02-14-2014, 12:58 PM | #81 |
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The thing with Engineers is that their weapons are horrible and you're expected to use kits.
Flamethrower is kind of weak, Elixir Gun is fantastic, Grenades are fantastic if you don't mind your wrists splitting apart and Bombs are ridiculous in all senses of the word. Also, mines + personal ram for funsies. |
03-20-2014, 08:27 AM | #82 |
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CH-CH-CHANGES
Short version: Bunch of changes coming next month, not all have been announced yet. TRAITS POINTS - you starting getting traits at 30, then get one trait point every 6 levels until 60 when you get 2 every 6 levels. Each trait point now counts as 5 of the old ones. NEW TRAITS - every profession is getting one new trait per trait line. REFUNDING TRAITS - any time, for free, just need to be out of combat. You can also just take out points from trait lines instead of resetting everything. TRAIT UNLOCKING - some traits need you to either do a thing somewhere to unlock or just buy a guide at a trainer. Last edited by Ryong; 03-20-2014 at 08:33 AM. |
03-20-2014, 07:06 PM | #83 |
synk-ism
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Obviously I haven't played with them, so it remains to be seen.
The new traiting system seems stupid and a way to force more play just to get the skills you might want.
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03-20-2014, 08:35 PM | #84 |
Existential Toast
Join Date: Jan 2006
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exactly. And pushing the first trait point to 30 (and the other changes to trait gain during leveling) will make alts even more of a pain to level.
Also, of the revealed traits so far, most of them kind of suck. 300 vitality for guardians? Increased shot speed for ranger longbow? I'm getting really tired of things that should be baseline for the class being locked behind high tier traits. Hell, that goes for all classes. While I don't mind the idea behind completing content to gain access to new skills/traits, I can just see the next batch being locked behind the temporary content of the next season of the living story, and once they're gone, there's no getting them. Or requiring fractals, which I refuse to participate in. Does anyone remember the trait system as it was originally revealed, before the betas? I really wish they had stuck with that idea as opposed to the mess we have now.
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03-20-2014, 10:37 PM | #85 | ||
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While increased shot speed seems dumb, 300 vitality for guardians is actually big deal.
Also, no, I'm pretty sure GW2 is the easiest MMO to level I've ever played. Quote:
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Oh, wait, I remember now, the trait system before the betas revolved entirely around doing challenges and activities to get. This new trait system is the closest thing to that we've ever gotten. Last edited by Ryong; 03-20-2014 at 10:41 PM. |
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03-21-2014, 04:27 AM | #86 |
Doesn't care anymore
Join Date: Mar 2004
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Sometimes I wonder how guildwars 2 would've turned out if made by a competent developer.
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03-21-2014, 06:17 AM | #87 | ||
Existential Toast
Join Date: Jan 2006
Location: Georgia
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Quote:
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This was also before traits and stat boosts were coupled together, before healing power, condition damage/duration, etc. Sometimes I wonder how it would have turned out if they had made Guild Wars 2 instead of an MMO.
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“How dare you! How dare you stand there acting like your brand of suffering is worse than anybody else’s. Well, I guess that’s the only way you can justify treating the rest of us like dirt.” ~ Major Margaret Houlihan (Mash) “If we’re going to be damned, let’s be damned for what we really are.” ~ Captain Jean-Luc Picard (Star Trek: The Next Generation) |
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03-24-2014, 10:40 AM | #88 |
Derrrrrrrrrrrrrp.
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GW2 ended up being an enormous disappointment to me. I haven't logged on in months. :/ They shat the bed in so many ways.
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03-24-2014, 12:15 PM | #89 |
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I can't bring myself to actually do much in GW2 nowadays, but it was such an improvement over every MMO I've played in terms of convenience that now I can't play anything.
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03-24-2014, 08:53 PM | #90 |
synk-ism
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If it didn't have ties to GW1 I am not sure I would have sunk into it.
I've been digging the single-player RPG that is SWTOR the past couple of weeks, as the story is pretty entertaining (to me) and well put together.
Combat still feels awkward, but meh. Anything's going to feel that way compared to GW2. So at least the active and fluid element of combat was a rousing success.
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