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Unread 09-07-2010, 01:48 AM   #91
Menarker
OMG! WHAT SHOULD I DO NOW?
 
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Well, as long as you understand that.

Anyhow, it's late for me too. But I'll see if I can't come up with some ideas to help you out. ^^
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Unread 09-07-2010, 03:10 AM   #92
Astral Harmony
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Nevermind, Drac. I remember now.
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Unread 09-07-2010, 04:17 AM   #93
Geminex
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Quote:
Long story short, you're breaking Gem's rule that abilities should remain the power level of their respective class to account for "specialization". You're instead basing your class power on your class level, making your character equally or more powerful in each class than the specialist themselves. And that is wrong.
Aaah...
Qua?
That wasn't what I had in mind when I discussed "Specialization". I mean, yes, abilities should get stronger as your level gets higher. But while I do think specialization in roles (such as defensive, offensive, supporter, that sort of thing) should be defended, I don't mean "those who put all their ranks in a certain class should be stronger than those who spread those ranks out". First priority is equal power, no matter if you put everything in one class (or, since that's not possible, go 10/5) or spread it over all 5. If you're saying that the ability to get immunity to certain types makes Sophie stronger than she should be, that's valid. But saying that she hasn't taken enough ranks in Slayer to get that... naaah. You could make a specialization argument if Renny had taken many type immunities in an effort to make himself less vulnerable to a variety of foes, and Sophie had pretty much the same thing despite being offensively inclined, but as things are, the specialization argument really doesn't fly.

I mean, we abolished the strict levels specifically so that people could get what they wanted, when they wanted it, as long as they didn't get too strong. Hell, that could have been a pokebrid, or a demon level and it still would've been acceptable by me. We're basing our upgrades on the original charts, not trying to stick to them. So on that count, the immunity thing is fine, and so is 2x rage.

And yes, you could have done that as well. You chose to get some different shit instead, which was fine. If you wanna give up some of that stuff, we can rearrange it so you get type immunity.

Ahem.
Though as it is, yeah.
First, regarding the type immunity bit, why don't you tell us exactly which one you want immunity for? Cause there's one hell of a difference between getting Ruin immunity and Dragon immunity.
Second, stats: I'd say 50 all round at most.
Third, RDPA: That one could be worse, but... yeah. Should be nerfed, and not just by making the speed drop really massive. Maybe give the Particle cannon a turn of recharge time?
Other than that, it's not too bad.

Quote:
Hey, Gem. I got a suggestion of something to replace my character's "anti-snagger/domination" thing. Since you say that those shouldn't work against high level snaggers and foes despite the fact that is exactly what abilities that focused and specific for protecting against actions like that is supposed to do.
Now that we've worked out how Snaggers actually work, we can probably redesign your loyalty thing.
And besides, I never said it shouldn't work against higher-level Snaggers. I'm just saying that Renny has no ability to help his pokemon escape Liz' attraction. This is less due to affection for Drac's rather twisted PC (seriously, she's worse than your character in that Eclipse Phase RP) and more because I want Renny to SUFFER. SUUUUUFEEEEEEE-----ER.
Though if you don't want to redesign, I guess your other thing would be fine as well.

Quote:
Also, I was wondering if you would have a problem with Renny trading in one of his signature techniques that he would get upon leveling up for another Love Technique.
Not at all. I suggested that Dante could do it the other way around, so sure. There's really not much of a difference in strength, all you get is the ability to split cost, and we can compensate for that. So, sure. Mind you, whom would he get it with?
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Unread 09-07-2010, 10:29 AM   #94
Menarker
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I still kinda stand by the argument, but not nearly as much anymore when you explain it like that. But on that note, I did promise Drac I would think of something that could replace it... and I got a different way that's more in character in order for Sophie to get the increased rage thing while being all kinds of badass.

She deals an awful lot with chemicals, right? And one of her upgrades was for slayer weapons to have an increased chance of inflicting status right?
Well, keep in mind, the AB said that statuses like poison and frozen and confusion gives rage every turn that they manage to give damage.

