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Unread 09-06-2010, 06:32 PM   #71
Dracorion
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Lexhur's Devil Drift costs 100 RP, man.

Though you raise a concern: AB, can Psytellites drain Lexhur's Rage?
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Unread 09-06-2010, 06:34 PM   #72
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Also, can Irene, Melanie and their pokemons be able to attack Impact and Matthias with psychic types moves from where they are? Or is the distance and the wall of enemies too much for them to help out that way?

^^; and I'm tired. Slept in until 3PM. Had a bad couple of days. ^^;

EDIT:

And a weird thought occurred to me...

I was imagining the results of this happening to Lexhur...

MOTHERFUCKER SUPLEXED A TRAIN.


(It was a glitch of sort. They forgot to apply the boss tag to the train, hence why it was possible in the first place...)

Last edited by Menarker; 09-06-2010 at 06:46 PM.
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Unread 09-06-2010, 07:17 PM   #73
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Let's face it, with AB it's definitely very likely to happen.

I imagine Dinner could be responsible.
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Unread 09-06-2010, 08:49 PM   #74
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Aye. That would seem to be the likely circumstance.

Prompted by AB asking about whether we liked his BGM, I remembered that we briefly had short discussion on that. I even suggested songs that I would use here.

http://www.nuklearforums.com/showpos...0&postcount=57

Mind you, that was quite a way back. =P Lots of things changed since then I guess.
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Unread 09-06-2010, 08:50 PM   #75
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I don't think Lexhur should become a comic relief character. He is too civilized for that.

I think the new Loyalty is allright. It can be half of Liz' uber.

And yeah, I'm thinking that the main group can survive for one more turn, before we gradually start retreating and switching out for Enforcers. Impact will almost certainly be dead after next turn, Matt's gonna be vulnerable, and I dunno how many leaders you all have left.

I agree with what's been said so far. We don't have much rage for techniques, so freeing Matt and Impact, killing the betas and a few 'lites should be sufficient. Maybe have Renny do a prosperous gifts, but it probably isn't necessary, yet. Irene and Melanie are still doing ok, I think, maybe they could throw in a technique or two.
That's all for now, gotta go. I'll do some more analysis later.
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Unread 09-06-2010, 08:55 PM   #76
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So Impact and Matt are possessed right?

Charlotte calls dibs on beating the hell out of one of them.

edit: Lexhur should totally become comic relief.
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Unread 09-06-2010, 08:57 PM   #77
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Welp, it's decided.

Charlotte is beating the hell out of Impact.

What's that you say? She doesn't have any psychic attacks? Who cares?

Quote:
I think the new Loyalty is allright. It can be half of Liz' uber.
What's the other half?
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Unread 09-06-2010, 09:13 PM   #78
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Quote:
Originally Posted by Geminex View Post

I agree with what's been said so far. We don't have much rage for techniques, so freeing Matt and Impact, killing the betas and a few 'lites should be sufficient. Maybe have Renny do a prosperous gifts, but it probably isn't necessary, yet. Irene and Melanie are still doing ok, I think, maybe they could throw in a technique or two.
That's all for now, gotta go. I'll do some more analysis later.
Irene is NOT ok when you consider that she is both paralyzed AND confused. Doesn't help that her partner Melanie is not only suffering a -2 to Defense, but is at less than half health.


But yeah... let us see...

Tyranistorm does 50% damage to all foes.

Future Shock is in effect, although I don't know how much damage the Fire Spin effect of it will do per turn...

Two of the Betas are close to being knocked out. (Low enough that they will both die in two turns)

Super Fang on the Golem would do immense damage. (475%!)

We can feasibly eject one of the Psyshades from combat with Lexhur. The one with the most health presumably.

We got psychic moves available to shake Matthias and Impact out of it. Or barring that, we can have Charlotte knock out Impact with a Trainer Attack and revive him after. Are we still using the Vengeful Rage rule where Slayers revived upon being knocked out get 50 rage?

Anyhow, I'm waiting for AB to answer some of the questions I posed earlier...
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Unread 09-07-2010, 12:27 AM   #79
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StandardStandard:

Slayer (Level 1)

- Has a Normal type attack.
- Normal damage is reduced by 50%.
- Can possess a loadout of three weapons and three armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.

