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Unread 03-20-2005, 09:13 AM   #41
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If they're complaining that video games such as GTA are corrupting the youth, why don't they just take the stupid response and release games that glorify police officers and what not?

I don't mean like True Crime. Like some kind of police sim. Make the bad guys look...well, bad.
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Unread 03-20-2005, 01:37 PM   #42
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I've had an idea sorta like that in my head for a long time. You play as police officers and you try to gain conrol of real-life situations.
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Unread 03-20-2005, 02:08 PM   #43
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Quote:
Originally Posted by Number 81
P.S.: While your point about books is a good one, how many teens do you know that would choose a book over a video game?
I just have to comment on this one bacause I am on of those teens who would choose a book over a video game, but it is true I am a minority in this aspect.

Now to more recent posts; they don't create police games because they wouldn't sell. People like to play as the bad guy because they are expected to be the good guy in real life. Also cops have much more rules then what the thugs have to follow (since this is about GTA then it is none).
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Unread 03-20-2005, 02:26 PM   #44
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Quote:
Originally Posted by Syka
Now to more recent posts; they don't create police games because they wouldn't sell.
Well, there's that motion-sensitive police shooter game in the arcades (the name escapes me at the moment). I've also seen a S.W.A.T. game. I'm sure that there are a good number of police games out there. They just aren't as popular and well-known (or as fun, perhaps) as games like GTA.
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Unread 03-20-2005, 06:08 PM   #45
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no games glorify cops? Virtua Cop #? I don't see why people say "There aren't any" when a good portion of the time they're very much used. Hell, just look at City of Heroes. Who do you run to when you need help? SWAT and police.

I think more specifically, there aren't any games (with the exception of a few) that take place in 20th century realistic situations that involve cops, probably including Virtua Cop. Any time I can think of 20th century (Except for GTA, MGS, etc) there's always a supernatural or superpowerful entity or problem showing itself and forcing Chosen One(s) to do something instead of local authorities.

Some cop shootdodging and kung-fu ing just doesn't seem to make as much sense as a guy named Jack Slate with a darker past doing his job to avenge someone.
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Unread 03-21-2005, 02:37 AM   #46
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Heya! Thoght my second post should be constructive. I also hang out over in the CAD forums, and after a rather frustrating list of e-mail conversations with Satan... I mean Jack Thompson, we descided to organise into a fashionable group. We call ourselves the GAAC, or the Gamers Alliance Against Censorship. We're located at http://www.gamersalliance.org and I'm very big about the subject.

Personally, I thought the 60 minutes interview was hilarious.... Crainial Menu? That sounds like something that hurts. As for games that glorify cops? Max Paine is a cop... Virtua Cop's been mentioned a lot, Time Crisis even feautes to crime fighting hotshots. City of Heroes was a great point, I mean, come on! We don't always play thecriminal in video games, in fact those games are few and far between as it is!
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Unread 03-21-2005, 04:42 PM   #47
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video game violence in children?

I notice that children are affected by their enviroment from a young age. We can't blame it ALL on video games, give the parents and public schooling SOME credit.

If a kid gets a violent video game, then its partially the stores fault for selling it to them. Its partially the company's fault for making it, its partly the parent's fault for letting them get it.

Every child is born innocent, so they say.
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Unread 03-21-2005, 05:34 PM   #48
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It's not the company's fault at all, unless they're specifically making these violent games for children. They aren't. They're making these violent games for adults who want to play violent games.

They're making them for adults. They're marketting them to adults. They put big 'M's on the labels for mature. Some games even have disclaimers when you turn them on mentioning that they're violent.

What more do you want them to do? Make people put in their birthdate everytime they turn a game on?

It isn't really the store's fault either. If an adult comes up to me with a GTA game and I'm working the counter, I'm not going to say, "Are you buying this for a minor/child? Do you realize it contains gore, drugs, prostitutes, and gang violence?" Just like they don't ask you if you're buying booze for a minor.

If they sell an M rated game to a minor, then yes, it's their fault. However, most of the time the only minors they're selling to directly are 16 and up, and at that age violence in media no longer has a discernible effect*. I don't see a lot of five year olds going to Wal-Mart and buying San Andreas.

So what it comes down to is this: The parent buys the kid the game, gives the kid the game, and lets the kid play the game without ever thinking about how it says how it's violent, graphic, and contains strong sexual content all over the packaging.

It's fully the parent's fault that the child got that game.

And, once they're at the age this stuff is happening at, it's fully the kid's fault for not being able to discern fiction from reality.

*There were studies done in which psychologists would take two, random, groups of children and put them in identical rooms with identical toys. In one they'd play Rambo and in the other Care Bears, or something equally inane. In the room with Rambo, the children would play with the fake swords 'battling each other', beat up the punch 'em clown, etc. In the one with Care Bears, the children would play with blocks and balls non-violently. However, this effect diminishes in a few hours, and doesn't exist in older viewers.
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Unread 03-21-2005, 06:20 PM   #49
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krylo I've heard of that study, or a similar one. In the one I heard they had some children watch a more violent show (i.e. Ninja Turtles, Power Rangers) and the other group watch something gentler (i.e. Barney) and had them interact with each other afterwards and noticed those with more violent shows acted more aggresively, but like kyrlo said the effect wore off fairly quickly.
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Unread 03-21-2005, 06:31 PM   #50
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Well, I have mixed view on this one. I, personnally, have been playing violent games (like Doom) since I was ten, and am a physical coward in real life. My little brother, on the other hand, has been play GTA just as long and is a future gun-violence statistic. We both have the same gaming experince-age, but I try to avoid arguments whenever possible, where as the only things stopping him from going on a real-world killing spree is A)He's too young to buy guns and B)He's a major homophobe, and doesn't wnat to end up in pound-me-in-the-arse prison. Of course, my other younger brother is pretty unstable, so I think the evidence does kind of point towards games having an effect. I am the smartest of us too, so you should consider that.
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