So what would I suggest? Making the status effects of your Slayer Attacks AOE. Say you choose to use a slayer attack that gives a particular status effect of poison. It'll also splash poison on foes on the left and right side of that target (success rate depends on type of affliction). Or similar to the Glacial Spike spell of Diablo 2, make the freezing cloud AOE upon hit. Over time, your rage generation will jump as they take damage. Mind you, some foes are immune to some statuses and stuff like that and stronger statuses are more of a gamble to begin with, but it might be an in-character way of getting rage. And for the statuses that don't deal damage? Well, the protection afforded by AOE sleep or the help of AOE paralysis to have an increased chance of null turn and destroy their crit rate will help make Sophia a popular choice in the party.


On the aforementioned side note, Renny already has Type Immunity as one of his approved upgrades as one of his last upgrades (although I restricted to specific types because I thought the levels mattered), although I was commenting that Drac has chosen his respective type immunity of a higher level than what is normally allowed to Slayers. So, with your permission, since you're allowing more diverse type immunity to Drac at a lower level than is normal, I'll do the same, enabling a more diverse option of choices to be immune too (but only still taking one as opposed to Drac's two immunities).


Quote:
Not at all. I suggested that Dante could do it the other way around, so sure. There's really not much of a difference in strength, all you get is the ability to split cost, and we can compensate for that. So, sure. Mind you, whom would he get it with?
Thanks. ^^

~Another one for Lola~

<3

EDIT: Editing my Template a bit: Just editing in the Extra Trainer Action Use (in exchange for the anti-snagger/domination) and allowing Renny to choose any pokemon type for an immunity just like Sophia can.

Already Earned
Pokemon Trainer (Level 1)

- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.

-----
Pokemon Trainer (Level 2)

- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action. A low power technique which the trainer uses to support his pokemons.
-----
Pokemon Trainer (Level 3)

- A 2nd Leader Pokemon is available.
- Divide skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.

-----
Pokemon Trainer (Level 4)

- Sixth Pokemon is available.
- Two Custom Hold Items are available.
- 2nd trainer action



Level 5 onwardsLevel 5 Onwards
-----
Pokebrid (Level 1)

- Choose one non-legendary and non-ruin type pokemon. Can use any and all moves of the chosen Pokemon form and its pre-evolutions if any.
- Stats are (Chosen pokemon's stats+Slayer Stats)/2).
- 1st Pokebrid Action.
- Can use Paradigm Shift (transform into that Pokemon). Lasts for 3 turns. Type weaknesses no longer apply and Pokemon statistics are added to inherent statistics for a stat boost during those turns.
- Character generates 10 rage per attack (or when getting attacked)
- Can deploy self and one pokemon, or two pokemon.
Gets STAB of 1.5x for attacks

-----
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.

-----
Pokemon Breeder (Level 1)

- Base Rage generated goes from 5 to 7.
- 1st Ability Shift is available.
- 3rd trainer action.
- Renny gain an extra use of Trainer Action per turn. This means Renny can either use two Trainer Actions per turn or he can use a Trainer Action in the same turn as a Pokebrid Action or a Slayer Accessory.



Slayer (Level 1)

- Default Normal type armor. 50% damage reduction from Normal Type attacks.
- Can possess a loadout of three armor aside from the default normal type armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.
- Intergrated Combat Training: Can use 4 elements
(See Conditional Upgrades in section below)
- Maximum Items carrying up to 6.
- Stats rearranged but keeping same base total.

- Armor:
Reinforced Vest (Normal -50%, Always Equipped)
Pesticide Layer (Bug -50%, Evasion Debuff Immunity)
Shadow Suit (Dark -50%, Flinch Immunity)
Courage Emblem (Dragon -50%, SpDef Debuff Immunity)
Insulated Armor (Electric -50%, Paralyze Immunity)
Impact Gear (Fighting -50%, Def Debuff Immunity)
FR Suit (Fire -50%, Burn Immunity)
Windbreaker (Flying -50%, Crit Immunity)
Holy Talisman (Ghost -50%, Death Immunity)
Herbicide Layer (Grass -50%, Drain Immunity)
Jump Boots (Ground -50%, Acc Debuff Immunity)
Counter Injector (Poison -50%, Poison Immunity)
Brain Case (Psychic -50%, Confuse Immunity)
Thermal Underwear (Ice -50%, Freeze Immunity)
Sonic Guard (Rock -50%, Att Debuff Immunity)
Platemail (Steel -50%, Bleed Immunity)
Weather Cloak (Water -50%, Sleep Immunity)

-----
Slayer (Level 2)
- Armor Guardian Globe (Ruin type Defense) is available.
- Slayers can now equip one of the Accessories AB made/makes. Each use costs 30 rage.

