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Unread 01-15-2007, 06:38 AM   #21
Arhra
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This is the whole kitchen sink version. I've thrown in pretty much every idea I had. I'm typifying the demon transformation as more of a mentality shift - certain abilities are rendered unusable while some new things open up.

Human abilities are mostly understated, although there are more flashy effects possible with set-up. They work best with technological assistance.

Name: Cain Miran

Nicknames: Uh, I'll get back to you on that.

Age: 21

Height: 5'8"
Weight: 163lb

Appearance: Cain is just a touch beneath average height, with a very athletic, lean physique. His tanned skin is contrasted by his pale hair and his piercing green eyes are the first feature you notice in his thin face. He typically wears a jacket over a t-shirt, long pants and boots.

Occupation: Cain's work is essentially in two areas. Firstly, he performs research for BioChem. Secondly, what some might call the darker side of his work, he acts as a field operative for special missions. Typically he is deployed on his own to remove inconvenient obstacles to BioChem's objectives.

Bio: I believe I'll wait on ability feedback before completing this since it has some impact on it.

Skills: Cain exhibits the capacity for genetic manipulation common amongst BioChem nexgens. It works best in a laboratory environment, with controlled conditions and equipment to aid such tasks. This also has given him something of an aptitude for some kinds of computer programming, due to certain simlarities of application.

While all manner of amazing chimerical creatures are made possible with such powers, the practicality of their aid for a field operative is somewhat limited. However, not all engineered organisms have to be so obvious. There is an entire world, smaller than the eye can see. Cain generally carries such things around in dispensers for this explicit purpose, from the more prosaic knock-out gas, to various poisons, corrosive substances, and engineered viruses. If desperately needed, he can synthesise them from his own biological processes.

With exquistely tailored viruses to interfere with short term memory association chains, psuedo-sentient computer viruses to interfere with data recording and able to saturate his own body with micro-organisms whose sole purpose is to destroy any biological traces he might leave behind before unmaking themselves, he can effectively make it as if he had never been there.

Physically, Cain is a paragon. In addition to the nexgen advantages, his biology is extensively augmented, including some minor cybernetic implantation for better interfacing with computers. He can even dodge bullets, although this is simply a matter of very good spatial awareness and reflexes - he simply gets out of the way of where the gun is pointed before it fires.

Other research into peronalised genetic manipulation allows him to effectively steal someone's identity. With a sufficient genetic sample (a little blood would typically suffice), he can alter his physiology to mimic another's appearance. People of close size and weight can be successfully impersonated after allowing a few hours for adaptation. More radical alteration is possible, but can take up to a week to accomplish. However, this is more of a surface effect, a genetic sample of im would reveal considerable anomalies. Cain once experimented with attempting this on an animal, but that was an embarrasing failure.

I'm wondering if the demon might be too much in addition to all this. I can do some modificiation if necessary. Basically, the demon form would have the standard vastly enhanced physical capabilities but it retools most of his genetic manipulation abilities, instead turning them to allow mass production of various substances. He'd basically be a walking plague if he was of a mind to.
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Unread 01-15-2007, 07:20 AM   #22
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I'll have something at some point hopefully in the near future.
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Unread 01-15-2007, 06:55 PM   #23
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Phlegyas: You've got the timeline a little wonky. The War was over with decades ago, you character would have been born more recently. I posted a timeline in either this thread or the interest thread.

Also, I forgot to mention that nexgen capabilities are not transmitted through the genes. You can't actually "breed" a nexgen, so two such persons having a child are just as unlikely to have a nexgen child as anyone else.

A few other minor notes, nexgen's simple can't be out of shape. Something about their augmented physiology keeps them in peak physical condition. They actually have a physical inability to sustain over about 3% body fat. Your character could be stout and stocky, but portly is just a bit too much. Also, your character is a bit too old. The age limit for starting nexgen characters is between 18 and 22.

Might want to rework your character's history a bit, sorry to leave so much on the cutting room floor, heh. It was a good back story, but it's not in keeping with the setting. As far as regeneration, Claimancy nexgen's don't have access to those powers starting out. You can accelerate the healing in non-nexgen characters though.

