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Unread 09-02-2010, 11:08 AM   #11
Menarker
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AB said that PsyRenny wouldn't have "that Shadow Blessing crap". But yeah, take out the Psytellites in my view.
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Unread 09-02-2010, 11:14 AM   #12
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Oh right.

Maybe if you hadn't reposted your Valiant Rush when I told you not to PsyRenny wouldn't be able to use that either.

Way to go Menarker, you've doomed us.
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Unread 09-02-2010, 11:35 AM   #13
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I'm pretty sure you asked me to post it back too.

Just that I didn't put it in my bio, because I don't actually have the ability to use it yet. Same with a few of the other Signature Techniques and Love Techs I've been thinking of. (Aside from the fact that I haven't proposed those yet. =P)

Anyhow, I'd suggest we focus on the Psytelites and the Betas completely and save the shades for after. Yes, we'll probably take a good deal of damage, but if some shades get knocked out and the psytelites revive them, we'll look pretty damn stupid and take more of a beating.

Anyhow, I got to go for work. See ya!

Last edited by Menarker; 09-02-2010 at 11:37 AM.
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Unread 09-02-2010, 11:54 AM   #14
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No. I asked you to post it, then I asked you not to.

'Nyway, the only part I'm adamant about is directing Pierce's Trainer Attack at his Psyshade.

Sorry, non-negotiable. And it's just a Trainer Attack anyway.
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Unread 09-02-2010, 04:20 PM   #15
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Pierce should be able to do that. I mean, Dracorian controls Pierce (and his NPCs for that matter), and regardless of what orders one might wish Pierce to obey, Dracorian has full authority over what his character, his NPCs, and all their Pokemon do.

I think I'll give you an idea of the HP boosts I'm referring to.

It often happens a lot in console RPs where the bosses and even standard foes have tons more HP than the characters, yet do less damage than them. That's kind of what I want to do here.

Standard foes could have anywhere from three to five times more HP, depending on size and strength, and this includes Pokemon. L-sized enemies could be packing anywhere from seven to ten times more HP, and bosses? Maybe around twelve to even twenty times more HP.

In light of this, I'm going to start doing more accurate displays of the damage friends and foes deal to each other. I'll calculate damage as a percentage and then subtract it from the whole of the damaged unit's HP, which will be displayed right next to it. Like this:

- Renny: Deals 42% damage to Psytellite D (158%).

Should help in the long run when deciding strategies. Just note that bosses won't reveal these percentages until characters like Impact and Sophie get those demon upgrades.

And remember that against these psionic apparitions, status effects don't work. They don't have bodies to envenom nor do they have minds to put to sleep. So just focus on dealing the absolute amount of damage that you can. Your main goal is to weaken Moera's psychic powers by destroying her minions.
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Unread 09-02-2010, 04:25 PM   #16
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Ah, cool.

I'm totally okay with us having a better knowledge of just how much damage we're dealing.

I assume that Dampener accessory would affect both enemies and allies?
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Unread 09-02-2010, 08:03 PM   #17
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I'd hope that none of the bosses with 20x hitpoints get combined with something that recovers shitloads of health or such like that...

Worst case situation:

A X-Staged Pokeweapon of Milotic with shitload more power and health. With this setup.
Ability: Marvel Scale (Increase defense when afflicted with any status condition), Early Bird (Wake up One turn earlier) and a Special Attack version of Guts (increase special attack when afflicted with a status condition)
Custom Item: (Something that allows it to choose its moves non-randomly with Sleep Talk or so.)
Attacks: Rest/SleepTalk/Surf/Ice Beam

Really... recovering full health every other turn AND making a defensive pokemon with decent special attack even stronger defensively and offensively while asleep? (Even in the actual games, this is a viable build with Marvel Scale, Leftovers, and the above moves)

Really, the only saving grace is that Worry Seed would destroy that build.

But yeah, good to know those details.




Gem, I still didn't see your response to me answering your last question/response about Crit.

I'll post the entire conversation here:


Quote:

I was kinda thinking that a suitable scale might be:

0-90 Speed: Normal (Stage 1 in the Crit Chart) 6.25% chance of crit.

91-114 Speed: Fast (Stage 2 in the Crit Chart) 12.5% chance of crit.

115+ Speed: Ace (Stage 3 in the Crit Chart) 25% chance of crit.

Stage 4 and 5 reserved for those who have items or abilities or moves that improve crit rate.

I kinda doubt you'll want to implement a stage any higher than 50% crit chance anyhow.