- Light Weapons
Claw of Twilight (Dark, 50% Flinching)
Dragon Slave (Dragon, 50% SpDefense -1)
Capacitor Rod (Electric, 50% Paralysis)
Strange Parasite (Grass, 50% Drain)
Toxin Bombs (Poison, 50% Poison)

- Medium Weapons:
Swarm Bow (Bug, 50% Evasion -1)
HV Penetrator Rifle (Fighting, 50% Defense -1)
Gust Blaster (Flying, High Critical)
Netherworld Sapper (Ghost, 25% Instant Death)
Titanic Fist (Ground, 50% Accuracy -1)
Synapse Disruptor (Psychic, 50% Confusion)

- Heavy Weapons
Napalm Thrower (Fire, 50% Burn)
Hydro Cannon (Water, 50% Sleep)
LH Launcher (Ice, 50% Freeze)
Siege Boomerage (Rock, 50% Attack -1)
Crescent Moon (Steel, 50% Internal Bleeding)

- Armor:
Reinforced Vest (Normal -50%, Always Equipped)
Pesticide Layer (Bug -50%, Evasion Debuff Immunity)
Shadow Suit (Dark -50%, Flinch Immunity)
Courage Emblem (Dragon -50%, SpDef Debuff Immunity)
Insulated Armor (Electric -50%, Paralyze Immunity)
Impact Gear (Fighting -50%, Def Debuff Immunity)
FR Suit (Fire -50%, Burn Immunity)
Windbreaker (Flying -50%, Crit Immunity)
Holy Talisman (Ghost -50%, Death Immunity)
Herbicide Layer (Grass -50%, Drain Immunity)
Jump Boots (Ground -50%, Acc Debuff Immunity)
Counter Injector (Poison -50%, Poison Immunity)
Brain Case (Psychic -50%, Confuse Immunity)
Thermal Underwear (Ice -50%, Freeze Immunity)
Sonic Guard (Rock -50%, Att Debuff Immunity)
Platemail (Steel -50%, Bleed Immunity)
Weather Cloak (Water -50%, Sleep Immunity)

-----
Slayer (Level 2)

- Slayer Weapons deal 130 damage.
- Slayers can now equip two of the Accessories listed below.

Slayer Accessories: 30 Rage per use.
- Environment Guard: Always Active type. Negates damage from Sandstorms, Snowstorms, and other weather effects that deal damage. There will be some custom weather. Moera's Psystorm is not one of them. Flying cars and hotdog stands are different than weather.
- Holy Ring: Always Active type. Restores 5% of MaxHP per turn.
- Holy Guard: Always Active type. Has a 50% chance of reducing any incoming attack by 50%.
- Portal Ring: Always Active type. Stores a weapon or armor in a small dimensional pocket. Slayer can switch out gear as their Action for that turn. Daphne won't always be available to change your loadout for you.
- Divine Blessing: Always Active type. Avoid the first attack that doesn't come from weather or a negative status or as the side effect of an Action.
- Melting Beam: Activation type. Halves the DEF of the target before you strike. DEF is only halved for your strike and not those of any other unit.
- Corruption Beam: Activation type. Halves the SDEF of the target before you strike. SDEF is only halved for your strike and not those of any other unit.
- Dire Power: Always Active type. 10% crit chance.
- Stabilizer: Activation type. Removes all stat debuffs by one level.
- Begrudger: Activation type. 100% counter on any enemy that attacks the user.
- Dust to Dust: Activation type. Defeats the unit that defeats the user. Doesn't work on certain enemies like bosses and mechanical foes.
- Dampener: Always Active type. Prevents all Pokemon from using Self Destruct and Explosion.

-----
Pokemon Trainer (Level 1)

- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.
- Trainer Attack skill is available. Allows Trainer to hit enemy as a free action. Attack is fairly weak and generates no Rage.

-----
Pokemon Trainer (Level 2)

- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action is available.

-----
Pokemon Trainer (Level 3)

- A 2nd Leader Pokemon is available.
- Divide skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.




CustomizedCustomized:

-----
Slayer (Level 3)

- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is double as opposed the 1.5 used by Trainers and Snaggers.
- Slayers now have access to the Rapid Deployable Powered Armor, or RDPA. PCs and NPCs can create custom armors that possess five attack types, five defense types, and one Overdrive. Like a Paradigm Shift, but doesn't cost Rage. Lasts for three turns.
- Stats can be rearranged.