Arhra: Excellent concept, you can use the same powers in demon form as normal form, but when not in demon form they are harder to use. Since I don't have a rules set yet, you'll just have to role play this. You won't be able to use as many powers in rapid succession basically. So when in human form, you'll have to use abilities sparingly and conscientiously. When in demon form all bets are off though.

ok, I hope to see the other sheets. No rush though. Once we get everyone who's playing with a working character concept I'll post the RP thread.
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Unread 01-15-2007, 10:44 PM   #24
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well, this is Isosceles - tell me if anything doesn't work or is too ambitious etc. I probably have to do a bit more refinement on his skills.

Name: Isosceles Dee

Nicknames:

Age: 13 months

Height:
5’6”
Weight: 83k (130lbs)

Appearance:

Dee’s body is sculpted with a rangy slimness, broad shoulders tapering to a narrow waste. His skin is a dusky-honey hue marred only where his few tattoos coil against his skin. He has one on the curve of his shoulder and a minute rendering of “Te” “Tra” “Gram” “Ma” and “Ton” on his wrists, ankles and at the base of his neck. His hair is a copper-brown, warn short in a normally ragged style. He has curiously handsome features with a slender chin and narrow nose, the thin silver band of his sunglasses resting on the raised bridge. Small, circular lenses obscure his eyes like opaque windows of purple glass. His strong jaw line feathered with the faintest strokes of blond stubble, always having the appearance of having shaved a little carelessly.
His arms are long with fine, expressive hands and slim wrists; he bears himself with the faintest of slouches, impertinence explicit in every gesture.
He dresses himself casually but well, in a procession of rumpled shirts and coarsely woven jackets.

Occupation:
Isosceles primary role is that of an interrogator, due to his skills he is also employed as reconnaissance in a non-combat capacity. Also, due to his unique work he can be utilised to cripple specific targets as a kind of mental assassin.

Bio:
Isosceles Dee incarnated on the Sixteenth of August.
Fifteen days later, after prolonged aversion to conversation and contact, he self-identified as Isosceles Dee at 3:55 precisely. After this he began to develop a functioning identity with extreme quickness, stealing mannerisms and habits from his engineers.

Throughout this time of reflection he had accessed many texts on religion, folk-lore and superstition. This was the path he continued down with vigour, studying with an academic fever the underlying fears and drives of humanity that manifested again and again in these texts and in dream iconography.
Simply put Dee became a scholar of the subconscious.

The first non-training body he was loaded into was found to be an imperfect vessel for his consciousness. In order to better pursue his purpose he borrowed further money against adding to his bondage and time in service to remodel the emulation body extensively and too his own specifications.

His understanding of basal fears and drives along with an extensive and almost inexhaustible list of subconscious significances has led him to be a fiercely effective interrogator and manipulator. He is capricious in his affections and possessing of a powerful and seductive personality.

Isosceles holds some beliefs very deeply, but as he borrows freely from the myriad religions and archaic stories and superstitions the shape of his own values is far too diaphanous to be readily understood.

He is a pioneer of somnatic study, driving a collective effort which produced a work entitled;
“Invasive Apparition and the Lingua-Sarira”

Skills:
Dee has state of the art uplinks incorporated into his hands which can be used to interface with any computerised system given appropriate contact, they can also penetrate biotic systems allowing him to access a persons mind in a digital state. This is much easier to perform if the target is sleeping or unconscious. This can be used to shift combat into a figurative (i.e. digital) state where an A.I. has an advantage against nexgen. It can’t, however be used against multiple targets at once.

A program overlays a list of meaning and significance over his surrounds, it details the implications of different objects, materials, shapes, numbers and arrangements drawn from his own laboriously cultivated databanks. This can be useful in factoring the surrounds effect on the subconscious as well as granting greater awareness of surrounding properties.

He is also an adept mimic of crude and nuanced behaviour, picking up on unconscious and deliberate movement. When appropriately equipped this works in turn with his manipulative nature to make him a very capable impersonator.
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Unread 01-15-2007, 11:31 PM   #25
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Alright, well could you supply me with some sort of conflict? I put quite a lot into that story, so I'd hate to scrap it. And, I'll keep the parents as nextgen, if that's okay, as it's part of the story. I know it would be rare and if you really want to change it, that would be doable, but there is the part with Allysia dying but the baby not in a war environment like that, the impromptu cesarean operation, the telepathic talking ability, and the connection Allyn has with his Dad which I hoped to make a gameplay aspect that make this all kind of difficult and essentially a complete rewriting of the story.

