06-25-2009, 06:21 PM | #61 |
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It's probably not much different at all actually. The only major difference is that I never had skills checks structured like that in any of my 3.5 games ever. It was usually the GM going "Everyone make a *blank* check!" followed by four to eight people all rolling and whoever got the highest got the highest and the DM just told everyone everything anyway.
With this structure it just seems to flow better and allows the encounter to develop on its own. Plus while everyone is participating, everyone is doing something different or helping as best as their character can. |
06-25-2009, 06:24 PM | #62 |
Sent to the cornfield
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Yeah that's how we've pretty much always done our skill checks, so laying it out explicility is good.
... 4th ed stole all our houserules! |
06-25-2009, 06:27 PM | #63 |
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And, in theory, since your house rules were good.....4th ed is good!
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06-25-2009, 07:30 PM | #64 |
Fetched the Candy Cane!
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We have those but we can't combine our skills together or at least none of us even thought of that....which is probably the case cause are DM wont tell us we can do something we have to ask or try lol. Damnit! Why didnt we think of that.
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06-25-2009, 08:17 PM | #65 | |
We are Geth.
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What made me like 3.5 more was actually the Beast Ranger kit introduced in PHB2. The fact that you or your beast could attack - indeed, bears did like a d8? d6? - and not both was just such a psyduck I felt the hatred rise.
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06-26-2009, 04:15 PM | #66 | |||||||||||||||||||
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In which I talk alot. Again.
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*It's irrelevant to have both given a standard party. You could make the case that their skill-selection validates having both in a party, but when you have a mage, especially one like a wizard, it's really irrelevant to have both a rogue and a ranger in the party, with all the skill-selection abilities. Plus those very common feats can just be taken to make it less relevant. Also, even the warlock is enough like the other two for its striking role that only one of the three are really needed at all.
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06-26-2009, 04:16 PM | #67 | |
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06-26-2009, 04:34 PM | #68 |
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Wow, you really do write a lot tactics....and well, you don't really expect anyone to read all that do you? :p
Pfft, its so simple to be evil, you just have to remember that, if you're chaotic evil, nothing else matters but you and what you want. You want that piece of jewelry some NPC just bought? follow them home and at night rob and murder him. My guy in the end of the campaign got turned into a Lich though so it kinda sucked. And we just recently killed him in this current one about 500 years after he got turned it was a sad moment for me cause I loved that evil little bastard. Sniff. It was a great party cause our dwarf cleric got turned to the temple of vecna as well. I'm fun to play with It hurts you would say such a thing! you're a mean friend! I would honestly like to play DnD with you *sniff*. I don't play evil anymore anyways cause I kinda get carried away with mass destruction. Our DM would probably cause you to be crippled or worse if you did that. Seriously thats just wrong! Or a Volcano would erupt at the exact spot you buried the Beast. Not only that, you'd probably suffer some sort of allignment shift due to burying your best friend/traveling partner. Or make you suffer nightmares and hauntings if you weren't within a certain distance with him.
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06-26-2009, 04:35 PM | #69 | |
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That's wat I'm tawkin' 'bout...
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*Ok, ok, so I know what they were thinking: "hay, yoo geyes, let's make this whole death-saving-throw thing easier at epic levels for Rangers, and here's a great idea how!" Nonetheless, it's a glaring hole they punctured in their otherwise very balanced world and rule systems. **I've worked out how to do this too. Seriously. The plague-cleansing ritual, when combined with... ok, I won't bore you guys with the details, but yeah. Edit: Ok, krogo and Mirai, you want it? It's on, now! What about putting it at the center of my own created floating island (rituals) that I then place in my own pocket dimension (several rituals) that are then placed outside of time-space (ritual) that is only accessable via a gate (ritual that requires a ritual to access) that's only accessable from certain places in certain planes (ritual) that can only be activated by my corpse (contengency ritual), that can't exist because I can never die so long as my Beast-buddy is alive? Gods could get at me, theoretically, if they really wanted to, OH WAIT, NO THEY CAN'T 'CAUSE THEY SUCK IN 4E, TOO! MY BAD! The DM's only option is to arbitrarily throw me out of the game in a fit of envy and rage. All the other rituals are real stuff, you just have to look at the other supplements. Seriously - the Beast Companion is a very, very bad idea from the get-go. @krogo: see, the thing is, I look at these things very heavily from the beginning, and then I know exactly what to do when a player tries to pull crap and the exact ways to shut me down. For example, in the thing above, my beast has a limited life-span. A patient enough creature can outlast me. A player tries to pull this? Homie don't play that way! If I were <insert a given deity and/or demon-prince who'd made an enemy of the ranger here> I'd simply get out of the way for a couple of decades then smack the fool when he wasn't looking... if I knew he was coming and was limitedly-immortal. It'd kind of suck to end a campaign that way for other characters, but jerk-face himself wouldn't fly very far. Nonetheless, I wouldn't pull that on my gaming crew. Another fallacy with the immortal-ranger technique is that it says that he can't be killed, whereas it says nothing about him being unable to be disabled or maimed. Further, he'd have to have spent a fortune on getting his contengencies in place (and other rituals) at any given event it could have been stopped along the way. Myself? I'd let him get away with it. Why? It's fun. Plus, if it were me, I'd seriously use said immortality responsibly. Get my buddies' bodies out of there and save peoples' lives, because mine can't end. Just because a character is "uber" doesn't mean he's at odds with the rest of the party... something most normal players don't see ("Why is his character so much "cooler" than mine? *whine*) and most "munchkins" don't help with ("Story? What story? Imma superman, suckah!"). I don't see a conflict because when munchkinized characters are built to go along with the party and story (as mine inevitably are) instead of at odds with the party and story (as most are) there really isn't a problem outside of character jealousy. I generally get around that by giving away much of my magical treasure. My half-Green Dragon troll with the Cryo-hydra template added (or barring that, my dragon-disciple troll with a single ring he built himself) is there to help his buddies out, not to make himself be captain awesome for their n00bish nothing. If he looks really cool while doing it, so much the better. But with me and my uber characters, everyone wins (except the DM, but that's kind of the point of being a player: to defeat the DM's clever traps and enemies).
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Make the best decision ever. I look forward to seeing you there! You should watch this trailer! It's awesome! (The rest of the site's really cool, too!) I have a small announcement to make. And another! Last edited by tacticslion; 06-26-2009 at 04:58 PM. Reason: Edits: because I must defend |
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06-26-2009, 04:45 PM | #70 |
We are Geth.
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A dragon cleric steps on you and Miracles you out of existence.
Hah. The point is that DMs have final call and they don't have to care what the rules say. Sorta like playing in Faerun and calling on names and locations as a player cause you played Baldur's Gate.
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