-----
Pokemon Trainer (Level 4)

- Sixth Pokemon is available.
- Two Custom Hold Items are available.
- 2nd Trainer Action is available.


-----
Demon Half (Level 1)

- Aura Growth increases all statistics of Slayers and Pokebrids by 15 and Pokemon by 5.
- Use Aura Reading to find out what most NPCs think of you. Impact could use this to find potential allies for his evil emergence, for example.
- Access the following Signature Techniques:
1. Focus Ray - 200 Power, 100% Accuracy, Almighty Type, Special Attribute. The long range version of Aura Blade. Costs 25 Rage.
- Base Rage generated is increased 1.5 times.

-----
Demon Half (Level 2)

- Sophia gains the Observation skill. She can determine the strengths (weapon capabilities, possible attacks) and possible weak points of an opponent. Cost 20 RPs.
- All stats gain 20 points.
- +10% chance to inflict status effects with Slayer weapons.


-----
Slayer (Level 4)

- Sophia gains Chemical Knowledge (see conditional upgrades).
- Ruin type Defense is available.
- Sophia gains one extra armor slot.


-----
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.
- 2nd custom move availability.


-----
Demon Half (Level 3)

- Sophia gains the Prediction Model skill, allowing her to determine the next action of one opponent. Cost 30 RPs.
- All stats gain 20 points.


-----
Slayer (Level 5)

- Sophia gains Shock Trooper Configuration (see conditional upgrades).
- Sophia gains an immunity to one of the following Pokemon types (Bug, Dark, Fighting, Flying, Grass, Ground, Normal, Rock, Steel)


-----
Demon Half (Level 4)

- All stats gain 20 points.
- +10% chance to inflict status effects with Slayer weapons.

-----
Overblade (Level 1)

- Base Rage generated is increased by 2 times.
- Sophia gains an immunity to one of the following Pokemon types (Dragon, Electric, Fire, Ghost, Ice, Poison, Psychic, Water, Ruin)




Conditional UpgradesConditional Upgrades:

1) At Demon Half 2 and Slayer 4, Sophia gains Chemical Knowledge. The effectiveness of all status effects is reduced by 50%.

2) At Demon Half 3 and Slayer 5, Sophia gains Shock Trooper Configuration, allowing her to fight alongside her pokemon.




Trainer ActionsTrainer Actions:

Morphine: Damage for both pokemon is reduced by 20% for the remainder of the turn.

First Aid: One pokemon recovers 50% of their max HP.




Stats:

HP: 90
Attack: 115
Defense: 85
Special Attack: 110
Special Defense: 90
Speed: 110

Total: 600



RPDA:

Sophie's RPDA is her very own Vernier Armor 2.0.

Stats: 50 points in each Attack, Special Attack and Speed.

Equipment Slots: Five weapons, three armors.

Equipment:

- Weapon One: Claws of Fury ~ Light Almighty damage, 15 hits, one target. A flurry of lightning-fast claw strikes
- Weapon Two: Wrist Rocket ~ Medium Fire damage, 2 targets, 50% Plasmaburn. Fires a rocket from her left wrist.
- Weapon Three: Beam Blade ~ Heavy Almighty damage, one target. A fuckin' lightsaber!
- Weapon Four: Electric Net ~ Light Electric damage, three targets, 70% Paralysis, Bound for two turns.
- Weapon Five: Particle Cannon ~ Extreme Almighty damage, five targets. This giant son of a bitch cannon puts Lexhur's Laser to shame.

- Armor One: Kinetic Equalizers ~ Reflects 25% of Physical damage back to the attacker.
- Armor Two: Force Field ~ Reflects 25% of Physical damage back to the attacker.
- Armor Three: Self-Repair System ~ Recover 20% max HP every turn.

Weight: Lil' help here AB? I imagine her speed wouldn't take much of a hit. The heaviest part is that giant fucking cannon, and she already put some points in speed.

Overdrive: Power of Science ~ All allies recieve 25% less damage from all elemental types for two turns.




You know, I kinda get the feeling I overdid it with this one.

Well, I blame the lateness of the hour.
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Unread 09-07-2010, 12:43 AM   #80
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If I recall correctly, using Overdrive normally would end your ability to use the RDPA, hence why I included the bit where it wouldn't do that for my RDPA as my last Slayer level-up.

Last edited by Menarker; 09-07-2010 at 01:12 AM.
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