The other two changes I already edited in. Also, about the powers, so can I have the ability to speak to the dead? And about regenerating limbs, what alternatives can I look at for a medic from Claimancy?

EDIT: And what about the idea of some type of ability to alter biological matter?
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Unread 01-16-2007, 10:00 PM   #26
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Phlegyas: Here's a little more background on the Claimancy which might help you develop your character differently.

Wheras most societies tend to emulate a caste system of priviliges, the Claimancy more closely resembles a monastic society. The population is small even when compared to the other Corporate-States of the world, Very few people accept the absolute hierarchy involved.

When it comes to nexgens, the Claimancy uses an isolation policy similar to other states, the young nexgens are cloistered away for years at a time to learn at an accelerated rate. Any nexgen identified as a member of the Claimancy would be subjected to this, and any parents responsible for such a child would obviously agree to this training, being members of the same order and at least nominally devoted to the ideals of the society.

A nexgen child is a resource too dangerous to leave unnaccounted for, and so escaping into the wilderness with a newborn nexgen is a difficult procedure to say the least. Even if a parent were able to somehow hide her childs extraordinary nature, that child would be what is known as a rogue. Rarely this happens all over the globe, a nexgen reaches primacy under the radar so to speak. These rogues seldom remain hidden long after puberty, as innate abilities tend to manifest under stressful situations, or the childs brilliance shines through any attempts to cloud it. Perfection is a lot harder to hide than imperfection, so to speak.

These rogue nexgen are typically contacted and "offered" employ with whatever corporate nation holds sway over their region, if this approach fails they are typically hunted down by crack teams of special forces led by nexgen retrieval officers. Without the experience and training offered by the corporate states, these rogue nexgen are invariably run down and incarcerated, most of the time they are reeducated and employed, sometimes they refuse to the last, and are terminated.

The Claimancy's own policy is to let rogue's go, and offer sanctuary to any nexgen's that ask of it. This is a very liberal policy of course, or so it would seem, In reality they simply don't have the manpower to track fleeing nexgens, and this open door policy is standard across the globe. Who wouldn't want another talented operative after all?

As for your backstory Phlegyas, I'm afraid that having an older nexgen parent is a bit unbalanced. A father more powerful than any of the other starting characters, or perhaps villains, would make for a wonderful deus ex machina, unfortunately that tends to detract from the storyline. I'm going to have to veto the nexgen parent thing. Both parents still could have been brilliant doctors however, and a death in the midst of a conflict is possible even today, perhaps they were Claimancy members on a mission to help refugees of a foreign war when the refugees were attacked by a known or unknown corporation? The telepathic link is a strange insistence, however I wouldn't put it past an unborn nexgen child under extreme physical duress to emanate a sort of psychic distress call. It would be very short ranged and not consist of words of course, however a primal feeling of wrongness would be experienced, and the father would likely understand on a basic level that his son was calling out to him. If he were a surgeon a C-section should be well within his expertise. Your character would have to learn telepathy as a power of course, but that really wouldn't limit him too much. It would work on more than just his father, but that's not really a bad thing.

so in summation, much of what you've written can be salvaged, however nexgen's as parents and single use telepathy aren't allowable.

Your character, as a Claimancy operative, can identify and bolster latent personality emanations. This is a strange field of science (one that I have to make up completely of course, because it doesn't really exist) and involved a type of resonance of energy types unbeknownst to modern science. Basically, a long standing relationship between a place and a personality, or a severely determined one at the time of that personalities death can keep these patterns from dissipating. This constructs a ghost. Ghosts are merely impressions of personality left over from a once living personality. They tend to linger in basic forms for a while before they dissipate back into whatever cycles they inhabit. A Claimancy operative can dientify these energy patterns and bolster them with his will, or take them apart as necessary.
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Unread 01-16-2007, 11:01 PM   #27
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Hmmmmm... alright, I think I'll just go ahead and scrap the character and make a new one. Claimancy wasn't really what I thought it was. My take on it was some sort of Hippy commune type thing. Anyways, I'll have something in a couple of hours. Could I conceivably do a sort of disguise-type person? Like he takes on other personalities? That would be really cool, especially since I could possibly do some type of RP storyline where he is losing touch with himself.
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Unread 01-17-2007, 10:32 AM   #28
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I just realized that Funka basically negated the need for about half my items by making there effects standard nexgen powers. Reworking has ensued.

