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09-09-2010, 11:49 PM | #10 | |||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Xth-levels: Oh very well. One stats boost, one custom ability or custom move. Just don't overpower the moves, or abilities.
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And Menarker's right. Your NPCs are stronger, way stronger than normal NPCs (and, for that matter, PCs, but that was to be expected), primarily because I didn't consider that they'd have actual specializations and shit. I judged them as PCs. I'm not gonna rebalance them now, cause fuck that. But once we get them, we should probably limit ourselves to using one or two Player NPCs per mission at most. Quote:
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Plan: Yeah, I agree with Drac. From what I read, Moera's not going to be regenerating any more lites. And even if she were still regenerating, she could regenerate shades as well. Or heal Betas. Or just screw us over with her powers, like Phantomere was prone to do. If she still has power to do anything, she's gonna hurt us one way or another. If she doesn't then we're going to kill her strongest attacker when we kill the lites. And I think you're really underestimating said lites. They're not doing actual damage, but they're really crippling us. Sure, once all the other enemies are dead, they can't kill us either. But if they keep this up, it's gonna take us quite a while until those enemies are dead, and then a while longer to kill the queen bitch herself. The degree to which they're gonna slow us down if they remain alive is going to far outweigh the few attackers we'd need to wipe them out quickly. So yeah, first priority: Lites. Second priority? I still say Shades. Betas really don't do all that much damage. Mind you, we don't know how much damage the shades do, but come on. These are copies of us, with, I would imagine, offensive power to match. Not to mention that they have less HP than the betas. So yeah, I think they should die next. Lites and Shades, and the weakened betas. Leave the healthy betas to do some more damage, they're really not going to make too much of an impact (I mean, look at the numbers. Average of 25% damage to Melanie. That really doesn't seem very impressive). Sure, Irene could freeze them, but I've already outlined. Irene would be way more useful against the shades, what with her sigtech and Grimslay. As for the golem, yes, it can remove one of us from combat. But Irene's gonna be immune, Matt and Impact have enforcers to replace them if necessary, the only risk would be Melanie. And I think that's a risk worth taking. And I understand what each character's role is in your plan. There's really no need to clarify; I'm not objecting to your plan because I'm misunderstanding some aspect of it, because its brilliance escapes me.. I understand it perfectly well. That's the whole reason for my objection! Because with this understanding comes the realization that, as plans go, it's not very good. And before you ask me if I could do it better: Yes, I think I could, and I'm in the process of doing so. |
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