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Unread 01-03-2011, 03:24 PM   #41
Geminex
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Okay. Balance first, tactics later.
Let's take this from the top.

Menarker, I appreciate that Renny's being weakened by dropping the RDPA. But I do think you've overcompensating for it.

Looking back, it was a 3-turn boost that gave you slightly impoved stats, stronger attacks, better defense and a pretty good finishing move. But honestly, none of those boosts were that huge. It certainly didn't seem that much, if at all, stronger than a paradigm shift.

And while you aren't asking for that much, I don't think you're maintaining the same level of power.

I'm fine with the armor. Replace normal, get the extra resistances. I'll give you that, as long as we're clear that STAB doesn't stack. 2.0 is the most you'll get.

Hey, even keep false swipe for the ICT, under the condition that it can't be used with Endeavor.

But 15-rage accessories?
That seems... excessive. Renny will be getting 34 rage per turn, at least (if he's not paradigm shifted, and attacking with 2 pokemon). Just from attacking, he'd get to use 2 accessories per turn. And those are fucking powerful. +1 to all stats, extra attacks, the fucking works. I can't give you that, just because you're sacrificing a free paradigm shift. 25 rage is the lowest I'm going. If you think that's too weak, pick something else. But accessories are too easily abusable when used en masse, I don't think we can go lower and maintain balance.
Also, correct me if I'm wrong, but wasn't the base cost 35, rather than 30? Or is my memory fucked up?

And I will let you customize stats again over my fucking grave.

Other than that...

Techniques.

Steadfast expertise... eeeh. Situationally quite powerful... Let's see how it goes.

We already discussed together in spirit, and I'm pretty sure that the whole 'rage does not stop generating for any reason' is utterly overpowered. Drop that bit, maybe subract 5 rage from the cost, and we're good.

Valiant rush is fine, blah blah,

I like cameraderie, but I don't think the boost should be permanent. 1 turn is plenty.
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Unread 01-03-2011, 03:37 PM   #42
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Pretty sure the base cost for accesories was 30.

He didn't really customize his stats before, though.

The one time he should do it is when he gets that upgrade. Not before or after.
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Unread 01-03-2011, 03:37 PM   #43
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He did Mollesks'. That's enough for several RPs.
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Unread 01-03-2011, 03:53 PM   #44
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Oh, you.

I mean, don't get me wrong, his Gallade stats are obviously min-maxed to all hell. That Special Attack stat is ridiculous.

But at least he's volunteering this information.
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Unread 01-03-2011, 09:52 PM   #45
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Quote:
Originally Posted by Geminex View Post
I'm fine with the armor. Replace normal, get the extra resistances. I'll give you that, as long as we're clear that STAB doesn't stack. 2.0 is the most you'll get.

Hey, even keep false swipe for the ICT, under the condition that it can't be used with Endeavor.
I'm fine with both of these. Wasn't expecting Stacking STAB at all. Wasn't even thinking of the Endeavor example either, but sure, I'll gladly comply with that.

Quote:

But 15-rage accessories?
That seems... excessive. Renny will be getting 34 rage per turn, at least (if he's not paradigm shifted, and attacking with 2 pokemon). Just from attacking, he'd get to use 2 accessories per turn. And those are fucking powerful. +1 to all stats, extra attacks, the fucking works. I can't give you that, just because you're sacrificing a free paradigm shift. 25 rage is the lowest I'm going. If you think that's too weak, pick something else. But accessories are too easily abusable when used en masse, I don't think we can go lower and maintain balance.
Also, correct me if I'm wrong, but wasn't the base cost 35, rather than 30? Or is my memory fucked up?
I thought there was a limit of 1 activated accessory per turn? ^^; I made all these upgrades while operating under that assumption. Maybe that restriction could be added?

Simply put, my idea was that after Breeder 1, my options would be do 1 Trainer action (result of free extra Pokebrid action use that has been pre-approved)and:
1) One more trainer action
2) 1 Pokebrid action
3) 1 accessory use.

So basically, every turn I would have to make a choice on which of those three actions I judge to be most effective. However accessory is the only one with a rage cost. I thought those three are mutually exclusive. If you choose one, you couldn't do the other two or do any more of the other (unless you had a specific ability that says otherwise like I do for Trainer Action)

Also, 25 rage would mean only 5 rage cheaper. Thus my version which only effects accessory would be much weaker than Pierce's "5 rage deduction off everything.