Edit: (I just used your skills as you had all the ones I wanted typed out. Go Go laziness.)
Name: Ocius Puto

Nicknames: "Tiny" "Jumpin Jack"

Age: 19

Nation Company: Norther

Height, Weight: 5'10" 165lbs

Appearance: Ocius' appearance is deceptive; his slight 165 lb, 5'10" frame exudes normality. Any contact with his body reveals muscles as hard as iron yet surprisingly flexible. His standard attire is shorts, of many different styles, and lose fitting T-Shirts. His blue eyes and brown hair complete his "normal" look allowing him to easily blend into a crowd. Unfortunately he does stand out among his comrades in the Physical Defense Bureau.

Occupation: Norther Assault Officer. Not quite your typical assault officer. Ocius' nature predisposed him to speed over pure physical strength. However, his combat poweress was still undeniable. As such he was drafted into the Physical Defense Bureau and given slightly different training. Instead of focusing on the negation damage and pure strength he trained to increase his natural ability with speed.

Bio:The Bio is to come at some point.

Skills:
Power: Momentary acceleration
skill: Athletics 2
threshold: 1

effect: Provides an increase in speed for one turn of play, multiplying basic speed by 3. (speed is based on strength + dexterity + racial base, human adults are base 5, a cheetah would be 15, using this power a nexgen with strength 3 and dexterity 3 would move 33 yards per turn normally, or 66 yards per turn if running, over 100mph.)

Power: Speed burst
skill: athletics 3
prerequisites: momentary acceleration
threshold: 2

effect: propels character forward at incredible velocities, moving the character a distance equal to his speed rating times ten, this motion is in straight line and no other actions can be performed.

synergistic effects

+ Combat prescience(brawl or weapons)

allows character to make a number of attacks equal to dexterity with no penalties and move up to three times base speed for the round

Power: Velocity Engine
Skill: Athletics 4
prerequisites: speed burst, level one energy manipulation, level one data processing
threshold: 3

effect: This ability allows the character to transcend physical limitations of acceleration for a short duration, propelling the character forward at breakneck speeds with no inherent danger. the effect allows for short bursts of speed up to 50 times the character’s base speed (the sound barrier is typically broken at sea level with this amount of speed, causing a sonic boom and shattering nearby windows and eardrums). Prolonged overland travel is possible at 30 times normal speed, with the power lasting a number of hours equal to one plus the number of extra successes on the activation roll.

obviously, if the character decides to crash into something at this rate of speed, either the object or the character will likely be destroyed. The energy envelope that encompasses the characters adds some durability however.

synergistic effects

combat prescience(brawl or melee)

allows the character to activate the velocity engine power as an attack action, at it's most basic effect this allows the character to make a number of attacks equal to twice her dexterity and still move up to ten times her speed during the round, she can move before, after or between attacks. Other more inventive uses exist, such as accelerating an opponent grappled with into a wall at over 1000 miles per hour.

prescient dodge (dodge)

allows the character to automatically avoid damage from one source by accelerating away from the source. This defense is nearly flawless, only effects with a radius large enough to be inescapable defeat this defense. (such as a nuclear explosion)

Power: levitation
skill: athletics 5
prerequisites: velocity engine, level two energy manipulation
threshold: 4

effect: this power uses the velocity engine force envelope to propel the character through space regardless of traction, enabling her to fly at incredible speeds without the aid of technology. At it's most basic effect, this lets the character fly at 50 times her base speed over land for one hour per success on the activation roll. I will also allow normal actions to be take in mid air while the character doubles her base move for one scene.

synergistic effects

combat prescience

allows the character to perform complex aerial maneuvers at full speed. Normal attacks are possible at full speed. This allows a nexgen to dogfight without an aircraft if necessary. Instead of piloting rolls however, substitute athletics.