-----
Slayer (Level 3)

- Slayer Attacks have minimal base power of 130.
- Can wear a second accessory.
- Intergrated Combat Training: Can use 8 elements

-----
Slayer (Level 4)

- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is double as opposed the 1.5 used by Trainers and Snaggers.
- Pokebrid STAB also becomes 2.0 but does not stack with armor.


-----
Slayer (Level 5)

- Slayers now have access to the Rapid Deployable Powered Armor, or RDPA. PCs and NPCs can create custom armors that possess five attack types, five defense types, and one Overdrive. Like a Paradigm Shift, but doesn't cost Rage. Lasts for three turns.
- Can wear a third accessory.

-----
Overblade (Level 1)

- Base Rage generated is increased by 1.5 times (to 15 rage for slayer attack).
- Overblades can use the Overpower skill to remove status effects. 15 Rage cost.
- Shock Trooper classification *See Conditional Upgrades below*
-----
Overblade (Level 2)

- Choose 4 stats. Those chosen stats gain 10 points.
- Overblades gain a special immunity to a physical-type status effect (Poison, Bad Poison, Paralyze, Freeze, Burn, Fire, Bleeding, Exhaustion)
- Intergrated Combat Training: Can use 12 elements.

-----
Overblade (Level 3)

- Choose 4 stats. Those chosen stats gain 15 points.
- Renny gains an immunity to any single one of the pokemon types, including Ruin. If Normal is selected, then a fourth armor can be worn to replace the default armor.
- Improved Mobility Armor: RDPA usage can be split multiple times, so it can be used for 3 turns worth, in segments of 1 turn. In addition, using an Overdrive on the first or second use doesn’t deplete the other usages as well.






Conditional UpgradesConditional Upgrades

1) Upon getting 1 level of Pokebrid and 1 level of Slayer, Renny gains Intergrated Combat Training.

Intergrated Combat Training enables pokebrid moves to be used in place of Slayer weapons for all attacks, whether basic attack or sweeps or even RDPAs. The moves are pumped up to have the same base power that Slayer Weapons have (120 at Slayer 1 and 130 at level 3). AOE move become Single Target with no backlash. The rules are as follows:
A) 3 Slayer empowered moves for each of respective pokebrid's types.
B) All Slayer empowered moves to moves learned by level-up. This doesn't apply to moves that can only be gained by breeding, tutoring or so.
C) All other element types only get 1 extra attack. If the pokebrid does not have an attack of a certain element, that attack type is unavailable and only accessible by RDPA if chosen.
D) All the above only applies to moves with Attack subtype, not Special Attack. (Status moves don't need buffing anyhow)
E) All the moves that fit the above count as Slayer attacks and thus qualify for any upgrades or factors that influence them such as base power, slayer armor STAB bonus and rage generation and anything else Slayer Related.
F) 4 Elements are chosen at Slayer 1, a total of 8 is available at Slayer 4 and a total of 12 are available at Overblade 2.

2) Upon getting 4 levels of Slayer and 4 levels of Trainer, Renny gains Shock Trooper classification.

Shock Trooper classification allows Renny to fight alongside his pokemons, with the three (2 pokemons and Renny) being able to attack on the same turn with no penalty.

Last edited by Menarker; 09-07-2010 at 10:52 AM.
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Unread 09-07-2010, 11:39 AM   #95
Dracorion
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Quote:
Originally Posted by Armored Bishoujo View Post
Nevermind, Drac. I remember now.
Okay.

So what did you mean?

