10-19-2009, 09:50 PM | #471 | |
YYYEEEEEAAAAAAHHH
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Really, death was just a fairly nice break of R&R for Roy. |
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10-19-2009, 10:02 PM | #472 | |
So we are clear
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." |
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10-19-2009, 10:24 PM | #473 |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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Like I said guys, it's just Roy. He's well aware he's in no danger of falling for 20d8 damage while in a desert and he's got a cleric buddy well within arm's reach. This fight for him was extraneous and fun, same as the giants back when they were teamed up with Miko.
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10-20-2009, 01:32 AM | #474 |
Pure joy
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In fact this seems like the standard Good Adventurer thing to do and Haley comes off as worrying far too much. Though I suppose that can be expected when you've had your buddy die once already.
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10-20-2009, 01:51 AM | #475 |
Just That Good
Join Date: Jul 2006
Posts: 3,426
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I betcha 10 bucks that spear was poisoned.
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10-20-2009, 02:18 AM | #476 | |
Pure joy
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Roy also definitely seems to have been waiting for an opportunity to get into fights again.
In other news and in case you miss it on the front page (I know I did), GiantITP and APE Games have started a dedicated merchandising website for OotS books and other stuff. And Burlew heavily implies we should Quote:
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10-20-2009, 04:56 AM | #477 |
FRONT KICK OF DOOM!
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yep, you got it Meister
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10-20-2009, 10:50 AM | #478 |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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I was going to make this point too, but then I realized, again, dwarven cleric. The most it'll be is a momentary inconvenience.
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10-20-2009, 12:12 PM | #479 | |
Just That Good
Join Date: Jul 2006
Posts: 3,426
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I mean, look at it differently - if, for some reason, Roy was poisoned (maybe with a magical poison or something else difficult to cure) he would doubtlessly try to continue on to Girard's Gate anyway. There would have to be some kind of hint at an antidote that takes some doing to acquire, but Roy just figures oh well, it's fine if I die again, it's more important that we reach the Gate before Xykon does. And yet all the while Roy is getting more and more debilitated by the poison, becoming more of a burden on the party, until the fact that he's poisoned actually inhibits them from doing anything at or around the gate. Just strikes me as something Burlew would do, is all. |
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10-20-2009, 12:47 PM | #480 |
Pure joy
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He's had Haley do something slightly similar back in Greysky when she said it didn't matter if they died as long as Durkon got the message and could still retrieve their bodies.
I gotta disagree that this was something incredibly dangerous though - not for a D&D character around level 15. In fact, I'd file it somewhere near "morning exercise". Any combat character on that level should be perfectly able to take a few spear hits, fall from a moving creature and still have nothing more than a few scratches. There is a certain amount of recklessness on Roy's part but judging from his line at the end I figure he's just gotten smarter about which situations he can afford to be reckless in. |
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