10-14-2004, 08:57 PM | #21 | |
Villainous Archmage
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Just how stat-and-feat-based is this going to be, RD? Or is this all just general stuff to check approximate ability scores and statistics?
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10-14-2004, 08:57 PM | #22 |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
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I personally vote for level 2. But I know all your prestige people will want 3, and, so will other people.
Right. We'd have to recalculate how much money we had too.
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan |
10-14-2004, 09:03 PM | #23 |
Join Date: Dec 2003
Posts: 12,119
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Unless there is some rule I am missing, I could already be prestige assassin (With a kill in background) at level 2.
I vote for level 2, since everyone but Andy has done level 2, so why make everyone work because of him?
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"If I'm reincarnated, I want to be Musashi again!" - Musashi, Brave Fencer Musashi |
10-14-2004, 09:07 PM | #24 | |
NOT on Probation!
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If that's the way it is, I will personally update each person's character sheets, outside of them picking their next feat.
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10-14-2004, 09:08 PM | #25 | |
Villainous Archmage
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because not everyone is IHMN? Because some of us might also have reason to choose a slightly higher level? Because not everyone is so willing to force a comrade-in-arms to weaken a character he worked hard on?
You asked "why", and I have answered.
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10-14-2004, 09:11 PM | #26 |
Join Date: Dec 2003
Posts: 12,119
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DB, one person worked hard on one higher leveled character. At least 4 people have worked hard on 4 weaker leveled characters (Pheonix did 1.5).
Edit - Anyway, level 2 seems better. For the first D&D RP, might as well start low.
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"If I'm reincarnated, I want to be Musashi again!" - Musashi, Brave Fencer Musashi Last edited by IHateMakingNames; 10-14-2004 at 09:15 PM. |
10-14-2004, 09:16 PM | #27 |
The Carnivorous Weeble
Join Date: May 2004
Posts: 296
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I'd like to stick with Level 2. In most low-levelled campaigns I've been through, Level 2 was the great starting point, as it marked a lot more power than 1. Level 3, I think, is sorta superfluous as a starting point.
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10-14-2004, 09:27 PM | #28 | |
Villainous Archmage
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but at level 2, our spellcasters be weakened...*realizes what he's saying*
I'll be some kind of melee class at that point...clerics won't be able to smack me with their morningstars and get away with it...it's NINJA TIME!!! I abstain from the voting process.
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10-14-2004, 09:46 PM | #29 |
Sent to the cornfield
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Can someone help me doublecheck the price formula for wands?
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10-14-2004, 09:47 PM | #30 |
The Carnivorous Weeble
Join Date: May 2004
Posts: 296
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The artificer indeed seems to be an interesting class. However:
1] A horrible fighter (neither fighter or caster. A very SLOW enchanter.) 2] Needs lots of gold (never something good to rely on) 3] Works well to benefit only if with, say, allied magical weapons (Retain Essence is VERY sexy. But still costly. See number 2.) 4] I don't think the concept fits well into a FR setting. So I think I'll have to pass. I'd expect the Artificer to produce mostly only scrolls anyway, and I might as well Pal5/Cleric5/DwarvenDefender10 to get Craft Magical Arms (though I really wanted those 2 fighter levels!) EDIT: The DMG's Page 236 states that a CLW wand has a market price of 750 GP, and assuming that's the full 50 charges, it is indeed correct. You can buy 18 charges for 270, if RD allows. Last edited by Kazastankas; 10-14-2004 at 09:51 PM. |
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