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Unread 04-04-2006, 02:29 PM   #31
CallmePrismatic
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List Updated. Remember, the only way to run a game is to sign up, and with the wait you have more than enough time to think up a game in advance. Just saying.
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Unread 04-04-2006, 03:25 PM   #32
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I'll run one

for sure
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Unread 04-04-2006, 05:13 PM   #33
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I'm canceling my "mod themed" idea.

I may just run a standard town game, with roles that don't have characters attached.

If I come up with something else, I'll post it here.
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Unread 04-05-2006, 03:05 AM   #34
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Okay, I'm going to write down some thoughts about game length (total number of players vs number of killing roles more than lynch deadlines)

I'm wondering just how many people are really going to stick with this? (I imagine we are going to get a lot of new people at first, and while some will return every now and again with various frequency some who are playing now will just drop it. As time goes on, more and more people will join, and people will eventually stop playing as well. I don't go to the RP section, so basically, I'd like to hear how popular that thing is and about getting new players and whatnot. Incidentally, does anyone want me to join an RP? I don't know how, as I've never RPed over a forum, so I'd need my hand held a little.)

Ahhhh, long paragraph and tangent.

Anyway, I'm just wondering how many people is a good number for a game vs how many are actually going to be playing. I mean, if you have 30 players, that's a lot of people interacting and can take quite a while. And the more players you have, the bigger the chances of someone getting "post shock" (I think I heard CmP say that. Basically someone new seeing a bunch of pages spring up every time they check in. Or just plain overwhelmed by the number of people. But this isn't a shot at them. Some people simply don't have that much time investmant for a game.) And the more chances of people falling through the cracks. Whereas a smaller game moves quicker and requires less attention. Also, it means less wait time between games.

Just some thoughts.

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Unread 04-05-2006, 02:34 PM   #35
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CmP, since i'm running one right now is it cool if i sign up to run another?

If so, sign me up for a Dragonlance themed one.
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Unread 04-05-2006, 05:57 PM   #36
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I have decided to run a Bleach Mafia. I have the details but I don't feel like putting them if I don't have to. Just sign me up.
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Unread 04-05-2006, 07:05 PM   #37
The Kneumatic Pnight
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I'm in. I have some ideas for a Horror Mafia game. I'm not going to detail any more than that.
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Unread 04-06-2006, 06:28 AM   #38
Rhiya Ravenwing
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I'd also like to signup - only this time with slight variations. And the mafia game I wish to moderate would be called "NPF Werewolves"

Altogether extremely similar to Mafia, only with small differences (Eg: Bodyguard/doctor replaced with Witch, Police Officer replaced with Oracle, and maybe some others too.)

Of course, if I can't find anymore time to host this game, I'll tell you when I want to cancel it.

(Arhra has expressed interest in co-moderating this game, too.)
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Unread 04-06-2006, 11:46 AM   #39
The Kneumatic Pnight
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Okay, I guess I will detail more. Rhiya, I have no problems with this (probably because I got here first, [woohoo]) but by 'horror' I meant supernatural horror. Cult as warewolves, magic, et cetera et cetera. Basically, borrowing elements from classic fantasy horror.

Despite that I have some ideas to try to focus a sort of 'gritty' paranoia, I'm worried our two themes will overlap too much. You can PM me if this bothers you in any way and we can work out destinctions... or bounce ideas off of one another.

This also serves to give people an idea of what I was actually talking about.

...so yeah.
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Unread 04-07-2006, 03:24 PM   #40
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Newb, you could probably start taking signups for your mafia game since mine's done. Just make sure you PM shiney before making the thread.
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