OP, then I'll edit this post to include my own sign-up (I wonder if I'll get accepted?[/lame joke]), & then I can start the game.
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