And oh man AB I figured out what the RP is missing seriously there's gotta be something wrong with me.

Herms.

...
And now I suddenly want to make Sophie one.

And on another note entirely: I forgot to say a while back that Sophia also has the standard Slayer Normal-type defense on top of her three shifting defenses. I hope that's okay.


Anyway, Gem, I do agree with Menarker that high-level Snaggers shouldn't trump Menarker's anti-Snag/Domination ability unless they themselves have an ability that lets them trump Menarker's ability.

Your own twisted desire to inflict grief on Menarker aside, there's no in-game reason Lizzie's wiles have to work on Renny's pokemon.


Quote:
Originally Posted by Geminex View Post
Ahem.
Though as it is, yeah.
First, regarding the type immunity bit, why don't you tell us exactly which one you want immunity for? Cause there's one hell of a difference between getting Ruin immunity and Dragon immunity.
Fire and Fighting. Though I reserve the right to change these later on (before she actually gets them, I mean).

Quote:
Originally Posted by Geminex View Post
Second, stats: I'd say 50 all round at most.
Dropped to 40.

Quote:
Originally Posted by Geminex View Post
Third, RDPA: That one could be worse, but... yeah. Should be nerfed, and not just by making the speed drop really massive. Maybe give the Particle cannon a turn of recharge time?
Well, I took Menarker's suggestion for that Splash status effect skill.

So then I had to figure out what to put instead of 2x Rage.

I decided on making her RPDA last for five turns. And I gave the Particle Cannon a turn of recharge. If you decide that five turns is too much, then I'll probably figure out some other way to nerf the Particle Cannon, because three turns is far too little time to spend one of them recharging.

Quote:
Originally Posted by Menarker View Post
She deals an awful lot with chemicals, right?
Oh, so you noticed?

Quote:
Originally Posted by Menarker View Post
Well, keep in mind, the AB said that statuses like poison and frozen and confusion gives rage every turn that they manage to give damage.
... What, seriously? AB, can they really do this? Status effects can give Rage to the person who used them every turn they deal damage?


Quote:
Originally Posted by Menarker View Post
So what would I suggest? Making the status effects of your Slayer Attacks AOE. Say you choose to use a slayer attack that gives a particular status effect of poison. It'll also splash poison on foes on the left and right side of that target (success rate depends on type of affliction). Or similar to the Glacial Spike spell of Diablo 2, make the freezing cloud AOE upon hit. Over time, your rage generation will jump as they take damage. Mind you, some foes are immune to some statuses and stuff like that and stronger statuses are more of a gamble to begin with, but it might be an in-character way of getting rage. And for the statuses that don't deal damage? Well, the protection afforded by AOE sleep or the help of AOE paralysis to have an increased chance of null turn and destroy their crit rate will help make Sophia a popular choice in the party.
Provided they really do work like this, sure.

Of course, it may not work out because Sophia's Slayer attack types are static.

Which brings me to something I wasn't really going to ask AB until later, but we should work it out now if we're going to give Sophie AOE status effects.

See, AB, Sophie's going to be extremely fascinated with Kirie's ever-shifting weapon, because she's been researching the same thing.

What I was wondering is if I could give Sophie a weapon sorta like that. Of course, it wouldn't be exactly like Kirie's. For all intents and purposes it would work exactly like regular PC weapons. You know, 3/6 types at a time, able to change one with a turn's delay.

The only difference would be that it wouldn't be hindered by small/medium/large sizes. To compensate, we could drop it to 4 or 5 types at most.

I'm not sure when it should happen, exactly. Sophie would need to talk to Kirie and probably Mika. She already has to talk to Mika about a custom item, not that the item is fairly special, it's just that in-game Mika would have to be involved in it's creation.

But yeah, it probably shouldn't happen until after Mission 5.


Anyway Menarker, if AB agrees then yeah, Sophie will definitely have AOE status effects.



StandardStandard:

Slayer (Level 1)

- Has a Normal type attack.
- Normal damage is reduced by 50%.
- Can possess a loadout of three weapons and three armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.

