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01-03-2011, 03:24 PM | #11 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Okay. Balance first, tactics later.
Let's take this from the top. Menarker, I appreciate that Renny's being weakened by dropping the RDPA. But I do think you've overcompensating for it. Looking back, it was a 3-turn boost that gave you slightly impoved stats, stronger attacks, better defense and a pretty good finishing move. But honestly, none of those boosts were that huge. It certainly didn't seem that much, if at all, stronger than a paradigm shift. And while you aren't asking for that much, I don't think you're maintaining the same level of power. I'm fine with the armor. Replace normal, get the extra resistances. I'll give you that, as long as we're clear that STAB doesn't stack. 2.0 is the most you'll get. Hey, even keep false swipe for the ICT, under the condition that it can't be used with Endeavor. But 15-rage accessories? That seems... excessive. Renny will be getting 34 rage per turn, at least (if he's not paradigm shifted, and attacking with 2 pokemon). Just from attacking, he'd get to use 2 accessories per turn. And those are fucking powerful. +1 to all stats, extra attacks, the fucking works. I can't give you that, just because you're sacrificing a free paradigm shift. 25 rage is the lowest I'm going. If you think that's too weak, pick something else. But accessories are too easily abusable when used en masse, I don't think we can go lower and maintain balance. Also, correct me if I'm wrong, but wasn't the base cost 35, rather than 30? Or is my memory fucked up? And I will let you customize stats again over my fucking grave. Other than that... Techniques. Steadfast expertise... eeeh. Situationally quite powerful... Let's see how it goes. We already discussed together in spirit, and I'm pretty sure that the whole 'rage does not stop generating for any reason' is utterly overpowered. Drop that bit, maybe subract 5 rage from the cost, and we're good. Valiant rush is fine, blah blah, I like cameraderie, but I don't think the boost should be permanent. 1 turn is plenty. |
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