Direct Computation Link: This allows a nexgen to access any non organic data storage device instantaneously and to interact with the system through direct neural transfer. At it’s most basic level this requires a special implant in the cerebrum, however advanced knowledge of telekinesis allows for direct access of any network perceivable by the nexgen. (for example, if Ocius(The old one) the Norther Intelligence operative really needs to read a email his corporate overseer is writing, but can’t see the screen, he can simply use this ability to remotely access the processor and observe digitally what information is being displayed. In a more involved application, he could use this ability to remotely access a military compounds security system, hack it and then take control of every system connected to it, all without so much as a mouse.)

Advanced data processing(first through third orders): These are standardized data processing powers, first order being generally equivalent to a powerful binary supercomputer, second order being equivalent to a quantum computer and third order being a transcendent data manipulation ability unparalleled in modern technology. By themselves, these abilities simply give nexgen programmers and hackers a “bigger gun” allowing faster and more reliable effects, they are however, prerequisites for many other powers.(1st order)

Energy manipulation (first through third orders)

First: allows for the direction of preexisting energies. For example, a nexgen using this power could transfer the velocity energy of a bullet in another direction, or cause a flame to gust in a certain direction or shape. This allows energy to be manipulated in many inventive and interesting ways, but not destroyed or converted.

Second: allows for the conversion of energy into different forms, such as kinetic to heat or electric to kinetic and so forth. The limits of this power are only that an equivalent amount of energy must be created from the preexisting energy. Exact numerical values are too hard for me to compute (I wouldn’t know where to begin honestly, and I don’t feel like hunting down a physics major right now) However, imaginative use is encouraged. (one could change theheat from a fire into a concussive force that knocks over an adversary for example, or turn the kinetic energy of a baseball bat headed for one’s head into harmless heat energy, stopping the bat inches from one’s face and causing nothing more than a pleasant warm feeling.)

combat prescience: creates a tactical construct composed of multiple data sources in the present as well as theorized outcomes of actions in a several second tactical precognition window, the effect of this is to give a nexgen soldier an uncanny edge in combat, gifting him a continual glimpse into the immediate future. This allows for increased defensive and attack success as well as access to many high level combat powers.

Equipment:
Foamed Amorphous composite metal sword: Imagine a rapier without the fancy guard that's nearly indestructible and sharpened so that the edge of the blade is one atom thick. This sword is made of a combination of mostly Aluminum with Lithium and various other trace metals in a state similar to standard glass. A complicated process then introduce air bubbles increasing the strength and flexibility of the metal while drastically decreasing its weight. Very thin sheets of this metal were then composited, by heating the metal till it softened into a consistency normally only found when molding plastic, with carbon fiber substrate. Make no mistake this sword will not unless subjected to tons of pressure. After the pressure is relieved the blade instantly returns to its previous shape as if nothing happened. This property extends to the edge making it virtually impossible to dull.

Standard Issue Sidearm: Automatic Pistol with finger print ID scan and voice activated bullet selection. (Think Judge Dredd.)

Multifrequency Scanning Sunglasses: Allow the user to convert many different EM frequencies into a visable form. Allowing him/her to see body heat through walls and in pitch black. (Think the visor from Star Trek)

Advanced Tactical Repair Kit: A tool kit on steroids. While the number of tools in this kit is small all are Swiss Army Knife like in versatility. This kit can be used to repair just about anything, as long as spare parts are at hand (and sometimes sans the spare parts). This kit comes in very handy in a bind and has been known to do more than just effect repairs. (Things like tapping phones, or their equivalent, breaking out of cells, and even cutting doors in solid steel.) The kit is small and easily hidden. The tools use a special metal allowing them to basically fold to fit in very small spaces.

Carbon Friction Resistant Clothes: These clothes were designed to stand up to the high speed Ocius often obtains. His entire wardrobe is made of this stuff otherwise he'd go through clothes faster than most people go through disposable tissues. They don't exactly provide extra protection, except for perhaps a strike by a normal solider with a bayonet, but they do stand up a lot better to his movements than normal clothes ever could.

Oh and feel free to prune that skills list. I incorporated were I was headed skill wise into it to give a better idea of overall character design.