- Light Weapons
Claw of Twilight (Dark, 50% Flinching)
Dragon Slave (Dragon, 50% SpDefense -1)
Capacitor Rod (Electric, 50% Paralysis)
Strange Parasite (Grass, 50% Drain)
Toxin Bombs (Poison, 50% Poison)

- Medium Weapons:
Swarm Bow (Bug, 50% Evasion -1)
HV Penetrator Rifle (Fighting, 50% Defense -1)
Gust Blaster (Flying, High Critical)
Netherworld Sapper (Ghost, 25% Instant Death)
Titanic Fist (Ground, 50% Accuracy -1)
Synapse Disruptor (Psychic, 50% Confusion)

- Heavy Weapons
Napalm Thrower (Fire, 50% Burn)
Hydro Cannon (Water, 50% Sleep)
LH Launcher (Ice, 50% Freeze)
Siege Boomerage (Rock, 50% Attack -1)
Crescent Moon (Steel, 50% Internal Bleeding)

- Armor:
Reinforced Vest (Normal -50%, Always Equipped)
Pesticide Layer (Bug -50%, Evasion Debuff Immunity)
Shadow Suit (Dark -50%, Flinch Immunity)
Courage Emblem (Dragon -50%, SpDef Debuff Immunity)
Insulated Armor (Electric -50%, Paralyze Immunity)
Impact Gear (Fighting -50%, Def Debuff Immunity)
FR Suit (Fire -50%, Burn Immunity)
Windbreaker (Flying -50%, Crit Immunity)
Holy Talisman (Ghost -50%, Death Immunity)
Herbicide Layer (Grass -50%, Drain Immunity)
Jump Boots (Ground -50%, Acc Debuff Immunity)
Counter Injector (Poison -50%, Poison Immunity)
Brain Case (Psychic -50%, Confuse Immunity)
Thermal Underwear (Ice -50%, Freeze Immunity)
Sonic Guard (Rock -50%, Att Debuff Immunity)
Platemail (Steel -50%, Bleed Immunity)
Weather Cloak (Water -50%, Sleep Immunity)

-----
Slayer (Level 2)

- Slayer Weapons deal 130 damage.
- Slayers can now equip two of the Accessories listed below.

Slayer Accessories: 30 Rage per use.
- Environment Guard: Always Active type. Negates damage from Sandstorms, Snowstorms, and other weather effects that deal damage. There will be some custom weather. Moera's Psystorm is not one of them. Flying cars and hotdog stands are different than weather.
- Holy Ring: Always Active type. Restores 5% of MaxHP per turn.
- Holy Guard: Always Active type. Has a 50% chance of reducing any incoming attack by 50%.
- Portal Ring: Always Active type. Stores a weapon or armor in a small dimensional pocket. Slayer can switch out gear as their Action for that turn. Daphne won't always be available to change your loadout for you.
- Divine Blessing: Always Active type. Avoid the first attack that doesn't come from weather or a negative status or as the side effect of an Action.
- Melting Beam: Activation type. Halves the DEF of the target before you strike. DEF is only halved for your strike and not those of any other unit.
- Corruption Beam: Activation type. Halves the SDEF of the target before you strike. SDEF is only halved for your strike and not those of any other unit.
- Dire Power: Always Active type. 10% crit chance.
- Stabilizer: Activation type. Removes all stat debuffs by one level.
- Begrudger: Activation type. 100% counter on any enemy that attacks the user.
- Dust to Dust: Activation type. Defeats the unit that defeats the user. Doesn't work on certain enemies like bosses and mechanical foes.
- Dampener: Always Active type. Prevents all Pokemon from using Self Destruct and Explosion.

-----
Pokemon Trainer (Level 1)

- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.
- Trainer Attack skill is available. Allows Trainer to hit enemy as a free action. Attack is fairly weak and generates no Rage.

-----
Pokemon Trainer (Level 2)

- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action is available.

-----
Pokemon Trainer (Level 3)

- A 2nd Leader Pokemon is available.
- Divide skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.




CustomizedCustomized:

-----
Slayer (Level 3)

- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is double as opposed the 1.5 used by Trainers and Snaggers.
- Stats can be rearranged.
- Ruin type Defense is available.
- PC Slayers can now equip two small, two medium, and two large weapons in addition to the Normal type assault rifle that is always on hand.


