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Unread 10-06-2010, 04:23 PM   #11
krogothwolf
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It's good-natured till someone gets hurt, then it's a sport!

Defensible location also means sustainable to some degree. Our location is not sustainable. Most con rooms I've been to contain 2 or 3 exits from the room itself. Not sure if this one does, but if it does that means we have multiple locations to defend. Plus the windows(one which is now open, are we on the first floor anyways?) which the turned can get through. We have limited devices to defend ourselves from. Our current resources are as follows. The doors are also not going to last against something that managed to rip of a TV off the wall then threw it with seemingly a lot more ease then a normal human. The doors will not really last long against that, meaning our defensible position is not one of strength because we don't have a way of properly defending ourselves against whats out there. Our judge of their strength is Menarker right now, and that judge is they are strong.

What we have on us, what is in the room. Food wise it seems like a buncha junk food. Weapon wise it's furniture and video game supplies. Not much going on there. Sure we can pile it up against the door, but that still doesn't help us much.

Our biggest resource is living unaffected human bodies. Us, We need to use those resources wisely. Splitting them up to defend the doors(with our fists? yeah this is why we need weapons) and then holding down a zombie that manhandled a TV so we can examine it is not really that smart.

Now, you're also assuming the Zombies will disperse(which we wouldn't be able to figure out even if we examine Menarker) or not be able to find us(we may have figured this out, but with how quickly it seems they attack those unaffected and detected Rick, it seems we probably aren't exactly hidden). We even might have a better chance of leaving while the recently zombiefied deal with the 10% out there that wasn't. The chaos of that might help us escape. You also don't know if the zombiefied people can sense each other or be drawn to each other, meaning leaving a living one around us is not a wise idea either way.

Now wasting time figuring out if a zombie is intelligent and what it reacts to is mute right now because time is our biggest enemy aside from the flesh crazing horde. Experimentation requires time and resources. A 5-15 minute experimentation of the thing won't net us anything good. And again, unless someone's skills in human anatomy are greater then the norm, actually getting much from the hastily done experimentation is going to be difficult to get anything from.

Again, if your tactical self is saying that you should experiment on a zombie in the location we are currently in then we might have problems with you deciding our tactics. Our best bet for experimentation is observation as we get the hell out of a building full of zombies, and figuring out ways to stop them as we run into them.

I'm not saying experimenting on the zombies is a bad idea in the end, but right now it is.
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