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Unread 01-20-2007, 01:57 PM   #29
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I'll just go through and reread everyone's character sheets, try to get a quick reference list of everyone's powers and PM those who expressed interest but did not post a sheet to see if they're still interested, then I'll post the RP thread. Don't expect this to be fast paced, so if you've got to take a few days off it's fine. I don't expect a quick post turnaround, we'll just let it go at whatever speed it wants to.

all righty then!
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Unread 01-23-2007, 04:33 PM   #30
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It's finally here! Sorry it took so long. I've been busy, and the bio has been a bitch to write cause I wanted it to be good... I still think it's rather crummy... But nevertheless, it is here!
____
Name: AI-23372 Mark 3 (Or some other name in the format of AI registration. If there was an existing framework, and I missed it, please point it out to me.)

Nicknames: Will Cram

Age: 16 months

Height, weight: 5'11", about 250 lbs.

Appearance: He appears as a young man in his twenties, standing tall enough at 5'11", and looking to weigh no more than 180 lbs. Has thick curly black hair, brown-tinted eyes, and tanned-looking skin. He typically wears pretty plain, mix-in-with-the-crowd sort of clothes, in large part because he hasn't yet been put in any sort of field assignment.

Occupation: Will works for Norther's government, at the Bureau of Intelligence. He has so far mostly been assigned for work at home, insuring that all ops run smoothly, though he has been catching rumors that he might be considered for assignment in infiltration work soon. The rumors so far state he'd be put to work on as a spy in the Claimancy, though this is not confirmed.

To better describe his current work though: he keeps contact with about 20 agents, both regular humans and nexgens, making sure that their covers aren't blown, and monitoring that no detectable communications prove that their covers are blown. He warns them if he has detected any sort of danger to their being and keeps eyes on many monitors to insure that any communication that might be a sign that one of his agents is in danger is intercepted, if necessary decoded, and relayed to the agent in question before that agent's death is imminent. In short, he saves his agents' lives. He also has a couple of human assistants under him. They generally find him pleasant enough to work with, if a little jarring. Uncanny valley and all that.

Bio: To attempt to describe Will's birth as a consciousness to a human would be nearly impossible. He went from not-being to being in an instant, bypassing the simple easing in of a regular human birth into full consciousness and stepping right into an adulthood of sorts. As he was educated about his self and his place in human society for his first few months he made a few decisions. He decided he was male, and that he wanted to be a human as much as possible. He saw some of his partners shun humanity as a weakness, some hoping to become AIs in mainframes instead of human emulation AIs, or seeking the most powerful bodies available. He, instead, wished for humanity, and applied for a more humanoid body, receiving his (relatively) weak but beautiful body, and with it his post: intelligence officer at the Bureau of Intelligence. When asked what his name would be, he could only think of one, the thing he valued most in himself; Will.

Will eagerly entered the human world, but upon realizing that his body was not as great a disguise as he initially construed, he began to take up more 'human' activities. He bought a cat, he read older books, he watched television in his spare time... He even tried to emulate sleep, writing himself a rather complex algorithm to shut off his functions and sensors and archive memories in different regions of his brain. In time, he became somewhat more human, but his struggle, in that sense, continues to this day.

He also has another great struggle; he wants action. As his job has placed him in a position to view all the action there can be viewed, and while he loves his job as much as an AI can love anything, he wants--as much as any AI can want--to have some more first-hand excitement.

Skills: He was fitted since birth with knowledge of several languages, basic stealth tactics, and projectile weapons training. He since requested and was granted a module of training in fighting with a katana, and a functional sword to go with the training. He also has a standard issue handgun. I might add, though his body is part false skin and what not, his internal skeleton is actually quite durable, bulletproof and hard enough to stand most functional blades. Its part of the reason he's so heavy, though if his weight is being exaggerated, I'd like to know.
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The world of truth has no certainty. The world of fact has no hope.

"Environmental laws were not passed to protect our air and water... they were passed to get votes. Seasonal anti-smut campaigns are not conducted to rid our communities of moral rot... they are conducted to give an aura of saintliness to the office-seekers who demand them." - Frank Zappa, prelude to Joe's Garage

Ever wonder THE TRUTH ABOUT BLACK HELICOPTERS?
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