-----
Pokemon Trainer (Level 4)

- Sixth Pokemon is available.
- Two Custom Hold Items are available.
- 2nd Trainer Action is available.


-----
Demon Half (Level 1)

- Aura Growth increases all statistics of Slayers and Pokebrids by 15 and Pokemon by 5.
- Use Aura Reading to find out what most NPCs think of you. Impact could use this to find potential allies for his evil emergence, for example.
- Access the following Signature Techniques:
1. Focus Ray - 200 Power, 100% Accuracy, Almighty Type, Special Attribute. The long range version of Aura Blade. Costs 25 Rage.
- Base Rage generated is increased 1.5 times.

-----
Demon Half (Level 2)

- Sophia gains the Observation skill. She can determine the strengths (weapon capabilities, possible attacks) and possible weak points of an opponent. Cost 20 RPs.
- All stats gain 10 points.
- +10% chance to inflict status effects with Slayer weapons.


-----
Slayer (Level 4)

- Sophia gains Chemical Knowledge (see conditional upgrades).
- Sophia gains one extra armor slot.
- Slayers now have access to the Rapid Deployable Powered Armor, or RDPA. PCs and NPCs can create custom armors that possess five attack types, five defense types, and one Overdrive. Like a Paradigm Shift, but doesn't cost Rage. Lasts for three turns.


-----
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.
- 2nd custom move availability.


-----
Slayer (Level 5)

- Sophia gains Shock Trooper Configuration (see conditional upgrades).
- Sophia gains the Splash skill. When Sophia attacks an opponent, the status effect associated with the weapon used can be inflicted on the target and the two enemies adjacent at the regular chance.
- Sophia gains Mix & Match, allowing her to create one Medic-level item and place it in her invetory. Costs 40 Rage


-----
Demon Half (Level 3)

- Sophia gains the Prediction Model skill, allowing her to determine the next action of one opponent. Cost 30 RPs.
- Sophia gains an immunity to one of the following Pokemon types (Bug, Dark, Fighting, Flying, Grass, Ground, Normal, Rock, Steel)
- All stats gain 15 points.


-----
Demon Half (Level 4)

- All stats gain 15 points.
- +10% chance to inflict status effects with Slayer weapons.

-----
Overblade (Level 1)

- RPDA lasts for five turns.
- Sophia gains an immunity to one of the following Pokemon types (Dragon, Electric, Fire, Ghost, Ice, Poison, Psychic, Water, Ruin)



About Mix & Match: I actually thought this one up last night, but for some reason I didn't include it in her upgrades. I must've been REALLY tired.

Anyway, like it says, Sophie can generate one of the items available to Medics. You know, Restores, Revives, Status healers and X-items, you know. Of course, she can't use it if she's already carrying six items. And she can't use it for someone else, either.

Immunities: Fire, Fighting.


Conditional UpgradesConditional Upgrades:

1) At Demon Half 2 and Slayer 4, Sophia gains Chemical Knowledge. The effectiveness of all status effects is reduced by 50%.

2) At Demon Half 3 and Slayer 5, Sophia gains Shock Trooper Configuration, allowing her to fight alongside her pokemon.




Trainer ActionsTrainer Actions:

Morphine: Damage for both pokemon is reduced by 20% for the remainder of the turn.

First Aid: One pokemon recovers 50% of their max HP.




Stats:

HP: 90
Attack: 115
Defense: 85
Special Attack: 110
Special Defense: 90
Speed: 110

Total: 600



RPDA:

Sophie's RPDA is her very own Vernier Armor 2.0.

Stats: 50 points in each Attack, Special Attack and Speed.

Equipment Slots: Five weapons, three armors.

