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Unread 02-11-2009, 01:33 PM   #21
corronchilejano
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Originally Posted by NonCon View Post
As for Bayonetta, there is not "too exaggerated" point, when you layer awesome on top of awesome, all you get is more awesome.
When you compare the size of the supposed bosses with that of our female hero, you wonder how a gun is supposed to hurt them. It's that type of "suspense of disbelief" that isn't made any easier when checking the relative sizes side by side and discover yourself being a pixel.
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Unread 02-11-2009, 01:36 PM   #22
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Originally Posted by corronchilejano View Post
When you compare the size of the supposed bosses with that of our female hero, you wonder how a gun is supposed to hurt them. It's that type of "suspense of disbelief" that isn't made any easier when checking the relative sizes side by side and discover yourself being a pixel.
Rule of Cool is how.
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Unread 02-11-2009, 01:40 PM   #23
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Originally Posted by NonCon View Post
Rule of Cool is how.
Touché, but we still have to see how they both actually play. I, for one, dislike (and actually loath) Bayonetta's character. We don't even have a single screenshot for Dante's Inferno, so it's too early to say anything other than:

"Don't compare yourself with GoW, it'll only be for the worst."

EDIT: Changed a word not existent in english for 400 years.
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Last edited by corronchilejano; 02-11-2009 at 01:42 PM.
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Unread 02-11-2009, 01:42 PM   #24
Regulus Tera
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Originally Posted by corronchilejano View Post
When you compare the size of the supposed bosses with that of our female hero, you wonder how a gun is supposed to hurt them. It's that type of "suspense of disbelief" that isn't made any easier when checking the relative sizes side by side and discover yourself being a pixel.
Where were you during the NES and SNES eras?

And PSX and PS2.

Last edited by Regulus Tera; 02-11-2009 at 01:44 PM.
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Unread 02-11-2009, 01:44 PM   #25
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Originally Posted by Regulus Tera View Post
Where were you during the NES and SNES era?
There's a size limit on them, hell, in Contra 3 you could understand how a Flamethrower, Missile Launcher or a Machine Gun could hurt them. Hell, if you wanted to make a good example, you should've said Doomsday on FF9.

Now, think about the giant Turtle in Contra 3 and imagine hitting that with a Handgun.
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Unread 02-11-2009, 01:46 PM   #26
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Handguns are cool. Because they are cool, they do more damage.
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Unread 02-11-2009, 01:47 PM   #27
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I guess you haven't played Devil May Cry, seeing that's exactly what happens with the bosses in that series.

Now, if you wanna get all picky and stuff why are Gold Swords and Gold Armours and Gold Helmets better than Steel Equipment in JRPGs?
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Unread 02-11-2009, 01:51 PM   #28
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Back to the Dante's Space or Dead Inferno or whatever-it-was, it doesn't look very rippy-offy at all. It looks more like if you combined Diablo with God of War, rather than being styled after DMC.
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Unread 02-11-2009, 01:51 PM   #29
corronchilejano
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Originally Posted by Regulus Tera View Post
I guess you haven't played Devil May Cry, seeing that's exactly what happens with the bosses in that series.
I own all 4... or more specifically, my brother does. The only one I really got into was the first one, up until the Giant Spider, and it was really cool, but also the insane ammount of time it took you to ACTUALLY deal any damage at all makes you think.

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Originally Posted by Regulus Tera View Post
Now, if you wanna get all picky and stuff why are Gold Swords and Gold Armours and Gold Helmets better than Steel Equipment in JRPGs?
Ok, maybe I am being picky about it. Truth be told, all those feelings come directly from not liking the female hero at all.
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Unread 02-11-2009, 01:57 PM   #30
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She basically sounds like a sexy, female version of DMC3 Dante. As long as her lines are hilariously corny and I don't have to play this game in front of my parents, I'm totally cool with that.

EDIT: Also, I think it's hilarious that in a game where her hair is her clothes and it can turn into a DRAGON, you're taking issue with the fact that she's using pistols to fight the giant monsters as going beyond your suspension of disbelief.
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