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Unread 09-02-2010, 11:13 PM   #11
Geminex
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Join Date: Jun 2009
Posts: 4,606
Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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Dracorian has full authority over what his character, his NPCs, and all their Pokemon do.
hahahahahahahaha OH WOW

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In light of this, I'm going to start doing more accurate displays of the damage friends and foes deal to each other. I'll calculate damage as a percentage and then subtract it from the whole of the damaged unit's HP, which will be displayed right next to it.
Oh fuck yeah, this is rad. Thanks.
Mind you, you're torturing me and Menarker here, because I can already tell that the temptation to do the math and find out whether our last attack shouldn't have done just a liiiittle more damage is gonna be immense. But I won't give in, because that would be a douchebag thing to do. Don't know about Menarker, though.

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Hehe, can you possibly imagine if I was a GM? You guys would get tons of goodies, but by GODS, you guys will be growing ulcers from all the crazy shit that I'd heap on you poor souls. ^^;
I would military-coup the RP right out from under your ass. Seriously, I would join it for that sole purpose. I'd take 5 threads, 300 PMs and a bit of luck and you would be out on your ass.
EXILED MOTHERFUCKER

In regards to crit:
Let's combine the two ideas. I prefer a digital system where you get bonuses depending on whether your speed is higher or lower than the enemy's, cause that's how speed started out, and how, I think, it works best. But you're right in that multipliers don't work very well, the stages are better. So why not like this:

5 stages (or perhaps 6, not sure, whereby the 6th stage is 66%)
Being faster than the opponent you're attacking gets you a 2-stage boost
Every other "positive" crit affect (such as using focus energy or an improved crit-chance move) gives you a one stage boost (that includes dire hit, no two-stage item boosts for you).
The upper two stages (4 and 5, or 5 and 6) can only be reached by a speed bonus.
Also, I'm considering whether to make it so that speed gives you a 3-stage boost if your speed is double or more that of the opponent's (that'd make heavily speed-focused pokemon, such as Ninjask way more viable)
Speed also gives a bonus to avoiding sniper and destroyer attacks (though I'm not sure what formula we'd use here)

Also, in this vein, we could make it that attack-first moves (like quick attack) all get modified to they give a fixed boost to your speed stat for this attack (maybe, I dunno, a random number between 15 and 30 points?). That'd be in keeping with their "original" function and make them actually useful.

And while I'm not sure if what you're doing is enough to kill beta E, the plan's fine. Let's do this.

Oh, and Drac, were you gonna post your upgrades next? Or should I?
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