Your thoughts? Or thoughts from anyone else for that matter? It was hard trying to decide where the cut-off from Fast to Ace should be. But 115 is where you get most of the really fast pokemons that specialize in speed while sacrificing other stats, although some of the lower ones like Infernape, Rapidash, and the Latios/Latias duo are also very fast, but just not quite that level...
Quote:
And I guess Menarker's speed scale works. But... I am uncertain. It's the fact that it rises so quickly after 90 that makes me nervous. I mean come on, 25 speed makes the difference between a 6.25% crit rate and a 25% crit rate? I'm not buying that. I'm thinking it should do one of two things:
Either, it should be a more linear progression (as I, contrary to what you may believe, actually proposed ages ago, but I'm not going back to look)
or, and I actually prefer this one:
We make it digital, like the old speed was. In the games it didn't matter how much you had, it just mattered whether or not yours was higher than your opponent's. If you asked me, my proposal would be to make the base crit chance 10%, holding a crit item or using a crit-improved move gives you another 10% to the base chance, and attacking an opponent with lower speed than you, triples your base chance.
Quote:
Also, with your proposed idea for Crits, some of us will be hitting for Crit 90% of the time. >_> I mean, seriously, I could just pop a crit move on Shaymin, give her a razor fang, and know that since she's one of the fastest pokemons in the game, she'll crit 90% chance most of the time and thus do double damage with her HUGE special attack!

With my idea, the slow pokemon and mid level pokemons only get base level. The "pretty darn fast but still quite balanced but not legendary" get stage 2. The speed kings and most legendaries get Stage 3. Yes, it seems like 25 is not that much of a difference, but take a look at the individual pokemons using the base stat charts! Most of those pokemons are the ones that specialize in speed and are lacking in several other stats (or are legendaries). And with my example, even if I gave Shaymin who counts as an Ace a crit move and a crit item, it only reaches 50%. Much more balanced for something that would pierce buffs and doubles the damage. With my idea, if you got a fast pokemon, you got a better chance of critting, and if you're willing to invest a slot in a move and a crit item, then you'll do it twice as reliably.

Also, there wouldn't be debates about whether my pokemon was faster than a Merc pokemon or X-Staged pokemon or a character that isn't a pokemon. Thus it's easier to deal with crits when dealing with foes that don't have listed stats.
Quote:
And in regard to crits, you're forgetting speed-buff moves. Anyone with more than 60 base speed could agility themselves to 25% crit. And I'm not sure where stages 4 and 5 would be on your scale, but I'm thinking anything above 200 speed will reach 5. Which'd mean 50% crit chance, without any buffs.

Plus, yeah. Maybe my example wasn't good. But I'm sure we could twist the numbers to improve it. I think a digital system is better than a progressive one in any case.
Quote:
I said that Rank 4 and 5 would not be accessible by speed alone. You'd need an item, ability or move to reach Rank 4 and 5. I figured you can only go so far with speed alone. Just like how being able to benchpress 200 lbs and being super strong is not going to enable you to drive nails into wood without a proper tool like a hammer. 25% is pretty good for moves whose effect does not include improved critting. For those who REALLY want crit without the required ability, hold item or improved crit move, there is the buff item Dire Hit, which is available to Medics for +2 stage boost.

Last edited by Menarker; 09-02-2010 at 08:18 PM.
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Unread 09-02-2010, 08:14 PM   #18
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Oh man I just thought up a horrible strategy seriously it's disgusting.

Basically, have someone use Follow Me. Pierce uses his Demon Half ability that lets him take all the hits for one ally on the person who used Follow Me. Pierce activates the Begrudger accessory so he can counterattack everything.

And Renny uses Serene Blessing to give Pierce a free Protect.

See? It's disgusting.
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Unread 09-02-2010, 08:32 PM   #19
Menarker
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Hehe, oddly enough, Renny is probably the person who would team up with Pierce best then, since he's the only one as far as I know who'd consider using the move Follow Me thus far in the story. That and the entire Serene Blessing thing.

Mind you, you would have to get two levels of slayers for accessories...

So, you want Breeder 2 (7 levels), Slayer 2 at least (9 levels)... that leaves at least 6 more for demon or something else.

*Has to be careful not to target Pierce with Follow Me lest he activates his Demon ability to use Follow Me on the one using it. Divide by Zero. =O *


You know what I just had? I just had a weird image of what the Electric Ruin General would be like.
Some sort of compulsive gambler who hangs out in casinos and rigs gambling machines and such. A total hedonist who probably LOVES human lifestyle, although not our heros (at least not at first). When our heros fight him, he does stuff like randomly assign the floor panels everyone is standing on with "Chain Lightning Death" every few turns. Anyone who is standing on one of those panels who gets knocked out automatically triggers all the other panels with the same feature, knocking those ones out, as he reassigns new panels randomly to have the same effect. >_> Brutal, utterly RANDOM (in his favor) and total cause to panic! Even the best fighter could be easily knocked out if someone much weaker gets knocked out.

Everyone would be worrying...
A: "Am I standing on one of those panels"?
B: "How am I going to find out?"
C: "Who else is likely to be standing on those panels?"
D: "Can they defend themselves or are they being ganged up on or such?"

And all sorts of stuff. >_< It's like a constant game of "Who's the Weakest Link?"

Or ewww, a custom status effect "Coma" which his electric attacks effect the electric nervous system and if he knocked them out, they can't be revived until a turn or two has passed.

Combine those two... Would suck serious ass...

Last edited by Menarker; 09-02-2010 at 08:47 PM.
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Unread 09-02-2010, 08:49 PM   #20
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Will you stop giving AB ideas?!

I swear to God, I will smack you upside the head.
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