Quote:
And I will let you customize stats again over my fucking grave.
You told me before that if I customized stats again, the stats had to be pretty much no lower than 30.

I didn't raise his attack stat above the normal Gallade max and his defenses are more rounded toward normal slayer stats. Speed got a bit of a boost, but even that fits with the fact that it was one of Gallade's higher stats and is still close to Slayer like stats.

I felt I kept him pretty well rounded. Most of the stats are close to the 100 range that Slayers have. Attack is the highest and that's because it's the exact same as a normal Gallade. The reason why it may seem so min-maxed is based the Gallade form has lower base stats than any of Renny's pokemons. With less base stats total, there is fewer points to divy up while keeping things mostly well-rounded. Plus, as can be noticed with Renny:
A: Being in a form that has naturally sacrificed special attack for attack
B: Giving up weapons that use special attack
C: Having an entire combat system/training that operates only with attack.
The drop in special attack can be seen as appropriately thematic and natural.

Quote:
Other than that...

Techniques.

Steadfast expertise... eeeh. Situationally quite powerful... Let's see how it goes.

We already discussed together in spirit, and I'm pretty sure that the whole 'rage does not stop generating for any reason' is utterly overpowered. Drop that bit, maybe subract 5 rage from the cost, and we're good.

Valiant rush is fine, blah blah,

I like cameraderie, but I don't think the boost should be permanent. 1 turn is plenty.
Lola-tech: First, when you mean substract 5 from the cost, do you mean the initial cost or for each ally?
And part of the reason for "rage does not stop generating" is to prevent Exhaustion/Apathy and other things that would allow those to gain rage from the use of this move to do so.

Cameraderie seems expensive at its current cost without the permanent boost. I would want to make it cheaper if we do it like that. (Or signifcantly cheaper and do without a boost)


EDIT: Also edited Renny's current Gallade stats into my bio using the current official method.

Hitpoints: 84
Attack: 113
Defense: 83
Special Attack: 83
Special Defense: 108
Speed: 90

Last edited by Menarker; 01-03-2011 at 11:00 PM.
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Unread 01-03-2011, 11:32 PM   #46
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Huh. There's a limit to accessory use? I... actually wasn't aware. Fair enough, keep the 15. Should be fine.

Lola-tech: 5 less per ally. So that'd leave you with a cost of 15. And if you want it to work specifically against exhaustion/apathy... Eeeeh. Again, this one is situational. But Exhaustion and Apathy are meant to be pretty powerful, meant to screw you up pretty bad. That makes this technique pretty powerful in turn. And let's not mention all the shit you could get up to just with this skill. So much shit.
Again, we'll playtest it. And you'll make a note of that.

Quote:
Cameraderie seems expensive at its current cost without the permanent boost. I would want to make it cheaper if we do it like that.
How much cheaper?

As for customization...
How bout this. You start with a base of 50 for all stats. Then you get to customize the rest. If the result's allright, you can keep the upgrade.
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Unread 01-03-2011, 11:50 PM   #47
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Quote:
Originally Posted by Geminex View Post
Huh. There's a limit to accessory use? I... actually wasn't aware. Fair enough, keep the 15. Should be fine.
Ok. ^^ And 4 accessories is fine?

We should probably clarify with AB about the accessory rules. But I made the upgrades with that particular restriction in mind. So if I'm mistaken and it helps, I'll put that restriction on myself. Or perhaps something like being able to pay 15 rage for accessories once per turn with additional uses at normal cost. You get the idea.

Quote:
Lola-tech: 5 less per ally. So that'd leave you with a cost of 15. And if you want it to work specifically against exhaustion/apathy... Eeeeh. Again, this one is situational. But Exhaustion and Apathy are meant to be pretty powerful, meant to screw you up pretty bad. That makes this technique pretty powerful in turn. And let's not mention all the shit you could get up to just with this skill. So much shit.
Again, we'll playtest it. And you'll make a note of that.
Ok, We can do that. It won't be gained until level 9, which is quite a while away.


Quote:
Bonds of Comrades: How much cheaper?
Hmmm... Maybe 40 for Renny and 25 for the paying allies?