Equipment:

- Weapon One: Claws of Fury ~ Light Almighty damage, 10 hits, one target. A flurry of lightning-fast claw strikes
- Weapon Two: Wrist Rocket ~ Medium Fire damage, 2 targets, 50% Plasmaburn. Fires a rocket from her left wrist.
- Weapon Three: Beam Blade ~ Heavy Almighty damage, one target. A fuckin' lightsaber!
- Weapon Four: Electric Net ~ Light Electric damage, three targets, 70% Paralysis, Bound for two turns.
- Weapon Five: Particle Cannon ~ Extreme Almighty damage, five targets, 1 turn cooldown. This giant son of a bitch cannon puts Lexhur's Laser to shame.

- Armor One: Kinetic Equalizers ~ Reflects 25% of Physical damage back to the attacker.
- Armor Two: Force Field ~ Reflects 25% of Physical damage back to the attacker.
- Armor Three: Self-Repair System ~ Recover 20% max HP every turn.

Weight: Lil' help here AB? Her speed should take a big hit. The heaviest part is that giant fucking cannon, even if she already put some points in speed.

Overdrive: Power of Science ~ All allies recieve 25% less damage from all elemental types for two turns.


Also, Gem, I worry that Sophie's Overdrive isn't very powerful, at least compared to Rayleen's. Maybe I can make it last three turns?

Of course, I'm probably wrong. Her RPDA in and of itself is already pretty powerful.
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Unread 09-07-2010, 12:01 PM   #96
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Well, keep in mind, the AB said that statuses like poison and frozen and confusion gives rage every turn that they manage to give damage.
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... What, seriously? AB, can they really do this? Status effects can give Rage to the person who used them every turn they deal damage?
It's in the Battle System Tutorial File 1 explaining the rules of the setting.

"- Poison, Freeze, and Confusion all generate Rage Points for the user when the effect deals damage to the target."

Which was my justification for giving you the splash status ability as your version of increased rage generation.

Although, now that I think about it, we should probably put a limit on how much rage you get maximum for that... so you aren't splashing weak poison for 15 rage on 3 foes one turn, and then another 3 targets get weak poison for another 15 rage, giving you 30 rage per turn and so on before even considering you getting rage for your pokemon attacking or your slayer attack.

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Provided they really do work like this, sure.

Of course, it may not work out because Sophia's Slayer attack types are static.
Hmmm? I don't quite get what you meant there. If you mean that status effects should only apply with weapons that actually give that status like fire weapon give burn and ice weapons give ice and not mix-match, then yeah.

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Unread 09-07-2010, 12:08 PM   #97
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Best bet would be to halve the chance of inflicting status effects on the adjacent targets, methinks.

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Originally Posted by Menarker View Post
Hmmm? I don't quite get what you meant there. If you mean that status effects should only apply with weapons that actually give that status like fire weapon give burn and ice weapons give ice and not mix-match, then yeah.
I mean, look at Sophie's profile.

She has static Slayer attacks like a NPC. Thereby limiting the status effects available to her.
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Unread 09-07-2010, 12:12 PM   #98
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... your profile doesn't show that. It's saying she has the ability to switch out weapons like PCs do and having access to all weapons type.

Although, if you MEANT for her attack types to be more restricted via static, then I can see your point.
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Unread 09-07-2010, 12:32 PM   #99
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Name: Sophia Vernier
Alias: Prodigy
Age: 22
Gender: Female
Class: Battle Master (Slayer level 3, Trainer level 3; yes, I realize that we're only up to level 4 right now, but by the time she joins up, which is the beach mission, we'll be level 6)
Specialty: Shock Trooper
Weapon: A pair of high-tech kodachi.
Armor: Vernier armor ~ Sophia's invention. It can resist three types at the same time, and it can change one type with some delay. Basically, a suit that accomplishes the same purpose as Daphne (and functions just like her) for Sophia. It's a Daphne Suit!
Slayer Attacks: Wyrm Strike (Dragon) / Incendiary Bomb (Fire) / Lightning Slash (Electric) / Spinal Tap (Fighting) / Neuron Disruptor (Psychic) / Tainted Blade (Poison)
Slayer Defenses: Three defences. Varies.
Pokémon Registry:
Ahem.
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Unread 09-07-2010, 12:42 PM   #100
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Ah. Well, I was looking at your upgrades list, which still has all the Slayer weapons included. You might wanna remove those like I did with mine.
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