03-08-2013, 03:06 PM | #1 | |
Funka has spoken!
Join Date: Apr 2008
Posts: 3,087
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They still sell Sim City?
Well, apparently they don't sell it very well...
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Anyway, apparently this new relaunch is full of bugs and glitches (beyond the whole "trying to hide online DRM as social networking and failing miserably" thing) and is just downright poor quality all around. I'm kind of sad about that since I was thinking about giving it a spin for old time's sake. |
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03-08-2013, 03:20 PM | #2 |
That's so PC of you
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There are a few Sim city-alike games out there. Cities in Motion XL for example... Sim city is just your typical reboot...
EA is burning out spectacularly, they survive on Hype and burning rage alone now... speically since they haven't caught up to the fact that you can bypass the "always online" feature in a pirated game really easy. So, it's pointless for one... and counter intuitive at the same time. They managed to drive their very own FPS brand to the ground... they actually managed to beat a dead horse to death with that one! Then, there was the entire "Dead space is totally horror sci fi you guys!! srzly!", and now this... Just you wait untill E3 when they annouce the new Mass Effect 4 Prequel will be Full Online Coop all the time semi-MMORPG game... just you watch... |
03-08-2013, 03:23 PM | #3 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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I've actually heard the opposite, and that the real tragedy is that the game, itself, when you are, on rare occasion, allowed to play, is pretty damn good.
That said, with a launch like this, it may as well be complete trash because buying it is like telling EA that, no, really, you like it this way. Lube and foreplay are just distracting.
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03-08-2013, 03:30 PM | #4 | ||
Making it happen.
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As I mentioned in chat...
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I'm sure it'll be pirated eventually, but it'll take some time because they need to figure out how to get the game to use the PC for all of its calculations and not connect to EA. There's always the possibility EA's lying out its ass about this, but I imagine it'd be mighty embarrassing if their hail mary of anti-piracy turned out to be a bluff.
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03-08-2013, 03:34 PM | #5 | |
Fact sphere is the most handsome
Join Date: Sep 2006
Posts: 1,108
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Would require a packet sniffer and debug hook into the games dlls but the game being pirated is inevitable.
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Orgies of country consuming violence |
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03-08-2013, 03:34 PM | #6 |
That's so PC of you
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Actually, i know people were trying but i`m not aware of anybody actually succeeding in pirating Diablo 3 completely. So, with the information i have right now... yeah, Always online DRM actually "works" as a means to stop direct piracy... sure...
It is still hugely invasive, counter intuitive and unfriendly to the user. Ea is just shoving it down on us with it, because they are hoping if they do it enough eventually we'll just take it as "This is just how it is" |
03-08-2013, 03:44 PM | #7 | |
Making it happen.
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03-08-2013, 03:44 PM | #8 | |
Fact sphere is the most handsome
Join Date: Sep 2006
Posts: 1,108
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it's been pirated and all of the protection schemes Ubisoft came up with are emulated client side curtsy of Razor 1911. If a cracking group decides they want to spend the time to break game protection because they think the challenge is worthwhile it will be broken.
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03-08-2013, 03:45 PM | #9 |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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Remember back when EA had sensible approaches to development?
Me neither. |
03-08-2013, 03:46 PM | #10 |
So we are clear
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I am fairly anti-piracy, but I still want DRM to die in a fire burning and screaming. Stop punishing people who legitimately purchase your game. DRM turns the pirated version into the superior easier to use one. Stop giving them ammunition on why your system sucks
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." |
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