Quote:
As for customization...
How bout this. You start with a base of 50 for all stats. Then you get to customize the rest. If the result's allright, you can keep the upgrade.
So, basically, I have to take away 21 points somewhere and give it to Special Attack? (The reason why I gave 29 specifically to Special Attack was to keep the other numbers nice and rounded.)

Hmmm... I'll have to think about it. Especially about how I'm going to organize it.

I don't suppose I can edit the "Gain X points to all stats" to "Gain X points to all stats except Special Attack"? I forget why example I put all stats.


If I do do it your way, it would probably be something like... (Would be nice if I could make Speed an extra point to 105 to make it round. I'm kinda obsessed with roundish numbers like that.)

HP: 100
Attack: 125
Defense: 90
Special Attack: 50
Special Defense: 90
Speed: 104

Last edited by Menarker; 01-04-2011 at 12:02 AM.
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Unread 01-04-2011, 12:12 AM   #48
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Quote:
Originally Posted by Menarker
Also, 25 rage would mean only 5 rage cheaper. Thus my version which only effects accessory would be much weaker than Pierce's "5 rage deduction off everything.
Well, again, I only have mine because it's balanced with the rest of my upgrades. And that does not entitle you to get it.

Quote:
Originally Posted by Menarker
I felt I kept him pretty well rounded. Most of the stats are close to the 100 range that Slayers have. Attack is the highest and that's because it's the exact same as a normal Gallade. The reason why it may seem so min-maxed is based the Gallade form has lower base stats than any of Renny's pokemons. With less base stats total, there is fewer points to divy up while keeping things mostly well-rounded. Plus, as can be noticed with Renny:
A: Being in a form that has naturally sacrificed special attack for attack
B: Giving up weapons that use special attack
C: Having an entire combat system/training that operates only with attack.
The drop in special attack can be seen as appropriately thematic and natural.
You keep using that word, "thematic". I do not think it means what you think it means.

That aside, Gallade's Defense and HP stats are the same as it's Special Attack, and I don't see you saying that it sacrificed those.

Quote:
Originally Posted by Menarker
Lola-tech: First, when you mean substract 5 from the cost, do you mean the initial cost or for each ally?
And part of the reason for "rage does not stop generating" is to prevent Exhaustion/Apathy and other things that would allow those to gain rage from the use of this move to do so.
Aside from what Gem said, I'd like to know there's the possibility of your Rage-dependance getting screwed.



Anyway, since it's coming up next mission, I'm going to go ahead and do Pierce's stats.

HP: 105
Attack: 115
Defense: 85
Special Attack: 110
Special Defense: 85
Speed: 100
Total 600

This is tentative, mind you. I might want to make them not so square later. But not much.
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Unread 01-04-2011, 12:17 AM   #49
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Quote:
Originally Posted by Dracorion View Post

You keep using that word, "thematic". I do not think it means what you think it means.

That aside, Gallade's Defense and HP stats are the same as it's Special Attack, and I don't see you saying that it sacrificed those.
Well, it's the result of the pokebrid process giving more base stats points. And unless you want me to pump it almost entirely on speed and Attack and be even more min-maxed, I'd say that pumping his overall stamina is overall more balanced.

Quote:
Aside from what Gem said, I'd like to know there's the possibility of your Rage-dependance getting screwed.
Well, the thing about this technique, is that it is entirely possible that Renny ends up with less rage because he gives it to someone else who could use it more.

Also, the benefit mainly support other people's rage-dependance because Renny already has Overpower, which helps erase status afflictions. Although he would end up 15 rage shorter when he does that. But that's just part of the deal in a way.

Last edited by Menarker; 01-04-2011 at 12:25 AM.
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Unread 01-04-2011, 05:27 AM   #50
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There is no limit to accessories used per turn. If you have the Rage, you can activate any and all accessories you might have on your person as free actions.

As for the Pokemon Black and White shit, the moment I get my hands on a strategy guide, I'm putting it into the RP.

Strategy guides (or hell, Pokedex books) are really helpful time savers when it comes to choosing Pokemon, Pokebrids, and even PokeWeapons.

Last edited by Astral Harmony; 01-04-2011 at 05:31 AM.
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